Base game
Setup
The game should be set up where the mine entrance card is separated by seven cards from the middle treasure card, and the other two treasure cards are either above or below, separated by one card each. Cards should all be placed in a portrait orientation. Each type of card should be mixed with those sharing the same back design (such as gold nugget cards with gold nugget cards and playing cards with other playing cards).Overview
* 3 rounds. * The player with the most gold nuggets at the end of the game wins. * Player roles are randomly assigned at the start of each round in secret: *# Gold-Diggers win as a team by forming a path from the 'start' card to the treasure card. *# Saboteurs win as a team if the treasure is not found. * The treasure card is randomly assigned to one of the three goal cards at the start of each round in secret.Roles
Saboteur 1
* 3-10 Players. * Roles are randomly assigned in secret. :Saboteur 2
* 2-12 Players. * Roles are randomly assigned in secret.Saboteurs
* Win if gold is not found.Blue Gold-Diggers
* Win if gold is found by: ** Any player that is not a Green Gold-Digger and at least one way there does not have aGreen Gold-Diggers
* Win if gold is found by: ** Any player that is not a Blue Gold-Digger and at least one way there does not have a blue door, or ** A Blue Gold-Digger and all ways there have aBoss
* Wins if gold is found. * When the treasure is divided, gets ''one'' fewer Gold Piece than Gold-Diggers.Profiteer
* Always wins. * When the treasure is divided, gets ''two'' fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).Geologists
* Not 'winners'. * Receive 1 Gold Piece for each visible crystal. * If both Geologists are in play, they split the Gold Pieces (rounded down).Game play
: * Players take turns to play a card or discard. * The cards are of two types:Path cards
* Always played in a portrait (upright) orientation. * May be rotated 180°. * Each edge must fit with the surrounding cards. * Must be connected to the start card.Action cards
Sabotage
* Break one tool of another player. * A player with a broken tool cannot play a path card!Repair
* Repair one tool of any player.Map
* See any goal card in secret.Rockfall
* Remove any played path card for the remainder of the round. * Note: the start card and goal cards cannot be removed.Round end
* A path connects the start card to the treasure goal card, or * All cards have been played or discarded. * If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner). * If the treasure is found, the Gold-Diggers get one gold card each.Gold cards
* 28 gold cards: ** 4 three nuggets. ** 8 two nuggets. ** 16 one nugget.= Example
= * 5 Gold-Diggers. * ''DiggerA'' finds the treasure goal card. * 5 random gold cards are selected: 3, 2, 2, 1, 1. * The player who found the treasure card chooses a (highest value) gold card. * The gold cards are then passed counter-clockwise (opposite direction to turn order): *# ''DiggerA'' chooses 3 nuggets. *# ''DiggerB'' chooses 2 nuggets. *# ''DiggerC'' chooses 2 nuggets. *# ''DiggerD'' chooses 1 nugget. *# ''DiggerE'' gets the last 1 nugget.Saboteur 2
New path cards
= Green doors
= * Prevent Blue Gold Diggers from passing through.= Blue doors
= * Prevent Green Gold Diggers from passing through.= Ladders
= * Connect to the 'start' card. * Allows additional paths to the gold that can be disconnected from the 'start' card. * Cannot open goal cards.= Bridges
= * Two straight paths that are not connected.New action cards
= Theft
= * At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces. * Only takes effect if the player is not= Hands Off
= * Remove Theft from another player.= Swap Your Hand
= * Exchange the cards in your hand with another player.= Inspection
= * See the role card of another player in secret.= Swap Your Hats
= * Exchange the role card of any player with a random role card leftover at the beginning of the round. * Note: the new role card might be the same role type! ** e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.= Trapped!
= * Prevent a player from playing path cards. * At the end of the round, a player who is Trapped! gets 0 Gold Pieces.= Free at last!
= * RemoveSaboteur 1: Variants
Old mine
* The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones! * 6 one nugget gold cards removed. * 6 worthless stone cards added.Competitive
* Any Gold-Diggers with a Sabotage card (broken pickaxe, lamp or trolley) at the end of a round do not get anySelfish Dwarf
* One Gold-Digger role card is removed. * One Selfish Dwarf role card is added. * If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets. * If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs. * # Gold cards = # Gold-Diggers (the Selfish Dwarf is excluded). :Tournament
* 5-9 players. * Fixed number of role cards. * 1 Selfish Dwarf. * If the Gold-Diggers win, the first Gold-Digger gets 3 gold nuggets and the others get 2 gold nuggets. * If the Selfish Dwarf wins, they get 4 gold nuggets and all other players get 0 gold nuggets. :Saboteur 2: Splitting the treasure
:*Note: Geologists do not count as 'winners'.Example 1
* 1 Blue Gold-Digger * 2 Green Gold-Diggers * 1 Boss * 1 Profiteer * 2 Saboteurs ** Both Saboteurs have a Theft. ** One Saboteur has beenGold-Digger win
* The Boss completes the path to the goal card with the treasure. * The path is blocked by a blue door. * The Blue Gold-Diggers have won (including the Boss and the Profiteer). * 3 winners. ** The Blue Gold-Digger gets 3 Gold Pieces. ** The Boss gets 3 − 1 = 2 Gold Pieces. ** The Profiteer gets 3 − 2 = 1 Gold Piece. * Note: If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as the path to the treasure is closed to the Green team by a blue door. * The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).Saboteur win
* The treasure is not found. * The Saboteurs have won (including the Profiteer). * 2 winners. ** The Saboteur who is not trapped gets 4 Gold Pieces. ** The Profiteer gets 4 − 2 = 2 Gold Pieces. * The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).Example 2
* 1 Blue Gold-Digger * 3 Green Gold-Diggers * 1 Profiteer * 1 Saboteur * 1 Geologist ** The Saboteur has a Theft.Gold-Digger win
* A Green Gold-Digger completes the path to the goal card with the treasure. * There is at least one path without a blue door. * The Green Gold-Diggers have won (including the Profiteer). * 4 winners. ** The Green Gold-Diggers get 2 Gold Pieces each. ** The Profiteer gets 2 − 2 = 0 Gold Pieces! * Note: Even though there were no doors in the path to the treasure, the blue gold digger gets 0 gold nuggets because a green digger found the treasure. * The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).References
External links
* {{bgg par, section1=game, id1=9220, name1=''Saboteur''