''Star Fire'' is a first-person arcade coin-operated
space combat
Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfare ...
video game created by Technical Magic for Midway-Bally and licensed for manufacture
to
Exidy
Exidy was a developer and manufacturer of coin-operated amusements. The company was founded by H.R. "Pete" Kauffman and Samuel Hawes in 1973. The name "Exidy" was a portmanteau of the words "Excellence in Dynamics".
Notable games released by Exid ...
in December 1978.
It was distributed in Japan by
Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
and
Esco Trading in 1979. Designed by Caltech engineers Ted Michon,
[ and David Rolfe and inspired by the movie '']Star Wars
''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'', the game is not based on a licensed property.
''Star Fire'' was a major success for Exidy, and became the first arcade video game to use an enclosed sit-down cockpit cabinet
Cabinet or The Cabinet may refer to:
Furniture
* Cabinetry, a box-shaped piece of furniture with doors and/or drawers
* Display cabinet, a piece of furniture with one or more transparent glass sheets or transparent polycarbonate sheets
* Filing ...
,, the first to allow a highest scoring player to enter their initials in a high score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
table, and one of the first to be built on a reprogrammable microprocessor based game system with full screen color graphics. It was followed by an updated version, ''Star fire II'', with fixes. It was then ported by Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before r ...
to Commodore 64 and Atari 8-bit
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, ...
computers in a bundle with ''Fire One'', another Exidy game.
Gameplay
The player flies through starfields, zapping enemy starfighters out of existence. The player controls whether the ship is moving forward or backwards via a lever, and a control yoke translates the player's view left, right, up, or down. The player has a button that fires quad-linked lasers at a targeting reticle. The lasers travel slowly, taking about two seconds to reach their target, and only one shot can be in the air at once. Furthermore, each shot the player fires causes heat to build up in his ship. If the player's rate of fire is too high, the guns will overheat and need to cool down before they will fire again.
If the player can maneuver such that a TIE fighter
The Twin Ion Engine (TIE) fighter is a series of fictional starfighters featured in the ''Star Wars'' universe. TIE fighters are depicted as fast, agile, yet fragile starfighters produced by Sienar Fleet Systems for the Galactic Empire and b ...
-like ship is directly in the targeting reticle, the weapon will "lock on" and any shots fired will automatically hit. When the player successfully shoots an enemy fighter, the screen displays "GOT HIM". Occasionally, a thinner, horizontally oriented ship that looks like a Colonial Viper from '' Battlestar Galactica'' will be seen. These have "Exidy" written on their tails, and are worth the largest number of points. If the player successfully shoots this ship, the screen displays "GOT US". These ships can not be locked onto.
The game is timed and the more money is put in, the longer the player can play. As the player shoots enemy ships, they increase in skill, and also in point value. If the player reaches certain point thresholds, more fuel is obtained, extending play. The player's ship can be shot; this simply resets the quality of enemies (and thus their point value) down to the lowest level.
Player high scores are recorded at the end of each game. A novelty for an arcade game, players can input their initials next to their scores to mark the scores as theirs. Entering certain sets of initials into the high score table will cause the game to display certain messages. "DBR" will display "HI DAVE", "SKO" "HI SUSAN", and "TZM" "HI TED"—a reference to the authors' names.[
]
Development
Ted Michon, an alumnus of California Technical Institute, was a technician for the arcade company Digital Games/Micronetics. There, he created an early microprocessor game called ''Night Racer'' before leaving the company in 1976 to found his own arcade company called Techni-Cal. He hired David Rolfe, an assembly programmer from the Institute who had no interest in video games, but was willing to solve coding problems.[
Michon was inspired by the spaceship battles in the film ''Star Wars'', and devised a game that aimed to recreate the sense of freedom of space flight. Michon's girlfriend (and later wife), Susan Ogg,][ was the game's artist. The assets drawn were heavily borrowed from ''Star Wars'', from the logo and the TIE fighter-like enemy ships to the ]X-wing
The X-wing starfighter is a name applied to a family of fictional spacecraft manufactured by the Incom Corporation from the ''Star Wars'' franchise. Named for the distinctive shape made when its s-foils (wings) are in attack position, the X-win ...
-like laser cannons on the player's ship. The developers had hoped that they could secure a ''Star Wars'' license, which would have made their product the first official ''Star Wars'' video game. Michon chose a monitor that could display up to eight colors. To achieve this end, he designed what was probably a "color cell" system that was similarly employed by Commodore 64. To save memory, compromises were made such as stars possibly changing from white to blue when enemy ships pass in front of them. Next, to create a 3D effect, using a technique called sprite-scaling, Owen would draw different images of the same enemy spacecraft, and Rolfe would switch the sprites with larger versions as they approached the player. The result required an enormous 21 ROM chips to store the graphics and code.[
The developers entered a deal with ]Midway Manufacturing
Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', ''Rampage'', '' Spy Hunter'' ...
to publish the game, but Midway was unimpressed with the team's project, and its president, Hank Ross, suggested that the team replace the enemy starship with a witch on a bicycle in the style of ''The Wizard of Oz
''The Wonderful Wizard of Oz'' or ''The Wizard of Oz'' most commonly refers to:
*'' The Wonderful Wizard of Oz'', a 1900 American novel by L. Frank Baum often reprinted as ''The Wizard of Oz''
** Wizard of Oz (character), from the Baum novel serie ...
''. Even with this change, however, the game was not considered to meet Midway's standards, and so it dropped the publishing deal. With no one to fund their project, Rolfe spent extra time at his second job at APh Technological Consulting, who was working to lay down the programming framework for what would become the Mattel Intellivision
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, ...
. Michon found and contacted Exidy, a small arcade company based in Sunnyvale, California
Sunnyvale () is a city located in the Santa Clara Valley in northwest Santa Clara County in the U.S. state of California.
Sunnyvale lies along the historic El Camino Real and Highway 101 and is bordered by portions of San Jose to the no ...
who developed titles such as '' Death Race'' and ''Circus
A circus is a company of performers who put on diverse entertainment shows that may include clowns, acrobats, trained animals, trapeze acts, musicians, dancers, hoopers, tightrope walkers, jugglers, magicians, ventriloquists, and uni ...
''. Exidy, who sought to push technical boundaries, agreed to publish the game. "Exidy" wordmarks were added, including on the starship that replaced the witch, and the cabinet was designed to be sit-down for enhanced immersion.[ It was released as ''Star Fire'' in December 1978.]
By March 1980, Exidy was in the stage of selling the last of its ''Star Fire'' cabinets.
Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before r ...
ported
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a Computing platform, computing environment that is different from the one that a given program (meant for such execution) ...
''Star Fire'' and another Exidy game, ''Fire One!'', to the Atari 8-bit family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE ...
and Commodore 64, and released them in 1983 as an arcade classics compilation.
''Exidy'' created an update called ''Star Fire II'' which improved the high score table.[
]
Reception
Reviewing it at the 1978 Amusement & Music Operators Association Exposition, ''Play Meter
''Play Meter'' (initially ''Coin Industry Play Meter'') was an American trade magazine focusing on the coin-op amusement arcade industry, including jukebox and arcade game machines. It was founded in December 1974 by publisher and editor Ralph C. ...
'' praised the game's mostly enclosed cabinet design as providing a sense of actually piloting a ship in space. It compared the game to Atari's ''Starship 1
''Starship 1'' is a first-person shooter space combat game developed and manufactured for arcades in 1977 by Atari, Inc. The game, which takes great inspiration from the then very popular television series ''Star Trek'', contains the first kn ...
'', but contrasted the two as the former used a color monitor. It further lauded the game's visuals and sound effects, and noted its initials-based high score system and that in-game collisions with enemy fighters cause the entire cabinet to vibrate. A 1983 article in ''Electronic Games
An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' called ''Star Fire'' a "closet classic ... deserving of a better fate", and "ahead of its time and unable to find a market".
Legacy
''Star Fire'' is remembered as the first game to allow players to enter their initials next to their high scores. It is also one of the few games where the copyright holder has granted permission to freely run the game in MAME
MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserv ...
for non-commercial purposes.
''Star Fire'' appeared as a major plot element in Disney Studios
The Walt Disney Studios is an American film and entertainment studio, and is the Studios Content segment of the Walt Disney Company. Based mainly at the namesake studio lot in Burbank, California, the studio is best known for its multifaceted ...
' '' Midnight Madness'', in which competing teams of college students hunting for treasure are led to an arcade to try to obtain a high score for this game in exchange for one of the clues to the treasure.
The current record for the high score is 9,780 points, set by Laura Curran of Las Vegas
Las Vegas (; Spanish language, Spanish for "The Meadows"), often known simply as Vegas, is the List of United States cities by population, 25th-most populous city in the United States, the most populous city in the U.S. state, state of Neva ...
in January 1982. As of 2010 this was the oldest high score record in the Twin Galaxies
Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements.
Twin Galaxi ...
arcade database.[The Denton Arcade Game Examiner: Longest-standing classic arcade video game record revealed, 03 May 2010]
On August 19, 2020, 41 years after its launch, David Rolfe uploaded the source code of the updated version of ''Star Fire'', ''Star fire II'', to the Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music ...
under the Creative Commons Attribution 4.0 license.[
]
References
External links
*{{KLOV game, id=9758
Interview with ''Star Fire'' designer David Rolfe
1978 video games
Arcade video games
Atari 8-bit family games
Commercial video games with freely available source code
Commodore 64 games
Epyx games
Exidy games
Shoot 'em ups
Single-player video games
Space combat simulators
Taito games
Video games developed in the United States