is a
fighting game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
developed by the
Namco team Project Soul and published by Namco as the first installment in the ''
Soulcalibur'' series of 3D fighting games. Originally released as an
arcade game in December
1995, an upgraded and expanded version of the game was ported to the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in December
1996. The PlayStation version was renamed ''Soul Blade'' in North America, Europe, and Australia.
The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with ''
Soulcalibur'' in July 1998.
Gameplay
''Soul Edge'' was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. The jump maneuver (which in ''
Soulcalibur'' is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
''). The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick.
Character moves retain a feel of Namco's ''Tekken'' series. Each character has one or two slow but unblockable attacks. Each character is also capable of performing one or two "Critical Edge" attacks, consisting of a long series of linked hits, usually ending in a strong high attack. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack. This attack depletes one-third of the Weapon Gauge when used.
The Weapon Gauge is a life bar for the character's equipped weapon. Each time the player blocks an attack, the bar depletes. If the bar is totally emptied, the weapon is lost and the character is forced to fight unarmed. The unarmed move-lists are the same for every character. Another feature that was removed from ''Soulcalibur''s engine is a
rock paper scissors situation when two character strike at the same time, locking their weapons; those who press the correct button have the advantage.
''Soul Edge'' uses an optional offensive block maneuver called the "Guard Impact" that allows players to intercept incoming attacks and push them back, resulting in a momentary opportunity for a free counterattack. Opponents, however, are also able to return a Guard Impact after receiving a Guard Impact, allowing for stalemate clashes until one opponent missed the subsequent timing. This gameplay feature is expanded in future ''Soul'' series games.
The game uses the ring out system, which is a forcible maneuver that ejects the opponent from the arena and gains an automatic victory for the round. To achieve a ring out, a character must be knocked outside the ring by an enemy (the player cannot accidentally or deliberately get a ring out by hopping out of the ring). The only exception to this rule is
Cervantes and Inferno (known in this game as SoulEdge), who can get a ring out by themselves upon performing a certain special attack, as long as they are near the edge of the arena.
Plot and characters
''Soul Edge''s events take place in the year 1583. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout history, such as "The Sword of Salvation", "The Sword of Heroes", and "The Ultimate Sword", among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded pirate
Cervantes de Leon and nothing is known of his fate thereafter. Presently, nine warriors from around the world (
Hwang,
Li Long,
Mitsurugi,
Rock,
Seong Mi-na,
Siegfried
Siegfried is a German-language male given name, composed from the Germanic elements ''sig'' "victory" and ''frithu'' "protection, peace".
The German name has the Old Norse cognate ''Sigfriðr, Sigfrøðr'', which gives rise to Swedish ''Sigfrid' ...
,
Sophitia,
Taki, and
Voldo) search for the sword for different reasons. Some desire its power, others want revenge. Some, believing that it is a benevolent sword, crave its support. Others, knowing of its evil nature, seek its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it. What many do not know is that the sword's power is evil, feeding upon the souls of not only its victims but its wielder as well.
Development and release
''Soul Edge'' was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game.
It was the first
motion capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
based video game created by using passive optical system markers.
''Soul Edge'' was initially released in
arcades in 1995. A ''Gamest Mook'' series guide book (GMC-30) was published by Shinseisha on April 30, 1996.
A couple of months later, Namco released a fixed version, labeled ''Soul Edge Ver. II.'' Hwang (initially a
palette swap of Mitsurugi for the Korean version of the game) was introduced to Japanese players with a new move list, Cervantes became playable, Guard Impacts and Air Combos were implemented, all the characters received upgraded move lists, and new stages were added. The overseas PlayStation version was renamed ''Soul Blade'' to avoid potential complications due to
EDGE Games' earlier "EDGE" trademark.
PlayStation
On December 20, 1996, ''Soul Edge'' was ported to the Sony PlayStation for the Japanese market. A limited special edition came with the Namco Joystick controller. An official tribute book ''Soul Edge Official Fan Book'' (ソウルエッジ オフィシャルファンブック/年代記) was published in the ''Chronicle'' series by ''
Famitsu'' on March 31, 1997.
The port kept the ''Soul Edge Ver. II'' roster of ten characters and added five unlockable characters, including
SoulEdge, the final boss of the game. Other PlayStation-specific features include:
* A new costume for each character, chosen from various works sent by fans, giving each one a total of three different costumes, plus two color variations for the Player 1 and Player 2 costumes. It also includesbesides the standard Arcade modeVS mode, Survival, Team Battle, Time Attack, and Training modes.
* A new RPG-styled mode called Edge Master mode, which works as a kind of story mode for the ten initial characters. The mode presents the selected character's story as a book, while the player moves in a map to various locations and fights in battles, sometimes with handicap rules. Generally, each chapter of the book rewards the player with a weapon.
* An opening CGI cinematic and individual endings done using the game's engine rather than still images as in its sequels ''
Soulcalibur'' and ''
Soulcalibur II''. Each of the ten normally selectable characters have two endings, usually one
happy ending and another tragic ending. These endings are accessible by pressing a special button/button sequence during certain times, indicated by black bars moving away, while others involve a short minigame, such as Mitsurugi avoiding gunshots.
This type of ending was finally brought back in ''
Soulcalibur III''.
* The inclusion of seven extra weapons per character, which have different designs and statistics, composed of Power (inflicts more damage), Defense (receives less damage), Strength (damage dealt with enemy's weapon gauge), Durability (resistance of player's weapon gauge), and Weight (changes character's speed). Certain weapons also have a special ability, such as the ability to damage through defense or restore/drain the player's health.
* The inclusion of three different in-game soundtracks to choose from: the original arcade soundtrack, a studio-recorded version of the arcade soundtrack called "Arrange Soundtrack" and the Khan Super Session, made expressly for the home version.
* In the English version, all non-Asian characters have their English voice as default. (The concept of speaking different languages was followed by ''
Tekken 4'' since the character Julia Chang from ''
Tekken 3'' speaks in her ending.)
Versions labeled ''Soul Blade'' came out in 1997. In the North American version, clothes were added to Sophitia in the opening cutscene where she would have been nude. In the European version, Li Long's pair of
nunchaku were changed to a three-section staff, since
BBFC guidelines at the time banned the depiction of nunchaku.
Soundtracks
Two soundtrack CDs were released for the game: ''Soul Edge Original Soundtrack - Khan Super Session'' and ''Super Battle Sound Attack Soul Edge''.
Reception
Arcade
In Japan, ''Game Machine'' listed ''Soul Edge'' on their March 15, 1996 issue as being the second most-successful arcade game of the month. On the annual 1996 ''
Gamest'' chart, ''Soul Edge'' was the 20th highest-grossing arcade game in Japan that year. The arcade game was more successful in the United States, where it became one of the top five highest-grossing
arcade conversion kits
of 1996. Despite this, it was not able to achieve the same level of arcade success as Namco's popular ''
Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.
The ...
'' series. According to ''
Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' magazine, ''Soul Edge'' "enjoyed less success than it deserved" in arcades.
[
'']Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' reviewed the arcade version of ''Soul Edge Version II'', rating it four stars out of five, and stated that "there is still the slight control delay, but character movement is still fluid and seamless, and the trailing slashes of light in the wake of weapon movement is as gorgeous as ever." The PlayStation conversion, ''Soul Blade'', was a bestseller in the UK. Due to its popularity, the game has been re-released as part of the PlayStation Greatest Hits
Greatest Hits is a branding used by Sony Interactive Entertainment for discounted reprints of PlayStation video games. The branding is used for reprints of popular, top-selling games for each console in the PlayStation family, which are delib ...
, the PlayStation Platinum
Essentials is the Sony PlayStation budget range in the PAL region, which covers Europe, the Middle East and Africa as well as Australia and South Asia. It was launched in January 1997 as the Platinum range but was later renamed for PlaySta ...
range, and the PlayStation The Best
The Best is a Sony PlayStation budget range in Japan and parts of Asia. Similar budget ranges include Greatest Hits in North America, Essentials in PAL regions and BigHit Series in Korea.
For the PlayStation, The Best was followed by PS one B ...
series.
PlayStation
The PlayStation game received very positive reviews. It holds aggregated scores of 91% on GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and 89/100 on Metacritic
Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, including high ratings by IGN ("extremely fun, and has just enough new elements to make it worth playing multiple times"), and GameSpot ("a great fighting game with its share of flaws"). ''Next Generation'' praised it for "filling in all the blanks with great gameplay, superb characters, unique graphics, and combines them into one solid package."[''Next Generation'' 14 (February 1996), page 177.] They later commended the PlayStation port for retaining all the characters, levels, graphics, and gameplay from the arcade version.[ '' GameFan'' called it "without a doubt the most stunning graphical fighting feast ever to grace any console." The four reviewers of '' Electronic Gaming Monthly'' particularly applauded the ]full motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
intro and the new story mode. They awarded it "Best Intro" in their ''1998 Video Game Buyer's Guide''. A reviewer for ''GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' stated: "Bow down to the new king of fighters, and the first gotta-play-it game of the year."
In 1997, ''PSM
PSM, an acronym, may refer to:
Organizations
* Sepaktakraw Association of Malaysia ( ms, Persatuan Sepaktakraw Malaysia; PSM), a national governing body in Malaysia.
* Pakistan School Muscat, a Pakistani co-educational institute in Oman
* Palest ...
'' named ''Soul Edge'' as the fourth top game on the PlayStation, and ''Electronic Gaming Monthly'' listed the PlayStation version as a runner-up for "Fighting Game of the Year" (behind ''Street Fighter Collection
''Street Fighter Collection'' is a fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation. It contains the original ''Super Street Fighter II'', its follow-up '' Super Street Fighter II Turbo'', and an e ...
'') and "Best Music" (behind '' PaRappa the Rapper''). ''PSU'' listed this game as the sixth "PSone classic" most deserving to be remade for the PlayStation 3 in 2011. That same year, '' Complex'' ranked ''Soul Edge'' as the 19th best fighting game of all time.
The PlayStation version's opening sequence won the SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia ...
'97 award for the best game video of 1996. It was also included on the list of the ten all-time best game cinematics by Cheat Code Central in 2012.
Notes
References
External links
''Soul Blade''
at MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...
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