is a
racing
In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific g ...
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed and published by
Namco
was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential c ...
for the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. It is the fifth installment in the ''
Ridge Racer
is a series of racing video games created by Namco and owned by Bandai Namco Entertainment. The first game, ''Ridge Racer (1993 video game), Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 hardware, later ported ...
'' series and the third on the PlayStation following ''
Ridge Racer Revolution
''Ridge Racer Revolution'' is a Racing game, racing video game developed and published by Namco for the PlayStation (console), PlayStation. It is the sequel to the PlayStation version of Ridge Racer (1993 video game), ''Ridge Racer'' (the arcade ...
'' (1995). It was released in Japan on December 3, 1996, with releases elsewhere following in 1997. It was the first game in the series to feature a CGI animated introduction, and introduced a new "mascot",
Reiko Nagase.
[
The game introduced a new class-based Grand Prix on which the player must progress, and, in an aesthetic change, ''Rage Racer'' had darker colors and visuals. The game received a positive critical reception, with its graphics and gameplay praised, although received criticism for its crash mechanics, relatively drab visual style and shortage of tracks. Its impact was limited due to being not as groundbreaking as its predecessors, but nevertheless it sold well. ''Rage Racer'' was followed by a sequel, '' R4: Ridge Racer Type 4'' in 1998.
]
Gameplay
Visually the game takes graphical cues from ''Rave Racer
is a 1995 arcade racing video game developed and published by Namco. It is the third title in the ''Ridge Racer'' series and the follow-up to ''Ridge Racer'' and ''Ridge Racer 2''. ''Rave Racer'' runs on Namco System 22 hardware, and could be pl ...
'', ''Ridge Racer'''s arcade successor, with a more realistic and darker color scheme. The game utilises a credits system, the first in the series, whereby the player tries to earn credits by winning races, which can be used to buy and upgrade cars.
Cars from four manufacturers can be purchased, each favoring a different attribute (e.g., handling, acceleration, speed). All manufacturers offer a 'standard' car and a 'secret' car, which is locked until the top racing class has been reached. ''Rage Racer'' also offers a truck as an unlockable vehicle. All of the 'standard' cars can be upgraded, in several stages of increasing cost.
The racing is separated into five numbered classes, named 'Class 1' through to 'Class 5'. The player has three attempts to place in the top three of each class's events, before progressing to the next class. When the player has completed the five 'Normal GP' events, the 'Extra GP' is unlocked. This allows the player to race the same classes on reversed courses. As well as unlocking the Extra GP, the player receives 999,999,999 e.g. in Normal GP - more than enough to purchase all of the cars and upgrade them to Grade 5.
Development
In an interview with the Namco development team, Nobuhisa Mikoda (''Rage Racer'' game designer and project director) admitted that the game was "somewhat off series and aimed to pursue enjoyment in shift controlling". ''Rage Racer'''s introduction introduced "mascot girl" Reiko Nagase. Composed by Tetsukazu Nakanishi and Hiroshi Okubo, it marked the beginning of Namco's new primary sound team after their former members began working with other companies doing production on games such as ''Street Fighter EX
is a 1996 fighting game originally released as a arcade game, coin-operated arcade game for the Sony ZN hardware. It is a Spin-off (media), spin-off of the ''Street Fighter'' series co-produced by Capcom with Arika and was the first game in the ...
'' (1996) and ''Driving Emotion Type-S
is a racing game developed by Escape and published by Square. It was published in Japan on March 30, 2000 and was Square's first release for the PlayStation 2 console. After criticisms of the game's handling, the international versions feature re ...
'' (2000). The former had previously worked on ''Ridge Racer Revolution
''Ridge Racer Revolution'' is a Racing game, racing video game developed and published by Namco for the PlayStation (console), PlayStation. It is the sequel to the PlayStation version of Ridge Racer (1993 video game), ''Ridge Racer'' (the arcade ...
''.
The game was unveiled at the August 1996 Tokyo Game Show
, commonly known as TGS, is a video game trade fair and convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publication ...
, at which point it had yet to be titled.
Reception
Reviews for ''Rage Racer'' were positive, though generally mild. Critics widely approved of the use of more photo-realistic visuals than the previous games in the series,[ though some complained that they were comparatively drab and lacking in color.][
Comments on the game varied widely, but criticisms tended to focus on a lack of improvement over the previous games in what the reviewers saw as key areas. For example, a '']Next Generation
Next Generation or Next-Generation may refer to:
Publications and literature
* ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company
* Next Generation poets (2004), list of young ...
'' critic summed up, "''Ridge Racer'' games have never been deficient in gameplay or graphics, and ''Rage Racer'' is the best of the lot, but this third incarnation still lacks the depth and replay value that can only be satisfied by finally knuckling down and giving players more tracks." ''IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' concluded, "It's not a bad game, we've just seen it all before (and before that even)." Jeff Gerstmann
Jeff Gerstmann (born August 1, 1975) is an American video game journalist. Former editorial director of the gaming website ''GameSpot'' and the co-founder of the gaming website '' Giant Bomb'', Gerstmann began working at ''GameSpot'' in the fal ...
of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' criticized it for failing to improve upon the unrealistic crashes seen in previous installments, though he nonetheless described it as "an outstanding sequel".
''Next Generation'' re-reviewed the game three months later, saying, "''Rage Racer'' has all the classic elements of Namco's series - the pounding techno music, cheesy but encouraging vocal soundbites, slick power slides - but it ultimately leaves you with the uneasy feeling of déjà vu. Sure, it's a good series, but let's see something new next time."[
Kraig Kujawa and Dean Hager of '']Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'' both described ''Rage Racer'' as a dramatic improvement over the original ''Ridge Racer''.[ '']GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' concluded that "Once you get over the game's initial lull, you will have plenty to rage about with this cool new Racer." ''Official UK PlayStation Magazine
An official is someone who holds an office (function or mandate, regardless of whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority (either their own or that of thei ...
'' said that Namco had succeeded in developing their game even further, and praised the track and car count, before concluding: "The pick-up-and-play experience of the original remains, only now there is more longevity because of the incentive to progress through the classes and upgrade to the fastest cars."[
Alex Ward, creator of ]Criterion Games
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a Division (business), division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2 ...
's ''Burnout'' series, said in a 2004 interview that he thought ''Rage Racer'' was the best title in the ''Ridge Racer'' series. He added: "Although Phanto Mile R4: Ridge Racer Type 4''">rom '' R4: Ridge Racer Type 4''was strong, it doesn't beat the Extreme Oval from Rage Racer".
Accolades
''Rage Racer'' was a runner-up for "Racing Game of the Year" (behind ''Diddy Kong Racing
''Diddy Kong Racing'' is a 1997 kart racing game developed and published by Rare for the Nintendo 64. The game revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizard pig named Wizpig, through win ...
'') at ''Electronic Gaming Monthly''s 1997 Editors' Choice Awards.
Notes
References
External links
*
{{Ridge Racer series
1996 video games
Namco games
PlayStation (console) games
PlayStation (console)-only games
Racing video games
Ridge Racer
Single-player video games
Sony Interactive Entertainment games
Video game sequels
Video games developed in Japan