Sports Management Games
   HOME

TheInfoList



OR:

A sports video game is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
that simulates the practice of
sports Sport pertains to any form of competitive physical activity or game that aims to use, maintain, or improve physical ability and skills while providing enjoyment to participants and, in some cases, entertainment to spectators. Sports can, ...
. Most sports have been recreated with a game, including
team sport A team sport includes any sport where individuals are organized into opposing teams which compete to win or cooperate to entertain their audience. Team members act together towards a shared objective. This can be done in a number of ways s ...
s,
track and field Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping eve ...
,
extreme sport Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overl ...
s, and
combat sport A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opp ...
s. Some games emphasize actually playing the sport (such as '' FIFA'', ''
Pro Evolution Soccer ''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists ...
'' and ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 ...
''), whilst others emphasize strategy and
sport management Sport management is the field of business dealing with sports and recreation. Sports management involves any combination of skills that correspond with planning, organizing, directing, controlling, budgeting, leading, or evaluating of any organi ...
(such as ''
Football Manager ''Football Manager'' (also known as ''Worldwide Soccer Manager'' in North America from 2004 to 2008) is a series of football management simulation video games developed by British developer Sports Interactive and published by Sega. The game be ...
'' and ''
Out of the Park Baseball ''Out of the Park Baseball'' (abbreviated as ''OOTP'') is a text-based baseball simulation for career, historical, and fictional play. Starting with ''OOTP 16'', the game has licenses for Major League Baseball and Minor League Baseball. Game ...
''). Some, such as ''
Need for Speed ''Need for Speed'' (''NFS'') is a racing game franchise published by Electronic Arts and currently developed by Criterion Games, the developers of ''Burnout''. The series generally centers around illicit street racing and tasks players to co ...
'', ''
Arch Rivals ''Arch Rivals'' is a basketball sports video game released by Midway for arcades in 1989. Billed by Midway as "A Basket Brawl", the game features two-on-two full court basketball games in which players are encouraged to punch opposing players ...
'' and ''
Punch-Out!! is a video game series of boxing created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. The first game was '' Punch-Out!!'' made in 1984 as an arcade unit, which was followed by a sequel ''Super Punch-Out!!'' (1984 ...
'', satirize the sport for comic effect. This genre has been popular throughout the history of video games and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated annually to reflect real-world changes. The sports genre is one of the oldest genres in gaming history.


Game design

Sports games involve physical and tactical challenges, and test the player's precision and accuracy. Most sports games attempt to model the athletic characteristics required by that sport, including speed, strength, acceleration, accuracy, and so on. As with their respective sports, these games take place in a stadium or arena with clear boundaries. Sports games often provide play-by-play and color commentary through the use of recorded audio. Sports games sometimes make use of different
modes Mode ( la, modus meaning "manner, tune, measure, due measure, rhythm, melody") may refer to: Arts and entertainment * '' MO''D''E (magazine)'', a defunct U.S. women's fashion magazine * ''Mode'' magazine, a fictional fashion magazine which is ...
for different parts of the game. This is especially true in games about
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team wit ...
such as the
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 ...
series, where executing a pass play requires six different gameplay modes in the span of approximately 45 seconds. Sometimes, other sports games offer a menu where players may select a strategy while play is temporarily suspended.
Association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is t ...
video games sometimes shift gameplay modes when it is time for the player to attempt a penalty kick, a free shot at goal from the penalty spot, taken by a single player. Some sports games also require players to shift roles between the athletes and the coach or manager. These mode switches are more intuitive than other game genres because they reflect actual sports. Older 2D sports games sometimes used an unrealistic graphical scale, where athletes appeared to be quite large in order to be visible to the player. As sports games have evolved, players have come to expect a realistic graphical scale with a high degree of verisimilitude. Sports games often simplify the game physics for ease of play, and ignore factors such as a player's inertia. Games typically take place with a highly accurate time-scale, although they usually allow players to play quick sessions with shorter game quarters or periods. Sports games sometimes treat button-pushes as continuous signals rather than discrete moves, in order to initiate and end a continuous action. For example, football games may distinguish between short and the long passes based on how long the player holds a button. Golf games often initiate the backswing with one button-push, and the swing itself is initiated by a subsequent push.


Types


Arcade

Sports games have traditionally been very popular arcade games. The competitive nature of sports lends itself well to the arcades where the main objective is usually to obtain a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the ...
. The arcade style of play is generally more unrealistic and focuses on a quicker gameplay experience. However the competitive nature of sports and being able to gain a high score while competing against friends for free online, has made online sports games very popular. Examples of this include the ''
NFL Blitz ''NFL Blitz'' is a series of American football themed video games originally released by Midway featuring National Football League (NFL) teams. It began as a 1997 arcade game '' NFL Blitz'' that was ported to home consoles and spawned a series o ...
'' and ''
NBA Jam ''NBA Jam'' (sometimes "Jam" for short) is a long-running basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway, the game found popularity with its photorealistic digiti ...
'' series.


Simulation

Simulation games are more realistic than arcade games, with the emphasis being more on realism than on how fun the game is to pick up and play. The simulation-style tend to be slower and more accurate with normal rules while arcade games tend to be fast and can have all kinds of ad-hoc rules and ideas thrown in, especially pre-2000s. Examples of this include the ''
NBA 2K ''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball ...
'' and ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 ...
'' series.


Management

A sports management game puts the player in the role of
team manager A team is a group of individuals (human or non-human) working together to achieve their goal. As defined by Professor Leigh Thompson of the Kellogg School of Management, " team is a group of people who are interdependent with respect to infor ...
. Whereas some games are played online against other players, management games usually pit the player against AI controlled teams in the same
league League or The League may refer to: Arts and entertainment * ''Leagues'' (band), an American rock band * ''The League'', an American sitcom broadcast on FX and FXX about fantasy football Sports * Sports league * Rugby league, full contact footba ...
. Players are expected to handle strategy, tactics, transfers, and financial issues. Various examples of these games can be found in the sports management category.


Multi-sport

Since ''
Track & Field Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping eve ...
'' (1983), various
multi-sport A multi-sport event is an organized sporting event, often held over multiple days, featuring competition in many different sports among organized teams of athletes from (mostly) nation-states. The first major, modern, multi-sport event of interna ...
video games have combined multiple sports into a single game. ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the ...
'' and ''
Wii Sports Resort ''Wii Sports Resort'' is a 2009 sports simulation video game developed and published by Nintendo for the Wii video game console, and is a sequel to ''Wii Sports''. It is one of the first titles to require the Wii MotionPlus accessory, which w ...
'' are recent examples. A popular sub-genre are
Olympic video games The Olympic games have been featured in numerous sport video games officially licensed by the International Olympic Committee or not. These games have more than one event and/or several sports, and have an Olympic theme. They are one of the older ...
, including ''Track & Field'' and other similar titles. Multi-sport tournaments are becoming the basis for computer games.


Sports-based fighting

Sports-based fighting games are titles that fall firmly within the definitions of both the
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
and sports game genres, such as boxing and wrestling video games. As such, they are usually put in their own separate subgenres. Often the fighting is far more realistic than in traditional fighting games (though the amount of realism can greatly vary), and many feature real-world franchises or fighters. Examples of this include the '' Fight Night'', ''
UFC 2009 Undisputed ''UFC 2009 Undisputed'', also known as ''UFC Undisputed 2009'', is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Yuke's and published by THQ. The game was released for PlayStation 3 a ...
,
EA Sports UFC ''EA Sports UFC'' is a mixed martial arts fighting video game developed in a collaboration between EA Canada and SkyBox Labs, and published by EA Sports for PlayStation 4 and Xbox One. It is based on the Ultimate Fighting Championship (UFC) bran ...
'' and ''
WWE 2K ''WWE 2K'', formerly released as ''WWF/E SmackDown!'' and ''SmackDown vs. Raw'', is a series of professional wrestling sports video games that launched in 2000. The premise of the series is to emulate the sport of professional wrestling, and mo ...
'' series.


History


Origins (1958–1972)

Sports video games have origins in sports
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light g ...
s (EM games), which were
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
manufactured using a mixture of electrical and mechanical components, for
amusement arcades An amusement arcade (often referred to as a video arcade, amusements or simply arcade) is a venue where people play arcade games, including arcade video games, pinball machines, electro-mechanical games, redemption games, merchandisers (such as ...
between the 1940s and 1970s. Examples include
boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermine ...
games such as
International Mutoscope Reel Company The International Mutoscope Reel Company was an American amusement arcade company. They were formed in the early 1920s, to produce Mutoscope machines and the motion picture reels that the machines played. They continued to manufacture arcade machi ...
's ''K.O. Champ'' (1955),
bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
games such as
Bally Manufacturing Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hote ...
's ''Bally Bowler'' and
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
's ''Corvette'' from 1966,
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
games such as
Midway Manufacturing Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', ''Rampage'', '' Spy Hunter'' ...
's ''Little League'' (1966) and Chicago Coin's ''All Stars Baseball'' (1968), other
team sport A team sport includes any sport where individuals are organized into opposing teams which compete to win or cooperate to entertain their audience. Team members act together towards a shared objective. This can be done in a number of ways s ...
games such as
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
's ''Crown Soccer Special'' (1967) and ''Crown Basketball'' (1968), and
air hockey Air hockey is a ''Pong''-like tabletop sport where two opposing players try to score goals against each other on a low-friction table using two hand-held discs ("mallets") and a lightweight plastic puck. The air hockey table has raised edges ...
type games such as Sega's ''MotoPolo'' (1968) and ''Air Hockey'' (1972) by
Brunswick Billiards Brunswick Bowling & Billiards was the business segment of Brunswick Corporation that historically encompassed the following three divisions: * #Billiards, Billiards was the company's original product line. The segment expanded to include other tabl ...
. The earliest sports video game dates backs to 1958, when
William Higinbotham William Alfred Higinbotham (October 22, 1910 – November 10, 1994) was an American physicist. A member of the team that developed the first nuclear bomb, he later became a leader in the nonproliferation movement. He also has a place in the histo ...
created a game called ''
Tennis for Two ''Tennis for Two'' (also known as ''Computer Tennis'') is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the ga ...
'', a competitive
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball c ...
game played on an oscilloscope. The players would select the angle at which to put their racket, and pressed a button to return it. Although this game was incredibly simple, it demonstrated how an
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform ...
(rather than previous puzzles) could be played on a computer. Video games prior to the late 1970s were primarily played on university
mainframe A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterpris ...
computers under
timesharing In computing, time-sharing is the sharing of a computing resource among many users at the same time by means of multiprogramming and multi-tasking.DEC Timesharing (1965), by Peter Clark, The DEC Professional, Volume 1, Number 1 Its emergence a ...
systems that supported multiple
computer terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal a ...
s on school campuses. The two dominant systems in this era were
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president unti ...
's
PDP-10 Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured beginning in 1966 and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especi ...
and Control Data Corporation's
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institutio ...
. Both could only display text, and not graphics, originally printed on
teleprinter A teleprinter (teletypewriter, teletype or TTY) is an electromechanical device that can be used to send and receive typed messages through various communications channels, in both point-to-point (telecommunications), point-to-point and point- ...
s and
line printer A line printer prints one entire line of text before advancing to another line. Most early line printers were impact printers. Line printers are mostly associated with unit record equipment and the early days of digital computing, but the ...
s, but later printed on single-color
CRT CRT or Crt may refer to: Science, technology, and mathematics Medicine and biology * Calreticulin, a protein *Capillary refill time, for blood to refill capillaries *Cardiac resynchronization therapy and CRT defibrillator (CRT-D) * Catheter-re ...
screens.
Ralph Baer Ralph Henry Baer (born Rudolf Heinrich Baer; March 8, 1922 – December 6, 2014) was a German-American inventor, game developer, and engineer. Baer's family fled Germany just before World War II and Baer served the American war effort, gai ...
developed ''Table Tennis'' for the first
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
, the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, released in 1972. While the console had other sports-themed game cards, they required the use of television overlays while playing similarly to
board games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a ...
or
card games A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
. ''Table Tennis'' was the only Odyssey game that was entirely electronic and did not require an overlay, introducing a ball-and-paddle game design that showcased the potential of the new video game medium. This provided the basis for the first commercially successful video game, ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan A ...
'' (1972), released as an
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
by
Atari, Inc. Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunny ...


Ball-and-paddle era (1973–1975)

Numerous ball-and-paddle games that were either clones or variants of ''Pong'' were released for arcades in 1973. Atari themselves released a four-player
cooperative multiplayer A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-control ...
variant, ''
Pong Doubles ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alco ...
'' (1973), based on
tennis doubles Traditionally, tennis is played between two people in a singles match, or two pairs in a doubles match. Tennis can also be played on different courts, including grass courts, clay courts, hard courts, and artificial grass courts. Standard types ...
. In the United States, the best-selling arcade video game of 1973 was ''Pong'', followed by several of its clones and variants, including ''Pro Tennis'' from
Williams Electronics WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams ...
, ''Winner'' from
Midway Manufacturing Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', ''Rampage'', '' Spy Hunter'' ...
, ''Super Soccer'' and ''Tennis Tourney'' from
Allied Leisure Centuri, formerly known as Allied Leisure, was an American arcade game manufacturer. They were based in Hialeah, Florida, and were one of the top six suppliers of coin-operated arcade video game machinery in the United States during the early 19 ...
(later called Centuri), and ''TV Tennis'' from
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
. In Japan, arcade manufacturers such as Taito initially avoided video games as they found ''Pong'' to be simplistic compared to more complex EM games, but after Sega successfully tested-marketed ''Pong'' in Japan, Sega and Taito released the clones ''Pong Tron'' and ''Elepong'', respectively, in July 1973, before the official Japanese release of ''Pong'' by Atari Japan (later part of
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
) in November 1973.
Tomohiro Nishikado is a Japanese video game developer and engineer. He is the creator of the arcade shoot 'em up game ''Space Invaders'', released to the public in 1978 by the Taito of Japan, often credited as the first shoot 'em up and for beginning the golden ag ...
's four-player ''Pong'' variant '' Soccer'' was released by Taito in November 1973,Chris Kohler (2005), ''Power-up: how Japanese video games gave the world an extra life'', p. 16,
BradyGames Dorling Kindersley Limited (branded as DK) is a British multinational publishing company specialising in illustrated reference books for adults and children in 63 languages. It is part of Penguin Random House, a subsidiary of German media con ...
,
with a green background to simulate an
association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is t ...
playfield along with a goal on each side. Another Taito variant, ''List of Taito games, Pro Hockey'' (1973), set boundaries around the screen and only a small gap for the goal. Tomohiro Nishikado wanted to move beyond simple rectangles to character graphics, resulting in his development of a basketball game, Taito's ''TV Basketball'', released in April 1974. It was the earliest use of character Sprite (computer graphics), sprites to represent human characters in a video game. While the gameplay was similar to earlier ball-and-paddle games, it displayed images both for the players and the baskets, and attempted to simulate basketball. Each player controls two team members, a Forward (basketball), forward and a Guard (basketball), guard; the ball can be passed between team members before shooting, and the ball has to fall into the opposing team's basket to score a point. The game was released in North America by Midway as ''TV Basketball'', selling 1,400 arcade cabinets in the United States, a production record for Midway up until they released ''Speed Race, Wheels'' the following year. Ramtek (company), Ramtek later released ''Baseball'' in October 1974, similarly featuring the use of character graphics. In 1975, Nintendo released ''EVR-Race'', a horse racing simulation game with support for up to six players. It was a mixture between a video game and an electro-mechanical game, and played back video footage from a video tape.


Decline (1976–1982)

After the market became flooded with ''Pong'' clones, the ''Pong'' market crashed around the mid-1970s. Sports video games would not regain the same level of success until the 1980s. In 1976, Sega released an early
combat sport A combat sport, or fighting sport, is a competitive contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opp ...
game, ''Heavyweight Champ'', based on
boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermine ...
and now considered the first
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
. In March 1978, Sega released ''List of Sega arcade video games, World Cup'', an List of association football video games, association football game with a trackball controller. In October 1978, Atari released ''Atari Football'', which is considered to be the first video game to accurately emulate
American football American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team wit ...
; it also popularized the use of a trackball, with the game's developers mentioning it was inspired by an earlier Japanese association football game that used a trackball. ''Atari Football'' was the second highest-earning 1979 in video games, arcade video game of 1979 in the United States, below only Taito's shoot 'em up blockbuster ''Space Invaders'' (1978), though ''Atari Football'' was the only sports game among the top ten highest-earners. In 1980, Mattel's ''Basketball (1980 video game), Basketball'' for the Intellivision was the first basketball video game to be licensed by the National Basketball Association (NBA). On home computers, Microsoft's ''Olympic Decathlon'' (1980) was one of the first sports-related programs to mix game and simulation elements, and was an early example of an Olympic track-and-field game. The first association football management simulation, ''Football Manager (1982 series), Football Manager'', was released for the ZX Spectrum computer in 1982. Between 1981 and 1983, the Atari 2600, Atari's VCS (2600) and Mattel's Intellivision waged a series of high-stakes TV advertising campaigns promoting their respective systems, marking the start of the first console wars. Atari prevailed in arcade games and had a larger customer base due to its lower price, while Intellivision touted its visually superior sports games. Sports writer George Plimpton was featured in the Intellivision ads, which showed the parallel games side by side. Both Atari and Intellivision fielded at least one game for baseball, American football, hockey, basketball and association football. Atari's sports games included ''Tennis (Activision video game), Activision Tennis'' (1981).


Resurgence (1983–1985)

Sports video games experienced a resurgence from 1983. As the golden age of arcade video games came to an end, arcade manufacturers began looking for ways to reinvigorate the
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an ar ...
industry, so they began turning to sports games. The arcade industry began producing sports games at levels not seen since the days of ''Pong'' and its clones, which played a role in the recovery of the arcade market by the mid-1980s. There were initially high expectations for laserdisc games to help revive the arcade industry in 1983, but it was instead non-laserdisc sports games that ended up being the most well-received hits at amusement arcade shows by late 1983.


Arcades

In March 1983, Sega released ADK (company), Alpha Denshi's arcade game ''Champion Baseball'', which became a blockbuster success in Japanese arcades, with Sega comparing its impact on Japanese arcades to that of ''Space Invaders''. ''Champion Baseball'' was a departure from the "Shoot 'em up, space games" and "cartoon" action games that had previously dominated the arcades, and subsequently served as the prototype for later List of baseball video games, baseball video games. It had a split-screen format, displaying the playfield from two camera angles, one from the outfield and another close-up shot of the player and batter, while also giving players the option of selecting relief pitchers or pinch hitters, while an umpire looks on attentively to make the game calls. The game also had digitized voices for the umpire, and individual player statistics. Sports games became more popular across arcades worldwide with the arrival of Konami's ''
Track & Field Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping eve ...
'', known as ''Hyper Olympic'' in Japan, introduced in September 1983. It was an Olympic video games, Olympic-themed Athletics (sport), athletics game that had multiple Olympic Games, Olympic track-and-field events (including the 100 metres, 100-meter dash, long jump, javelin throw, 110 metres hurdles, 110-meter hurdles, hammer throw, and high jump) and allowed up to four players to compete. It had a horizontal side-scrolling format, depicting one or two tracks at a time, a large scoreboard that displayed world records and current runs, and a packed audience in the background. Despite the industry's hype for laserdisc games at the time, ''Track & Field'' became the most well-received game at the Amusement Machine Show (AM Show) in Tokyo and the Amusement & Music Operators Association (AMOA) show in the United States. The game sold 38,000 arcade units in Japan, became one of the top five highest-grossing arcade games of 1984 in the United States, and the top-grossing 1984 in video games, arcade game of 1984 in the United Kingdom. It was also the basis for an organized video game competition that drew more than a million players in 1984. The success of ''Track & Field'' spawned other similar
Olympic video games The Olympic games have been featured in numerous sport video games officially licensed by the International Olympic Committee or not. These games have more than one event and/or several sports, and have an Olympic theme. They are one of the older ...
. Numerous sports video games were subsequently released in arcades after ''Track & Field'', including List of American football video games, American football games such as ''10-Yard Fight'' (1983) by Irem and ''Goal to Go'' (1984) by Stern Electronics, List of boxing video games, boxing video games such as Nintendo's ''Punch-Out!! (arcade game), Punch-Out'' (1984), martial arts sports fighting games such as ''Karate Champ'' (1984), the Nintendo VS. System titles ''Vs. Tennis'' and ''Vs. Baseball'', Taito's golf game ''Birdie King, Birdie King II'', and Data East's ''Tag Team Wrestling''. ''10-Yard Fight'' in 1983 had a Be-a-pro mode, career mode, where the player progresses from High school football in North America, high school, to College football, college, Professional sports, professional, National Football League playoffs, playoff, and Super Bowl, as the difficulty increases with each step. Irem's waterskiing game ''List of Irem games#1983, Tropical Angel'' had a female player character, and was one of the two most well-received games at the September 1983 AM Show (along with ''Hyper Olympic'') for its graphics and gameplay. Another sports game with female player characters was Taito's List of Taito games, ''Joshi Volleyball'' (''Big Spikers''), which topped the Japanese table arcade cabinet chart in December 1983. Kaneko's ''Roller Aces'' was a roller skating game played from a third-person perspective, while Technōs Japan released the wrestling game ''Tag Team Wrestling''. In the field of List of association football video games, association football games, Alpha Denshi's ''Exciting Soccer'' (1983) featured digitized voices and a top-down overhead perspective, which was later popularized by ''Tehkan World Cup'' (1985) from Tehkan (later Tecmo). ''Tehkan World Cup'' was a Multiplayer video game, multiplayer association football game with a trackball controller, where a button was used for kicking the ball and the trackball used for the direction and speed of the shot, with gameplay that was fairly realistic. It was a landmark title for association football games, considered revolutionary for its trackball control system, its top-down perspective that allows players to see more of the pitch, and its trackball-based game physics. It provided the basis for later List of association football video games, association football games such as ''MicroProse Soccer'' (1988) and the ''Sensible Soccer'' series (1992 debut). Several sports laserdisc games were released for arcades in 1984, including Universal Entertainment Corporation, Universal's ''Top Gear'' which displayed 3D animated race car driving, while Sega's ''GP World'' and Taito's ''Laser Grand Prix'' displayed live-action footage. Sega also produced a bullfighting game, ''List of Sega arcade games#Sega System series, Bull Fight'', and a multiple-watersports game ''Water Match'' (published by Midway Games, Bally Midway), which included swimming, kayaking and boat racing; while Taito released a female sports game based on High school sports, high-school track & field, ''The Undoukai'', and a dirt track racing game ''List of Taito games, Buggy Challenge'', with a Dune buggy, buggy. Other dirt racing games from that year were dirt bike games: Nintendo's ''Excitebike'' and SNK Playmore, SNK's motocross game ''List of SNK games#1984, Jumping Cross''. Nintendo also released a four-player List of racquet sports, racquet sport game, ''Vs. Tennis'' (the Nintendo Vs. System version of ''Tennis (1984 video game), Tennis''). That same year, ice hockey games were also released: Alpha Denshi's ''ADK (company)#Early arcade games, Bull Fighter'' and Data East's ''DECO Cassette System#Game list, Fighting Ice Hockey''. Data East also released a Lawn game, lawn sports game ''Haro Gate Ball'', based on croquet, while Nihon Bussan, Nichibutsu released a game based on roller derby, ''Roller Jammer''. Meanwhile, Technos Japan released a game based on sumo wrestling, ''Syusse Oozumou'', and the first martial arts combat-sport game, ''Karate Champ'', considered one of the most influential fighting games.Spencer, Spanner
The Tao of Beat-'em-ups (Page 2)
''Eurogamer'', 6 Feb 2008, Retrieved 18 Mar 2009
In 1985, Nintendo released an arm wrestling game, ''Arm Wrestling (video game), Arm Wrestling'', while Konami released a table tennis game that attempted to accurately reflect the sport, ''Konami's Ping Pong''.


Homes

On home consoles, Mattel released ''Intellivision World Series Baseball'' (''IWSB''), designed by Don Daglow and Eddie Dombrower, in late 1983. It is considered the earliest sports video game to use multiple camera angles to show the action in a manner resembling a sports television broadcast. Earlier sports games prior to this had displayed the entire field on screen, or scrolled across static top-down fields to show the action. ''IWSB'' mimicked television baseball coverage by showing the batter from a modified "center field" camera, the Baserunning, baserunners in corner insets and defensive plays from a camera behind the batter. It was also one of the first sports video games to feature audibly-speaking digitized voices (as opposed to text), using the Mattel Intellivoice module. The game was sophisticated for its time, but was a commercial failure, released around the time of the video game crash of 1983 when the North American home video game market collapsed. Nintendo released a series of highly successful sports games for the Nintendo Entertainment System console and the arcade Nintendo Vs. System, starting with ''Baseball (1983 video game), Baseball'' (1983) and ''Tennis (1984 video game), Tennis'' (1984). They played an important role in the history of the Nintendo Entertainment System, as they were the earliest NES games released in North America, initially in the arcades and then with the console's launch. Nintendo's arcade version ''Baseball (1983 video game), VS. Baseball'' (1984) was competing with Sega's earlier hit ''Champion Baseball'' in the arcades. On home computers, ''Track & Field'' spawned similar hit Olympic games for computer platforms, such as Ocean Software's ''Daley Thompson's Decathlon'' (1984). Electronic Arts (EA) produced their first sports game for home computers, the basketball title ''One on One: Dr. J vs. Larry Bird, Dr. J and Larry Bird Go One on One'' (1983), which was the first licensed sports game based on the names and likenesses of famous athletes; the inclusion of famous real world athletes would become one of the most important selling points for sports games. ''One on One'' became Electronic Arts' best-selling game, and the highest-selling computer sports game. having sold 400,000 copies by late 1988


Further growth (1986–1994)

In the late 1980s, List of basketball video games, basketball video games gained popularity in arcades. Konami's ''Double Dribble (video game), Double Dribble'' (1986) featured colorful graphics, five-on-five gameplay, cutaway animations for slam dunks, and a digitized version of "The Star-Spangled Banner" theme. It was considered the most realistic basketball game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic dunks, and detailed sound effects, beginning a trend where presentation would play an increasingly important role in sports games. ''Magic Johnson's Fast Break'' (1988) by Arcadia Systems had detailed characters and audio clips of Magic Johnson's voice. Midway, who had not released a basketball game in sixteen years since Taito's ''TV Basketball'' in 1974, released ''
Arch Rivals ''Arch Rivals'' is a basketball sports video game released by Midway for arcades in 1989. Billed by Midway as "A Basket Brawl", the game features two-on-two full court basketball games in which players are encouraged to punch opposing players ...
'' (1989), a two-on-two game featuring large players with distinct looks, a basketball court, a crowd, cheeleaders, four periods, the ability to rough up an opponent, and big dunks capable of backboard shattering. Konami's ''Punk Shot'' (1990) is an arcade basketball game with an element of violence, allowing players to physically attack each other, which ''CU Amiga'' magazine compared to the film ''Rollerball (1975 film), Rollerball'' (1975). The success of the Nintendo Entertainment System (NES) in North America led to the platform becoming a major platform for American sports video games. Basketball games included a port of ''Double Dribble'', with a halo mechanic signifying the optimum release for shots, and ''Tecmo NBA Basketball'' (1992). List of American football video games, American football video games included ''Tecmo Bowl'' (1987), which was ported to the NES with the NFL Players Association license, and ''Tecmo Super Bowl'' (1991), which introduced a season mode with nearly the entire NFL roster. ''Tecmo Super Bowl'' is considered to be one of the greatestIGN Top 100 NES
/ref> and most influential games of all time, as it was the first mainstream sports video game with both the league and player association licenses, with ESPN ranking it the greatest sports video game of all time.ESPN Top Sports Games
retrieved August 31, 2011
Sega also developed American football games for their competing Master System console, ''Great Football'' in 1987 and ''American Pro Football'' (''Walter Payton Football'') in 1989, the latter very well-received by critics at the time. The late 1980s is considered the "Golden Age" of List of baseball video games, baseball video games.
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''Pro Baseball: Family Stadium, R.B.I. Baseball'' (1986) and the Atlus title ''Major League Baseball (video game), Major League Baseball'' (1988) for the NES were the first fully licensed baseball video games. SNK's ''Baseball Stars'' (1989) was a popular Arcade genre, arcade-style NES game, while Jaleco's NES title ''Bases Loaded (video game), Bases Loaded'' (1987) was a simulation game with statistics. In 1988, EA released ''Earl Weaver Baseball'', developed by Don Daglow and Eddie Dombrower, which for the first time combined a highly accurate simulation game with high quality graphics. This was also the first game in which an actual Manager (baseball), baseball manager provided the computer AI. In 1996 ''Computer Gaming World'' named ''EWB'' the 25th of its Best 150 Games of All Time, the second highest ranking for any sports game in that 1981–1996 period (after ''Front Page Sports Football, FPS Football''). The 1990s began in the History of video game consoles (fourth generation), 16-bit era, as a wave of fourth generation video game consoles were created to handle more complex games and graphics. The Sega Genesis/Mega Drive in particular became renowned for its sports video games, as it was more powerful than the NES and with Sega targeting an older audience than Nintendo's typically younger target demographic at the time. List of basketball video games, Basketball video games included EA's ''Lakers versus Celtics and the NBA Playoffs'' (1991), which launched the ''NBA Live'' series. ''World Series Baseball (1994 video game), World Series Baseball'' (1994) introduced the "catcher-cam" perspective, launching the ''World Series Baseball (series), World Series Baseball'' series and becoming the first game in the Sega Sports line. In 1989, Electronic Arts video game producer, producer Richard Hilleman hired GameStar's Scott Orr to re-design ''John Madden Football (1988 video game), John Madden Football'' for the fast-growing Sega Genesis. In 1990, Orr and Hilleman released John Madden Football (1990 video game), ''Madden Football''. They focused on producing a head-to-head two-player game with an intuitive User interface, interface and responsive controls. Electronic Arts had only expected to sell around 75,000 units, but instead the title sold around 400,000 units. In 1990, Taito released ''Football Champ'', an association football game that allows Multiplayer video game, up to four players in both competitive and Cooperative video game, cooperative gameplay. It also let players perform a number of actions, including a back heel, Soccer kick, power kick, high kick, sliding tackle, super shot, and Foul (association football), fouling other players (kicking, punching, and pulling shirts), which the player can get away with if the Referee (association football), referee isn't looking, or get a yellow or red penalty card for if he is. In 1991, the American football game ''Tecmo Super Bowl'' was the first mainstream sports game to feature both the league and player association licenses of the sport it emulated; previous titles either had one license or the other, but ''Tecmo Super Bowl'' was the first to feature real National Football League, NFL players on real teams. Orr joined EA full-time in 1991 after the success of ''Madden'' on the Sega Genesis, and began a ten-year period of his career where he personally supervised the production of the ''Madden Football'' series. During this time EA formed EA Sports, a brand name used for sports games they produced. EA Sports created several ongoing series, with a new version released each year to reflect the changes in the sport and its teams since the previous release. Sega launched its own competing ''NFL'' series on the Sega Genesis. The gameplay of Sega's earlier 1987 Master System title ''Great Football'' (1987) was the basis for ''Joe Montana Football'' (1991), developed by EA and published by Sega for the Genesis. Sega then released their own sequel without EA's involvement, ''Joe Montana II: Sports Talk Football'' (1991), which became the first American football game with audio commentary. After Sega acquired the NFL license, they shortened the title to ''NFL Sports Talk Football '93, NFL Sports Talk Football Starring Joe Montana'', which later became known as Sega's ''NFL'' series. Due to strong competition from ''Madden'', the series was cancelled in 1997. Licensed basketball games began becoming more common by the early 1990s, including Sega's ''Pat Riley Basketball'' (1990) and Malibu Comics, Acme Interactive's ''David Robinson's Supreme Court'' (1992) for the Sega Genesis, and Hudson Soft's ''Bill Laimbeer's Combat Basketball'' (1991) for the Super Nintendo Entertainment System (SNES). EA followed ''Jordan vs. Bird: One on One'' (1988) with ''Lakers versus Celtics and the NBA Playoffs'' (1989), the latter ported to the Genesis in 1991, which added more simulation aspects to the subgenre. In the arcades, Midway followed ''Arch Rivals'' with ''NBA Jam (1993 video game), NBA Jam'' (1993), which introduced digitized sprites similar to their
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
''Mortal Kombat (1992 video game), Mortal Kombat'' (1992), combined with a gameplay formula similar to ''Arch Rivals''. In its first twelve months of release, ''NBA Jam'' generated over to become the List of highest-grossing arcade games, highest-grossing arcade sports game of all time. ''FIFA International Soccer'' (1993), the first game in EA's '' FIFA'' series of List of association football video games, association football video games, released on the Sega Mega Drive and became the best-selling 1993 in video games, home video game of 1993 in the United Kingdom. In contrast to the top-down perspective of earlier association football games, ''FIFA'' introduced an Isometric video game graphics, isometric perspective to the genre. ''International Superstar Soccer (video game), International Superstar Soccer'' (1994), the first game in Konami's ''International Superstar Soccer'' (''ISS'') series, released for the SNES. A rivalry subsequently emerged between the ''FIFA'' and ''ISS'' franchises.


Transition to 3D polygons (1994–1997)

In the 1990s, 3D graphics were introduced in sports games. Early uses of flat-shaded polygons date back to 1991, with home computer games such as ''4D Sports Boxing'' and ''Winter Challenge''. However, it was not until the mid-1990s that 3D polygons were popularized in sports games. Sega's arcade title ''Virtua Striker'' (1994) was the first
association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is t ...
game to use 3D graphics, and was also notable for its early use of texture mapping. Meanwhile, Sierra Online released American football title ''Front Page Sports Football'' in 1995 for the PC. The following year, ''Computer Gaming World'' named it twelfth of the Best 150 Games of All Time, the highest ranking sports game on the list. ''International Superstar Soccer Pro'' (''ISS Pro''), released for the PlayStation (console), PlayStation in 1997, was considered a "game-changer" for association football games, which had been largely dominated by rival ''FIFA'' on home systems for the last several years. Developed by Konami Computer Entertainment Tokyo, Konami Tokyo, ''ISS Pro'' introduced a new 3D engine capable of better graphics and more sophisticated gameplay than its rival. Whereas ''FIFA'' had a simpler "Arcade genre, arcade-style" approach to its gameplay, ''ISS Pro'' introduced more complex simulation gameplay emphasizing tactics and improvisation, enabled by tactical variety such as nine in-match strategy options. In 1997, ''Electronic Gaming Monthly'' reported that sports games accounted for roughly 50% of console software sales.


Extreme sports enter into the mainstream (1996–2001)

At the end of the 20th and beginning of the 21st century,
extreme sport Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overl ...
video games began to appear more frequently.
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''Alpine Racer'' (1994) was a skiing winter sports simulator that became a major success in Arcade game, arcades during the mid-1990s. This led to a wave of similar sports games capitalizing on its success during the late 1990s, from companies such as Sega, Namco, Konami and Innovative Concepts. In 1996, two snowboarding video games were released:
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''Alpine Surfer'' in the arcades, and the UEP Systems game ''Cool Boarders (video game), Cool Boarders'' for the PlayStation (console), PlayStation console. The following year, Square (video game company), Square's popular role-playing video game, ''Final Fantasy VII'', included a snowboarding Minigames of Final Fantasy, minigame that was later released as an independent snowboarding game, ''Final Fantasy VII Snowboarding'', for mobile phones. In 2000, ''SSX'' was released. Based around Snowboard cross, boardercross, the game featured fast downhill races, avoiding various objects whilst using others to perform jumps and increase the player's speed. In 1997, Sega released one of the first mainstream skateboarding games, ''Top Skater'', in the arcades, where it introduced a skateboard Game controller, controller interface. ''Top Skater'' served as a basic foundation for later skateboarding games. The following year saw the release of the console skateboarding game ''Street Sk8er'', developed by Atelier Double and published by Electronic Arts. In 1999, the subgenre was further popularized by ''Tony Hawk's Pro Skater'', an arcade-like skateboarding game where players were challenged to execute elaborate tricks or collect a series of elements hidden throughout the level. ''Tony Hawk's'' went on to be one of the most popular sports game franchises.


Sports games become big business (2002–2005)

Association football games became more popular in the 2000s. Konami's ''ISS'' series spawned the ''
Pro Evolution Soccer ''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists ...
'' (''PES'') series in the early 2000s. A rivalry subsequently emerged between ''FIFA'' and ''PES'', considered the "greatest rivalry" in the history of sports video games. ''PES'' became known for having "faster-paced tactical play" and more varied emergent gameplay, while ''FIFA'' was known for having more licenses. The ''FIFA'' series had sold over units by 2000, while the ''PES'' series had sold more than units by 2002. The sales gap between the two franchises had narrowed by the mid-2000s. On December 13, 2004, Electronic Arts began a string of deals that granted exclusive rights to several prominent sports organizations, starting with the National Football League, NFL. This was quickly followed with two deals in January 2008 securing rights to the Arena Football League, AFL and ESPN licenses. This was a particularly hard blow to Sega, the previous holder of the ESPN license, who had already been affected by EA's NFL deal. As the market for football brands was being quickly taken by EA, Take-Two Interactive responded by contacting the Major League Baseball Players Association and signing a deal that granted exclusive third-party major-league baseball rights; a deal not as restrictive, as first-party projects were still allowed. The National Basketball Association, NBA was then approached by several developers, but declined to enter into an exclusivity agreement, instead granting long-term licenses to Electronic Arts, Take-Two Interactive, Midway Games, Sony, and Atari. In April 2005, EA furthered its hold on American football licensing by securing rights to all National Collegiate Athletic Association, NCAA brands.


Motion detection


Sega Activator: IR motion detection (1993–1994)

In 1993, Sega released the Sega Activator, a motion detection game controller designed to respond to a player's body movements, for their Genesis console. The Activator was based on the Light Harp, a MIDI controller invented by Assaf Gurner. He was an Israeli musician and Kung Fu martial artist who researched inter disciplinarian concepts to create the experience of playing an instrument using the whole body's motion. It was released for the Mega Drive (Genesis) in 1993. It could read the player's physical movements and was the first controller to allow full-body motion sensing, The original invention related to a 3 octaves musical instrument that could interpret the user's gestures into musical notes via MIDI protocol. The invention was registered as patent initially in Israel on May 11, 1988 after 4 years of R&D. In 1992, the first complete Light Harp was created by Assaf Gurner and Oded Zur, and was presented to Sega of America. Like the Light Harp, the Activator is an octagonal frame that lies on the floor. Light-emitting diodes (LEDs) on the frame vertically project thin, invisible beams of infrared light. When something, such as a player's arm or leg, interrupts a beam, the device reads the distance at which the interruption occurred, and interprets the signal as a Command (computing), command. The device can also interpret signals from multiple beams simultaneously (i.e., Chord (music), chords) as a distinct command. Sega designed special Activator motions for a few of their own game releases. By tailoring motion signals specifically for a game, Sega attempted to provide a more intuitive gaming experience. A player could, for example, compete in ''Greatest Heavyweights of the Ring'' or ''Eternal Champions'' by miming punches. Despite these efforts, the Activator was a commercial failure. Like the Power Glove of 1989, it was widely rejected for its "unwieldiness and inaccuracy".


Wii Remote: IR motion detection with accelerometry (2006–2009)

In 2006, Nintendo released ''
Wii Sports ''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the ...
'', a sports game for the Wii console in which the player had to physically move their Wii Remote to move their Avatar (computing), avatar known as a Mii. The game contained five different sports—
boxing Boxing (also known as "Western boxing" or "pugilism") is a combat sport in which two people, usually wearing protective gloves and other protective equipment such as hand wraps and mouthguards, throw punches at each other for a predetermine ...
,
bowling Bowling is a target sport and recreational activity in which a player rolls a ball toward pins (in pin bowling) or another target (in target bowling). The term ''bowling'' usually refers to pin bowling (most commonly ten-pin bowling), thoug ...
, golf,
tennis Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball c ...
, and
baseball Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding ...
—which could all be played individually or with multiple players. Players could also track their skill progress through the game, as they became more proficient at the different sports, and use the training mode to practice particular situations. As of 2013, ''Wii Sports'' became the second-highest selling video game of all time. ''Wii Sports'' opened the way for other physically reactive sports-based video games, such as ''Mario & Sonic at the Olympic Games'', the first official title to feature both Mario and Sonic the Hedgehog (character), Sonic the Hedgehog, in which players used the Wii Remote to simulate running, jumping and other Olympic Games, Olympic sports. In 2008, Nintendo released ''Wii Fit'', which allowed players to do Aerobic exercise, aerobic and Physical exercise, fitness exercises using the Wii Balance Board. In a similar light, 2008 saw the release of ''Mario Kart Wii'', a Racing video game, racing game which allowed the player to use their remote with a Wii Wheel to act as a steering wheel, akin to those on traditional arcade racing games.


Sports games today (2010–present)

The most popular subgenre in Europe is List of association football video games, association football games, which up until 2010 was dominated by EA Sports with the '' FIFA'' series and Konami with the ''
Pro Evolution Soccer ''eFootball'', formerly known as ''Pro Evolution Soccer'' (''PES'') internationally and in Japan and North America, is a series of association football simulation video games developed and published by Konami since 1995. The series consists ...
'' (''PES'') series. While ''FIFA'' was commercially ahead, the sales gap between the two franchises had narrowed. ''FIFA'' responded by borrowing gameplay elements from ''PES'' to improve ''FIFA'', which eventually pulled ahead commercially by a significant margin in the 2010s and emerged as the world's most successful sports video game franchise. In North America, the sports genre is currently dominated by EA Sports and 2K Sports, who hold licenses to produce games based on official leagues. EA's franchises include the ''
Madden NFL ''Madden NFL'' (known as ''John Madden Football'' until 1993) is an American football video game series developed by EA Tiburon for EA Sports. It is named after Pro Football Hall of Fame coach and commentator John Madden and sold more than 130 ...
'' series, the ''NHL (video game series), NHL'' series, the ''FIFA'' series, and the ''NBA Live (video game series), NBA Live'' series. 2K Sports' franchises include the
NBA 2K ''NBA 2K'' is a series of basketball sports simulation video games developed by Visual Concepts and released annually since 1999. The premise of the series is to emulate the sport of basketball, and more specifically, the National Basketball ...
and
WWE 2K ''WWE 2K'', formerly released as ''WWF/E SmackDown!'' and ''SmackDown vs. Raw'', is a series of professional wrestling sports video games that launched in 2000. The premise of the series is to emulate the sport of professional wrestling, and mo ...
series. All of these games feature real leagues, competitions and players. These games continue to sell well today despite many of the product lines being over a decade old, and receive, for the most part, consistently good reviews. With 2K & EA Sports' domination and many sports leagues carrying Exclusive exclusive licences, the North American sports video game market has become very difficult to enter; competing games in any of the above genres, with the exception of racing games, tend to be unsuccessful. This has led to a sharp drop in sports-themed titles over recent years especially with arcade titles. One of the most notable exceptions is Konami's ''Pro Evolution Soccer'' series, which is often hailed as an alternative to the ''FIFA'' series, but does not contain as many licensed teams, players, kits, or competitions. Another deviation from the norm is Sony's ''MLB The Show'' series, which now has a monopoly on the baseball genre after the withdrawal of 2K Games, 2K after ''MLB 2K13''. Racing games, due to the variation that the sport can offer in terms of tracks, cars and styles, offer more room for competition and the selection of games on offer has been considerably greater (examples being Formula One video games, F1 and the World Rally Championship (video game series), World Rally Championship, and many unlicensed games). Sports management games, while not as popular as they used to be, live on through small and independent software development houses. Management titles today have transitioned to the very popular fantasy sports leagues, which are available through many websites such as ''Yahoo!, Yahoo''. Independent developers are also creating sports titles like Super Mega Baseball, The Golf Club, and Freestyle2: Street Basketball. Nintendo has been able to make an impact upon the sports market by producing several Mario-themed titles, such as ''Mario Sports Mix'', ''Mario Golf: Super Rush'', ''Mario Sports Superstars'', ''Mario Tennis Aces'', and ''Mario Strikers: Battle League''. These titles sell respectfully, but are only available on Nintendo's
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s, for example GameCube, Nintendo 64, Nintendo 3DS, Wii, Wii U and Nintendo Switch.


See also

*Lists of sports video games


References


External links

* * {{DEFAULTSORT:Sports Game Video game genres Sports video games, Video game terminology