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''Rescue Rover'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ...
that was developed by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and published by Softdisk in 1991. The game was distributed as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
, with the first 10 levels making up the shareware version, and another 20 levels being present in the registered version. This is one of several games written by id to fulfil their
contract A contract is a legally enforceable agreement between two or more parties that creates, defines, and governs mutual rights and obligations between them. A contract typically involves the transfer of goods, services, money, or a promise to ...
ual obligation to produce games for Softdisk, where the id founders had been employed. A sequel, ''Rescue Rover 2'', followed.


Plot

Roger and Rover are the two main characters. Rover the dog is frequently kidnapped by robots. The player, Roger the owner, must enter robot territory and get him back, hence the name "Rescue Rover".


Gameplay

Each level starts with Roger climbing up a ladder set into the floor, and the player completes the level by arriving back at this ladder with Rover - at which point Roger climbs down with Rover. Gameplay involves getting Rover out repeatedly in a set of increasingly difficult levels, by moving objects around in a grid to open up a path to get to the dog and then bring it back out. There are four different types of robot in the game, each with different behaviour. One type shoots Roger if he stands in front of it, but doesn't move, another type runs around and shoots Roger if he is seen, another type chases Roger around, and the last type runs around and kills Roger if it runs into him. To get to Rover, the player must normally avoid, trap or destroy them. There are various items which Roger can push around in the world: crates (which float on water), mirror blocks (which reflect lasers at an angle), star pearls and anti-gravity carts. Other items in the areas are grated floors (which robots cannot travel on), glowing floors (which Roger cannot travel on), water (including moving water in which crates float with the current), laser projectors, teleporters and force doors (which need an access card in order to be opened).


Development

''Rescue Rover'' had its programming origins in an aborted ''
Super Mario Bros. 3 ''Super Mario Bros. 3'' is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on ...
'' port that id proposed to Nintendo six months earlier in 1990. Though Nintendo declined, the advances that it made in that demo aided development of their later projects, including ''
Commander Keen ''Commander Keen'' is a series of side-scrolling video game, side-scrolling platform game, platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final ga ...
'' and ''
Dangerous Dave in the Haunted Mansion ''Dangerous Dave in the Haunted Mansion'' (also known as ''Dangerous Dave 2'' and under the Froggman title, ''Rooms of Doom'') is a 1991 sequel of the computer game '' Dangerous Dave''. It was created by John Romero, John Carmack, Adrian Ca ...
''.


Release

''Rescue Rover'' was released in 1991. In 1997, it was included in an anthology of all id's games to date.


Reception

David Kushner, in '' Masters of Doom'', called it "a clever maze game" and cited it as an example of an emerging trend in id's games: darkly humorous violence. Travis Fahs of IGN wrote, "While it wasn't one of id's more impressive games, ''Rover'' had a following, and id would create a sequel a few months later." In a 2008 IGN reader poll about their favorite early id game, ''Rescue Rover'' received one vote.


References


External links


id's look back at ''Rescue Rover''
* {{Softdisk 1991 video games Apple IIGS games DOS games Id Software games Puzzle video games Video games about dogs Video games developed in the United States Video games featuring black protagonists Softdisk