''SimEarth: The Living Planet'' is a
life simulation game
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
, the second designed by
Will Wright, published in 1990 by
Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
. In ''SimEarth'', the player controls the development of a
planet
A planet is a large, Hydrostatic equilibrium, rounded Astronomical object, astronomical body that is generally required to be in orbit around a star, stellar remnant, or brown dwarf, and is not one itself. The Solar System has eight planets b ...
. English scientist
James Lovelock
James Ephraim Lovelock (26 July 1919 – 26 July 2022) was an English independent scientist, environmentalist and futurist. He is best known for proposing the Gaia hypothesis, which postulates that the Earth functions as a self-regulating syst ...
served as an advisor and his
Gaia hypothesis
The Gaia hypothesis (), also known as the Gaia theory, Gaia paradigm, or the Gaia principle, proposes that living organisms interact with their Inorganic compound, inorganic surroundings on Earth to form a Synergy, synergistic and Homeostasis, s ...
of planet evolution was incorporated into the game. Versions were made for the
Macintosh
Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
,
Atari ST
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's Atari 8-bit computers, 8-bit computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available i ...
,
Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
,
IBM PC
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the List of IBM Personal Computer models, IBM PC model line and the basis for the IBM PC compatible ''de facto'' standard. Released on ...
,
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
,
Sega CD
The Sega CD, known as in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it ca ...
, and
TurboGrafx-16
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation of video game con ...
. It was re-released for the
Wii Virtual Console
The Virtual Console was a line of downloadable retro video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of handheld systems. The Virtual Console lineup consisted of titles originally released on past ...
. In 1996, several of Maxis' simulation games were re-released under the ''Maxis Collector Series'' with greater compatibility with
Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
and differing box art, including the addition of ''Classics'' beneath the title. SimEarth was re-released in 1997 under the ''Classics'' label.
Gameplay
In ''SimEarth'', the player can vary a planet's
atmosphere
An atmosphere () is a layer of gases that envelop an astronomical object, held in place by the gravity of the object. A planet retains an atmosphere when the gravity is great and the temperature of the atmosphere is low. A stellar atmosph ...
,
temperature
Temperature is a physical quantity that quantitatively expresses the attribute of hotness or coldness. Temperature is measurement, measured with a thermometer. It reflects the average kinetic energy of the vibrating and colliding atoms making ...
,
landmass
A landmass, or land mass, is a large region or area of land that is in one piece and not noticeably broken up by oceans. The term is often used to refer to lands surrounded by an ocean or sea, such as a continent or a large island. In the fiel ...
es, etc., then place various forms of
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
on the planet and watch them
evolve. In the “Random Planet” game setting, the game is a
software toy, without any required goals. The big (and difficult) challenge is to evolve
sentient
Sentience is the ability to experience feelings and sensations. It may not necessarily imply higher cognitive functions such as awareness, reasoning, or complex thought processes. Some writers define sentience exclusively as the capacity for ''v ...
life and an advanced
civilization
A civilization (also spelled civilisation in British English) is any complex society characterized by the development of state (polity), the state, social stratification, urban area, urbanization, and symbolic systems of communication beyon ...
, culminating in that species leaving the planet in an exodus. The development stages of the planet can be restored and repeated, until the planet "dies" ten billion years after its creation, the estimated time when the
Sun
The Sun is the star at the centre of the Solar System. It is a massive, nearly perfect sphere of hot plasma, heated to incandescence by nuclear fusion reactions in its core, radiating the energy from its surface mainly as visible light a ...
will become a
red giant
A red giant is a luminous giant star of low or intermediate mass (roughly 0.3–8 solar masses ()) in a late phase of stellar evolution. The stellar atmosphere, outer atmosphere is inflated and tenuous, making the radius large and the surface t ...
and kill off all of the planet's
life
Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
.
There are also eight scenarios that do have goals, the first three (Aquarium,
Cambrian
The Cambrian ( ) is the first geological period of the Paleozoic Era, and the Phanerozoic Eon. The Cambrian lasted 51.95 million years from the end of the preceding Ediacaran period 538.8 Ma (million years ago) to the beginning of the Ordov ...
Earth, and
1990
Important events of 1990 include the Reunification of Germany and the unification of Yemen, the formal beginning of the Human Genome Project (finished in 2003), the launch of the Hubble Space Telescope, the separation of Namibia from South ...
Earth) involving managing the evolution and development of Earth in different stages, the next four (Mars, Venus, Ice Planet, and Dune) involving
terraforming
Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to mak ...
other planets to support life, and the final scenario (Earth 2XXX) involving rescuing life and civilization on a future Earth from
self-replicating robots and
nuclear warfare
Nuclear warfare, also known as atomic warfare, is a War, military conflict or prepared Policy, political strategy that deploys nuclear weaponry. Nuclear weapons are Weapon of mass destruction, weapons of mass destruction; in contrast to conven ...
and giving the player the option of causing a
great flood
A flood myth or a deluge myth is a myth in which a great flood, usually sent by a deity or deities, destroys civilization, often in an act of divine retribution. Parallels are often drawn between the flood waters of these myths and the primeva ...
to help achieve this goal. In addition, there is another game mode besides Random Planet and Scenario mode, called Daisy World, where the only
biome
A biome () is a distinct geographical region with specific climate, vegetation, and animal life. It consists of a biological community that has formed in response to its physical environment and regional climate. In 1935, Tansley added the ...
on the planet is daisies, which change their color relative to the temperature.
The game models the
Gaia hypothesis
The Gaia hypothesis (), also known as the Gaia theory, Gaia paradigm, or the Gaia principle, proposes that living organisms interact with their Inorganic compound, inorganic surroundings on Earth to form a Synergy, synergistic and Homeostasis, s ...
of
James Lovelock
James Ephraim Lovelock (26 July 1919 – 26 July 2022) was an English independent scientist, environmentalist and futurist. He is best known for proposing the Gaia hypothesis, which postulates that the Earth functions as a self-regulating syst ...
(who assisted with the design and wrote an introduction to the manual), and one of the options available to the player is the simplified "
Daisyworld" model.
The player's control of the planet in the game is quite comprehensive; display panels allow the player to regulate everything from atmospheric gases, with percentages to three decimal places, to the rate of
continental drift
Continental drift is a highly supported scientific theory, originating in the early 20th century, that Earth's continents move or drift relative to each other over geologic time. The theory of continental drift has since been validated and inc ...
, to the rate of reproduction and mutation of lifeforms. In addition, the player is given options to place equipment or items that interfere with the planet's development, such as oxygen generators, which increase the amount of oxygen in the atmosphere, and the
monolith
A monolith is a geological feature consisting of a single massive stone or rock, such as some mountains. Erosion usually exposes the geological formations, which are often made of very hard and solid igneous or metamorphic rock. Some monolit ...
, a take on the one found in ''
2001: A Space Odyssey'', which aids in increasing the intelligence of a lifeform through extraterrestrial influence.
The list of disasters ranges from natural occurrences, such as
hurricane
A tropical cyclone is a rapidly rotating storm system with a low-pressure area, a closed low-level atmospheric circulation, strong winds, and a spiral arrangement of thunderstorms that produce heavy rain and squalls. Depending on its ...
s and
wildfires
A wildfire, forest fire, or a bushfire is an unplanned and uncontrolled fire in an area of Combustibility and flammability, combustible vegetation. Depending on the type of vegetation present, a wildfire may be more specifically identified as a ...
, to population-dependent disasters, such as diseases and
pollution
Pollution is the introduction of contaminants into the natural environment that cause harm. Pollution can take the form of any substance (solid, liquid, or gas) or energy (such as radioactivity, heat, sound, or light). Pollutants, the component ...
. Effects on the planet may be minor or major depending on the current conditions. Volcanic
eruptions, for example, increase the amount of dust in the atmosphere, lowering global temperature;
earthquake
An earthquakealso called a quake, tremor, or tembloris the shaking of the Earth's surface resulting from a sudden release of energy in the lithosphere that creates seismic waves. Earthquakes can range in intensity, from those so weak they ...
s in a body of water may produce
tsunami
A tsunami ( ; from , ) is a series of waves in a water body caused by the displacement of a large volume of water, generally in an ocean or a large lake. Earthquakes, volcanic eruptions and underwater explosions (including detonations, ...
s; and the shortage of nuclear fuel for a nuclear power-dependent civilization may potentially trigger nuclear war and
nuclear winter
Nuclear winter is a severe and prolonged anti-greenhouse effect, global climatic cooling effect that is hypothesized to occur after widespread firestorms following a large-scale Nuclear warfare, nuclear war. The hypothesis is based on the fact ...
.
Global warming
Present-day climate change includes both global warming—the ongoing increase in global average temperature—and its wider effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes ...
can cause the planet's
ice cap
In glaciology, an ice cap is a mass of ice that covers less than of land area (usually covering a highland area). Larger ice masses covering more than are termed ice sheets.
Description
By definition, ice caps are not constrained by topogra ...
s to melt and sea levels to rise, but if a planet gets very hot, the oceans boil away until there are none left, only land. A planet without any water can have oceans form if hit by an "ice meteor" (a
comet
A comet is an icy, small Solar System body that warms and begins to release gases when passing close to the Sun, a process called outgassing. This produces an extended, gravitationally unbound atmosphere or Coma (cometary), coma surrounding ...
). Many things have to be kept within a certain balanced range for a planet to be able to support multicellular animal life; outside this range, only single-celled lifeforms, plants, robots, and lifeforms that have been civilized can survive. This excludes most lifeforms in this game since most are multicellular animals that are not civilized.
All player-triggered actions have a cost specified in "energy units" or "omega (Ω) units"; for example, 50 energy units are required to lay down a single terrain square, while 500 units are required to lay down a terraforming device. The energy budget is determined by the level of development of the planet, and the chosen difficulty level; on the lowest difficulty level, the energy budget is unlimited.
Gameplay itself can be somewhat mystifying; species may thrive or die out for no apparent reason.
Mass extinction
An extinction event (also known as a mass extinction or biotic crisis) is a widespread and rapid decrease in the biodiversity on Earth. Such an event is identified by a sharp fall in the diversity and abundance of multicellular organisms. It occ ...
s, however, are often followed by periods of renewed evolutionary diversification, allowing the player to experiment with new sets of species and ecosystems.
Taxa
A feature of the game is that all
taxa
In biology, a taxon (back-formation from ''taxonomy''; : taxa) is a group of one or more populations of an organism or organisms seen by taxonomists to form a unit. Although neither is required, a taxon is usually known by a particular name and ...
of multicellular animals are on an equal footing, and thus it is possible to evolve, for example, sapient
mollusc
Mollusca is a phylum of protostome, protostomic invertebrate animals, whose members are known as molluscs or mollusks (). Around 76,000 extant taxon, extant species of molluscs are recognized, making it the second-largest animal phylum ...
s. The two single-celled lifeform taxa,
prokaryote
A prokaryote (; less commonly spelled procaryote) is a unicellular organism, single-celled organism whose cell (biology), cell lacks a cell nucleus, nucleus and other membrane-bound organelles. The word ''prokaryote'' comes from the Ancient Gree ...
s and
eukaryote
The eukaryotes ( ) constitute the Domain (biology), domain of Eukaryota or Eukarya, organisms whose Cell (biology), cells have a membrane-bound cell nucleus, nucleus. All animals, plants, Fungus, fungi, seaweeds, and many unicellular organisms ...
s (or
bacteria
Bacteria (; : bacterium) are ubiquitous, mostly free-living organisms often consisting of one Cell (biology), biological cell. They constitute a large domain (biology), domain of Prokaryote, prokaryotic microorganisms. Typically a few micr ...
and
amoeba
An amoeba (; less commonly spelled ameba or amœba; : amoebas (less commonly, amebas) or amoebae (amebae) ), often called an amoeboid, is a type of Cell (biology), cell or unicellular organism with the ability to alter its shape, primarily by ...
s, in the SNES version) are treated specially. Some examples of animal taxa include
radiates and
cetaceans
Cetacea (; , ) is an infraorder of aquatic mammals belonging to the order Artiodactyla that includes whales, dolphins and porpoises. Key characteristics are their fully aquatic lifestyle, streamlined body shape, often large size and exclusively c ...
as well as more known organisms such as
fishes
A fish (: fish or fishes) is an aquatic, anamniotic, gill-bearing vertebrate animal with swimming fins and a hard skull, but lacking limbs with digits. Fish can be grouped into the more basal jawless fish and the more common jawed ...
and
birds
Birds are a group of warm-blooded vertebrates constituting the class (biology), class Aves (), characterised by feathers, toothless beaked jaws, the Oviparity, laying of Eggshell, hard-shelled eggs, a high Metabolism, metabolic rate, a fou ...
. As an
Easter egg
Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
, there is also
machine life, which can appear if a city of the highest technology level (
Nanotech Age) is destroyed by a nuclear explosion. Machine life can thrive in any biome or environmental conditions, generally out-competing any other lifeforms present, and can itself eventually evolve intelligence and build cities. Additionally, there are Carniferns, which are mutated,
carnivorous plant
Carnivorous plants are plants that derive some or most of their nutrients from trapping and consuming animals or protozoans, typically insects and other arthropods, and occasionally small mammals and birds. They have adapted to grow in waterlo ...
s, which can occur only naturally. Having an abundance of insects allows for these life-forms to develop. Carniferns are able to develop
intelligence
Intelligence has been defined in many ways: the capacity for abstraction, logic, understanding, self-awareness, learning, emotional knowledge, reasoning, planning, creativity, critical thinking, and problem-solving. It can be described as t ...
just as animals can. In addition to the familiar types, the long-extinct "
trichordates" are included. The game states that "We
he game's developersfelt sorry for them, and are giving them a chance for survival in ''SimEarth''."
Dinosaur
Dinosaurs are a diverse group of reptiles of the clade Dinosauria. They first appeared during the Triassic Geological period, period, between 243 and 233.23 million years ago (mya), although the exact origin and timing of the #Evolutio ...
s are another included taxon.
Civilization
Once an organism on the SimEarth planet becomes sentient and develops civilization, it will gradually go through different stages of development with each successive stage being more technologically advanced than the last.
*
Stone Age
The Stone Age was a broad prehistory, prehistoric period during which Rock (geology), stone was widely used to make stone tools with an edge, a point, or a percussion surface. The period lasted for roughly 3.4 million years and ended b ...
, characterized by the use of stone tools and
paleolithic
The Paleolithic or Palaeolithic ( years ago) ( ), also called the Old Stone Age (), is a period in human prehistory that is distinguished by the original development of stone tools, and which represents almost the entire period of human prehist ...
lifestyles.
*
Bronze Age
The Bronze Age () was a historical period characterised principally by the use of bronze tools and the development of complex urban societies, as well as the adoption of writing in some areas. The Bronze Age is the middle principal period of ...
, characterized by the use of bronze tools, the invention of farming, the development of writing, and urbanization.
*
Iron Age
The Iron Age () is the final epoch of the three historical Metal Ages, after the Chalcolithic and Bronze Age. It has also been considered as the final age of the three-age division starting with prehistory (before recorded history) and progre ...
, characterized by the use of iron tools and is slightly more advanced than the Bronze Age.
*
Industrial Age
The Industrial Age is a period of history that encompasses the changes in economic and social organization that began around 1760 in Great Britain and later in other countries, characterized chiefly by the replacement of hand tools with power-d ...
, characterized by rapid industrialization and improving living standards. This stage is where resources are being rapidly consumed. Once this stage is achieved, energy requirements are high and
global warming
Present-day climate change includes both global warming—the ongoing increase in global average temperature—and its wider effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes ...
starts to threaten the planet's habitability.
*
Atomic Age
The Atomic Age, also known as the Atomic Era, is the period of history following the detonation of the first nuclear weapon, The Gadget at the '' Trinity'' test in New Mexico on 16 July 1945 during World War II. Although nuclear chain r ...
, characterized by the use of nuclear energy.
*
Information Age
The Information Age is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during the Industrial Revolution, to an economy centered on information technology ...
, associated with the mass use of
telecommunications
Telecommunication, often used in its plural form or abbreviated as telecom, is the transmission of information over a distance using electronic means, typically through cables, radio waves, or other communication technologies. These means of ...
technologies and computers.
*
Nanotech Age, the most challenging stage to reach due to depleting resources and the growing threat of global warming. It is associated with the use of nanotechnology and interplanetary
space travel.
It is only possible for one species to reach sentience at a time on the planet. If the current sentient species becomes extinct, another species can achieve sentience. Once the sentient species reaches advanced Nanotech Age, they will begin the Exodus and launch all of their population into space. This entirely removes that species from the world, allowing other species to reach sentience.
Development
Will Wright was introduced to James Lovelock by
Stewart Brand
Stewart Brand (born December 14, 1938) is an American project developer and writer, best known as the co-founder and editor of the ''Whole Earth Catalog''. He has founded a number of organizations, including the WELL, the Global Business Networ ...
, a former editor of ''
CoEvolution Quarterly'' who lived near Wright, upon hearing about ''SimEarth''.
Lovelock advised the development team behind ''SimEarth'', and particularly assisted with
geophysical models.
Lovelock stated in regards to the Gaia model that "Attempts to model the Earth through simple sciences such as biology or
biochemistry
Biochemistry, or biological chemistry, is the study of chemical processes within and relating to living organisms. A sub-discipline of both chemistry and biology, biochemistry may be divided into three fields: structural biology, enzymology, a ...
fail because the models are oversensitive to
initial conditions and prone to chaotic disturbance."
Gaia models link biology and geology however, which Lovelock claimed are "for some reason stable and able to resist perturbations."
Lovelock expressed that ''SimEarth's'' simulation has 'a degree of realism' despite it being "little more than a game", and he expressed that he hadn't seen or been involved in any computer simulations of nature on the scale of ''SimEarth'' at the time, noting that many professional
climate model
Numerical climate models (or climate system models) are mathematical models that can simulate the interactions of important drivers of climate. These drivers are the atmosphere, oceans, land surface and ice. Scientists use climate models to st ...
s at the time didn't take clouds, the ocean, or biology into account.
Reception
''
Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' called ''SimEarth'' "absolutely fascinating". The reviewer wished that the game had more ''SimCity''-like visual feedback, but stated that it was superior to the predecessor because of larger scope and greater replayability.
It won the 1991
Software Publishers Association
The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
Excellence in Software Awards for Best Secondary Education Program and Best Simulation Program.
''
Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' gave the game an A− and wrote that "While it's never too early to teach kids to respect the biosphere, the same may not be true of introducing them to complicated simulations such as ''Simearth: The Living Planet'' (''FCI, for Super NES''), which has more variables (temperature, precipitation, etc.) than a polynomial equation. There's something to be said for this, though: A task as simple as 'growing a daisy'—one option offered here—requires knowing far more than which button to push to cream the bad guy."
''
The One'' gave the MS-DOS version of ''SimEarth'' an overall score of 95%, and expressed that the game is fun 'regardless of whether you know what you're doing or not', and said that experimenting with the simulation is "hours of fun". ''The One'' praised ''SimEarth's'' substantial gameplay, expressing that the game has "near-infinite variations with which to experiment." ''The One'' noted the game as having "tremendous educational possibilities", but simultaneously being fun and engaging.
See also
*''
Spore
In biology, a spore is a unit of sexual reproduction, sexual (in fungi) or asexual reproduction that may be adapted for biological dispersal, dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores fo ...
''
*''
Impossible Creatures''
*''
L.O.L.: Lack of Love''
*''
Seventh Cross: Evolution''
*''
Evolution: The Game of Intelligent Life''
*''
E.V.O.: Search for Eden''
*''
Creatures''
*''
SimLife
''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
''
Notes
References
External links
*
*
{{DEFAULTSORT:Simearth
1990 video games
Amiga games
Atari ST games
Biological simulation video games
Classic Mac OS games
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Environmental mass media
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Non-games
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Video games about evolution
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