Single Precision Float
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Single-precision floating-point format (sometimes called FP32 or float32) is a computer number format, usually occupying 32 bits in
computer memory Computer memory stores information, such as data and programs, for immediate use in the computer. The term ''memory'' is often synonymous with the terms ''RAM,'' ''main memory,'' or ''primary storage.'' Archaic synonyms for main memory include ...
; it represents a wide
dynamic range Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' " power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics), the study of forces and their effect on motion Brands and ent ...
of numeric values by using a floating radix point. A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
variable has a maximum value of 231 − 1 = 2,147,483,647, whereas an
IEEE 754 The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard #Design rationale, add ...
32-bit base-2 floating-point variable has a maximum value of (2 − 2−23) × 2127 ≈ 3.4028235 × 1038. All integers with seven or fewer decimal digits, and any 2''n'' for a whole number −149 ≤ ''n'' ≤ 127, can be converted exactly into an IEEE 754 single-precision floating-point value. In the IEEE 754 standard, the 32-bit base-2 format is officially referred to as binary32; it was called single in IEEE 754-1985. IEEE 754 specifies additional floating-point types, such as 64-bit base-2 ''
double precision Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point arithmetic, floating-point computer number format, number format, usually occupying 64 Bit, bits in computer memory; it represents a wide range of numeri ...
'' and, more recently, base-10 representations. One of the first
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s to provide single- and double-precision floating-point data types was Fortran. Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language designers. E.g.,
GW-BASIC GW-BASIC is a dialect of the BASIC programming language developed by Microsoft from IBM BASICA. Functionally identical to BASICA, its BASIC interpreter is a fully self-contained executable and does not need the Cassette BASIC ROM found in the ori ...
's single-precision data type was the 32-bit MBF floating-point format. Single precision is termed ''REAL'' in Fortran; ''SINGLE-FLOAT'' in
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
; ''float'' in C, C++, C# and
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
; ''Float'' in
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
and
Swift Swift or SWIFT most commonly refers to: * SWIFT, an international organization facilitating transactions between banks ** SWIFT code * Swift (programming language) * Swift (bird), a family of birds It may also refer to: Organizations * SWIF ...
; and ''Single'' in
Object Pascal Object Pascal is an extension to the programming language Pascal (programming language), Pascal that provides object-oriented programming (OOP) features such as Class (computer programming), classes and Method (computer programming), methods. T ...
(
Delphi Delphi (; ), in legend previously called Pytho (Πυθώ), was an ancient sacred precinct and the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient Classical antiquity, classical world. The A ...
),
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, and
MATLAB MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementat ...
. However, ''float'' in Python,
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
, PHP, and
OCaml OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the ...
and ''single'' in versions of
Octave In music, an octave (: eighth) or perfect octave (sometimes called the diapason) is an interval between two notes, one having twice the frequency of vibration of the other. The octave relationship is a natural phenomenon that has been referr ...
before 3.2 refer to double-precision numbers. In most implementations of
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, and some
embedded systems An embedded system is a specialized computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is em ...
, the only supported precision is single.


IEEE 754 standard: binary32

The IEEE 754 standard specifies a ''binary32'' as having: * Sign bit: 1 bit *
Exponent In mathematics, exponentiation, denoted , is an operation involving two numbers: the ''base'', , and the ''exponent'' or ''power'', . When is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, i ...
width: 8 bits *
Significand The significand (also coefficient, sometimes argument, or more ambiguously mantissa, fraction, or characteristic) is the first (left) part of a number in scientific notation or related concepts in floating-point representation, consisting of its s ...
precision: 24 bits (23 explicitly stored) This gives from 6 to 9 significant decimal digits precision. If a decimal string with at most 6 significant digits is converted to the IEEE 754 single-precision format, giving a normal number, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 single-precision number is converted to a decimal string with at least 9 significant digits, and then converted back to single-precision representation, the final result must match the original number. The sign bit determines the sign of the number, which is the sign of the significand as well. "1" stands for negative. The exponent field is an 8-bit unsigned integer from 0 to 255, in biased form: a value of 127 represents the actual exponent zero. Exponents range from −126 to +127 (thus 1 to 254 in the exponent field), because the biased exponent values 0 (all 0s) and 255 (all 1s) are reserved for special numbers ( subnormal numbers,
signed zero Signed zero is zero with an associated sign. In ordinary arithmetic, the number 0 does not have a sign, so that −0, +0 and 0 are equivalent. However, in computing, some number representations allow for the existence of two zeros, often denoted by ...
s, infinities, and NaNs). The true significand of normal numbers includes 23 fraction bits to the right of the binary point and an '' implicit leading bit'' (to the left of the binary point) with value 1. Subnormal numbers and zeros (which are the floating-point numbers smaller in magnitude than the least positive normal number) are represented with the biased exponent value 0, giving the implicit leading bit the value 0. Thus only 23 fraction bits of the
significand The significand (also coefficient, sometimes argument, or more ambiguously mantissa, fraction, or characteristic) is the first (left) part of a number in scientific notation or related concepts in floating-point representation, consisting of its s ...
appear in the memory format, but the total precision is 24 bits (equivalent to log10(224) ≈ 7.225 decimal digits) for normal values; subnormals have gracefully degrading precision down to 1 bit for the smallest non-zero value. The bits are laid out as follows: The real value assumed by a given 32-bit ''binary32'' data with a given ''sign'', biased exponent ''E'' (the 8-bit unsigned integer), and a ''23-bit fraction'' is : (-1)^ \times 2^ \times (1.b_b_ \dots b_0)_2, which yields : \text = (-1)^\text \times 2^ \times \left(1 + \sum_^ b_ 2^ \right). In this example: * \text = b_ = 0, * (-1)^\text = (-1)^ = +1 \in \, * E = (b_b_ \dots b_)_2 = \sum_^ b_ 2^ = 124 \in \ = \, * 2^ = 2^ = 2^ \in \ , * 1.b_b_...b_ = 1 + \sum_^ b_ 2^ = 1 + 1\cdot 2^ = 1.25 \in \ \subset ; 2 - 2^ \subset offset-binary representation, with the zero offset being 127; also known as exponent bias in the IEEE 754 standard. * Emin = 01H−7FH = −126 * Emax = FEH−7FH = 127 * Exponent bias = 7FH = 127 Thus, in order to get the true exponent as defined by the offset-binary representation, the offset of 127 has to be subtracted from the stored exponent. The stored exponents 00H and FFH are interpreted specially. The minimum positive normal value is 2^ \approx 1.18 \times 10^ and the minimum positive (subnormal) value is 2^ \approx 1.4 \times 10^.


Converting decimal to binary32

In general, refer to the IEEE 754 standard itself for the strict conversion (including the rounding behaviour) of a real number into its equivalent binary32 format. Here we can show how to convert a base-10 real number into an IEEE 754 binary32 format using the following outline: * Consider a real number with an integer and a fraction part such as 12.375 * Convert and normalize the integer part into binary * Convert the fraction part using the following technique as shown here * Add the two results and adjust them to produce a proper final conversion Conversion of the fractional part: Consider 0.375, the fractional part of 12.375. To convert it into a binary fraction, multiply the fraction by 2, take the integer part and repeat with the new fraction by 2 until a fraction of zero is found or until the precision limit is reached which is 23 fraction digits for IEEE 754 binary32 format. : 0.375 \times 2 = 0.750 = 0 + 0.750 \Rightarrow b_ = 0, the integer part represents the binary fraction digit. Re-multiply 0.750 by 2 to proceed : 0.750 \times 2 = 1.500 = 1 + 0.500 \Rightarrow b_ = 1 : 0.500 \times 2 = 1.000 = 1 + 0.000 \Rightarrow b_ = 1, fraction = 0.011, terminate We see that (0.375)_ can be exactly represented in binary as (0.011)_2. Not all decimal fractions can be represented in a finite digit binary fraction. For example, decimal 0.1 cannot be represented in binary exactly, only approximated. Therefore: : (12.375)_ = (12)_ + (0.375)_ = (1100)_2 + (0.011)_2 = (1100.011)_2 Since IEEE 754 binary32 format requires real values to be represented in (1.x_1x_2...x_)_2 \times 2^ format (see Normalized number, Denormalized number), 1100.011 is shifted to the right by 3 digits to become (1.100011)_2 \times 2^ Finally we can see that: (12.375)_ = (1.100011)_2 \times 2^ From which we deduce: * The exponent is 3 (and in the biased form it is therefore (127+3)_ = (130)_ = (1000\ 0010)_) * The fraction is 100011 (looking to the right of the binary point) From these we can form the resulting 32-bit IEEE 754 binary32 format representation of 12.375: : (12.375)_ = (0\ 10000010\ 10001100000000000000000)_ = (41460000)_ Note: consider converting 68.123 into IEEE 754 binary32 format: Using the above procedure you expect to get (\text)_ with the last 4 bits being 1001. However, due to the default rounding behaviour of IEEE 754 format, what you get is (\text)_, whose last 4 bits are 1010. Example 1: Consider decimal 1. We can see that: (1)_ =(1.0)_2 \times 2^ From which we deduce: * The exponent is 0 (and in the biased form it is therefore (127+0)_=(127)_ = (0111\ 1111)_ * The fraction is 0 (looking to the right of the binary point in 1.0 is all 0 = 000...0) From these we can form the resulting 32-bit IEEE 754 binary32 format representation of real number 1: : (1)_ = (0\ 01111111\ 00000000000000000000000)_ = (\text)_ Example 2: Consider a value 0.25. We can see that: (0.25)_ =(1.0)_2 \times 2^ From which we deduce: * The exponent is −2 (and in the biased form it is (127+(-2))_ = (125)_ = (0111\ 1101)_) * The fraction is 0 (looking to the right of binary point in 1.0 is all zeroes) From these we can form the resulting 32-bit IEEE 754 binary32 format representation of real number 0.25: : (0.25)_ = (0\ 01111101\ 00000000000000000000000)_ = (\text)_ Example 3: Consider a value of 0.375. We saw that 0.375 = = \times 2^ Hence after determining a representation of 0.375 as \times 2^ we can proceed as above: * The exponent is −2 (and in the biased form it is (127+(-2))_ = (125)_ = (0111\ 1101)_) * The fraction is 1 (looking to the right of binary point in 1.1 is a single 1 = x_1) From these we can form the resulting 32-bit IEEE 754 binary32 format representation of real number 0.375: : (0.375)_ = (0\ 01111101\ 10000000000000000000000)_ = (\text)_


Converting binary32 to decimal

If the binary32 value, in this example, is in hexadecimal we first convert it to binary: : \text_ = 0100\ 0001\ 1100\ 1000\ 0000\ 0000\ 0000\ 0000_ then we break it down into three parts: sign bit, exponent, and significand. * Sign bit: 0_2 * Exponent: 1000\ 0011_2 = 83_ = 131_ * Significand: 100\ 1000\ 0000\ 0000\ 0000\ 0000_2 = 480000_ We then add the implicit 24th bit to the significand: * Significand: \mathbf100\ 1000\ 0000\ 0000\ 0000\ 0000_2 = \text_ and decode the exponent value by subtracting 127: * Raw exponent: 83_ = 131_ * Decoded exponent: 131 - 127 = 4 Each of the 24 bits of the significand (including the implicit 24th bit), bit 23 to bit 0, represents a value, starting at 1 and halves for each bit, as follows: bit 23 = 1 bit 22 = 0.5 bit 21 = 0.25 bit 20 = 0.125 bit 19 = 0.0625 bit 18 = 0.03125 bit 17 = 0.015625 . . bit 6 = 0.00000762939453125 bit 5 = 0.000003814697265625 bit 4 = 0.0000019073486328125 bit 3 = 0.00000095367431640625 bit 2 = 0.000000476837158203125 bit 1 = 0.0000002384185791015625 bit 0 = 0.00000011920928955078125 The significand in this example has three bits set: bit 23, bit 22, and bit 19. We can now decode the significand by adding the values represented by these bits. * Decoded significand: 1 + 0.5 + 0.0625 = 1.5625 = \text/2^ Then we need to multiply with the base, 2, to the power of the exponent, to get the final result: : 1.5625 \times 2^4 = 25 Thus : \text = 25 This is equivalent to: : n = (-1)^s \times (1+m*2^)\times 2^ where is the sign bit, is the exponent, and is the significand.


Precision limitations on decimal values (between 1 and 16777216)

* Decimals between 1 and 2: fixed interval 2−23 (1+2−23 is the next largest float after 1) * Decimals between 2 and 4: fixed interval 2−22 * Decimals between 4 and 8: fixed interval 2−21 * ... * Decimals between 2n and 2n+1: fixed interval 2n−23 * ... * Decimals between 222=4194304 and 223=8388608: fixed interval 2−1=0.5 * Decimals between 223=8388608 and 224=16777216: fixed interval 20=1


Precision limitations on integer values

* Integers between 0 and 16777216 can be exactly represented (also applies for negative integers between −16777216 and 0) * Integers between 224=16777216 and 225=33554432 round to a multiple of 2 (even number) * Integers between 225 and 226 round to a multiple of 4 * ... * Integers between 2n and 2n+1 round to a multiple of 2n−23 * ... * Integers between 2127 and 2128 round to a multiple of 2104 * Integers greater than or equal to 2128 are rounded to "infinity".


Notable single-precision cases

These examples are given in bit ''representation'', in
hexadecimal Hexadecimal (also known as base-16 or simply hex) is a Numeral system#Positional systems in detail, positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbo ...
and binary, of the floating-point value. This includes the sign, (biased) exponent, and significand. 0 00000000 000000000000000000000012 = 0000 000116 = 2−126 × 2−23 = 2−149 ≈ 1.4012984643 × 10−45 (smallest positive subnormal number) 0 00000000 111111111111111111111112 = 007f ffff16 = 2−126 × (1 − 2−23) ≈ 1.1754942107 ×10−38 (largest subnormal number) 0 00000001 000000000000000000000002 = 0080 000016 = 2−126 ≈ 1.1754943508 × 10−38 (smallest positive normal number) 0 11111110 111111111111111111111112 = 7f7f ffff16 = 2127 × (2 − 2−23) ≈ 3.4028234664 × 1038 (largest normal number) 0 01111110 111111111111111111111112 = 3f7f ffff16 = 1 − 2−24 ≈ 0.999999940395355225 (largest number less than one) 0 01111111 000000000000000000000002 = 3f80 000016 = 1 (one) 0 01111111 000000000000000000000012 = 3f80 000116 = 1 + 2−23 ≈ 1.00000011920928955 (smallest number larger than one) 1 10000000 000000000000000000000002 = c000 000016 = −2 0 00000000 000000000000000000000002 = 0000 000016 = 0 1 00000000 000000000000000000000002 = 8000 000016 = −0 0 11111111 000000000000000000000002 = 7f80 000016 = infinity 1 11111111 000000000000000000000002 = ff80 000016 = −infinity 0 10000000 100100100001111110110112 = 4049 0fdb16 ≈ 3.14159274101257324 ≈ π ( pi ) 0 01111101 010101010101010101010112 = 3eaa aaab16 ≈ 0.333333343267440796 ≈ 1/3 x 11111111 100000000000000000000012 = ffc0 000116 = qNaN (on x86 and ARM processors) x 11111111 000000000000000000000012 = ff80 000116 = sNaN (on x86 and ARM processors) By default, 1/3 rounds up, instead of down like double-precision, because of the even number of bits in the significand. The bits of 1/3 beyond the rounding point are 1010... which is more than 1/2 of a
unit in the last place In computer science and numerical analysis, unit in the last place or unit of least precision (ulp) is the spacing between two consecutive floating-point numbers, i.e., the value the '' least significant digit'' (rightmost digit) represents if it ...
. Encodings of qNaN and sNaN are not specified in
IEEE 754 The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard #Design rationale, add ...
and implemented differently on different processors. The
x86 x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel, based on the 8086 microprocessor and its 8-bit-external-bus variant, the 8088. Th ...
family and the ARM family processors use the most significant bit of the significand field to indicate a quiet NaN. The
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processors use the bit to indicate a signaling NaN.


Optimizations

The design of floating-point format allows various optimisations, resulting from the easy generation of a base-2 logarithm approximation from an integer view of the raw bit pattern. Integer arithmetic and bit-shifting can yield an approximation to reciprocal square root ( fast inverse square root), commonly required in
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.


See also

* ISO/IEC 10967, language independent arithmetic *
Primitive data type In computer science, primitive data types are a set of basic data types from which all other data types are constructed. Specifically it often refers to the limited set of data representations in use by a particular processor, which all compiled ...
*
Numerical stability In the mathematical subfield of numerical analysis, numerical stability is a generally desirable property of numerical algorithms. The precise definition of stability depends on the context: one important context is numerical linear algebra, and ...
*
Scientific notation Scientific notation is a way of expressing numbers that are too large or too small to be conveniently written in decimal form, since to do so would require writing out an inconveniently long string of digits. It may be referred to as scientif ...


References


External links


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C source code to convert between IEEE double, single, and half precision
{{data types Binary arithmetic Computer arithmetic Floating point types