Slime (monster)
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In fiction, slimes, also called oozes, are amorphous creatures composed of Gel, gelatinous ooze. In literature and film, slimes typically take the role of horrific monsters, while in video games and anime, they are often depicted as cute low-level enemies.


History

Slimes as monsters in literature originated with the writings of H. P. Lovecraft. In his novella ''At the Mountains of Madness'', Lovecraft described shoggoths, shapeless beings made of black slime. Lovecraft's writings would go on to influence later Gothic fiction and other aspects of popular culture. Slimes have appeared as monsters in tabletop games such as ''Dungeons & Dragons'' since the first printing in 1974, being partially inspired by horror films such as ''The Blob''. Slime creatures in ''Dungeons & Dragons'', such as the gelatinous cube, envelop prey before dissolving them in acidic ooze. The ''Dungeons & Dragons'' campaign setting ''Spelljammer: Adventures in Space'' (2022) introduced plasmoids as a Character race, playable race, making the "ability to reshape their body to their needs" available to players. Drawing from their depiction in ''Dungeons & Dragons,'' ''Wizardry: Proving Grounds of the Mad Overlord'' features slimes as low-level monsters, which in turn inspired Slime (Dragon Quest), their appearance in ''Dragon Quest (video game), Dragon Quest''. The ''Dragon Quest'' slime, designed by Akira Toriyama, became a highly popular and recognizable character, and went on to influence slimes in other fantasy video games. Slimes in video games are typically 'cute' characters, sometimes appearing not only as common enemies but also as allies or pets. Cute slimes feature in games such as ''Slime Rancher'', ''Stardew Valley'', ''Terraria'', ''Minecraft'', and ''The Legend of Zelda'' franchise. In the 2013 light novel series ''That Time I Got Reincarnated as a Slime'', the protagonist is reincarnated in a fantasy isekai world as a small blue slime inspired by the slime from ''Dragon Quest''. This series created a trend of anime featuring cute slimes. In ''Delicious in Dungeon'', slime monsters are a core ingredient in several meals eaten throughout the series. Other examples of Japanese media featuring slimes are ''By the Grace of the Gods'', ''I've Been Killing Slimes for 300 Years and Maxed Out My Level'', and others. A subcategory of slime creatures are slime girls, which are slimes that take a feminine humanoid appearance rather than an amorphous form. These monsters have appeared in media such as ''Monster Girl Encyclopedia'', ''Monster Girl Quest'', and ''Monster Musume''. While slime girls frequently appear in hentai, they sometimes also feature in children's media, such as ''Puniru Is a Cute Slime.''


Analysis

According to Steven Shaviro, slime creatures in fiction often take the form of either a unicellular organism or a superorganism, "both of which cannot grasp its complex nature." Additionally, slimes lack the differentiation of organs and tissues that are characteristic of multicellular life. In this difference, slimes are "a collective without individuals, without any specialized parts, and without any sort of articulated (or hierarchical) structure." Marijeta Bradić writes that the motif of slimes in fiction "serves as a tool for questioning the idea of human exceptionalism." Slime has had symbolic meaning in fiction. In science fiction, slime is often "a metaphor for the intangible or unthinkable", according to designer Steven Heller (design writer), Steven Heller. Historically, some male writers, including Lovecraft, associated slime with femininity, characterizing women as disgustingly different from men. An example of this symbolism is in Lovecraft's short story "Dagon (short story), Dagon", which features a monster made of ooze and shares a name with Dagon, a List of Mesopotamian deities, Mesopotamian deity sometimes depicted as a hybrid of a fish and a woman. American journalist Daniel Engber considered slimes in cinema of the 1980s, such as Slimer and the Ectoplasm (paranormal), ectoplasm in ''Ghostbusters'', to be emblematic of cultural fears during the Cold War of nuclear radiation and radioactive material created by nuclear weapons. Writing for ''Polygon (website), Polygon'', Ana Diaz described video game slimes as "loyal punching bags", owing to their role as common low-level enemies.


See also

* Slime (toy)


References

{{stock characters Fantasy tropes Fictional amorphous creatures Fictional characters who can stretch themselves Fictional monsters Fictional superorganisms Stock characters Fantasy creatures