A rompler is a
synthesizer
A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis ...
that plays pre-fabricated sounds based on
audio samples. The term ''rompler'' is a
blend of the terms ''
ROM'' and ''sampler.'' In contrast to
samplers, romplers do not record audio. Both may have additional sound editing features, such as layering several waveforms and modulation with
ADSR envelope ADSR may refer to:
*ADSR envelope (attack decay sustain release), a common type of music envelope
* Accelerator-driven sub-critical reactor, a nuclear reactor using a particle accelerator to generate a fission reaction in a sub-critical assembly of ...
s,
filters
Filter, filtering or filters may refer to:
Science and technology
Computing
* Filter (higher-order function), in functional programming
* Filter (software), a computer program to process a data stream
* Filter (video), a software component th ...
and
LFOs.
The waveforms are commonly stored in form of
PCM
Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amp ...
-encoded waveforms which were similar to those stored in
WAV or
AIFF
Audio Interchange File Format (AIFF) is an audio file format standard used for storing sound data for personal computers and other electronic audio devices. The format was developed by Apple Inc. in 1988 based on Electronic Arts' Interchange Fil ...
file formats, although in some hardware design other encodings and forms of (usually lossless) compression could be used.
The core characteristic of a rompler, compared to a sampler, is that they do not have the ability to record new samples, or in case of software instruments, the ability to add user samples from disk.
Note that earlier digital synthesizers, which used short-cycle sampled waveforms, are usually not considered romplers but are either called "PCM synthesizers" or "
wavetable synthesizers" because the sampled waveform in this case is usually only made of a single full cycle (or a handful of full cycles) of the wave and would therefore be a fraction of a second in length, whereas in case of a sampler or a rompler, the recording would usually contain the sample's decay and sometimes even release sections, such as with a recorded drum hit or piano note. Also, in their usage of sampled waves filters (usually digital) were employed to gradually alter the timbre of cycling wave which makes them somewhat similar to
analog subtractive synthesizers. However in many such designs, the attack section of a sound was often sampled as a full, longer sample, and then crossfaded or mixed with the looping PCM waveform, such as with Roland's
Linear Arithmetic synthesis and its competitors from other manufacturers, further blurring the difference.
Hardware romplers emerged in the late 1980s, as price drops of memory chips allowed for longer recording storage to be used without making the instruments prohibitively expensive. They were meant to displace previous
FM and PCM-based digital synthesizers in the market, by offering more realistic sound of real, acoustic and electronic instruments, and by the early 1990s they became the dominant technology for mainstream keyboards. The most successful early romplers are considered to be
Korg M1 workstation, and
E-mu Proteus module.
Before the emergence of software virtual instruments, computer sound hardware gradually shifted from synthesizer based sound and music reproduction (such as with
Commodore SID or
Yamaha OPN chips) to PCM-based chips, such as
Commodore Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved grap ...
's
Paula. Combined with computer's RAM and disk storage, these chips allowed for longer PCM recordings to be reproduced, and
games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
and other software often used rompler-like software technology to reproduce music, most notable example being
music trackers on Amiga. Later computer sound hardware employed hardware rompler and sample-based synthesizers (such as
Gravis Ultrasound and
E-mu/Creative SoundBlaster) to increase
number of voices and reduce CPU usage for sound processing.
As the processing power of personal computers grew, these hardware synthesizers were gradually abandoned and sound hardware of contemporary computers now usually has only PCM reproduction
converters with all synthesis and reproduction logic implemented in software. Modern computers are capable of real-time reproduction of large number of voices, as well as real-time emulation of analogue sound circuits. With the introduction of
digital audio workstations, musicians started to employ more and more
virtual instruments, so a market for software romplers, as a source of instantly available sampled instruments, also emerged. Some popular
examples of software romplers are reFX Nexus and IK Multimedia Sampletank.
References
{{reflist
Electronic musical instruments