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Rapid learning (or Rapid eLearning Development) has traditionally referred to a methodology to build e-learning courses rapidly. Typically the author will create slides in PowerPoint, record audio and video narration on top of the slides, and then use software to add tests, or even collaboration activities between the slides. The whole package is then sent, most often as an
Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mo ...
file, to a
learning management system A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learni ...
or website. E-learning has grown rapidly since the 1990s but developers and organizations were confronted by the complexity of authoring processes. The difficulty and expense of building online courses from scratch led to the idea of recycling existing resources like PowerPoint presentations and transforming them into e-learning courses. A traditional e-learning development project can take several months. In contrast the aim of rapid e-learning is to build and roll out content modules within weeks. For example, while one hour of standard e-learning can take 73 to 220 hours to develop, a
PowerPoint Microsoft PowerPoint is a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc. It was released on April 20, 1987, initially for Macintosh computers only. Microsoft acquired PowerPoi ...
to e-learning conversion can be estimated to take an average of 33 hours to develop. The term "rapid learning" is also sometimes used as a synonym for "short-form" or "bite-size" learning. In this usage, it refers not to how rapidly a module can be created by an e-learning developer, but how rapidly it can be viewed by a learner.


Software

Several rapid learning software applications with varying capabilities are on the market. Most of them are authoring tools that include rapid learning as a feature. Some of these tools treat each slide as a learning object and allow to add tests and online activities between the slides. Some of these software are online services, the others are desktop applications to install on your computer. A trend of the market is also to combine rapid learning (conversion of PowerPoint presentations) with video or
screencast A screencast is a digital recording of computer screen output, also known as a video screen capture or a screen recording, often containing audio narration. The term ''screencast'' compares with the related term ''screenshot''; whereas screenshot ...
(filming your screen and your mouse movements) so as to provide both a sequence of slides and applications demos. This combination is particularly powerful when authoring courses on how to use a software.


Best practice

Rapid learning development is now an integral part of the authoring practice worldwide. Some authors and consulting companies focus on how to reach the optimal compromise between the economic need for rapid learning and the pedagogical objective of a good instructional design. Best practice recommendations include: * proceed to needs analysis and instructional design before building the online course so as to define the required learning activities to integrate in the course * needs analysis should decide whether the course is a blended learning course or all online * instructional design should decide which part of the course are online, which parts are face-to-face * articulate PowerPoint-based content with tests and online activities * web 2.0 tools and learning management systems allow to blend content modules created through rapid learning tools with rich interaction activities. The content modules make sense only if completing an interaction scenario or appearing as the feedback of tests and case studies * using PowerPoint to build the course structure but rely on mindmapping to present the information in a more synthetic and visual way


Limits

After 2000, a series of rapid learning tools were proposed on the market and became popular because of their simplicity and the feeling that anyone could build an
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and Education sciences, educational theory and practice to facilitate learning. When referred to with its abbreviation, edt ...
course from a simple PowerPoint presentation. Some experts have highlighted the limits of this method or even insisted on the fact that rapid learning was the consequence of the misapprehension that if a face-to-face course worked well with PowerPoint, it would function equally well online. This criticism of rapid learning development focuses on the idea that the richness of an interaction with students in the
classroom A classroom or schoolroom is a learning space in which both children and adults learn. Classrooms are found in educational institutions of all kinds, ranging from preschools to universities, and may also be found in other places where education ...
is not encapsulated in a
PowerPoint Microsoft PowerPoint is a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc. It was released on April 20, 1987, initially for Macintosh computers only. Microsoft acquired PowerPoi ...
presentation file. Consequently, an online course is a mere passive information presentation but not a training activity with questions, workshops, problems. Rapid learning has been criticized for ignoring the axiom that people "learn by doing". More globally, the critics of rapid learning have followed the same track as the critics on the use of PowerPoint in education. Jones, A. (2003)
The use and abuse of Powerpoint in Teaching and Learning in the Life Sciences: A Personal Overview
The success of rapid learning has an economic reason. Many developers and organizations are able for the first time to build their online course without the help of an e-learning team (including instructional designers, art designers and other contributors). The overall evolution of internet practice and the development of the
Web 2.0 Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and ...
collaboration
scenario In the performing arts, a scenario (, ; ; ) is a synoptical collage of an event or series of actions and events. In the ''commedia dell'arte'', it was an outline of entrances, exits, and action describing the plot of a play, and was literally pi ...
s might lead trainers to other scenarios. Rapid learning is seen an inheritance of the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
model and the idea that e-learning consists in an individual self-paced practice. Students often complain that self-paced individual learning can be unengaging and offers little chances of interaction, correction and success. This can be overcome through scenarios where the information is presented as rapid learning modules encapsulated in Flash
SCORM Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (cal ...
packages or distributed on
Learning Management System A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learni ...
s, and the learning activities developed through other tools, such as
blog A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order ...
s,
wiki A wiki ( ) is an online hypertext publication collaboratively edited and managed by its own audience, using a web browser. A typical wiki contains multiple pages for the subjects or scope of the project, and could be either open to the pu ...
s, forums or videoconferences.


See also

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ActivePresenter ActivePresenter is all-in-one screencasting, video editing, and eLearning authoring software for Microsoft Windows and macOS, which is developed by Vietnamese technology engineers. Features eLearning Authoring Tool An outstanding feature ...
*
Chamilo Chamilo is a free software (under GNU/GPL licensing) e-learning and content management system, aimed at improving access to education and knowledge globally. It is backed up by the Chamilo Association, which has goals including the promotion of ...
*
Electronic learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers ...
* Instructional design *
iSpring Suite iSpring Suite is a PowerPoint-based authoring toolkit produced by iSpring Solutions that allows users to create slide-based courses, quizzes, dialog simulations, screencasts, video lectures, and other interactive learning materials. The output c ...
*
PowerPoint Microsoft PowerPoint is a presentation program, created by Robert Gaskins and Dennis Austin at a software company named Forethought, Inc. It was released on April 20, 1987, initially for Macintosh computers only. Microsoft acquired PowerPoi ...
*
Screencast A screencast is a digital recording of computer screen output, also known as a video screen capture or a screen recording, often containing audio narration. The term ''screencast'' compares with the related term ''screenshot''; whereas screenshot ...
*
Rapid application development Rapid application development (RAD), also called rapid application building (RAB), is both a general term for adaptive software development approaches, and the name for James Martin's method of rapid development. In general, RAD approaches to ...


References

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