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''SimAnt: The Electronic Ant Colony'' is a 1991 life simulation
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
and the company's third product, focusing on the lifecycle of
ant Ants are Eusociality, eusocial insects of the Family (biology), family Formicidae and, along with the related wasps and bees, belong to the Taxonomy (biology), order Hymenoptera. Ants evolved from Vespoidea, vespoid wasp ancestors in the Cre ...
s. It was designed by Will Wright. In 1992, it was named "Best Simulation Game" at the
Software Publishers Association The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
's Codie awards. ''SimAnt'' was re-released in 1993 as part of the ''SimClassics Volume 1'' compilation alongside '' SimCity Classic'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'' for MS-DOS, Mac and Amiga. In 1996, ''SimAnt'', alongside several of Maxis' simulation games were re-released under the ''Maxis Collector Series'' with greater compatibility with
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
and differing box art, including the addition of ''Classics'' beneath the title.


Gameplay

The game is a
simulation A simulation is an imitative representation of a process or system that could exist in the real world. In this broad sense, simulation can often be used interchangeably with model. Sometimes a clear distinction between the two terms is made, in ...
of an
ant colony An ant colony is a population of ants, typically from a single species, capable of maintaining their complete lifecycle. Ant colonies are eusocial, communal, and efficiently organized and are very much like those found in other social Hymen ...
. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
,
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, Mac, and
Super NES The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Oceania a ...
. The Super NES version adds eight
scenario In the performing arts, a scenario (, ; ; from Italian , "that which is pinned to the scenery") is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and actio ...
s, where the goal in each is to eliminate the enemy red ants in various locales, each with different hazards. In ''SimAnt'', the player plays the role of an
ant Ants are Eusociality, eusocial insects of the Family (biology), family Formicidae and, along with the related wasps and bees, belong to the Taxonomy (biology), order Hymenoptera. Ants evolved from Vespoidea, vespoid wasp ancestors in the Cre ...
in a colony of black ants in the back yard of a suburban home. The ant colony must battle against enemy red ants. The ultimate goal is to spread throughout the garden, into the house, and finally to drive out the red ants and
human Humans (''Homo sapiens'') or modern humans are the most common and widespread species of primate, and the last surviving species of the genus ''Homo''. They are Hominidae, great apes characterized by their Prehistory of nakedness and clothing ...
owners. In this respect, ''SimAnt'' differed from other 'Sim' games that were open-ended and had no victory conditions. In the Quick Game, the player establishes a black ant colony in a small patch of yard, shown in
top-down perspective A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. The computer opponent establishes a competing red ant colony in the same patch. Underground ant colonies are depicted in a side view. The player has direct control of a single ant at a time, indicated by a yellow color, and may switch control to a different ant at any time by either double-clicking the desired ant or choosing Exchange from the Yellow Ant menu and clicking on it. The player's yellow ant may influence the behavior of other black ants by leaving
pheromone A pheromone () is a secreted or excreted chemical factor that triggers a social response in members of the same species. Pheromones are chemicals capable of acting like hormones outside the body of the secreting individual, to affect the behavio ...
trails to destinations such as food and enemy ant colonies and can control the other ants in a limited way, by ordering a certain number to follow it, for instance. The yellow ant can also dig new tunnels underground and expand the network of the black colony. The quick game is won or lost when either the red or black colony in said patch is defeated. The player's yellow ant may pick up food and pebbles, engage in
trophallaxis Trophallaxis () is the transfer of food or other fluids among members of a community through mouth-to-mouth (stomodeum, stomodeal) or anus-to-mouth (proctodeum, proctodeal) feeding. Along with nutrients, trophallaxis can involve the transfer of m ...
by receiving regurgitated food from friendly ants, and attack enemy ants. Groups of ants, or the yellow ant with her recruits, may attack and kill bigger enemies like
spider Spiders (order (biology), order Araneae) are air-breathing arthropods that have eight limbs, chelicerae with fangs generally able to inject venom, and spinnerets that extrude spider silk, silk. They are the largest order of arachnids and ran ...
s,
caterpillar Caterpillars ( ) are the larval stage of members of the order Lepidoptera (the insect order comprising butterflies and moths). As with most common names, the application of the word is arbitrary, since the larvae of sawflies (suborder ...
s, and
antlion The antlions are a group of about 2,000 species of insect in the neuropteran family (biology), family Myrmeleontidae. They are known for the predation, predatory habits of their larvae, which mostly dig pits to trap passing ants or other prey. ...
s. Natural hazards include human footsteps, electrical outlets, bug spray, spiders,
antlion The antlions are a group of about 2,000 species of insect in the neuropteran family (biology), family Myrmeleontidae. They are known for the predation, predatory habits of their larvae, which mostly dig pits to trap passing ants or other prey. ...
s, lawnmowers, and
rain Rain is a form of precipitation where water drop (liquid), droplets that have condensation, condensed from Water vapor#In Earth's atmosphere, atmospheric water vapor fall under gravity. Rain is a major component of the water cycle and is res ...
, which washes away pheromone trails and can flood the bottom of ant nests. In the Full Game, the player begins with an ant colony in an overhead view, much like the Quick Game. The region of this overhead view is a single square of a map containing a yard and house. The player spreads to other areas by producing young queens and drones to mate with each other. The full game is lost when the black colonies are eliminated and won when the red colonies are eliminated and the humans are driven out of the house. The Experimental Game is similar to the Quick Game, except the player can control red ants and spiders and has access to a set of experimental tools. These tools allow the player to place pheromone trails, maze walls, rocks, ants, pesticides and food. The boxed game comes with a thoroughly researched instruction manual, which covers game mechanics, and contains a large amount of information regarding ants and ant societies.


Development

''SimAnt'' was developed by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
and designed and programmed by the company's co-founder Will Wright alongside his high school friend Justin McCormick. The two each did about half the code and design on the game. Total production time was less than a year due to their round-the-clock effort. While Wright focused on the simulation core during the day, McCormick handled much of the front-end programming at night with the duo meeting twice daily. This was Wright's third simulation title following 1989's ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
'' and 1990's '' SimEarth''. While ''SimEarth'' was a result of Wright's desire to create a simulation other than a direct sequel to the city-building of ''SimCity'', he described ''SimAnt'' as a "slight overreaction" to the seriousness of ''SimEarth''. "I wanted ''SimAnt'' to go in the opposite direction: something non-intimidating, something lighthearted, something fun, something where it was really clear what went wrong," he explained. Wright was intrigued by social insects and had been patiently waiting for the release of a computer simulation of an ant farm. When this never occurred he opted to create one himself. Most of the games he worked on resulted from his academic interest in a field of study and simulation development was "almost an excuse to do years of research on a subject." ''SimAnt'' was largely based on the research of
Harvard University Harvard University is a Private university, private Ivy League research university in Cambridge, Massachusetts, United States. Founded in 1636 and named for its first benefactor, the History of the Puritans in North America, Puritan clergyma ...
biologist E. O. Wilson, specifically his 1990 zoology textbook '' The Ants''. Written with colleague
Bert Hölldobler Berthold Karl Hölldobler BVO (born 25 June 1936) is a German zoologist, sociobiologist and evolutionary biologist who studies evolution and social organization in ants. He is the author of several books, including '' The Ants'', for which he ...
, the book details the behavior of ants and the intricacies of their colonies. Wright considered Wilson to be "kind of ''the'' myrmecologist" or "the premier myrmecologist" and referencing his work was paramount to building a model for the game. He was particularly interested in Wilson's explorations of
emergence In philosophy, systems theory, science, and art, emergence occurs when a complex entity has properties or behaviors that its parts do not have on their own, and emerge only when they interact in a wider whole. Emergence plays a central rol ...
whereby individual ants performing basic tasks can collectively accomplish very complex goals. Using Wilson's scientific data, Wright said the game was designed with layers of complexity based on how ants function in the real world, making it a form of "self-directed learning." Wright and McCormick attempted to contact Wilson during development to see if he would like to assist directly on the game. Their letter allegedly arrived at the same time Wilson received a
Pulitzer Prize The Pulitzer Prizes () are 23 annual awards given by Columbia University in New York City for achievements in the United States in "journalism, arts and letters". They were established in 1917 by the will of Joseph Pulitzer, who had made his fo ...
notice for ''The Ants''. Wilson commented that the game "captured the subtleties of life in an ant colony" and that he was charmed enough by its "sophistication and precision" that he would recommend it to entomology students. After completing a year's worth of the work on the game, Wright lost his home in October 1991 during the Oakland firestorm. He had moved the game's
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
from his house to his office just two weeks prior.


Release

Maxis partnered with
Broderbund Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits '' Choplifter'', '' Lode Runner'', '' Karateka'', and ...
to first release ''SimAnt'' in North America in November 1991. Versions were available for
Macintosh Mac is a brand of personal computers designed and marketed by Apple Inc., Apple since 1984. The name is short for Macintosh (its official name until 1999), a reference to the McIntosh (apple), McIntosh apple. The current product lineup inclu ...
,
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
, Windows 3.x, and
Amiga Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
. The Macintosh version could be played in monochrome or color. Similarly, the Amiga conversion included both low and high resolution graphical settings. Ocean Software distributed the game in Europe in 1992. In Japan, Imagineer published ''SimAnt'' for Macintosh in November 1991. The company subsequently released conversions to
FM Towns The is a Japanese personal computer built by Fujitsu from 1989 to 1997. It started as a proprietary PC variant intended for multimedia applications and PC games, but later became more compatible with IBM PC compatibles. In 1993, the FM Towns ...
PC-9801 The , commonly shortened to PC-98 or simply , is a lineup of Japanese 16-bit and 32-bit Personal computer, personal computers manufactured by NEC from 1982 to 2003. While based on Intel processors, it uses an in-house architecture making it inc ...
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, ...
, and
Super Famicom The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in February 1993. This last port, developed by Tomcat System, contains eight gameplay scenarios alongside the full game; has unique graphics and music; and is compatible with the Super NES Mouse. It was localized by Maxis for the North American
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
in November 1993. ''SimAnt'' saw several re-releases on PC. An enhanced
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains computer data storage, data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold b ...
version from November 1993 featured Super VGA graphic, digital sound, 20 minutes of
full-motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
, and an avatar named SimAntha to entertain and guide the player. The game was included on the ''SimClassics Volume 1'' compilation in September 1994 alongside ''SimCity'' and ''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
''. Finally, ''SimAnt'' was sold individually as part of the Maxis Collector's Series in 1996.


Reception

The game was reviewed in 1992 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #178 by Patricia Hartley and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' stated that "players seeking a non-linear, unconventional and provocative strategy simulation will hit paydirt with ''SimAnt''. The game is easy to get into, stimulating, fun, and increasingly challenging ... students will love it". ''
GamePro ''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' named it "Educational Game of the Year", commenting that "''SimAnt'' is a delightful combination of simulation, strategy, and adventure."


Reviews

*''
Zero 0 (zero) is a number representing an empty quantity. Adding (or subtracting) 0 to any number leaves that number unchanged; in mathematical terminology, 0 is the additive identity of the integers, rational numbers, real numbers, and compl ...
'' (May, 1992) *''Power Play'' (Jan, 1992) *''Power Play'' (1992) *''Amiga Joker'' (Mar, 1992) *''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' (Jan 13, 1995) *''Joker Verlag präsentiert: Sonderheft'' (1993) *''
Amiga Computing ''Amiga Computing'' is a discontinued monthly computer magazine Computer magazines are about computers and related subjects, such as networking and the Internet. Most computer magazines offer (or offered) advice, some offer programming ...
'' (Aug, 1992) *''
Amiga Action ''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister ...
'' (Jul, 1992) *''
Amiga Format ''Amiga Format'' was a British monthly computer magazine for Amiga computers, published by Future Publishing. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when Future split '' ST/Amiga Format'' into two separate pub ...
'' (Jul, 1992) *''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future Publishing and ran for 65 issues, from May 1991 to September 1996. History The first issue of ''Amiga Power'' was publi ...
'' (Jun, 1992)


Legacy

Like its predecessor '' SimEarth'', ''SimAnt'' achieved only middling sales. It sold over 50,000 copies by February 1992. According to one game box, using a statistic from the Software Publisher's Association, more than 100,000 copies of the PC version had sold by April 10, 1992. Designer Will Wright stated in 1994 that he considered the game his biggest disappointment up to that point in his career as he felt he failed to convey "how cool ants are." In a 1996 postmortem, Wright considered ''SimAnt'' as effectively educational yet "too simple" and lacking the same level of creativity and personal imprinting of the original ''
SimCity ''SimCity'' is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, '' SimCity'', was published by Maxis in 1989 and was followed by several sequels and many other spin-off ''S ...
''. Though not as popular with the targeted adult demographic, the lower complexity of ''SimAnt'' ultimately connected best with children, specifically boys aged ten to thirteen years of age. Misgauging a game's core audience was a lesson Wright learned from his experience with the game. He said in 2003 that he would like to remake ''SimAnt'' with a more immersive, first-person perspective if given the opportunity. The designer claimed to continue studying books about ants years after the game's completion. Wright has stated that working on ''SimAnt'' helped inspire him to create the hugely successful social simulation game ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and Video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the List of best-selling video game fran ...
'', first released by
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is ...
in 2000. The use of ant pheromone trails in the former game was used as a model to drive the wants and needs of the human-like behavior of the Sims in the latter. The crowdfunded
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
'' Empires of the Undergrowth'', released for
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release Software release life cycle, developm ...
on
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
in 2024, is considered a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue th ...
to ''SimAnt''.


See also

* Ant-keeping * Formicarium *
Ant colony optimization algorithms In computer science and operations research, the ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems that can be reduced to finding good paths through graphs. Artificial ants represent mul ...


References


Notes


Footnotes


External links

*
SimAnt
at the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{DEFAULTSORT:SimAnt 1991 video games Amiga games Biological simulation video games DOS games FM Towns games Imagineer games Classic Mac OS games Maxis Sim games NEC PC-9801 games X68000 games Single-player video games Super Nintendo Entertainment System games Video games developed in the United States Windows games Video games about ants