HOME

TheInfoList



OR:

In
computer programming Computer programming or coding is the composition of sequences of instructions, called computer program, programs, that computers can follow to perform tasks. It involves designing and implementing algorithms, step-by-step specifications of proc ...
, the strategy pattern (also known as the policy pattern) is a behavioral
software design pattern In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. A design pattern is not a rigid structure to be transplanted directly into s ...
that enables selecting an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of Rigour#Mathematics, mathematically rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algo ...
at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use. Strategy lets the algorithm vary independently from clients that use it. Strategy is one of the patterns included in the influential book '' Design Patterns'' by Gamma et al. that popularized the concept of using design patterns to describe how to design flexible and reusable object-oriented software. Deferring the decision about which algorithm to use until runtime allows the calling code to be more flexible and reusable. For instance, a class that performs validation on incoming data may use the strategy pattern to select a validation algorithm depending on the type of data, the source of the data, user choice, or other discriminating factors. These factors are not known until runtime and may require radically different validation to be performed. The validation algorithms (strategies), encapsulated separately from the validating object, may be used by other validating objects in different areas of the system (or even different systems) without code duplication. Typically, the strategy pattern stores a reference to code in a data structure and retrieves it. This can be achieved by mechanisms such as the native
function pointer A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments ...
, the
first-class function In computer science, a programming language is said to have first-class functions if it treats function (programming), functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning ...
, classes or class instances in
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
languages, or accessing the language implementation's internal storage of code via reflection.


Structure


UML class and sequence diagram

In the above UML class diagram, the Context class does not implement an algorithm directly. Instead, Context refers to the Strategy interface for performing an algorithm (strategy.algorithm()), which makes Context independent of how an algorithm is implemented. The Strategy1 and Strategy2 classes implement the Strategy interface, that is, implement (encapsulate) an algorithm.
The UML sequence diagram shows the runtime interactions: The Context object delegates an algorithm to different Strategy objects. First, Context calls algorithm() on a Strategy1 object, which performs the algorithm and returns the result to Context. Thereafter, Context changes its strategy and calls algorithm() on a Strategy2 object, which performs the algorithm and returns the result to Context.


Class diagram


Strategy and open/closed principle

According to the strategy pattern, the behaviors of a class should not be inherited. Instead, they should be encapsulated using interfaces. This is compatible with the open/closed principle (OCP), which proposes that classes should be open for extension but closed for modification. As an example, consider a car class. Two possible functionalities for car are ''brake'' and ''accelerate''. Since accelerate and brake behaviors change frequently between models, a common approach is to implement these behaviors in subclasses. This approach has significant drawbacks; accelerate and brake behaviors must be declared in each new car model. The work of managing these behaviors increases greatly as the number of models increases, and requires code to be duplicated across models. Additionally, it is not easy to determine the exact nature of the behavior for each model without investigating the code in each. The strategy pattern uses composition instead of inheritance. In the strategy pattern, behaviors are defined as separate interfaces and specific classes that implement these interfaces. This allows better decoupling between the behavior and the class that uses the behavior. The behavior can be changed without breaking the classes that use it, and the classes can switch between behaviors by changing the specific implementation used without requiring any significant code changes. Behaviors can also be changed at runtime as well as at design-time. For instance, a car object's brake behavior can be changed from BrakeWithABS() to Brake() by changing the brakeBehavior member to: brakeBehavior = new Brake(); /* Encapsulated family of Algorithms * Interface and its implementations */ public interface IBrakeBehavior public class BrakeWithABS implements IBrakeBehavior public class Brake implements IBrakeBehavior /* Client that can use the algorithms above interchangeably */ public abstract class Car /* Client 1 uses one algorithm (Brake) in the constructor */ public class Sedan extends Car /* Client 2 uses another algorithm (BrakeWithABS) in the constructor */ public class SUV extends Car /* Using the Car example */ public class CarExample


See also

* Dependency injection *
Higher-order function In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself ...
* List of object-oriented programming terms * Mixin * Policy-based design * Type class * Entity–component–system * Composition over inheritance


References


External links


Strategy Pattern in UML
*
Strategy Pattern for C article


* Implementation of the Strategy pattern in JavaScript {{Design Patterns Patterns Software design patterns Articles with example C Sharp code Articles with example Java code