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''Minerva'' is an episodic series of single-player modifications ("mods") for
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
's ''
Half-Life 2 ''Half-Life 2'' is a 2004 first-person shooter game developed and published by Valve Corporation. It was published for Windows on Valve's digital distribution service, Steam. Like the original ''Half-Life'' (1998), ''Half-Life 2'' is played ent ...
''. The mod was created by Adam Foster. The plot and settings of ''Minerva'' are linked to ''Someplace Else'', Foster's original map for ''
Half-Life Half-life is a mathematical and scientific description of exponential or gradual decay. Half-life, half life or halflife may also refer to: Film * Half-Life (film), ''Half-Life'' (film), a 2008 independent film by Jennifer Phang * ''Half Life: ...
'', and to ''Half-Life 2''. The mod was released on Steam on April 30, 2013.


Plot


Storyline

''Minerva'' takes place in the ''Half-Life'' universe. Part of the first level is played in and around a
World War II World War II or the Second World War (1 September 1939 – 2 September 1945) was a World war, global conflict between two coalitions: the Allies of World War II, Allies and the Axis powers. World War II by country, Nearly all of the wo ...
bunker, placed in an unknown, oceanic location, identified in the mod's blog as the
Baltic Sea The Baltic Sea is an arm of the Atlantic Ocean that is enclosed by the countries of Denmark, Estonia, Finland, Germany, Latvia, Lithuania, Poland, Russia, Sweden, and the North European Plain, North and Central European Plain regions. It is the ...
. The player assumes the role of an unnamed protagonist, hinted to be a renegade member of the Combine Overwatch, infiltrating, exploring, and ultimately destroying the Combine base on the island. In contrast to ''Half-Life 2'', no non-hostile characters or dialogue appear; instead, the player is aided by a mysterious guide, the eponymous "
Minerva Minerva (; ; ) is the Roman goddess of wisdom, justice, law, victory, and the sponsor of arts, trade, and strategy. She is also a goddess of warfare, though with a focus on strategic warfare, rather than the violence of gods such as Mars. Be ...
", who serves to relay story information to the player. Though Minerva is never seen, she stylizes herself as a "goddess", with messages indicating she is somewhere in Earth's orbit aboard a satellite. The plot is progressed through radio messages from Minerva, relayed as text rather than spoken words. Minerva's communications initially are sarcastic and dismissive, and her demeanour brusque, treating the player as a data-gathering tool at her disposal. Information and storyline is revealed in short segments over the course of the chapters, often with no explanation; for example, in Metastasis she reveals that her (and therefore the player's) goal is to discover the
Combine Combine may refer to: Machinery * Combine harvester, or combine, a machine to harvest grain crops * Seed drill, or combine seeder, a machine to plant seeds Company structure * Corporate group, an industrial business group in Western democrac ...
's purposes on and underneath the episode's island, but not why she considers this important or how the player became involved in the first place. As the story progresses the protagonist fights through the base's lower levels, discovering a massive portal by which the Combine are teleporting soldiers. This shocks Minerva, who states that it leads to a world the Combine are sieging. Minerva betrays the protagonist after he sabotages the Combine's defenses, activating an orbital laser and attempting to destroy the base as she declares him a "redeemed traitor". He survives, however, and Minerva becomes apologetic, later admitting she has grown "attached" to him. She explains that the portal, wherever it may lead, could mean the difference between life and death for billions of people, hence her desperation to destroy it. She urges him to escape as she recharges the satellite's laser, as the Combine have become aware of her location and she fears retribution. With the aid of Minerva and a stolen helicopter, the protagonist fights to the surface and escapes the island just as it is annihilated by a second orbital blast. Minerva's communications are unusual in that each is prefixed by a time/date stamp in International Date Format (
ISO 8601 ISO 8601 is an international standard covering the worldwide exchange and communication of date and time-related data. It is maintained by the International Organization for Standardization (ISO) and was first published in 1988, with updates in ...
), giving an explicit timescale to the plot. These timestamps extend to several written pieces on the series' website that give background to the story. From these and the in-game messages it is possible to construct a partial timeline of events covered in the Minerva series.


Design

Adam Foster, ''Minerva''s designer, is critical of Valve's design of ''Half-Life 2'' maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster, ''Minerva''s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later. This creates a more open design, in which players may, in places, navigate in multiple ways. Later locations can be seen in earlier stages of the game (along corridors or through windows for example). Map design is the mod's hallmark. While all levels are constructed primarily using Valve's resources, with few new models or textures, Foster follows his own design ideals – that of compact, well designed maps. Although the levels seem huge, as play unfolds, they are in fact very small - wrapping around to use the least space possible. This creates a sense of realism. As pointed out by Planet Half-Life: "Instead of relying on horizontally-sprawling, immense maps that stress the engine's area-capabilities to its max, ''Minerva'' maps are incredibly small. This is because of Foster's ground-breaking idea to utilize every possible area to its maximum potential, and instead of expanding horizontally, he expands vertically." As a result, ''Minerva'' maps have a much shorter load time than maps in the original game. Foster creates the maps in layers. Once a layer is filled he moves the design downwards, which both helps to propel the storyline (a descent into a mysterious shaft) and also makes the best use of space. Visually the maps are of a high quality, with HDR lighting implemented in the latest release, and the environments match those of the official game in look and feel. The player's Combine opposition are positioned logically, a feat given the vast number of communicating areas in each map. New adversaries do not spawn as soon as the player completes an objective but appear realistically as the episode progresses. The first Minerva map was inspired by the fully modelled island design of the '' Halo: Combat Evolved'' level "The Silent Cartographer". Foster describes Minerva as an "anti-modification": "The aim isn't to replace as much game content as possible; instead, it's to tell my own apocryphal story set in the ''Half-Life 2'' universe, and to actually release something for the public to play." The mod's companion website is available in French, German, Spanish, Italian, Polish, and Russian. Localization packs developed by the LocWorks game localization team were released in November 2008. Foster was recruited by Valve to work on the '' Half Life 2: Episode Three'' development team, and began working for them in October 2008. Foster initially stated his intention to continue working on "Out Of Time" in his spare time. However, in a later interview with Eurogamer, Foster stated that the series would probably not continue. Foster continues to be employed at Valve and was involved with map designs of ''
Portal 2 ''Portal 2'' is a 2011 puzzle-platform game developed by Valve for Windows, macOS, Linux, PlayStation 3, and Xbox 360. The digital PC versions are distributed online by Valve's Steam service, while all retail editions are distributed by Elect ...
''.


Reception

''Minerva'' has steadily grown in popularity, and was at one point a featured mod on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
. There have also been various reviews of the mod by independent sites: *''Minerva'' was featured as a Mod of the Week on
Planet Half-Life Planet Half-Life (often abbreviated to ''PHL'') was a gaming website owned by IGN and its subsidiary GameSpy. Maintained by a voluntary team of contributors, the site was dedicated to providing news and information about ''Half-Life'', ''Half-Lif ...
. *Amped News rated it 4.5/5. *An interview with Adam Foster in the February 2006 edition of
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
. * Moddb gave Minerva a Mod Of The Year 2006 Award (5th place). * RockPaperShotgun posted an interview with Adam Foster in October 2007. *RockPaperShotgun featured ''Minerva: Metastasis'' on the eight day of its 2007 Advent Game-O-Calendar series.


References


External links


The official ''Minerva'' site
{{DEFAULTSORT:Minerva (Video Game) 2005 video games Episodic video games First-person shooters Half-Life (series) fan games Source (game engine) mods Windows games Windows-only games Video games set in Europe Single-player video games