Star Raiders II
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''Star Raiders II'' is a space combat simulator released in 1986 for
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
as a sequel to 1979's ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
'', which was the
killer app A killer application (often shortened to killer app) is any software that is so necessary or desirable that it proves the core value of some larger technology, such as its host computer hardware, video game console, software platform, or operati ...
for the system. The game was originally developed as part of a tie-in with the movie '' The Last Starfighter'', which featured an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
of the same name as part of its plotline. Versions for the Atari 5200 and the Atari 8-bit computers were developed in 1984, although those were never released. Later the tie-in was dropped, and the game converted into a sequel to ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
'' by changing a number of gameplay elements. The gameplay remained different from the original ''Star Raiders''. Conversions for the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
,
Amstrad CPC The Amstrad CPC (short for "Colour Personal Computer") is a series of 8-bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the ZX Spec ...
, and
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
were published under license by Electric Dreams Software in
1987 Events January * January 1 – Bolivia reintroduces the Boliviano currency. * January 2 – Chadian–Libyan conflict – Battle of Fada: The Military of Chad, Chadian army destroys a Libyan armoured brigade. * January 3 – Afghan leader ...
. In 2015 it was revealed that a true sequel, also called ''Star Raiders II'', had been under development for some time by Atari programmer Aric Wilmunder. It was nearing completion when he was laid off during the massive downsizing of the company in early 1984. Although the programmer continued talks with Atari after its takeover by
Jack Tramiel Jack Tramiel (, ); born Idek Trzmiel (; December 13, 1928 – April 8, 2012) was a Polish- American businessman and Holocaust survivor, best known for founding Commodore International. The Commodore PET, VIC-20, and Commodore 64 are som ...
, no deal was ever forthcoming. The
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
, largely complete but not polished for release, was posted publicly in December the same year. This version is far more faithful to the original version in terms of gameplay.


Gameplay


Movie concept

The plot of ''The Last Starfighter'' revolves around the latest outbreak in a long-running war between two races. In the past, the Rylan Star League protected themselves from the warlike Ko-Dan through their fleet of advanced "Gunstar" fighters, and the "Frontier", a space-based energy field. Their protection is removed when a member of the League defects to the Ko-Dan cause, destroying the Gunstar base and showing the Ko-Dan how to pass through the Frontier. The movie follows the protagonist Alex Rogan as he crews the remaining Gunstar fighter and defeats the Ko-Dan fleet. Rogan was discovered by the Rylans by his high scores in an
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
that was actually a Gunstar simulator.


Last Starfighter

The original videogame remained faithful to this basic plotline, standing in for the arcade game in the movie. It expanded on the movie's action by having multiple Ko-Dan fleets attacking the League. Each fleet contained a group of Deckfighters for protection, Destroyers that attacked the cities on League planets, and a single command ship that was responsible for breaching the Frontier. The command ship left the fleet once the Frontier was breached, leaving the Destroyers and Deckfighters to attack. The game opened with the player in orbit above Rylos, being attacked by the fighters. After defeating this initial force, pressing space opened a display of the local solar system, showing the multiple planets, the Frontier, and any attacking fleets. The joystick is used to move between the various objects on the screen, which can be selected in order to warp to them. Fleets could be attacked at any point, but there was an advantage to attacking them while they were attempting to breach the Frontier; in this case the player immediately faced the command ship in a defenceless state, and destroying it before it burned its way through the Frontier would leave the rest of the fleet stranded on the other side. In the upper left of the map display was an icon representing a wormhole linking to the Ko-Dan solar system. Selecting this icon as a warp point flew the player to the Ko-Dan system. Ko-Dan fleets were generated by industrial sites on the planets, and flying here allowed attacks on the factories. As these were destroyed the spawn rate of new fleets was reduced, and when all of these were destroyed, the player won the game. Damage to the ship and energy use were replenished by flying to the local star and orbiting it. This also heated the ship up, to the point where it was possible to melt it. Several trips to and from the star might be needed to fully repair the Gunstar. This version was never published under this title, although copies did leak out.


Star Raiders II

The original ''
Star Raiders ''Star Raiders'' is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 8-bit computers, Atari 400/800 computers, ''Star Raiders'' was later ported to the Atari 2 ...
'' was a graphical version of the classic text-based ''Star Trek'' game from the 1970s. The basic outline of ''Star Trek'' was to fly between the various "quadrants" in the galaxy and defeat the Klingon ships within. Damage could be repaired and energy topped off at the handful of starbases scattered around the map. This basic outline remained intact in ''Star Raiders'', although updated with graphics, and with the names changed to avoid any tie-in with ''Star Trek''. Combat was vastly improved with a complete 3D flying simulation and real-time combat with the enemy ships. The modifications from ''Starfighter'' to the ''Star Raiders'' universe was relatively limited; starbases were added as the only way to repair damage, as well as a secondary source of energy (the star remained as a primary fueling point). The Frontier was removed, and the command ships that were originally intended to attack it became additional powerful enemies. Shields were added to the player's ship, and a new "tactical scanner" was added that displayed status information about the fighter in a single overview. Names of the ships and planets were changed, with most of them names from the original ''Star Raiders'' being used or adapted. The original animated introduction, similar to one seen in the movie, was removed, and a simple "Star Raiders II"
copyright A copyright is a type of intellectual property that gives its owner the exclusive legal right to copy, distribute, adapt, display, and perform a creative work, usually for a limited time. The creative work may be in a literary, artistic, ...
splash-screen was put in its place. With those exceptions, the two versions are very similar in both gameplay and presentation. ''Star Raiders II'' thus has much less in common with its namesake than the game it was adapted from. This version was published in 1986.


Original Star Raiders II

In 2015, Kevin Savetz, host of th
ANTIC Podcast
was contacted by former Atari programmer Aric Wilmunder. Wilmunder mentioned that he had been working on a true sequel to ''Star Raiders'', also known as ''Star Raiders II''. Wilmunder joined Atari after working at
Epyx Epyx, Inc. was a video game developer and video game publisher active in the late 1970s and 1980s. The company was founded in 1978 as Automated Simulations by Jim Connelley and Jon Freeman, publishing a series of tactical combat games. The Epyx ...
, where he worked on Atari ports of their games, notably the various ''
Temple of Apshai ''Temple of Apshai'' is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for othe ...
'' series and '' Crush, Crumble and Chomp''. After working for a time with Chris Crawford, Wilmunder moved to a secret team within the coin-op division that was working on games for the 8-bit, and had decided to make a sequel to ''Star Raiders''. This version of ''Star Raiders II'' was faithful to the original in gameplay terms, but was designed to make use of new 32 kB cartridges that allowed the game code to be greatly expanded over the original 8 kB version. The most notable change in gameplay terms was the replacement of the torpedoes with a laser-like weapon that could be aimed semi-independently of the ship's motion, allowing for snap shots against the rapidly moving enemies. The enemies were now drawn as 3D wireframe ships instead of their former 2D sprites. Strategically the game also changed, removing the gridded galactic map and replacing it with a free-form version. In this version, the player's home planet is in the upper left of the map, and the enemy ships are ultimately attempting to attack it. A number of planets can also be attacked in a view based on the over-surface scene in the Atari
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Star Wars ''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop cu ...
'', which was being developed down the hall from Wilmunder's office. The main part of the game was completed by early 1984, but it still needed polishing before release. But by this time Atari was in disarray and undergoing a continual downsizing that Wilmunder described as a sort of mine field - to go into work every day to see the latest "crater", another employee that had been laid off. Eventually it was his turn to be laid off, but he kept the development code with him when he left. He continued to tweak it, and approached the "new" Atari once things had settled in the summer of 1984. In spite of several positive meetings, Atari would not commit to supporting a release, and the effort was forgotten when Wilmunder moved to Lucasfilm Games. The game remained unknown until Wilmunder contacted Savetz, who managed to convince Wilmunder to compile a version for disk and release it. The game is in an untuned state, but functionally complete and completely playable. This appeared on the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
along with a basic user manual and Wilmunder's telling of the history of the game.


Reception

''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' wrote that "if ''Star Raiders'' for the Atari rated 6 out of 10 for graphics and 8.5 for design, ''Star Raiders II'' rates an 8.5 for graphics and a 4.5 for game design ... gets repetitious after a while". The ZX Spectrum version received mixed reviews; '' Your Sinclair'' awarded 8 out of 10, '' Sinclair User'' awarded 5 out of 5 stars, but '' CRASH'' only awarded 52%, feeling it did not compare favourably with the similar '' Codename MAT''.


References


External links

* {{atarimania, id=12445 1986 video games Amstrad CPC games Atari 8-bit computer games Commodore 64 games Electric Dreams Software games First-person shooters Science fiction video games Single-player video games Space combat simulators Video games developed in the United States ZX Spectrum games