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Software construction is a
software engineering Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principl ...
discipline. It is the detailed creation of working meaningful
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
through a combination of coding, verification,
unit testing Unit testing, component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior. Unit testing describes tests that are run at the unit-level to contrast testing at the Integration ...
, integration testing, and
debugging In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logf ...
. It is linked to all the other software engineering disciplines, most strongly to
software design Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
and
software testing Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the Quality (business), quality of software and the risk of its failure to a User (computin ...
. SWEBOK


Fundamentals


Minimizing complexity

The need to reduce complexity is mainly driven by limited ability of most people to hold complex structures and information in their working memories. Reduced
complexity Complexity characterizes the behavior of a system or model whose components interact in multiple ways and follow local rules, leading to non-linearity, randomness, collective dynamics, hierarchy, and emergence. The term is generally used to c ...
is achieved through emphasizing the creation of
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
that is simple and readable rather than clever. Minimizing
complexity Complexity characterizes the behavior of a system or model whose components interact in multiple ways and follow local rules, leading to non-linearity, randomness, collective dynamics, hierarchy, and emergence. The term is generally used to c ...
is accomplished through making use of standards, and through numerous specific techniques in coding. It is also supported by the construction-focused quality techniques.


Anticipating change

Anticipating change helps software engineers build extensible software, which means they can enhance a software product without disrupting the underlying structure. Research over 25 years showed that the cost of rework can be 10 to 100 times (5 to 10 times for smaller projects) more expensive than getting the requirements right the first time. Given that 25% of the requirements change during development on average project, the need to reduce the cost of rework elucidates the need for anticipating change.


Constructing for verification

Constructing for verification means building
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
in such a way that faults can be ferreted out readily by the software engineers writing the
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
, as well as during independent testing and operational activities. Specific techniques that support constructing for verification include following coding standards to support code reviews,
unit testing Unit testing, component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior. Unit testing describes tests that are run at the unit-level to contrast testing at the Integration ...
, organizing
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
to support automated testing, and restricted use of complex or hard-to- understand
language Language is a structured system of communication that consists of grammar and vocabulary. It is the primary means by which humans convey meaning, both in spoken and signed language, signed forms, and may also be conveyed through writing syste ...
structures, among others.


Reuse

Systematic reuse can enable significant software productivity, quality, and cost improvements. Reuse has two closely related facets: * Construction for reuse: Create reusable software assets. * Construction with reuse: Reuse software assets in the construction of a new solution.


Standards in construction

Standards, whether external (created by international organizations) or internal (created at the corporate level), that directly affect construction issues include: * Communication methods: Such as standards for document formats and contents. * Programming languages * Coding standards * Platforms * Tools: Such as diagrammatic standards for notations like UML.


Managing construction


Construction model

Numerous
models A model is an informative representation of an object, person, or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin , . Models can be divided int ...
have been created to develop
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
, some of which emphasize construction more than others. Some
models A model is an informative representation of an object, person, or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin , . Models can be divided int ...
are more linear from the construction point of view, such as the
Waterfall A waterfall is any point in a river or stream where water flows over a vertical drop or a series of steep drops. Waterfalls also occur where meltwater drops over the edge of a tabular iceberg or ice shelf. Waterfalls can be formed in seve ...
and staged-delivery life cycle models. These
models A model is an informative representation of an object, person, or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin , . Models can be divided int ...
treat construction as an activity which occurs only after significant prerequisite work has been completed—including detailed
requirements In engineering, a requirement is a condition that must be satisfied for the output of a work effort to be acceptable. It is an explicit, objective, clear and often quantitative description of a condition to be satisfied by a material, design, pro ...
work, extensive
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
work, and detailed
planning Planning is the process of thinking regarding the activities required to achieve a desired goal. Planning is based on foresight, the fundamental capacity for mental time travel. Some researchers regard the evolution of forethought - the cap ...
. Other models are more iterative, such as evolutionary prototyping,
Extreme Programming Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, ...
, and Scrum. These approaches tend to treat construction as an activity that occurs concurrently with other
software development Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, wri ...
activities, including
requirements In engineering, a requirement is a condition that must be satisfied for the output of a work effort to be acceptable. It is an explicit, objective, clear and often quantitative description of a condition to be satisfied by a material, design, pro ...
,
design A design is the concept or proposal for an object, process, or system. The word ''design'' refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something ...
, and
planning Planning is the process of thinking regarding the activities required to achieve a desired goal. Planning is based on foresight, the fundamental capacity for mental time travel. Some researchers regard the evolution of forethought - the cap ...
, or overlaps them.


Construction planning

The choice of construction
method Method (, methodos, from μετά/meta "in pursuit or quest of" + ὁδός/hodos "a method, system; a way or manner" of doing, saying, etc.), literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In re ...
is a key aspect of the construction planning activity. The choice of construction
method Method (, methodos, from μετά/meta "in pursuit or quest of" + ὁδός/hodos "a method, system; a way or manner" of doing, saying, etc.), literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In re ...
affects the extent to which construction prerequisites (e.g. Requirements analysis,
Software design Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
, .. etc.) are performed, the order in which they are performed, and the degree to which they are expected to be completed before construction work begins. Construction planning also defines the order in which
components Component may refer to: In engineering, science, and technology Generic systems *System components, an entity with discrete structure, such as an assembly or software module, within a system considered at a particular level of analysis * Lumped e ...
are created and integrated, the software quality management processes, the allocation of task assignments to specific software engineers, and the other tasks, according to the chosen
method Method (, methodos, from μετά/meta "in pursuit or quest of" + ὁδός/hodos "a method, system; a way or manner" of doing, saying, etc.), literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In re ...
.


Construction measurement

Numerous construction activities and artifacts can be measured, including code developed, code modified, code reused, code destroyed, code complexity, code inspection statistics, fault-fix and fault-find rates, effort, and scheduling. These measurements can be useful for purposes of managing construction, ensuring quality during construction, improving the construction process, as well as for other reasons.


Practical considerations

Software construction is driven by many practical considerations:


Construction design

In order to account for the unanticipated gaps in the
software design Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
, during software construction some design modifications must be made on a smaller or larger scale to flesh out details of the
software design Software design is the process of conceptualizing how a software system will work before it is implemented or modified. Software design also refers to the direct result of the design process the concepts of how the software will work which co ...
. Low Fan-out is one of the design characteristics found to be beneficial by researchers. Information hiding proved to be a useful design technique in large programs that made them easier to modify by a factor of 4.


Construction languages

Construction languages include all forms of communication by which a human can specify an executable problem solution to a computer. They include configuration languages, toolkit languages, and programming languages: * Configuration languages are languages in which software engineers choose from a limited set of predefined options to create new or custom software installations. * Toolkit languages are used to build applications out of toolkits and are more complex than configuration languages. *
Scripting languages In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
are kinds of application programming languages that supports scripts which are often interpreted rather than compiled. * Programming languages are the most flexible type of construction languages which use three general kinds of notation: ** Linguistic notations which are distinguished in particular by the use of word-like strings of text to represent complex software constructions, and the combination of such word-like strings into patterns that have a sentence-like syntax. ** Formal notations which rely less on intuitive, everyday meanings of words and text strings and more on definitions backed up by precise, unambiguous, and formal (or mathematical) definitions. ** Visual notations which rely much less on the text-oriented notations of both linguistic and formal construction, and instead rely on direct visual interpretation and placement of visual entities that represent the underlying software. Programmers working in a language they have used for three years or more are about 30 percent more productive than programmers with equivalent experience who are new to a language. High-level languages such as C++, Java, Smalltalk, and Visual Basic yield 5 to 15 times better productivity, reliability, simplicity, and comprehensibility than low-level languages such as assembly and C. Equivalent code has been shown to need fewer lines to be implemented in high level languages than in lower level languages.


Coding

The following considerations apply to the software construction coding activity: * Techniques for creating understandable
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
, including naming and source code layout. One study showed that the effort required to debug a program is minimized when the variables' names are between 10 and 16 characters. * Use of classes, enumerated types, variables, named constants, and other similar entities: ** A study done by NASA showed that the putting the code into well-factored classes can double the code
reusability In computer programming, reusability describes the quality of a software asset that affects its ability to be used in a software system for which it was ''not'' specifically designed. An asset that is easy to reuse and provides utility is conside ...
compared to the code developed using functional design. ** One experiment showed that designs which access arrays sequentially, rather than randomly, result in fewer variables and fewer variable references. * Use of control structures: ** One experiment found that loops-with-exit are more comprehensible than other kinds of loops. ** Regarding the level of nesting in loops and conditionals, studies have shown that programmers have difficulty comprehending more than three levels of nesting. ** Control flow complexity has been shown to correlate with low reliability and frequent errors. * Handling of error conditions—both planned errors and exceptions (input of bad data, for example) * Prevention of code-level security breaches ( buffer overruns or
array index In computer science, an array is a data structure consisting of a collection of ''elements'' ( values or variables), of same memory size, each identified by at least one ''array index'' or ''key'', a collection of which may be a tuple, known ...
overflows, for example) *
Resource ''Resource'' refers to all the materials available in our environment which are Technology, technologically accessible, Economics, economically feasible and Culture, culturally Sustainability, sustainable and help us to satisfy our needs and want ...
usage via use of exclusion mechanisms and discipline in accessing serially reusable
resources ''Resource'' refers to all the materials available in our environment which are Technology, technologically accessible, Economics, economically feasible and Culture, culturally Sustainability, sustainable and help us to satisfy our needs and want ...
(including threads or database locks) *
Source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
organization (into statements and routines): ** Highly cohesive routines proved to be less error prone than routines with lower cohesion. A study of 450 routines found that 50 percent of the highly cohesive routines were fault free compared to only 18 percent of routines with low cohesion. Another study of a different 450 routines found that routines with the highest coupling-to-cohesion ratios had 7 times as many errors as those with the lowest coupling-to-cohesion ratios and were 20 times as costly to fix. ** Although studies showed inconclusive results regarding the correlation between routine sizes and the rate of errors in them, but one study found that routines with fewer than 143 lines of code were 2.4 times less expensive to fix than larger routines. Another study showed that the code needed to be changed least when routines averaged 100 to 150 lines of code. Another study found that structural complexity and amount of data in a routine were correlated with errors regardless of its size. ** Interfaces between routines are some of the most error-prone areas of a program. One study showed that 39 percent of all errors were errors in communication between routines. ** Unused parameters are correlated with an increased error rate. In one study, only 17 to 29 percent of routines with more than one unreferenced variable had no errors, compared to 46 percent in routines with no unused variables. ** The number of parameters of a routine should be 7 at maximum as research has found that people generally cannot keep track of more than about seven chunks of information at once. *
Source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
organization (into classes, packages, or other structures). When considering containment, the maximum number of data members in a class shouldn't exceed 7±2. Research has shown that this number is the number of discrete items a person can remember while performing other tasks. When considering
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
, the number of levels in the inheritance tree should be limited. Deep inheritance trees have been found to be significantly associated with increased fault rates. When considering the number of routines in a class, it should be kept as small as possible. A study on C++ programs has found an association between the number of routines and the number of faults. * Code documentation * Code tuning


Construction testing

The purpose of construction testing is to reduce the gap between the time at which faults are inserted into the code and the time those faults are detected. In some cases, construction testing is performed after code has been written. In test-first programming, test cases are created before code is written. Construction involves two forms of testing, which are often performed by the
software engineer Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining software applications. It involves applying engineering principles and computer programming expertise to develop ...
who wrote the
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
: *
Unit testing Unit testing, component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior. Unit testing describes tests that are run at the unit-level to contrast testing at the Integration ...
* Integration testing


Reuse

Implementing software reuse entails more than creating and using
libraries A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electron ...
of assets. It requires formalizing the practice of
reuse Reuse is the action or practice of using an item, whether for its original purpose (conventional reuse) or to fulfill a different function (creative reuse or repurposing). It should be distinguished from recycling, which is the breaking down of ...
by integrating reuse processes and activities into the software life cycle. The tasks related to reuse in software construction during coding and testing are: * The selection of the reusable units,
databases In computing, a database is an organized collection of data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, applications, and the database itself to capture and ana ...
, test procedures, or
test data Test data are sets of inputs or information used to verify the correctness, performance, and reliability of software systems. Test data encompass various types, such as positive and negative scenarios, edge cases, and realistic user scenarios, and ...
. * The evaluation of
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
or test re-usability. * The reporting of reuse information on new code, test procedures, or
test data Test data are sets of inputs or information used to verify the correctness, performance, and reliability of software systems. Test data encompass various types, such as positive and negative scenarios, edge cases, and realistic user scenarios, and ...
.


Construction quality

The primary techniques used to ensure the quality of
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communicati ...
as it is constructed include: *
Unit testing Unit testing, component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior. Unit testing describes tests that are run at the unit-level to contrast testing at the Integration ...
and integration testing. One study found that the average defect detection rates of unit testing and integration testing are 30% and 35% respectively. * Test-first development * Use of assertions and defensive programming *
Debugging In engineering, debugging is the process of finding the Root cause analysis, root cause, workarounds, and possible fixes for bug (engineering), bugs. For software, debugging tactics can involve interactive debugging, control flow analysis, Logf ...
* Inspections. One study found that the average defect detection rate of formal code inspections is 60%. Regarding the cost of finding defects, a study found that code reading detected 80% more faults per hour than testing. Another study shown that it costs six times more to detect design defects by using testing than by using inspections. A study by IBM showed that only 3.5 hours were needed to find a defect through code inspections versus 15–25 hours through testing. Microsoft has found that it takes 3 hours to find and fix a defect by using code inspections and 12 hours to find and fix a defect by using testing. In a 700 thousand lines program, it was reported that code reviews were several times as cost-effective as testing. Studies found that inspections result in 20% - 30% fewer defects per 1000 lines of code than less formal review practices and that they increase productivity by about 20%. Formal inspections will usually take 10% - 15% of the project budget and will reduce overall project cost. Researchers found that having more than 2 - 3 reviewers on a formal inspection doesn't increase the number of defects found, although the results seem to vary depending on the kind of material being inspected. * Technical reviews. One study found that the average defect detection rates of informal code reviews and desk checking are 25% and 40% respectively. Walkthroughs were found to have a defect detection rate of 20% - 40%, but were found also to be expensive especially when project pressures increase. Code reading was found by NASA to detect 3.3 defects per hour of effort versus 1.8 defects per hour for testing. It also finds 20% - 60% more errors over the life of the project than different kinds of testing. A study of 13 reviews about review meetings, found that 90% of the defects were found in preparation for the review meeting while only around 10% were found during the meeting. * Static analysis (IEEE1028) Studies have shown that a combination of these techniques needs to be used to achieve a high defect detection rate. Other studies showed that different people tend to find different defects. One study found that the
extreme programming Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, ...
practices of pair programming, desk checking,
unit testing Unit testing, component or module testing, is a form of software testing by which isolated source code is tested to validate expected behavior. Unit testing describes tests that are run at the unit-level to contrast testing at the Integration ...
, integration testing, and
regression testing Regression testing (rarely, ''non-regression testing'') is re-running functional and non-functional tests to ensure that previously developed and tested software still performs as expected after a change. If not, that would be called a '' regr ...
can achieve a 90% defect detection rate. An experiment involving experienced programmers found that on average they were able to find 5 errors (9 at best) out of 15 errors by testing. 80% of the errors tend to be concentrated in 20% of the project's classes and routines. 50% of the errors are found in 5% of the project's classes. IBM was able to reduce the customer reported defects by a factor of ten to one and to reduce their maintenance budget by 45% in its IMS system by repairing or rewriting only 31 out of 425 classes. Around 20% of a project's routines contribute to 80% of the development costs. A classic study by IBM found that few error-prone routines of OS/360 were the most expensive entities. They had around 50 defects per 1000 lines of code and fixing them costs 10 times what it took to develop the whole system.


Integration

A key activity during construction is the integration of separately constructed routines, classes,
components Component may refer to: In engineering, science, and technology Generic systems *System components, an entity with discrete structure, such as an assembly or software module, within a system considered at a particular level of analysis * Lumped e ...
, and subsystems. In addition, a particular
software system A software system is a system of intercommunicating software component, components based on software forming part of a computer system (a combination of Computer hardware, hardware and software). It "consists of a number of separate Computer progr ...
may need to be integrated with other software or hardware systems. Concerns related to construction integration include planning the sequence in which
components Component may refer to: In engineering, science, and technology Generic systems *System components, an entity with discrete structure, such as an assembly or software module, within a system considered at a particular level of analysis * Lumped e ...
will be integrated, creating scaffolding to support interim
versions Version may refer to: Computing * Software version, a set of numbers that identify a unique evolution of a computer program * VERSION (CONFIG.SYS directive), a configuration directive in FreeDOS Music * Cover version * Dub version * Remix * Versi ...
of the
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
, determining the degree of testing and
quality Quality may refer to: Concepts *Quality (business), the ''non-inferiority'' or ''superiority'' of something *Quality (philosophy), an attribute or a property *Quality (physics), in response theory *Energy quality, used in various science discipli ...
work performed on
components Component may refer to: In engineering, science, and technology Generic systems *System components, an entity with discrete structure, such as an assembly or software module, within a system considered at a particular level of analysis * Lumped e ...
before they are integrated, and determining points in the project at which interim
versions Version may refer to: Computing * Software version, a set of numbers that identify a unique evolution of a computer program * VERSION (CONFIG.SYS directive), a configuration directive in FreeDOS Music * Cover version * Dub version * Remix * Versi ...
of the
software Software consists of computer programs that instruct the Execution (computing), execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital comput ...
are tested.


Construction technologies


Object-oriented runtime issues

Object-oriented languages support a series of runtime mechanisms that increase the flexibility and adaptability of the programs like data abstraction, encapsulation,
modularity Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a system into varying ...
,
inheritance Inheritance is the practice of receiving private property, titles, debts, entitlements, privileges, rights, and obligations upon the death of an individual. The rules of inheritance differ among societies and have changed over time. Offi ...
, polymorphism, and reflection. Data abstraction is the process by which data and programs are defined with a representation similar in form to its meaning, while hiding away the implementation details. Academic research showed that data abstraction makes programs about 30% easier to understand than functional programs.


Assertions, design by contract, and defensive programming

Assertions are executable predicates which are placed in a program that allow runtime checks of the program. Design by contract is a development approach in which preconditions and postconditions are included for each routine. Defensive programming is the protection a routine from being broken by invalid inputs.


Error-handling, exception-handling, and fault tolerance

Error-handling refers to the programming practice of anticipating and coding for error conditions that may arise when the program runs. Exception-handling is a programming-language construct or hardware mechanism designed to handle the occurrence of exceptions, special conditions that change the normal flow of program execution.
Fault tolerance Fault tolerance is the ability of a system to maintain proper operation despite failures or faults in one or more of its components. This capability is essential for high-availability, mission-critical, or even life-critical systems. Fault t ...
is a collection of techniques that increase software reliability by detecting errors and then recovering from them if possible or containing their effects if recovery is not possible.


State-based and table-driven construction techniques

State-based programming is a programming technology using finite state machines to describe program behaviors. A table-driven method is a schema that uses tables to look up information rather than using logic statements (such as if and case).


Runtime configuration and internationalization

Runtime configuration is a technique that binds variable values and program settings when the program is running, usually by updating and reading configuration files in a just-in-time mode.
Internationalization Internationalization or Internationalisation is the process of increasing involvement of enterprises in international markets, although there is no agreed definition of internationalization. Internationalization is a crucial strategy not only for ...
is the technical activity of preparing a program, usually interactive software, to support multiple locales. The corresponding activity, localization, is the activity of modifying a program to support a specific local language.


See also

*
Software engineering Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principl ...
*
Software development Software development is the process of designing and Implementation, implementing a software solution to Computer user satisfaction, satisfy a User (computing), user. The process is more encompassing than Computer programming, programming, wri ...


Notes


References

* * * {{refend


External links


Guide to the Software Engineering Body of Knowledge - 2004 Version By IEEE Computer Society

Guide to the Software Engineering Body of Knowledge, Version 3.0, IEEE Computer Society, 2014
Software engineering