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The Radeon R100 is the first generation of
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
graphics chips from
ATI Technologies ATI Technologies Inc. was a Canadian semiconductor industry, semiconductor technology corporation based in Markham, Ontario, that specialized in the development of graphics processing units and chipsets. Founded in 1985, the company listed pub ...
. The line features
3D acceleration 3D, 3-D, 3d, or Three D may refer to: Science, technology, and mathematics * A three-dimensional space in mathematics Relating to three-dimensionality * 3D computer graphics, computer graphics that use a three-dimensional representation of geo ...
based upon
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding
Rage Rage may refer to: * Rage (emotion), an intense form of anger Games * Rage (collectible card game), a collectible card game * Rage (trick-taking card game), a commercial variant of the card game Oh Hell * ''Rage'' (video game), a 2011 first- ...
design. The processors also include 2D GUI acceleration,
video Video is an Electronics, electronic medium for the recording, copying, playback, broadcasting, and display of moving picture, moving image, visual Media (communication), media. Video was first developed for mechanical television systems, whi ...
acceleration, and multiple display outputs. "R100" refers to the development codename of the initially released GPU of the generation, various releases which were collectively known as the Radeon 7200. It is the basis for a variety of other succeeding products, including the entry-level RV100 (Radeon VE or Radeon 7000) and higher-performance refresh RV200 (Radeon 7500), the latter two having dual-monitor support.


Development


Architecture

The first-generation
Radeon Radeon () is a brand of computer products, including graphics processing units, random-access memory, RAM disk software, and solid-state drives, produced by Radeon Technologies Group, a division of AMD. The brand was launched in 2000 by ATI Tech ...
GPU was launched in 2000, and was initially code-named ''Rage 6'' (later ''R100''), as the successor to ATI's aging Rage 128 Pro which was unable to compete with the
GeForce 256 The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed Graphics pipelin ...
. The card also had been described as ''Radeon 256'' in the months leading up to its launch, possibly to draw comparisons with the competing Nvidia card, although the moniker was dropped with the launch of the final product. The R100 was built on a 180 nm semiconductor manufacturing process from TSMC. Like the GeForce, the Radeon R100 featured a hardware
transform and lighting Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Overview Transformation is the task of producing a two-dimensional view of a 3D computer graphics, three-dimensional scene. Clipping (computer graphics), Clipp ...
(T&L) engine to perform geometry calculations, freeing up the host computer's CPU. In 3D rendering the processor can write 2 pixels to the framebuffer and sample 3 texture maps per pixel per clock. This is commonly referred to as a 2×3 configuration, or a dual-pipeline design with 3 TMUs per pipe. As for Radeon's competitors, the
GeForce 256 The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed Graphics pipelin ...
is 4×1,
GeForce2 GTS The GeForce 2 series (NV15) is the second generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in 2000, it is the successor to the GeForce 256. The GeForce 2 family comprised a number of models. The ''GeForce 2 GT ...
is 4×2 and
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
Voodoo 5 5500 is a 2×1+2×1 SLI design. Unfortunately, the third texture unit did not get much use in games during the card's lifetime because software was not frequently performing more than dual texturing. In terms of rendering, its "Pixel Tapestry" architecture allowed for Environment Mapped Bump Mapping (EMBM) and Dot Product (Dot3) Bump Mapping support, offering the most complete Bump Mapping support at the time along with the older Emboss method. Radeon also introduced a new memory bandwidth optimization and overdraw reduction technology called
HyperZ HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-Graphics processing unit, GPUs. HyperZ was announced in November 2000 and was still available i ...
. It basically improves the overall efficiency of the 3D rendering processes. Consisting of 3 different functions, it allows the Radeon to perform very competitively compared to competing designs with higher fillrates and bandwidth on paper. ATI produced a real-time demo for their new card, to showcase its new features. The ''Radeon's Ark'' demo presents a science-fiction environment with heavy use of features such as multiple texture layers for image effects and detail. Among the effects are environment-mapped
bump mapping Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calcul ...
, detail textures, glass reflections, mirrors, realistic water simulation, light maps,
texture compression Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random ...
, planar reflective surfaces, and portal-based visibility. In terms of performance, Radeon scores lower than the GeForce2 in most benchmarks, even with HyperZ activated. The performance difference was especially noticeable in 16-bit color, where both the GeForce2 GTS and Voodoo 5 5500 were far ahead. However, the Radeon could close the gap and occasionally outperform its fastest competitor, the GeForce2 GTS, in
32-bit color Color depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bit ...
. Aside from the new 3D hardware, Radeon also introduced per-pixel video-
deinterlacing Deinterlacing is the process of converting interlaced video into a non-interlaced or Progressive scan, progressive form. Interlaced video signals are commonly found in analog television, VHS, Laserdisc, digital television (HDTV) when in the 1080 ...
to ATI's
HDTV High-definition television (HDTV) describes a television or video system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since at least 1933; in more recent times, it ref ...
-capable
MPEG-2 MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods ...
engine.


R100's pixel shaders

R100-based GPUs have forward-looking programmable shading capability in their pipelines; however, the chips are not flexible enough to support the Microsoft
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware ...
specification for Pixel Shader 1.1.
forum post
by an ATI engineer in 2001 clarified this:


Implementations


R100

The first versions of the Radeon (R100) were the Radeon DDR, available in Spring 2000 with 32 MB or 64 MB configurations; the 64 MB card had a slightly faster clock speed and added VIVO (video-in video-out) capability. The core speed was 183Mhz and the 5.5 ns DDR SDRAM memory clock speed was 183 MHz DDR (366 MHz effective). The R100 introduced
HyperZ HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-Graphics processing unit, GPUs. HyperZ was announced in November 2000 and was still available i ...
, an early culling technology (maybe inspired by the
Tile Rendering Tiled rendering is the process of subdividing a computer graphics image by a regular grid in optical space and rendering each section of the grid, or ''tile'', separately. The advantage to this design is that the amount of memory and bandwidth is r ...
present in St Microelectronics
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, video decoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and ...
chips) that became the way to go in graphic evolution and generation by generation rendering optimization, and can be considerend the first non tile rendering-based (and so
DX7 The Yamaha DX7 is a synthesizer manufactured by Yamaha Corporation from 1983 to 1989. It was the first successful digital synthesizer and is one of the best-selling synthesizers in history, selling more than 200,000 units. In the early 1980s, th ...
compatible) card to use a
Z-Buffer A z-buffer, also known as a depth buffer, is a type of data buffer used in computer graphics to store the depth information of Fragmentation (computing), fragments. The values stored represent the distance to the camera, with 0 being the closest ...
optimization. These cards were produced until mid-2001, when they were essentially replaced by the Radeon 7500 (RV200). A slower and short-lived Radeon SDR (with 32 MB
SDRAM Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the ...
memory) was added in mid-2000 to compete with the GeForce2 MX. Also in 2000, an OEM-only Radeon LE 32MB DDR arrived. Compared to the regular Radeon DDR from ATI, the LE is produced by Athlon Micro from Radeon GPUs that did not meet spec and originally intended for the Asian OEM market. The card runs at a lower 143 MHz clock rate for both RAM and GPU, and its Hyper Z functionality has been disabled. Despite these handicaps, the Radeon LE was competitive with other contemporaries such as the GeForce 2 MX and Radeon SDR. Unlike its rivals, however, the LE has considerable performance potential, as is possible to enable HyperZ through a system registry alteration, plus there is considerable overclocking room. Later drivers do not differentiate the Radeon LE from other Radeon R100 cards and the HyperZ hardware is enabled by default, though there may be visual anomalies on cards with HyperZ hardware that is defective. In 2001, a short-lived Radeon R100 with 64 MB SDR was released as the Radeon 7200. After this and all older R100 Radeon cards were discontinued, the R100 series was subsequently known as the Radeon 7200, in keeping with ATI's new naming scheme.


RV100

A budget variant of the R100 hardware was created and called the Radeon VE, later known as the Radeon 7000 in 2001 when ATI re-branded its products. RV100 has only one pixel-pipeline, no hardware T&L, a 64-bit memory bus, and no
HyperZ HyperZ is the brand for a set of processing techniques developed by ATI Technologies and later Advanced Micro Devices and implemented in their Radeon-Graphics processing unit, GPUs. HyperZ was announced in November 2000 and was still available i ...
. But it did add HydraVision dual-monitor support and integrated a second
RAMDAC A Brooktree RAMDAC A RAMDAC (random-access memory digital-to-analog converter) is a combination of three fast digital-to-analog converters (DACs) with a small static random-access memory (SRAM) used in computer graphics display controllers or ...
into the core (for ''Hydravision''). From the 3D performance standpoint, the Radeon VE did not fare well against the GeForce2 MX of the same era, though its multi-display support was clearly superior to the GeForce2 MX, however. The Matrox G450 has the best dual-display support out of the GPUs but the slowest 3D performance. RV100 was the basis for the ''Mobility Radeon'' notebook solution.


RV200

The Radeon 7500 (RV200) is basically a die-shrink of the R100 in a new 150 nm manufacturing process. The increased density and various tweaks to the architecture allowed the GPU to function at higher clock speeds. It also allowed the card to operate with asynchronous clock operation, whereas the original ''R100'' was always clocked synchronously with the RAM. It was ATI's first Direct3D 7-compliant GPU to include dual-monitor support (Hydravision). The Radeon 7500 launched in the second half of 2001 alongside the
Radeon 8500 The R200 is the second generation of GPUs used in Radeon graphics cards and developed by ATI Technologies. This GPU features 3D acceleration based upon Microsoft Direct3D 8.1 and OpenGL 1.3, a major improvement in features and performan ...
(R200). It used an accelerated graphics port (AGP) 4x interface. Around the time that the Radeon 8500 and 7500 were announced, rival Nvidia released its GeForce 3 Ti500 and Ti200, the 8500 and Ti500 are direct competitors but the 7500 and Ti200 are not. The desktop Radeon 7500 board frequently came clocked at 290 MHz core and 230 MHz RAM. It competed with the GeForce2 Ti and later on, the GeForce4 MX440.


Radeon Feature Matrix


Models

* The R100 cards were originally launched without any numbering as Radeon SDR, DDR, LE and VE; these products were later "rebranded" to their names within the numbered naming scheme, when the Radeon 8000 series was introduced. 1 Pixel pipelines :
Vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in ...
s :
Render output unit In computer graphics, the render output unit or raster operations pipeline (ROP) is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards. The pixel pipeline ...
s

A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory.
B First number indicates OEM cards. Second number indicates Retail cards.


IGP (3xx series)

* All models are manufactured with a 180 nm fabrication process * Based on the Radeon VE 1 Pixel pipelines :
Vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in ...
s :
Render output unit In computer graphics, the render output unit or raster operations pipeline (ROP) is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards. The pixel pipeline ...
s


Mobility Radeon series

These GPUs are either integrated into the mainboard or occupy a Mobile PCI Express Module (MXM). 1
Vertex shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Pixel shader In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of s ...
s :
Texture mapping unit In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in ...
s :
Render output unit In computer graphics, the render output unit or raster operations pipeline (ROP) is a hardware component in modern graphics processing units (GPUs) and one of the final steps in the rendering process of modern graphics cards. The pixel pipeline ...
s.


Competing chipsets

*
NVIDIA Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...
GeForce 256 The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed Graphics pipelin ...
and GeForce2 *
PowerVR PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, video decoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and ...
Series 3 *
3dfx 3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
Voodoo 5 The Voodoo 5 was the last and most powerful graphics card line that was released by 3dfx, 3dfx Interactive. All members of the family were based upon the VSA-100 graphics processor.Lal Shimpi, Anand3dfx Voodoo5 5500 Anandtech, July 11, 2000. Only ...
* S3
Savage 2000 Savage was a product-line of Personal computer, PC Graphics processing unit, graphics chipsets designed by S3 Graphics, S3. Graphics Processors Savage 3D At the 1998 E3 Expo S3 introduced the first Savage product, Savage3D. Compared to its ViR ...


See also

*
Comparison of ATI Chipsets This is a comparison of chipsets, manufactured by ATI Technologies. For AMD processors Comparison of northbridges Comparison of southbridges For Intel processors Comparison of northbridges Comparison of southbridges See also * List ...
*
List of AMD graphics processing units The following is a list that contains general information about Graphics processing unit, GPUs and video cards made by AMD, including those made by ATI Technologies before 2006, based on official specifications in table-form. Field explanation ...


References


"ATI Radeon 256 Preview"
by
Anand Lal Shimpi Anand Lal Shimpi (born June 26, 1982) is a former tech journalist and American businessman who is the founder of the technology website AnandTech, a hardware news/review site. He wrote a book in 2001, titled ''The Anandtech Guide to PC Gaming ...
,
AnandTech ''AnandTech'' was an online computer hardware magazine owned by Future plc. It was founded in April 1997 by then-14-year-old Anand Lal Shimpi, who was CEO and editor-in-chief until August 2014, with Ryan Smith replacing him as editor-in-chief. ...
.com, April 25, 2000, retrieved January 17, 2006
"ATI Radeon 32MB SDR"
by Anand Lal Shimpi, AnandTech.com, October 13, 2000, retrieved January 17, 2006
"ATI Radeon 64MB DDR"
by Matthew Witheiler, AnandTech.com, July 17, 2000, retrieved January 17, 2006
"Beyond3D 3D Tables"
Beyond3D.com, retrieved January 17, 2006 * Vlachos, Alex
Radeon's Ark demo
2000.


External links


techPowerUp! GPU Database
{{ATI ATI Technologies products Computer-related introductions in 2000 Graphics cards