Gameplay
The original game is played with dice and cards. In playing a typical game, each athlete is represented by a player card, on which are printed various ratings and result tables forModes of play
There are two primary modes of play for Strat-O-Matic Computer Football: #Play solo against the computer manager either setting up a league or simply playing a non-league game; #Play online against others live, one participant (the “host”) gives his IP address to the other participant who types in the IP address to join the host either within a league or simply playing a non-league game.League types
There are two primary types of leagues (either solo or online): #Stock league in which NFL teams in their entirety are used without any modification to team rosters. For example, many people play solo stock leagues in which they play an entire season for one or more NFL teams (usually for their favorite NFL team) while the computer auto-plays all of the other games in that season. As another example there are many stock leagues for online play in which each participant controls one NFL team for an entire season. #Draft league in which teams are created from a shared pool of NFL players. For example, there are many draft leagues for online play in which each participant drafts from a pool of all NFL players from a particular season (often the most recently completed NFL season) and participants compete in the league with the team of players they drafted.Alternate versions
In 1976 Strat-O-Matic produced the first version of its college football game. This board game is similar to the pro version in play calling, outcomes, timing and use of the 20 card "split" deck. The differences between the pro and college game are listed below. #Once the offensive and defensive plays have been called the result is derived from the differential of natural numbers (offense - defense) from two simultaneously played cards. The difference is then used to enter the proper cell of the team sheet (odd numbers use the offensive sheet, even use defensive) to get the result. Thus the randomness of the dice roll in the pro version is eliminated. However, since the offensive and defensive players can both play numbers 1 to 10 (in addition to the play call), the basic game play calling is more complex than that of the pro version; #No individual players are used per se. Each team is represented by two sheets - a red and blue two sided scrimmage sheet and a special teams sheet (kickoffs, returns, etc.). In spite of this, Strat-O-Matic did include a brochure listing the lead offensive playmakers for the given team and given year; #Solitaire play is much more difficult in the first college version (because of the absence of dice). The game is really designed to be played face to face by two to four players; #Finally, the first college edition features the opportunity to play teams from different times. The game includes teams from the 1950s, 1960s and 1970s and is designed so that the matchups accurately represent the strengths of schedules. The company only produced the version for a couple of years and replaced it with the second version which plays almost exactly as the pro football game.Plays
There are five primary running plays and five primary passing plays for the offense to choose from and the offense must also choose the intended target for the play: the ball carrier for a running play or the intended receiver for a passing play. The five running plays are End Run Left, Off Tackle Left, Linebuck, Off Tackle Right, and End Run Right. Choice of left or right makes a difference in the yardage gained or lost on a play only in two ways: a) determining which offensive and defensive players are involved in trying to block for or tackle the ball carrier and b) whether or not the defense has strengthened its run defense on that side. For example, if the offensive coach believes that the defensive coach will strengthen his run defense against End Run Left then if the offensive coach still wants to run an End Run he should choose End Run Right. Each of the three types of runs (End Run, Off Tackle, and Linebuck) uses its own columns on the ball carrier’s cards and on the defensive cards. Some ball carriers are very poor on Linebucks compared to the other two run types, some other ball carriers are very poor on End Runs compared to the other two run types, and some ball carriers are fairly balanced. Choice of which running play to use is often based upon running behind the better offensive linemen and avoiding running towards the better defensive linemen; for example, if the middle of the offensive line (Center and both Guards) is its strength then Linebuck may be a good choice unless the offensive coach believes that the defensive coach may strengthen his defense against the Linebuck. The five passing plays are Flat Pass Left, Lookin, Flat Pass Right, Short Pass, and Long Pass. Flat Pass Left, Lookin, and Flat Pass Right are the same type of passing play and use the same columns for resolution; choice of left, right, or middle (lookin) makes a difference in play resolution in two ways: a) determining which defender is involved in attempting to defend the play and b) whether or not the defense has strengthened (or weakened) its flat/lookin defense in that specific target zone. Flat/lookin passes are designed to gain approximately 4-10 yards when successful although they may go for much more or much less (including negative yardage for flat passes but not for lookin passes) depending upon the defensive play called, player movement, player talent (cards and ratings), and the luck of the dice on the play. Short passes are designed to gain 10-15 yards when successful although they may go for more yardage. Long passes are designed to gain 25 or more yards when successful. Flat/lookin passes are the least risky of the three pass types as interception and sack chances are low while long passes incur the greatest risk of interception or sack of the three pass types. There are four defensive plays to choose from: Run, Pass, Short Yardage, and Run-Key. Run and Pass are the primary plays while Short Yardage is designed to focus even more than Run on helping support against a running play (while further weakening the defense against a pass) and Run-Key is designed to focus on attempting to completely stop a specific ball carrier (while very significantly weakening the defense against a pass). In addition, there are many variations of defensive player movement allowed as all linebackers and the free safety are eligible to move into some adjacent zones (or farther in some cases) including blitzing and are eligible to double-team receivers (within limits). For example, a defensive coach may call pass (which does not guard well against a run) and move one or more of his linebackers to the line of scrimmage to blitz (to attempt to sack the Quarterback for a loss of yards) and also to strengthen support against the run; the advantage of blitzing linebackers while calling pass is to increase the chance for a sack and to strengthen support against the run but the disadvantage of this call is that the linebacker would vacate his flat or lookin zone leaving that type of pass with significantly less support. As another example, the free safety who is generally responsible for helping support against the long pass may instead strengthen another zone such as a flat or lookin zone, the offense does not have the capability of changing the play he has already selected but the offense may call more long passes in the future to try to take advantage of the open long pass zone if the defense moves his free safety again.Similarities and differences with regard to fantasy football
Strat-O-Matic Football draft leagues appeal to many fans of fantasy football. In a fantasy football league participants compile a team of NFL players and as the current NFL season progresses the success of participants' teams is measured by the performance of the NFL players on their team. In a Strat-O-Matic Football draft league participants compile a team of NFL players whose cards and ratings measuring their in-game performance are determined from a prior NFL season – usually the most recently completed season although there are many draft leagues which use much older seasons instead based upon the preferences of members within the league – and participants play games using Strat-O-Matic Football. In this way participants are not only building their team of NFL players but they are also greatly affecting the outcome with the strategies they use during the game. In a Strat-O-Matic Football draft league participants craft their teams by drafting individual players based in large part on their own preferences. For example, one league participant may focus on drafting a team with a good running game (by drafting good running backs and offensive linemen early in the draft) while another participant may focus on drafting a good run defense and/or a good pass defense; other participants may focus on a more balanced approach. It is up to individual participant to decide how to craft his team during the draft and often this decision is based upon the participant’s style of play during a game. Both Strat-O-Matic Football and fantasy football have many “keeper” draft leagues in which NFL players are retained from one year to the next. In a keeper league participants who are able to evaluate and draft good players over the long term will excel. For example, if a keeper draft league participant drafts a player of who is young and remains good for several years then that participant will gain the benefit of the player's performances for those years unless the participant trades the player to another participant. One additional appeal of Strat-O-Matic Football keeper leagues is that it gives the participants an additional interest in watching the performances of their players during NFL games. A great majority of online Strat-O-Matic Football draft leagues are keeper leagues. Strat-O-Matic also has a college football computer game which uses the same computer game engine as the pro game with rules modified to match the rules of college football. All of the 1-A and 1-AA teams are represented in the college game and while each player on each team has his own card or rating these cards and ratings are based more on team performance than on individual performance (unlike the pro game in which each player's card or rating represents his individual play for that season). Just as in the pro game Strat-O-Matic's college football game may be played against the computer or online against a live opponent in a league or non-league game. Unlike the pro game the college game teams do not each have their own customized computer manager but each team does have an appropriate one out of a couple dozen overall computer managers which will approximately reflect the team's real-life performance.Notes
*{{cite book , title=Strat-O-Matic Football User's Manual , year=2001External links