Simon (game)
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''Simon'' is an electronic game of short-term memory skill invented by Ralph H. Baer and
Howard J. Morrison Howard J. Morrison (born 1932) is a game designer, who designed the game '' Simon'' with Ralph H. Baer while working for Marvin Glass at Marvin Glass and Associates. With the closure of Marvin Glass and Associates, in 1988, Morrison and his pa ...
, working for toy design firm Marvin Glass and Associates, with software programming by Lenny Cope. The device creates a series of tones and lights and requires a user to repeat the sequence. If the user succeeds, the series becomes progressively longer and more complex. Once the user fails or the time limit runs out, the game is over. The original version was manufactured and distributed by Milton Bradley and later by Hasbro after it took over Milton Bradley. Much of the assembly language code was written by Charles Kapps, who taught computer science at Temple University and also wrote one of the first books on the theory of computer programming. ''Simon'' was launched in 1978 at Studio 54 in
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and was an immediate success, becoming a pop culture symbol of the 1970s and 1980s.


History

Ralph H. Baer and
Howard J. Morrison Howard J. Morrison (born 1932) is a game designer, who designed the game '' Simon'' with Ralph H. Baer while working for Marvin Glass at Marvin Glass and Associates. With the closure of Marvin Glass and Associates, in 1988, Morrison and his pa ...
were introduced to Atari's arcade game ''Touch Me'' at the Music Operators of America (MOA) trade show in 1976. Baer said of the product, "Nice gameplay. Terrible execution. Visually boring. Miserable, rasping sounds." The prototype built by Baer used the low-cost Texas Instruments TMS 1000 microcontroller chip, which was in many games of the 1970s. Lenny Cope, who was one of Ralph H. Baer's partners, programmed the core of the game, titled ''Follow Me'' at the time. Baer developed the tones of the game, inspired by the notes of a bugle. When they pitched the demo, an 8-by-8-inch console, to the Milton Bradley Company the name of the game was changed to ''Simon''. Simon debuted in 1978 at a retail price of $24.95 () and became one of the top-selling toys that Christmas shopping season. : "Microcomputer controlled game", was granted in 1980. Milton Bradley soon capitalized on the original with both the smaller-sized ''Pocket Simon'' and the expanded, eight-button ''Super Simon''. Many variants of ''Simon'' have been made since Hasbro acquired Milton Bradley in the 1980s, building on the possibilities offered by advances in technology. The original ''Super Simon'' was reinvented in 2003 as a hexagonal unit with six buttons, which was only released in Europe. 2000 saw ''Simon Squared'' (or ''Simon2''), a unit with the four traditional buttons on one side, and a set of eight smaller buttons on the other. In 2004, Hasbro released the ''Simon Stix''. The game features two electronic sticks (modeled after drumsticks), an emphasis on the musical part of the game, and features four levels of play. In 2005, Hasbro released ''Simon Trickster'' (also known as ''Simon Tricks'' in
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and in the UK, and as ''Simon Genius'' in
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), which features four game modes, in a similar fashion to another Hasbro game, '' Bop It'', and colored lenses instead of buttons. "Simon Classic" mode plays up to 35 tones (notes). "Simon Bounce" is similar to "Simon Classic", but instead the colors of the lenses change. "Simon Surprise" is one of the most difficult games in the unit. Every lens becomes the same color and the player has to memorize the location. "Simon Rewind" requires the player to memorize the sequence backwards. During each game, the player is paid a compliment after a certain number of tones is completed. On reaching five and eleven tones, the computer will randomly choose "Awesome!", "Nice!", "Sweet!" or "Respect!". On reaching 18 tones, the game will play a victory melody three times. On reaching the ultimate 35 tones, the game will play the victory melody again and will say "Respect!". If the player fails to memorize the pattern or fails to press the right color within the time limit, the game will play a crashing sound and the game will say "Later!". In 2011, Hasbro introduced ''Simon Flash''. In this version, the game is played with four cube-shaped electronic modules that the player must move around depending on the game mode. In 2013, Hasbro reinvented Simon once again with ''Simon Swipe''. The game was demonstrated at the New York Toy Fair 2014 and released that summer. The game is a circular unit that looks like a steering wheel. It has been extended from four buttons to eight touchscreen buttons, which are flattened out on the unit. The game features four game modes, called "Levels" (the main game), "Classic", "Party" and "Extreme". The player has to go through all sixteen levels to beat the game. "Classic", "Party" and "Extreme" levels focus on one pattern getting longer and longer until the player is out. A smaller version of the game, called ''Simon Micro Series'', was introduced in the fall of 2014. This version has only two game modes called "Solo" and "Pass It" and features 14 levels and four buttons. There is also a version of'' Simon'' created by Basic Fun known as the ''Touch Simon''. This version has an LCD screen and plays melodies at specific parts of the game. In 2016, Hasbro launched the follow-up to ''Simon Swipe'' with ''Simon Air''. The game was announced at a Hasbro press conference before the 2016 New York Toy Fair. This version of ''Simon'' uses motion sensors, similar to those in Mattel's ''Loopz'' line of games. The game has three game modes: "Solo", "Classic" and "Multiplayer". A button-pressing version of Simon was also released in the US, with an aesthetic recalling that of the 1970s and 1980s models. Recently, Hasbro has released ''Simon Optix'', a headset game with a motion sensor technology similar to ''Simon Air''.


Gameplay

The device has four colored buttons, each producing a particular tone when it is pressed or activated by the device. A round in the game consists of the device lighting up one or more buttons in a random order, after which the player must reproduce that order by pressing the buttons. As the game progresses, the number of buttons to be pressed increases. (This is only one of the games on the device; there are actually other games on the original.) ''Simon'' is named after the simple children's game of Simon Says, but the gameplay is based on Atari's unpopular ''Touch Me'' arcade game from 1974. Simon differs from ''Touch Me'' in that the ''Touch Me'' buttons were all of the same color (black) and the sounds it produced were harsh and grating. ''Simons tones, on the other hand, were designed to always be harmonic, no matter the sequence, and consisted of an A major triad in second inversion, resembling a trumpet fanfare: * E (blue, lower right); * C♯ (yellow, lower left); * A (red, upper right). * E (green, upper left, an octave lower than blue); Some of the original 1978 models used an alternative set of tones, forming the B♭ minor triad: * B♭ (blue, lower right); * C♯ (yellow, lower left); * F (red, upper right). * B♭ (green, upper left, an octave higher than blue); ''Simon'' was later re-released by Milton Bradley – now owned by Hasbro – in its original circular form, though with a translucent case rather than plain black. It was also sold as a two-sided ''Simon Squared'' version, with the reverse side having eight buttons for head-to-head play, and as a keychain (officially licensed by Fun4All) with simplified gameplay (only having Game 1, Difficulty 4 available). Other variations of the original game, no longer produced, include ''Pocket Simon'' and the eight-button ''Super Simon'', both from 1980.
Nelsonic Nelsonic Industries was an American electronics manufacturing and development company that operated from Long Island City, Queens, New York CityShea, Tom. Shrinking Pac-Man Leads game-wristwatch market'. InfoWorld. pp. 44-45. 20 December 1982. in ...
released an official wristwatch version of ''Simon''. Later versions of the game included a pocket version of the original game in a smaller, yellow, oval-shaped case. Another iteration, ''Simon Trickster'', plays the original game as well as variations in which the colors shift around from button to button (''Simon Bounce''), the buttons have no colors at all (''Simon Surprise'') and the player must repeat the sequence backwards (''Simon Rewind''). A pocket version of ''Simon Trickster'' was also produced. In the 2014 version of ''Simon'' called ''Simon Swipe'', the notes are as follows: * G-note (blue, lower right); * C-note (yellow, lower left); * E-note (red, upper right). * G-note (green, upper left, an octave higher than blue) The swiping sounds are presented with sliding between notes. The bigger the slide, the bigger the swipe will be. The exact notes and sound effects were also used for a smaller version called ''Simon Micro Series''. The sounds were then recreated for ''Simon Air'' and ''Simon Optix''.


Clones

As a popular game, ''Simon'' inspired many imitators and knockoffs. Atari released a handheld version of ''Touch Me'' in 1978, with multicolored buttons and pleasant musical tones. Though named for the older arcade game, the handheld ''Touch Me'' contained ''Simon'''s three game variations and four difficulty levels, albeit with limits of 8, 16, 32 and 99 instead of 8, 14, 20 and 31. Even its button layout mirrored that of ''Simon'' (though upside-down), with blue in the upper left, yellow in the upper right, red in the lower left and green in the lower right. Its only unique features were an LED score display, similar to that of its arcade counterpart, and its small size, similar to that of a pocket calculator. Other clones include: * ''Monkey See, Monkey Do'', which featured a similar casing as that of ''Simon'', except that the buttons were oval-shaped. * Tiger Electronics' ''Copy Cat'' in 1979, re-released with a transparent case in 1988 and using buzzers. ** Repackaged and released by Sears as ''Follow Me''. ** Released as ''Copy Cat Jr.'' in 1981, and as ''Pocket Repeat'' by Tandy Computers and Radio Shack. * Castle Toy's ''Einstein'' in 1979. * ''Genius'', launched in the 80s in Brazil, by Brinquedos Estrela. * ''Space Echo'' by an unknown company. * Makezine has a DIY version that requires soldering. * Another DIY version called ''Electronic Memory Game'' based on ARM Cortex microcontrollers * The "Game A" mode of the second game in the Game & Watch handheld series '' Flagman'' (Silver, 5th Jun 1980). "Game B" is the same, but doesn't play in a sequence, while the player has a limited time to press the corresponding number lit up. * ''R2-D2 Ditto Droid'', a '' Star Wars'' version featuring R2-D2 sounds and ''Star Wars''-themed graphics by Tiger Electronics, 1997. * Vtech's ''Wizard.'' * A side quest in both the SNES and Game Boy Advance versions of '' Donkey Kong Country 3: Dixie Kong's Double Trouble!'' that involves freeing creatures called "Banana Birds" using buttons on each system's controller. * Soviet Elektronika IE-01 Ivolga, nearly an exact visual replica of ''Simon''. * Oddworld games, in which the playable character must progress by completing certain puzzles with a sequence of sounds. The same gameplay also appears on multi-game handhelds such as: * Tiger Electronics' '' Brain Warp'' and '' Brain Shift'' games: instead of tones, the game unit issues a recorded voice that calls out colors and numbers in Game 4 - Memory Match. ''Brain Shift'' has two memory games, Game 2 (''Memory Shift'') and Game 3 (''Who Shift's It?''), that call out colors. * Mego Corporation's ''Fabulous Fred'' (Game 3, ''The Memory Game''). * Parker Brothers' ''Merlin'' (Game 3, ''Echo''). * Atari also included a nine-button version of ''Touch Me'' as game variations 1-4 (out of 19) on the 1978 ''Brain Games'' cartridge for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocess ...
. * A fan-made version of ''Simon'' was unofficially made available for modded Wiis in 2008. * A
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wand released in 2001 called ''Harry Potter Magic Spell Challenge'' had Simon gameplay and voice commands: "Wingardium" (to tilt the wand down) and "Leviosa" (to tilt the wand up.). * Toytronic's GOTCHA!, a similar handheld with 8 buttons instead of 4, produced in a rounded "big" version and a smaller, "pocket" one


Audio

Some versions of the game have tones that play as long as the button is depressed, but others have a constant sound duration. Some versions feature audio themes, such as animals (cat/dog/pig/cow), xylophone, football and space sounds, some of which make the game easier to play. Some versions also have a sound on/off setting, which can make the game harder with only visual cues.


In popular culture

* In the 1987 Stephen King novel '' The Tommyknockers'', a forgotten ''Simon'' game left in the back seat of a reporter's car activates itself and, in an accelerated color-switching frenzy, overheats and melts its casing, scorching the seat beneath. The surprised driver then knocks it to the floor before it goes up in flames. * In the '' It's Always Sunny In Philadelphia'' episode "A Very Sunny Christmas", Mac finds the game in his closet and Charlie finds it extremely difficult. * In an episode of ''
Little Miss Gamer Channel Awesome, Inc. is an American online media production company based in Lombard, Illinois. The company was created in 2008 by Mike Michaud, Mike Ellis, and Bhargav Dronamraju. Channel Awesome operated the ''That Guy with the Glasses'' ...
'', ''Simon'' causes the title character to meet Tom Green and Blackwolf the Dragon Master. * In the '' Family Guy'' episode " Perfect Castaway", Stewie plays with ''Simon'' and makes up his own song lyrics to the random key sequences. * In the '' American Dad!'' episode " The One That Got Away", the family becomes addicted to the game, playing it for days without moving. * In the film 2009 '' Cloudy with a Chance of Meatballs'', Flint, the main character, has to click the correct sequence on a ''Simon'' to get into his lab. * In the 2012 ''Cougar Town'' episode "You Can Still Change Your Mind", Ellie uses the game to taunt "Jelly Bean" (Laurie) about her intellectual shortcomings. * In the 2014 film '' Paranormal Activity: The Marked Ones'', a Simon game is possessed by a demon and works as a mock ouija board. * In a '' Robot Chicken'' sketch, Dick Cheney's heart is replaced with a ''Simon'', in a parody of ''
Iron Man Iron Man is a superhero appearing in American comic books published by Marvel Comics. The character was co-created by writer and editor Stan Lee, developed by scripter Larry Lieber, and designed by artists Don Heck and Jack Kirby. The charact ...
''. * The concept was used as the bonus round in the British
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'' Ant & Dec's Push the Button'', with 5 colours, an extra being purple, and having the name "Dave" (Dynamic Audio-Visual Endgame). * A minigame resembling ''Simon'' appeared in the 2002 video game '' Sabrina the Teenage Witch: Potion Commotion'' for the Game Boy Advance. * A ''Simon'' game signed by Baer is on permanent display at the
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in
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. * In the 2014 video game '' South Park: The Stick of Truth'', the player plays ''Simon'' to rescue Randy Marsh from an alien probe. * The quick time event mechanic in the 2005 video game '' Indigo Prophecy'' was modeled after the toy. * ''Simon'' was among the bounty stolen by the 18th-century pirates from the sailboat in the 1980 film (and Peter Benchley screenplay) ''
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'', with the pirates becoming frustrated by not being able to figure out how it worked. * ''Simon'' was used in the 2017 film '' Monster Trucks'' to demonstrate training the sea creatures captured by Terravex energy. * In '' Despicable Me 3'', villain Balthazar Bratt, who has an arsenal of 1980s-themed gadgets, uses ''Simon'' as his alarm system. * In Season 6 of ''
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'', Nelson "Big Head" Bighetti spends days playing ''Simon'' during working hours at the Business Incubator, and unwittingly internalizes Jian-Yang's SSH key by singing the key's characters along with the lit colors in the game. * An asymmetric cooperative puzzle game,
Keep Talking and Nobody Explodes ''Keep Talking and Nobody Explodes'' is a puzzle video game developed and published by Canadian studio Steel Crate Games. The game tasks a player with disarming procedurally generated bombs with the assistance of other players who are reading a ma ...
, from 2015, as one of its puzzles, has a puzzle named "Simon Says", which is based on a concept of Simon (including 4 coloured buttons with flashes and sound), but with extra contrived rules required to make it not easy to solve without the help of other game players. * In late 2020, the popular game '' Among Us'' featured a mini-game loosely based on the design of ''Simon''. However, most players mistakenly referred to it as "Simon Says."


References


Bibliography

* * * US patent for the game's


External links


Hasbro
is the current maker of Simon {{DEFAULTSORT:Simon (Game) Handheld electronic games Products introduced in 1978 Milton Bradley Company games Audio games Android (operating system) games IOS games Electronic toys 1970s toys 1980s toys 1990s toys Memory games Hasbro