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A strategy game or strategic game is a
game A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art ...
in which the players' uncoerced, and often
autonomous In developmental psychology and moral, political, and bioethical philosophy, autonomy is the capacity to make an informed, uncoerced decision. Autonomous organizations or institutions are independent or self-governing. Autonomy can also be defi ...
, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal
decision tree A decision tree is a decision support system, decision support recursive partitioning structure that uses a Tree (graph theory), tree-like Causal model, model of decisions and their possible consequences, including probability, chance event ou ...
-style thinking, and typically very high
situational awareness Situational awareness or situation awareness, often abbreviated as SA is the understanding of an environment, its elements, and how it changes with respect to time or other factors. It is also defined as the perception of the elements in the envi ...
. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in the ''
Total War Total war is a type of warfare that includes any and all (including civilian-associated) resources and infrastructure as legitimate military targets, mobilises all of the resources of society to fight the war, and gives priority to warfare ov ...
'' video game series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strategy games, it is not the whole story.


History

The history of turn-based strategy games goes back to the times of ancient civilizations found in places such as Rome, Greece, Egypt, the Levant, and India. Many were played widely through their regions of origin, but only some are still played today. According to Thierry Depaulis, oldest strategy games would be the "Greek game of
polis Polis (: poleis) means 'city' in Ancient Greek. The ancient word ''polis'' had socio-political connotations not possessed by modern usage. For example, Modern Greek πόλη (polē) is located within a (''khôra''), "country", which is a πατ ...
(πόλις), which appears in the literature around 450 BCE, and the more or less contemporary Chinese game of weiqi (‘ go’), which, under the name of yi (弈), is mentioned in Confucius’s
Analects The ''Analects'', also known as the ''Sayings of Confucius'', is an ancient Chinese philosophical text composed of sayings and ideas attributed to Confucius and his contemporaries, traditionally believed to have been compiled by his followers. ...
(Lunyu) compiled between ca 470/50 and 280 BCE." The Royal Game of Ur from c. 2500 BCE which often been called one of the oldest board games, likely had some strategy elements as well, although it is generally seen as a luck-based
race game Race game is a large category of board games, in which the object is to be the first to move all one's pieces to the end of a track. This is both the earliest type of board game known, with implements and representations dating back to at least ...
. One of the earliest strategy games still played is
mancala Mancala ( ''manqalah'') is a family of two-player Turns, rounds and time-keeping systems in games, turn-based Strategy game, strategy board games played with small stones, beans, marbles or seeds and rows of holes or pits in the earth, a board ...
. Due to claims that some artifacts from c. 5000 BCE might be old mancala boards, it has been suggested that mancala may be the oldest known strategy game, but this claim has been disputed. Another game that has stood the test of time is
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, believed to have originated in India around the sixth century CE. The game spread to the west by trade, but chess gained social status and permanence more strongly than many other games. Chess became a game of skill and tactics often forcing the players to think two or three moves ahead of their opponent just to keep up.


Types


Abstract strategy

In abstract strategy games, the game is only loosely tied to a thematic concept, if at all. The rules do not attempt to simulate reality, but rather serve the internal logic of the game. A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. This definition includes such games as
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and Go. However, many games are commonly classed as abstract strategy games which do not meet these criteria: games such as
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years. The earliest record of backgammo ...
, Octiles, '' Can't Stop'',
Sequence In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''elements'', or ''terms''). The number of elements (possibly infinite) is cal ...
and Mentalis have all been described as "abstract strategy" games despite having a chance element. A smaller category of non-perfect abstract strategy games incorporate hidden information without using any random elements; for example,
Stratego ''Stratego'' ( ) is a Strategy game, strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual Army officer ranks, officer and soldier ranks in an army. The pieces have Napoleonic W ...
.


Team strategy

One of the most focused team strategy games is
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
. This card game consists of two teams of two players, whose offensive and defensive skills are continually in flux as the game's dynamic progresses. Some argue that the benefits of playing this team strategy card game extend to those skills and strategies used in business and that the playing of these games helps to automate strategic awareness.


Eurogames

Eurogames, or German-style boardgames, are a relatively new genre that sit between abstract strategy games and simulation games. They generally have simple rules, short to medium playing times, indirect player interaction and abstract physical components. The games emphasize strategy, play down chance and conflict, lean towards economic rather than military themes, and usually keep all the players in the game until it ends.


Simulation

This type of game is an attempt to simulate the decisions and processes inherent to some real-world situation. Most of the rules are chosen to reflect what the real-world consequences would be of each player's actions and decisions. Abstract games cannot be completely divided from simulations and so games can be thought of as existing on a continuum of almost pure abstraction (like ''
Abalone Abalone ( or ; via Spanish , from Rumsen language, Rumsen ''aulón'') is a common name for any small to very large marine life, marine gastropod mollusc in the family (biology), family Haliotidae, which once contained six genera but now cont ...
'') to almost pure simulation (like '' Diceball!'' or '' Strat-o-Matic Baseball'').


Wargame

Wargames are simulations of military battles, campaigns, or entire wars. Players will have to consider situations that are analogous to the situations faced by leaders of historical battles. As such, wargames are usually heavy on simulation elements, and while they are all "strategy games", they can also be "strategic" or "tactical" in the military jargon sense. Its creator,
H. G. Wells Herbert George Wells (21 September 1866 – 13 August 1946) was an English writer, prolific in many genres. He wrote more than fifty novels and dozens of short stories. His non-fiction output included works of social commentary, politics, hist ...
, stated how "much better is this amiable miniature arthan the real thing". Traditionally, wargames have been played either with miniatures, using physical models of detailed terrain and miniature representations of people and equipment to depict the game state; or on a board, which commonly uses cardboard counters on a
hex map A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal ...
. Popular miniature wargames include '' Warhammer 40,000'' or its fantasy counterpart '' Warhammer Fantasy''. Popular strategic board wargames include ''
Risk In simple terms, risk is the possibility of something bad happening. Risk involves uncertainty about the effects/implications of an activity with respect to something that humans value (such as health, well-being, wealth, property or the environ ...
'', '' Axis and Allies'', ''
Diplomacy Diplomacy is the communication by representatives of State (polity), state, International organization, intergovernmental, or Non-governmental organization, non-governmental institutions intended to influence events in the international syste ...
'', and '' Paths of Glory''. '' Advanced Squad Leader'' is a successful tactical scale wargame. It is instructive to compare the ''Total War'' series to the ''
Civilization A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
'' series, where moving troops to a specific tile is a tactic because there are no short-range decisions. But in ''Empire: Total War (2009)'', every encounter between two armies activates a real-time mode in which they must fight and the same movement of troops is treated as a strategy. Throughout the game, the movement of each army is at a macro scale, because the player can control each battle at a micro scale. However, as an experience, the two types of military operations are quite similar and involve similar skills and thought processes. The concept of micro scale and macro scale can well describe the gameplay of a game; however, even very similar games can be difficult to integrate into a common vocabulary. In this definition, strategy does not explicitly describe the player's experience; it is more appropriate to describe different formal game components. The similarity of the actions taken in two different games does not affect our definition of them as strategy or tactics: we will only rely on their scale in their respective games.


Strategy video games

Strategy video games are categorized based on whether they offer the continuous gameplay of
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
(RTS), or the discrete phases of
turn-based strategy Strategy video game is a major video game genre that focuses on analyzing and strategizing over direct quick reaction in order to secure success. Although many types of video games can contain strategic elements, the strategy genre is most commo ...
(TBS). Often the computer is expected to emulate a strategically thinking "side" similar to that of a human player (such as directing armies and constructing buildings), or emulate the "instinctive" actions of individual units that would be too tedious for a player to administer (such as for a peasant to run away when attacked, as opposed to standing still until otherwise ordered by the player); hence there is an emphasis on artificial intelligence.


See also

*
Game of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case ...
*
Game of skill A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinn ...
*
Mind sport A mind sport is a game of skill based on intellectual ability. Etymology The first major use of the term was as a result of the Mind Sports Olympiad in 1997. The phrase had been used prior to this event such as backgammon being described as a ...


References

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