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Rule of three (''"Three strikes and you refactor"'') is a
code refactoring In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structu ...
rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure. The rule was popularised by Martin Fowler in ''Refactoring'' and attributed to Don Roberts. Duplication is considered a bad practice in programming because it makes the code harder to
maintain Maintenance may refer to: Biological science * Maintenance of an organism * Maintenance respiration Non-technical maintenance * Alimony, also called ''maintenance'' in British English * Champerty and maintenance, two related legal doct ...
. When the rule encoded in a replicated piece of code changes, whoever maintains the code will have to change it in all places correctly. However, choosing an appropriate design to avoid duplication might benefit from more examples to see patterns in. Attempting premature refactoring risks selecting a wrong abstraction, which can result in worse code as new requirements emerge Sandi Metz
''"The Wrong Abstraction"'' (2016)
/ref> and will eventually need to be refactored again. The rule implies that the cost of maintenance certainly outweighs the cost of refactoring and potential bad design when there are three copies, and may or may not if there are only two copies.


See also

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Copy-and-paste programming In human–computer interaction and user interface design, cut, copy, and paste are related commands that offer an interprocess communication technique for transferring data through a computer's user interface. The ''cut'' command removes the ...
*
Don't repeat yourself "Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy. The DRY principle is stated as "Every piece o ...
(DRY)


References

{{reflist Computer programming folklore Programming principles