Shadow World (role Playing Game)
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''Shadow World'' is a
high fantasy High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Pres ...
campaign setting A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A '' campaign'' is a series of individual adve ...
situated on the fictional planet of Kulthea. Originally produced for the
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
system A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its open system (systems theory), environment, is described by its boundaries, str ...
, Shadow World is fairly compatible with other d100 games such as High Adventure Role Playing (HARP),
Middle-earth Role Playing ''Middle-earth Role Playing'' (''MERP'') is a 1984 tabletop role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until ...
(MERP) or Against the Darkmaster. The setting blends traditional
fantasy Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, ...
elements, such as
elves An elf (: elves) is a type of humanoid supernatural being in Germanic folklore. Elves appear especially in North Germanic mythology, being mentioned in the Icelandic ''Poetic Edda'' and the ''Prose Edda''. In medieval Germanic-speakin ...
, dwarves, and
magic Magic or magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces ** ''Magick'' (with ''-ck'') can specifically refer to ceremonial magic * Magic (illusion), also known as sta ...
, with
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
, including such elements as space and
time travel Time travel is the hypothetical activity of traveling into the past or future. Time travel is a concept in philosophy and fiction, particularly science fiction. In fiction, time travel is typically achieved through the use of a device known a ...
, and, to a degree, futuristic technology. As with Rolemaster and HARP, Shadow World is owned by
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
(often referred to as I.C.E.). It was maintained by the primary author of the setting, Terry K. Amthor of Eidolon Studio (who also holds the trademark for Shadow World, and copyrights for non-gaming fiction related to the world), until his death.


Themes

''Shadow World'' is a fantasy and science fiction environment that deals with a number of topics, including the path of the
hero A hero (feminine: heroine) is a real person or fictional character who, in the face of danger, combats adversity through feats of ingenuity, courage, or Physical strength, strength. The original hero type of classical epics did such thin ...
, in a fantasy role-playing environment.


Development history

The first book to be set in ''Shadow World'' was ''
The Iron Wind ''The Iron Wind'' is a 1980 fantasy role-playing game supplement published by Iron Crown Enterprises. Contents ''The Iron Wind'' is a supplement describing the land of Mur Fostisyr, and how its people have succumbed to the influence of the evil ...
'' adventure setting, published in 1980 as a game setting for
Iron Crown Enterprises Iron Crown Enterprises (ICE) is a publishing company that has produced role playing, board, miniature, and collectible card games since 1980. Many of ICE's better-known products were related to J. R. R. Tolkien's world of Middle-earth, but the ''R ...
's
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a fantasy tabletop role-playing game published by Iron Crown Enterprises in 1980. The game system has undergone several revisions and editions since then. Description ''Rolemaster'' is a fantasy ...
fantasy game system. Iron Crown also published ''Vog Mur'' and ''The Cloudlords of Tanara'' as standalone settings before the 1989 publication of the Shadow World World Atlas First Edition placed those settings in the context of a single overarching campaign. Iron Crown went on to publish several more supplements before the rights to the property reverted to author Terry Amthor . Many of the first edition Shadow World supplements, have been republished as second editions, updated and suitable for the Rolemaster Standard System (RMSS) from 1994 and the Rolemaster Classic game system from 2007.


The world

The focus of the ''Shadow World'' setting is the Western Hemisphere of the planet Kulthea. A massive techno-magickal barrier effectively prevents crossing into the Eastern Hemisphere. The lands of Kulthea are ruled variously by different strains of humans, elves, Lugrok, Murlog, and other fantastic creatures and peoples. Kulthean cultures vary in their technological development from the early stone-age to
Steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and Applied arts, aesthetics inspired by, but not limited to, 19th-century Industrial Revolution, industrial steam engine, steam-powered machinery. Steampun ...
fantasy interpretations of the
Italian Renaissance The Italian Renaissance ( ) was a period in History of Italy, Italian history between the 14th and 16th centuries. The period is known for the initial development of the broader Renaissance culture that spread across Western Europe and marked t ...
or the
Edwardian Era In the United Kingdom, the Edwardian era was a period in the early 20th century that spanned the reign of King Edward VII from 1901 to 1910. It is commonly extended to the start of the First World War in 1914, during the early reign of King Ge ...
. The presence of magic is a boon and a bane, permitting feats not accomplishable by comparable earth-age cultures, but retarding overall technological development that lack the understanding of melding science and technology held in Kulthea's ancient history. Trade is performed by water and air-going ships or on
horse-drawn vehicle A horse-drawn vehicle is a piece of equipment pulled by one or more horses. These vehicles typically have two or four wheels and were used to carry passengers or a load. They were once common worldwide, but they have mostly been replaced by auto ...
s, all of which must be aided by a guild of Navigators who can show paths that circumvent magical, weather and other hazards left over from ancient wars and malfunctioning technology.


The universe

''Shadow World'' dovetails into Iron Crown's Terran Imperium, a science fiction scenario based on
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science-fiction author, best known for his 1965 novel Dune (novel), ''Dune'' and its five sequels. He also wrote short stories and worked as a newspaper journalist, ...
's ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, flat ...
'' intended for their Spacemaster game. A handful of light years from Earth, Kulthea is the seventh planet (of 13) in its
solar system The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Sola ...
, with a solar
orbit In celestial mechanics, an orbit (also known as orbital revolution) is the curved trajectory of an object such as the trajectory of a planet around a star, or of a natural satellite around a planet, or of an artificial satellite around an ...
of 350 days. Five
moons A natural satellite is, in the most common usage, an astronomical body that orbits a planet, dwarf planet, or small Solar System body (or sometimes another natural satellite). Natural satellites are colloquially referred to as moons, a deriva ...
orbit Kulthea. Orhan is the largest (it can be seen in full daylight) and circles Kulthea in 70 days. This moon is very important to peoples and cultures of Kulthea, and is home to the Lords of Orhan. Many calendrical systems are based on Orhan's movement through the sky. Varin is the second largest moon, and is orange in color. With its polar orbit and red color, Charon, the third moon and home to the Dark Gods, is greatly feared. The waxing of Charon, as well as the time when it reaches its
zenith The zenith (, ) is the imaginary point on the celestial sphere directly "above" a particular location. "Above" means in the vertical direction (Vertical and horizontal, plumb line) opposite to the gravity direction at that location (nadir). The z ...
, are considered by many cultures to be a period of ill omen. Also, conjunctions of Charon and Orhan can disturb Essænce Flows on Kulthea (see below), causing havoc to the planet's weather and general climatic stability. Mikori is the final moon that orbits Kulthea while Tlilok, counted among the five Kulthean moons, is technically a satellite of Orhan.


Geography

Most of the published material for Kulthea documents the planet's western Hemisphere. Dominated by water, the hemisphere consists of several large continents, including Jaiman, Emer, Agyra, Falias, Folenn, Thuul, and others. Two of the most heavily documented continents thus far are
Emer Emer (), in modern Irish or (with variations including , and ) and in Scottish Gaelic , is the name of the daughter of Forgall Monach and the wife of the hero Cú Chulainn in the Ulster Cycle of Irish mythology. Legend ''Tochmarc Emire' ...
and Jaiman. There are also several subterranean locations described. In addition to the continents are many archipelagos, the fractured geology intended to suggest the geologically unstable history of the planet. Various products detailing specific areas of Kulthea, ranging from high-levels of entire continents (''Jaiman: Land of Twilight'' or ''Emer: The Great Continent''), to collections of specific adventures (''Tales of the Loremasters'').


Races

''Shadow World'' broadly categorizes races into the ''mortal'' (or "mannish," though this category includes species such as dwarves and centaurs), ''immortal'' (or "Elven") species, and "Half-elven" species. The "half-elven" are not necessarily the direct offspring of a human and an elven parent, but rather long-lived the intermixed hybrid population resulting from widespread interbreeding of human and elven populations until speciation occurs, for example the Sulini or Ky'tari. Compared to mortals, either sort of half-elf has a long life, though for species it is measured in centuries while for individuals such as ''Elor Once Dark'' or ''T'vaar Dekdarion'' it is measurable in millennia. Human subspecies are categorizable as roughly descended from extinct species such as the Jinteni, a few varieties of "High Men" borrowing heavily from
J. R. R. Tolkien John Ronald Reuel Tolkien (, 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works ''The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawlinson ...
's ''Dúnedain'' (e.g. Zori or Laan) and many categories of "common men" (such as Jameri or Haid). Shadow World's "High Men" differ from the Dúnedain both in higher racial diversity among the former (e.g. the Kinsai are dark-skinned), and there is no suggestion in the source material that High Men or their antecedents owe their longer lives to a very distant elven ancestor. There are also so-called "evil" or monstrous races such as the ''Murlogi'' (goblins) and ''Lugroki'' (Orcs), with speculated origins as the results of alien origin or sorcerous manipulation.


Religion and gods

Religions play an active role in the ''Shadow World'', with various gods taking active roles in the unfolding of the storyline directly and indirectly. The deities of Kulthea are divided into several categories * The Lords of Orhan, considered unambiguously good by most human and elven societies. * The Unlife, identified in the authorial voice as unambiguously evil. * The Dark Gods of Charon, ranging from ethically complex to outright evil in how human and elven cultures view them. * Local Gods, animistic embodiments of places with immense power over that geographically limited region. (Though the spheres of influence for some local gods, such as Mynistra, can be quite large.) * Other Entitites, such as demons, spirits, dragons, etc., that can convince a population that they are worthy of worship. Religious organizations on Kulthea are dedicated to one or more of these gods, as understood through the filter of their priests and lay worshipers, giving rise to the potential for dispute between different groups worshiping the same god. Religious groups dedicated to the Dark Gods of Charon are usually, but not always, forced by social pressure to hide their places of worship.


History

The history of Kulthea is a convoluted and violent one characterized by the cyclical rising and destruction of countless races, kingdoms, and empires. Local wars are common as competing polities vie with one another for resources, people, tribute, or ideological reasons. Vast global conflicts have been fought between the powers of Light and Darkness, and each one has marked the transition from one Era to the next. These wars have nearly destroyed the planet, laying waste to entire continents and leading to millennia of cultural and political stagnation. Kulthea's history is divided into three eras. The "current date" of the campaign (i.e., the date to which recently published material refers) is 6054 of the Third Era. This date has changed, as early versions of the Master Atlas and supplementary materials dated to T.E. 6050. The more recent versions of the Atlas add material to the overall chronology up through T.E. 6054.


First Era

The First Era concerns the history of the Althan race, ruled by the rise of the ''K'ta'viiri''. (the "Lords of Essaence") Details regarding this age have been left deliberately vague, with allusions to a galaxy-spanning empire's rise, corruption, and catastrophic fall. During this time, the ancestors of most of the current inhabitants of Shadow World were brought to there by the Lords of Essaence.


Interregnum

In between the first and Second, there lies a 100,000-year-long period of recovery and regrowth, also known as the Long Night. Again, the authors have left details of this time period vague, noting only the rise and fall of several empires such as the "Jinteni" and "Wôrim." in southern Emer and Gaalt, respectively, who war constantly with the elven realms of the distant east. Both succumb to famine, disease, and natural disasters (as well as warfare) and disappear approximately 5,000 years before the beginning of the Second Era.


Second Era

The Second Age of Ire begins with the founding of the College of Loremasters on the secret isle of Karilôn by Kirin T'thaan, Ilmaris Terisonen, and Andraax, (See Signature Characters). The Loremasters gather knowledge and disseminate it to advance civilization. They create a reliable calendar based on the phases of the moon Orhan. using "Loremaster reckoning," history is more accurately recorded than had been the case in the Long Night. The Age is characterized by the rise of many polities, attainment of golden ages, and subsequent corruption and destruction by the Unlife, culminating in a "War of Dominion" in which the forces of the Unlife gather all their strength and are defeated by the forces of "civilization," though once again at catastrophic price.


Third Era

The Third Era of Ire, which includes the game's present time, begins with the recovery of civilizations from the depredations of the Unlife during the War of Dominion; followed by the stealthy workings of evil forces seeking to destroy them again through subtle means.


Signature characters

The setting is the home of several iconic characters: * Andraax, principal founder of the College of Loremasters * Randæ Terisonen, a Loremaster with more of a heroic streak than is generally approved of by their fellow Loremasters. * Elor Once Dark, a Loremaster who succumbed to the temptations of Unlife and subsequently redeemed himself. * Lorgalis the White, Warlord of Ulor bent on conquering the world.


Reception

In his 1990 book ''
The Complete Guide to Role-Playing Games ''The Complete Guide to Role-Playing Games'' is a book written by Rick Swan and published by St. Martin's Press in 1990 that explains role-playing games and provides reviews of those that were on the market at the time. Contents ''The Complete G ...
'', game critic
Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for ''Advanced Dungeons & Dragons'', appeared from 1989 to 1995. Swan also wrote '' The Complete Guide to Role-Playing Games'' (1990), published by St. Martin' ...
gave this game a rating of 3 out of 4, saying, "As with any generic setting, the referee will have to do a fair amount of preparation to incorporate the material into an ongoing campaign, and the lack of scenarios means he'll also have to put together an adventure from scratch."


Novels

''Shadow World'' novels include: * ''The Burning Goddess'' by "Ian Hammell" ( Clayton Emery) * ''Clock Strikes Sword'' by "Ian Hammell" (Stephen Bilias) * ''City of Assassins'' by "Ian Hammell" ( Clayton Emery) * ''Loremaster Legacy'' (2013) by Terry K. Amthor * ''StormRiders'' (1990) by Roxanne Longstreet


References


Further reading

* * * * * *Shadow World Master Atlas, 2nd Edition * * *


External links


Iron Crown Enterprises
- Thei
community forum
contains a Shadow World section.
The Shadow World PrimerJaiman Source Web
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Eidolon Studio
} Iron Crown Enterprises games Rolemaster *