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''Subwar 2050'' is a futuristic 3D submarine simulator
computer game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, mo ...
developed by
Particle Systems Argonaut Sheffield (formerly Particle Systems Ltd.) was a British video game developer based in Sheffield, England. The company was founded as Particle Systems by Glyn Williams and Michael Powell. Games developed by Particle Systems include '' ...
, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.


Publication history

The game was released in 1993 for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
and 1994 for
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
and Amiga CD32. In 1994 an
expansion pack An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or Miniature wargaming, miniature wargame. An expansion may introduce new rules ...
, ''Subwar 2050: The Plot Deepens'' was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009. In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' in April 1994 said that "''SubWar 2050'' is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes. In 1994, '' PC Gamer UK'' named ''SubWar 2050'' the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."


See also

* List of underwater science fiction works


References


External links

* 1993 video games Amiga games Amiga 1200 games Amiga CD32 games DOS games MicroProse games Naval video games Particle Systems games Science fiction video games Submarine simulation video games Video games developed in the United Kingdom Submarines in fiction Games commercially released with DOSBox Windows games Video games scored by Allister Brimble Interplay Entertainment games Single-player video games Video games set in the 2050s Fiction set in 2050 {{vehicle-simulation-game-stub