Savage was a product-line of
PC graphics chipsets designed by
S3.
Graphics Processors
Savage 3D
At the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its
ViRGE-derived predecessor (Trio3D), Savage3D was a technological leap forward. Its innovative feature-set included the following:
* "free" (single-cycle) trilinear-filtering
* hardware motion-compensation and subpicture alpha-blending (
MPEG-2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods ...
video)
* integrated
NTSC
NTSC (from National Television System Committee) is the first American standard for analog television, published and adopted in 1941. In 1961, it was assigned the designation System M. It is also known as EIA standard 170.
In 1953, a second ...
/
PAL
Phase Alternating Line (PAL) is a color encoding system for analog television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
TV-encoder, (optional)
Macrovision
TiVo Corporation, formerly known as the Rovi Corporation and Macrovision Solutions Corporation, was an American technology company headquartered in San Jose, California. Now operating as Xperi, the company is primarily involved in licensing ...
*
S3 Texture Compression
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accele ...
(S3TC)
* multi-tap X/Y interpolating front-end (
BITBLT) and back-end (overlay) video-scaler
Unfortunately for S3, deliveries of the Savage3D were hampered by poor manufacturing yields. Only one major board-vendor,
Hercules
Hercules (, ) is the Roman equivalent of the Greek divine hero Heracles, son of Jupiter and the mortal Alcmena. In classical mythology, Hercules is famous for his strength and for his numerous far-ranging adventures.
The Romans adapted the Gr ...
, made any real effort to ship a Savage3D product. S3's yield problems forced Hercules to hand pick usable chips from the silicon wafers. Combined with poor drivers and the chip's lack of multitexturing support, the Savage3D failed in the market.
Savage 3D also dropped support for the S3D API from the S3 ViRGE predecessor.
In early 1999, S3 retired the Savage3D and released the Savage4 family. Many of the Savage3D's limitations were addressed by the Savage 4 chipset.
Savage4

Savage4 was an evolution of Savage 3D technology in many ways. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction and performance. They added single-pass multi-texturing, meaning the board could sample 2 textures per pixel in one pass (not one clock cycle) through the rendering engine instead of halving its texture
fillrate
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be Rendering (computer graphics), rendered on the screen and written to Video random access memory, video memory in one second. Pixel fillrates are give ...
in dual-textured games like Savage 3D. Savage4 supported the then-new
AGP 4X although at the older 3.3 voltage specification. It was manufactured on a 250 nm process, like Savage 3D. The graphics core was clocked at 125 MHz, with the board's
SDRAM
Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal.
DRAM integrated circuits (ICs) produced from the ...
clocked at either 125 MHz or 143 MHz (Savage4 Pro). They could be equipped with 8-32
MiB
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable un ...
memory. And while an integrated TV encoder was dropped, the DVD acceleration was commendable, and the chip supported an early version of the
DVI interface for LCDs.
A "LT" suffixed part featured reduced power consumption and was, like ATI's Rage LT series, intended for laptops. Nevertheless, this ended up in several AGP cards such as Number Nine's S3 Savage4 8MB part (pictured).
The Savage4 gained numerous design-wins with board-vendors, including
Diamond Multimedia (Stealth III S540) and
Creative Labs
Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong ...
. The Savage4 series' single cycle
trilinear filtering
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
Bilinear filtering has several weaknesses that make it an unattractive choice in many cases: using it on a ...
and
S3TC texture compression created a 3D card with exceptional image quality. However, by continuing with a bandwidth-constraining 64-bit memory bus, S3 guaranteed this graphics card would never be a performance part under
32-bit color. Drivers were again an issue with S3's product; holding back overall performance and causing compatibility issues with software and hardware.
Savage4 was hardly a match for the new
3dfx Voodoo3,
ATI Rage 128,
Matrox G400, or
NVIDIA Riva TNT2. In
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
games such as
Quake II
''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''.
Develope ...
, Savage4 performed about as well as G400 did with its slow initial OpenGL support and was far behind TNT2 and Voodoo3. Within Direct3D titles such as
Shogo: Mobile Armor Division, Savage 4 scored almost 50% slower than TNT2 and Voodoo3 even at a low
resolution such as 800x60
The chip was very popular for budget machines, with many generic retail products based on it and
original equipment manufacturer, OEM PC wins.
Only the high-quality texture capability from its S3TC support gave it good
mind share
Mind share relates to the development of consumer awareness or popularity, and is one of the main objectives of advertising and promotion. When people think of examples of a product type or category, they usually think of a limited number of br ...
with the gaming community.
Unreal Tournament
''Unreal Tournament'' is a 1999 first-person shooter game developed by Epic Games and Digital Extremes. The second installment in the '' Unreal'' series, it was first published by GT Interactive in 1999 for Windows, and later released on the P ...
and
Quake III Arena, two popular games at the time, shipped with built-in support for S3TC. The compressed textures were a vast improvement over the standard textures used on all other cards. Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact.
Savage MX/IX
S3 designed these chips for notebooks, but they were also sold as budget AGP graphics cards. The MX had many similarities to Savage4 but had reduced clocks and added an integrated TV out function with optional
Macrovision
TiVo Corporation, formerly known as the Rovi Corporation and Macrovision Solutions Corporation, was an American technology company headquartered in San Jose, California. Now operating as Xperi, the company is primarily involved in licensing ...
. The Savage IX was very similar to the MX, but had 8MB SDRAM directly integrated into the chip to make it even more compact.
Savage 2000

During 1999, Diamond and S3 merged and the Savage 2000 GPU was the first product from the combined companies. The final graphics card was released late that year as the
Diamond Viper II Z200.
The GPU consisted of roughly 12 million transistors, approximately half the number of transistors of the
NVIDIA
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
GeForce 256
The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed Graphics pipelin ...
. Despite this low level of complexity, it was marketed as being similar to NVIDIA's GeForce 256 series. Savage 2000 supported S3's
S3TC texture compression, a hardware
transform and lighting
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics.
Overview
Transformation is the task of producing a two-dimensional view of a 3D computer graphics, three-dimensional scene. Clipping (computer graphics), Clipp ...
engine named "S3TL", and was equipped with a "QuadTexture Engine" capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock. The 3D engine had texture fill-rate potentially equivalent to GeForce 256 at the same clock speed. At the end of 1999, the Savage 2000 and the GeForce 256 were the only computer game oriented cards with hardware T&L. S3 engineers claimed that the S3TL engine had feature parity with GeForce 256, and that it could render 2.5 million lit and clipped triangles/second.
However, S3TL shipped completely non-functional, primarily because initial drivers were
Direct3D
Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
6-based (Direct3D 7 was the first release with HW T&L support). Savage 2000 was an
AGP 2X/4X card and had an internal 350 MHz
RAMDAC
A Brooktree RAMDAC
A RAMDAC (random-access memory digital-to-analog converter) is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or ...
. The Diamond Viper II Z200 had 32 MB SDR SDRAM.
The initial pre-release specifications had called for a 175 MHz core clock rate, with a resulting 700 million texels/second fillrate.
The final card shipped 50 MHz slower, at 125 MHz, resulting in a fill-rate of 500 MTexels/second (only slightly ahead of GeForce 256).
With respect to RAM, the card shipped with 166 MHz SDRAM clocked at 155 MHz. The result in benchmarks showed the card performing ahead of the prior generation of cards (
Matrox G400, ATI
Rage Fury MAXX, NVIDIA
RIVA TNT2, 3dfx
Voodoo3) but it did not always keep up with the GeForce 256.
The drivers were discovered to be buggy as well, with issues with numerous game titles.
Diamond eventually released drivers with S3TL support in OpenGL and Direct3D. Unfortunately S3TL does not function properly. It causes missing textures, errors in geometry and models, and minimal performance benefits. Whether the issues are a result of poor drivers or defective hardware is unknown.
Seemingly unwilling to invest the time and effort required to set up a structured internal driver development team, S3's graphics division was sold to
VIA for $321 million in 2001. S3 would regroup in later years and create the
Chrome series.
Savage XP/AlphaChrome
The Savage XP was the first chip announced by the regrouped S3 in 2002. The mobile version was going to be called AlphaChrome but was otherwise completely identical.
The Savage XP was basically a repaired version of the Savage 2000 and considered too outdated. It was never sold; only prototypes exist.
Motherboard integrated chipsets

As a result of being sold to
VIA in 2001, development of discrete Savage graphics cards was eventually discontinued. The dominant
GPU market share once held by S3, now fell primarily to
NVIDIA
Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
with its
GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 50 series, there have been nineteen iterations of the design. In August 2017, Nvidia stated that "there are o ...
line, and
ATI's
Radeon
Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
series. Savage hardware designs migrated into integrated motherboard graphics. In this respect at least, S3's economical use of transistors proved highly advantageous. For example, the Savage 4 design became part of an identical integrated GPU in the Twister chipset.
Eventually, hybrid Savage4/Savage2000 'ProSavage' IGP designs became part of
VIA chipsets such as the KM133, PL133T, PM133T, KM266, P4M266, and KM333. The ProSavage designs were derived from a combination of the 3D component of Savage4 and 2D from Savage 2000. Variants called SuperSavage MX & IX were used in notebooks as well. A ProSavage-DDR design also exists; the only improvement is DDR memory support - shared with the CPU/system. (The video memory can be set from 8mb to 32mb but this decreases the system's ram size. For example, if your system ram is 512MB and you set your video memory to 32MB, the operating system will read only 480MB ram.)
The Savage / ProSavage IGP range was superseded by the Castle Rock (CLE266) IGP, which later was christened VIA
UniChrome
S3 Graphics' Chrome series of graphics accelerators arrived in 2004 with the DeltaChrome line of chips. They were supplied as discrete, mobile, or integrated graphics.
Overview
In 2004 after the S3 Graphics company spun off their VIA Technologie ...
. UniChrome continued to be marginally improved evolving into the UniChrome Pro and UniChrome Pro II designs.
Models
Chronological order
References
External links
Anandtech: S3 Savage4Anandtech: S3 Savage 2000 (Diamond Viper II)Anandtech: S3 SuperSavage MX/IX Mobile 3D AcceleratorS3 SuperSavage Testing Board(Prototype)What's going on at S3? -3dcenter*
playbank
{{S3 Graphics Chips
Graphics cards