''Quake'' is a 1996
first-person shooter game developed by
id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and published by
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
. The first game in the
''Quake'' series, it was originally released for
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
and
Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, followed by
Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series.
In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
,
Linux
Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
and
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
in 1997 and
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
in 1998.
The game's plot is centered around teleportation experiments, dubbed slipgates, which have resulted in an unforeseen invasion of Earth by a hostile force codenamed Quake, which commands a vast army of monsters. The player takes the role of a soldier (later dubbed Ranger), whose mission is to travel through the slipgates in order to find and destroy the source of the invasion. The game is split between futuristic military bases and medieval, gothic environments, featuring both
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
and
fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
weaponry and enemies as the player battles possessed soldiers and demonic beasts such as ogres or armor-clad knights. ''Quake'' heavily takes inspiration from
gothic fiction
Gothic fiction, sometimes referred to as Gothic horror (primarily in the 20th century), is a literary aesthetic of fear and haunting. The name of the genre is derived from the Renaissance era use of the word "gothic", as a pejorative to mean me ...
and in particular the works of
H. P. Lovecraft
Howard Phillips Lovecraft (, ; August 20, 1890 – March 15, 1937) was an American writer of Weird fiction, weird, Science fiction, science, fantasy, and horror fiction. He is best known for his creation of the Cthulhu Mythos.
Born in Provi ...
. The game went through many revisions during development, and had originally been inspired by a ''
Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' campaign held among id Software staff.
The successor to id Software's
''Doom'' series, ''Quake'' built upon the technology and gameplay of its predecessor. Unlike the
''Doom'' engine before it, the
''Quake'' engine offered full
real-time 3D rendering and had early support for
3D acceleration through
OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
. After ''
Doom'' helped popularize
multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
deathmatches, ''Quake'' added various multiplayer options.
Online multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
became increasingly common, with the
QuakeWorld update and software such as
QuakeSpy making the process of finding and playing against others on the Internet easier and more reliable. ''Quake'' featured music composed by
Trent Reznor and his band
Nine Inch Nails
Nine Inch Nails, commonly abbreviated as NIN (stylized as NIИ), is an American industrial rock band formed in Cleveland, Ohio in 1988. Its members are the singer-songwriter, multi-instrumentalist and producer Trent Reznor and his frequent col ...
.
[
''Quake'' is often cited as one of the best video games ever made. Despite its critical acclaim, ''Quake''s development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder ]John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
. An "enhanced" version of ''Quake'' was developed by Nightdive Studios and published by Bethesda Softworks
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a Division (business), division of Media Technology Limited. In 1999, it became a subsidiary of Z ...
and was released for Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, Windows, and Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
consoles in August 2021, including the original game's first two expansions and two episodes developed by MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several ...
. The PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
and Xbox Series X/S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
versions were released in October 2021.
Gameplay
Single-player
In ''Quake'' single-player mode, players explore levels, facing monsters and finding secret areas before reaching an exit. Switches or keys open doors, and reaching the exit takes the player to the next level. Before accessing an episode, there is a set of three pathways with easy, medium, and hard skill levels. The fourth skill level, "Nightmare", was described by the game manual to be "so bad that the entry is hidden, so people won't wander in by accident".
''Quake'' single-player campaign is organized into four individual episodes with seven to eight levels in each (including one secret level per episode, one of which is a "low gravity" level that challenges the player's abilities in a different way). If the player's character dies, they must restart at the beginning of that level. The game may be saved at any time in the PC versions and between levels in the console versions. Upon completing an episode, the player is returned to the hub "START" level, where another episode can be chosen. Each episode starts the player from scratch, without any previously collected items. Episode one (which formed the shareware or downloadable demo version of ''Quake'') has the most traditional layout with a boss in the last level. The ultimate objective at the end of each episode is to recover a magic rune. After all of the runes are collected, the floor of the hub level opens up to reveal an entrance to the "END" level which contains a final puzzle.
Multiplayer
In multiplayer mode, players on several computers connect to a server (which may be a dedicated machine or on one of the player's computers), where they can either play the single-player campaign together in co-op (cooperative) mode, or play against each other in multiplayer (see LAN party
A LAN party is a social gathering of gamer, participants with personal computers or compatible game consoles, where a local area network (LAN) connection is established between the devices using a router (computing), router or network switch, switc ...
). When players die in multiplayer mode, they can immediately respawn, but will lose any items that were collected. Similarly, items that have been picked up previously respawn after some time, and may be picked up again. The most popular multiplayer modes are all forms of deathmatch. Deathmatch modes typically consist of either free-for-all (no organization or teams involved), one-on-one duels, or organized teamplay with two or more players per team (or clan
A clan is a group of people united by actual or perceived kinship
and descent. Even if lineage details are unknown, a clan may claim descent from a founding member or apical ancestor who serves as a symbol of the clan's unity. Many societie ...
). Players frequently implement mods during teamplay. Monsters are not normally present in teamplay, as they get in the way and reveal the positions of the players.
The gameplay in ''Quake'' was considered unique for its time because of the different ways the player can maneuver through the game. Bunny hopping or strafe jumping allow faster movement, while rocket jumping enables the player to reach otherwise-inaccessible areas at the cost of some self-damage. The player can start and stop moving suddenly, jump unnaturally high, and change direction while moving through the air. Many of these non-realistic behaviors contribute to ''Quake''s appeal. Multiplayer ''Quake'' was one of the first games singled out as a form of electronic sport. A notable participant was Dennis Fong, who won John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
's Ferrari 328 at the Microsoft-sponsored Red Annihilation tournament in 1997.
Synopsis
In the single-player game, the player takes the role of the protagonist, unnamed in ''Quake'' but referred to as Ranger in later games (voiced by Trent Reznor), who is sent into a portal in order to stop an enemy code-name
A code name, codename, call sign, or cryptonym is a Code word (figure of speech), code word or name used, sometimes clandestinely, to refer to another name, word, project, or person. Code names are often used for military purposes, or in espiona ...
d "Quake". The government had been experimenting with teleportation
Teleportation is the hypothetical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature. Teleportation is often paired with tim ...
technology and developed a working prototype called a "Slipgate"; the mysterious Quake compromised the Slipgate by connecting it with its own teleportation system, using it to send death squads to the "Human" dimension in order to test the martial capabilities of humanity.
The sole surviving protagonist in "Operation Counterstrike" is Ranger, who must advance, starting each of the four episodes from an overrun human military base, before fighting his way into other dimensions, reaching them via the Slipgate or their otherworld equivalent. After passing through the Slipgate, Ranger's main objective is to collect four magic rune
Runes are the letters in a set of related alphabets, known as runic rows, runic alphabets or futharks (also, see '' futhark'' vs ''runic alphabet''), native to the Germanic peoples. Runes were primarily used to represent a sound value (a ...
s from four dimensions of ''Quake''; these are the key to stopping the enemy and ending the invasion of Earth.
The single-player campaign consists of 30 separate levels, or "maps", divided into four episodes (with a total of 26 regular maps and four secret ones), as well as a hub level to select a difficulty setting and episode, and the game's final boss level. Each episode represents individual dimensions that the player can access through the Slipgate or magical portals (in the case of the latter three episodes) that are discovered over the course of the game. The various realms consist of a number of gothic, medieval
In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the West ...
, and lava-filled caves and dungeons, with a recurring theme of hellish and satanic imagery reminiscent of ''Doom'' (such as pentagrams and images of demons on the walls). The game's setting is inspired by dark fantasy
Dark fantasy, also called fantasy horror, is a subgenre of fantasy literary, artistic, and cinematic works that incorporates disturbing and frightening themes. The term is ambiguously used to describe stories that combine horror fiction, horror ...
influences, including H. P. Lovecraft
Howard Phillips Lovecraft (, ; August 20, 1890 – March 15, 1937) was an American writer of Weird fiction, weird, Science fiction, science, fantasy, and horror fiction. He is best known for his creation of the Cthulhu Mythos.
Born in Provi ...
's Cthulhu Mythos The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American Horror fiction, horror writer H. P. Lovecraft. The term was coined by August Derleth, a contemporary correspondent and protégé of Lovecraft, t ...
. Dimensional Shamblers appear as enemies, the "Spawn" enemies are called "Formless Spawn of Tsathoggua" in the manual, the boss of the first episode is named Chthon, the main villain is named Shub-Niggurath
Shub-Niggurath is a deity created by H. P. Lovecraft. She is often associated with the phrase "The Black Goat of the Woods with a Thousand Young". The only other name by which Lovecraft referred to her was "Lord of the Wood" in his story ''The W ...
and is explicitly stated to be an Old One, and the four episodes all have Lovecraftian names.[
]
Development
Design
''Quakes development was troubled, and the game went through several incarnations over the course of its development.
''The Fight for Justice'' (1990-91)
In the early 1990s, the staff at id Software
id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
had a private ''Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' game, which would go on to inspire a number of elements in their titles over the following years. With John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
as DM, the campaign featured a group of adventurers named the Silver Shadow Band. The group were named for the silver dragon on which they flew, and each represented one of the core stats of the game. Among them was a powerful character named Quake, representing strength, who fought with a magic hammer capable of destroying buildings. Quake was accompanied by a floating magic artefact named the Hellgate Cube which attacked his foes with lightning bolts. John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
described fighting alongside Quake as the most fun they had playing ''D&D''. The Silver Shadow Band did "contract work for Justice, an even more powerful group". The original campaign concluded in early 1992, after Romero's character made a deal with a demon, exchanging a book called the Demonomicron for a magic sword called the Daikatana, which resulted in a demonic invasion that wiped out the Material Plane.
A preview included with id Software's first release, 1990's ''Commander Keen
''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'', advertised a game entitled ''The Fight for Justice'' as a follow-up to the ''Commander Keen'' trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a "Ring of Regeneration". Conceived as a VGA full-color side-scrolling role-playing video game
Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
, ''The Fight for Justice'' was never released. The team briefly explored making the project in 1991 but abandoned the idea as the technology for it simply did not exist at the time. The project was only in development for about two weeks.
As a melee action game (1994-95)
A return to the ''Quake'' concept was raised by John Romero in a meeting in late 1994, when discussing the next engine
An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy.
Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
and main project after the completion of ''Doom II
''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
''. Newer members of the team, including American McGee and Sandy Petersen, had not been present for the original D&D campaign or game project, but were on board with the idea after it was explained to them, and the team was then in agreement about the broad direction of the title. In a December 1, 1994, post to an online bulletin board, John Romero wrote, "Okay, people. It seems that everyone is speculating on whether Quake is going to be a slow, RPG-style light-action game. Wrong! What does id do best and dominate at? Can you say "action"? I knew you could. Quake will be constant, hectic action throughout – probably more so than Doom".
The team entered into an R&D phase while Carmack was working on the engine. By 1995, the outline for the game included a medieval setting, hand-to-hand combat, thrown weapons, an area of effect attack with the hammer, and feeding souls to the Hellgate Cube. Some early information on ''Quake'' was released publicly, focusing on a Thor
Thor (from ) is a prominent list of thunder gods, god in Germanic paganism. In Norse mythology, he is a hammer-wielding æsir, god associated with lightning, thunder, storms, sacred trees and groves in Germanic paganism and mythology, sacred g ...
-like character who wields a giant hammer. A close up of Quake holding his hammer was on the cover of ''PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' for the October 1995 issue, and screenshots showed medieval environments and a dragon.[ Romero revealed in 2023 that the dragon model was never actually implemented, and had simply been placed in the sky for the screenshot. The plan was for the game to have more role-playing-style elements.] An ''Aztec
The Aztecs ( ) were a Mesoamerican civilization that flourished in central Mexico in the Post-Classic stage, post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central ...
'' style texture set was developed for the project, but the set was not used due to artistic opposition from American McGee, who preferred a more heavy metal themed look for his levels. This second texture set was used for the Vaults of Zin.
Before gameplay could be worked on in earnest, Carmack would need to build the game engine which was a significant undertaking, and took much longer than anticipated. Carmack was not only developing a fully 3D engine, but also a TCP/IP networking model. Carmack later said that he should have done two separate projects which developed those things- the networking model first, used for a game which was otherwise in the ''Doom II'' engine, and then the 3D overhaul for a second title. The ''Quake'' engine popularized several major advances in the genre: polygonal models instead of prerendered sprites; full 3D level design instead of a 2.5D map; prerendered lightmap
A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored in texture maps for later use. Lightmaps are most commonly applied to static o ...
s; and allowing end users to partially program the game (in this case with QuakeC), which popularized fan-created modifications (mods).
As a first person shooter (1995-96)
Working with a game engine that was still in development presented difficulties for the designers. Around fifty levels were developed during the R&D process, but engine changes meant that the team was frequently having to redo work. Much of this needed to be scrapped by the time the engine was completed in late 1995. The team was burned out from the process, and raised the idea of using the existing demo levels for a first person shooter, as it would be faster and less risky.[ Romero opposed the change, but relented. The creative differences would ultimately lead to his departure from the company after completing ''Quake''.]
''Quake'' was programmed by John Carmack, Michael Abrash, and John Cash. The levels and scenarios were designed by American McGee, Sandy Petersen, John Romero, and Tim Willits, and the graphics were designed by Adrian Carmack, Kevin Cloud
Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. He was hired by id Software on March 10 ...
and Paul Steed. Cloud created the monster and player graphics using Alias. Initially, the game was designed so that when the player ran out of ammunition, the player character would hit enemies with a gun-butt.[ Shortly before release this was replaced with an ]axe
An axe (; sometimes spelled ax in American English; American and British English spelling differences#Miscellaneous spelling differences, see spelling differences) is an implement that has been used for thousands of years to shape, split, a ...
. id Software released ''QTest'' on February 24, 1996, a technology demo limited to three multiplayer maps. There was no single-player support and some of the gameplay and graphics were unfinished or different from their final versions. ''QTest'' gave gamers their first peek into the filesystem and modifiability of the ''Quake'' engine, and many entity mods (that placed monsters in the otherwise empty multiplayer maps) and custom player skins began appearing online before the full game was even released.
Morale on the project was low, and developers were under crunch from December 1995 through to release in June 1996. Romero has described the process as one of the hardest grinds of his career. He was the only member of the team to attend the office on launch day to upload the files.
Audio
''Quake''s music and sound design was done by Trent Reznor and Nine Inch Nails
Nine Inch Nails, commonly abbreviated as NIN (stylized as NIИ), is an American industrial rock band formed in Cleveland, Ohio in 1988. Its members are the singer-songwriter, multi-instrumentalist and producer Trent Reznor and his frequent col ...
, using ambient soundscapes and synthesized drones to create atmospheric tracks. In an interview, Reznor remarked that the ''Quake'' soundtrack "is not music it's textures and ambiences and whirling machine noises and stuff. We tried to make the most sinister, depressive, scary, frightening kind of thing... It's been fun." The game includes an homage to Reznor in the form of ammo boxes for the "Nailgun" and "Super Nailgun" decorated with the Nine Inch Nails logo.
The idea to use Nine Inch Nails for the soundtrack was raised by American McGee, who had been listening to their album '' The Downward Spiral'' during his work on the game. Romero was initially skeptical as he had envisioned a more ambient tone, but was open to the idea of the band composing with that tone in mind. id approached the band's agents, and the group had agreed to do the soundtrack by the following day as they were ''Doom'' fans and excited by the project. McGee handled the delivery of the soundtrack from there on. A legal issue that rose late in development with the record company meant that the code to play the audio from the CD was among the final changes made before release.
Some digital re-releases of the game lack the CD soundtrack that came with the original shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
release. The 2021 enhanced version includes the soundtrack.
Source ports
VQuake
In late 1996, id Software released VQuake, a source port of the ''Quake'' engine to support hardware accelerated rendering on graphics cards using the Rendition Vérité chipset. Aside from the expected benefit of improved performance, VQuake offered numerous visual improvements over the original software-rendered ''Quake''. It boasted full 16-bit color, bilinear filtering (reducing pixelation), improved dynamic lighting, optional anti-aliasing, and improved source code clarity, as the improved performance finally allowed the use of gotos to be abandoned in favor of proper loop constructs. As the name implied, VQuake was a proprietary source port specifically for the Vérité; consumer 3D acceleration was in its infancy at the time, and there was no standard 3D API for the consumer market. After completing VQuake, John Carmack vowed to never write a proprietary port again, citing his frustration with Rendition's Speedy3D API.
QuakeWorld
To improve the quality of online play, id Software released QuakeWorld in December 1996, a build of the ''Quake'' engine that featured significantly revamped network code including the addition of client-side prediction. The original ''Quake'' network code would not show the player the results of their actions until the server sent back a reply acknowledging them. For example, if the player attempted to move forward, the client would send the request to move forward to the server, and the server would determine whether the client was actually able to move forward or if it ran into an obstacle, such as a wall or another player. The server would then respond to the client, and only then would the client display movement to the player. This was fine for play on a LAN, a high bandwidth, very low latency connection, but the latency over a dial-up Internet connection is much larger than on a LAN, and this caused a noticeable delay between when a player tried to act and when that action was visible on the screen. This made gameplay much more difficult, especially since the unpredictable nature of the Internet made the amount of delay vary from moment to moment. Players would experience jerky, laggy motion that sometimes felt like ice skating, where they would slide around with seemingly no ability to stop, due to a build-up of previously sent movement requests. John Carmack has admitted that this was a serious problem that should have been fixed before release, but it was not caught because he and other developers had high-speed Internet access at home.
After months of private beta testing, QuakeWorld, written by John Carmack with help from John Cash and Christian Antkow, was released on December 13, 1996. The client portion followed on December 17. Official id Software development stopped with the test release of QuakeWorld 2.33 on December 21, 1998. The last official stable release was 2.30. QuakeWorld has been described by IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
as the first popular first-person shooter
A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
meant to be played online
In computer technology and telecommunications, online indicates a state of connectivity, and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed as "on lin ...
.
With the help of client-side prediction, which allowed players to see their own movement immediately without waiting for a response from the server, QuakeWorld's network code allowed players with high-latency connections to control their character's movement almost as precisely as when playing in single-player mode. The Netcode parameters could be adjusted by the user so that ''QuakeWorld'' performed well for users with high and low latency. The trade off to client-side prediction was that sometimes other players or objects would no longer be quite where they had appeared to be, or, in extreme cases, that the player would be pulled back to a previous position when the client received a late reply from the server which overrode movement the client had already previewed; this was known as "warping". As a result, some serious players, particularly in the U.S., still preferred to play online using the original ''Quake'' engine (commonly called NetQuake) rather than QuakeWorld. However, the majority of players, especially those on dial-up connections, preferred the newer network model, and QuakeWorld soon became the dominant form of online play. Following the success of QuakeWorld, client-side prediction has become a standard feature of nearly all real-time online games. As with all other ''Quake'' upgrades, QuakeWorld was released as a free, unsupported add-on to the game and was updated numerous times through 1998.
In January 1997 an independent developer, Nick Maher, developed a version of the Quake World master server (called QuakeWorld Local) that could be run on a LAN without an Internet connection. The software tracked player statistics over time and allowed international players without a QuakeWorld server on their continent, or without Internet access at all, to enjoy the new client.
GLQuake
On January 22, 1997, id Software released the first beta of GLQuake. This was designed to use the OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typic ...
3D API
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
to access hardware 3D graphics acceleration cards to rasterize
In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, whic ...
the graphics, rather than having the computer's CPU fill in every pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
. In addition to higher framerates for most players, GLQuake provided higher resolution modes and texture filtering
In computer graphics, texture filtering or texture smoothing is the method used to determine the texture color for a Texture mapping, texture mapped pixel, using the colors of nearby Texel (graphics), texels (ie. pixels of the texture).
Filtering ...
. GLQuake also experimented with reflections, transparent water, and even rudimentary shadows. GLQuake came with a driver enabling the subset of OpenGL used by the game to function on the 3dfx
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the f ...
Voodoo Graphics
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the fi ...
card, the only consumer-level card at the time capable of running GLQuake well. Previously, John Carmack had experimented with a version of ''Quake'' specifically written for the Rendition Vérité chip used in the Creative Labs
Creative Technology Ltd., or Creative Labs Pte Ltd., is a Singaporean multinational electronics company mainly dealing with audio technologies and products such as speakers, headphones, sound cards and other digital media. Founded by Sim Wong ...
PCI 3D Blaster card. This version had met with only limited success, and Carmack decided to write for generic APIs in the future rather than tailoring for specific hardware.
WinQuake
On March 11, 1997, id Software released WinQuake, a version of the non-OpenGL engine designed to run under Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
; the original ''Quake'' had been written for MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
, allowing for launch from Windows 95
Windows 95 is a consumer-oriented operating system developed by Microsoft and the first of its Windows 9x family of operating systems, released to manufacturing on July 14, 1995, and generally to retail on August 24, 1995. Windows 95 merged ...
, but could not run under Windows NT
Windows NT is a Proprietary software, proprietary Graphical user interface, graphical operating system produced by Microsoft as part of its Windows product line, the first version of which, Windows NT 3.1, was released on July 27, 1993. Original ...
-based operating systems because it needed direct access to hardware. WinQuake instead accessed hardware via Win32
The Windows API, informally WinAPI, is the foundational application programming interface (API) that allows a computer program to access the features of the Microsoft Windows operating system in which the program is running. Programs can acces ...
-based APIs such as DirectSound
DirectSound is a deprecated software component of the Microsoft DirectX library for the Windows operating system, superseded by XAudio2. It provides a low-latency interface to sound card drivers written for Windows 95 through Windows XP and can h ...
, DirectInput
In computing, DirectInput is a legacy Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad. It also provides a system for ''action mapping,'' which allows the user to assign specif ...
, and DirectDraw
DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API. DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as m ...
that were supported on Windows 95, Windows NT 4.0 and later releases. Like GLQuake, WinQuake also allowed higher resolution video modes. This removed the last barrier to widespread popularity of the game.
vkQuake
On July 20, 2016, Axel Gneiting, an id Tech employee responsible for implementing the Vulkan
Vulkan is a cross-platform API and open standard for 3D graphics and computing. It was intended to address the shortcomings of OpenGL, and allow developers more control over the GPU. It is designed to support a wide variety of GPUs, CPUs and o ...
rendering path to the id Tech 6 engine used in ''Doom'' (2016), released a source port called vkQuake under the GPLv2
The GNU General Public Licenses (GNU GPL or simply GPL) are a series of widely used free software licenses, or copyleft, ''copyleft'' licenses, that guarantee end users the freedom to run, study, share, or modify the software. The GPL was th ...
.
Release
Ports
''Quake'' was ported to multiple platforms. The first port to be completed was the Linux port Quake 0.91 by id Software employee Dave D. Taylor using X11 on July 5, 1996,[ followed by a SPARC Solaris port later that year also by Taylor. An SVGAlib port for Linux was created by programmer Greg Alexander in 1997 using leaked source code but was later mainlined by id, unlike similar unofficial ports for ]OS/2
OS/2 is a Proprietary software, proprietary computer operating system for x86 and PowerPC based personal computers. It was created and initially developed jointly by IBM and Microsoft, under the leadership of IBM software designer Ed Iacobucci, ...
, Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
, Java VMs, and Mac OS
Mac operating systems were developed by Apple Inc. in a succession of two major series.
In 1984, Apple debuted the operating system that is now known as the classic Mac OS with its release of the original Macintosh System Software. The system ...
. The first commercially released port was for Mac OS, done by MacSoft and Lion Entertainment, Inc. (the latter company ceased to exist just prior to the port's release, leading to MacSoft's involvement) in late August 1997.[ ClickBOOM announced a version for ]Amiga
Amiga is a family of personal computers produced by Commodore International, Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-b ...
-computers in 1998. Finally in 1999, a retail version of the Linux port was distributed by Macmillan Digital Publishing USA in a bundle with the two existing add-ons as ''Quake: The Offering''.
''Quake'' was also ported to home console systems. On December 2, 1997, the game was released for the Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
. Initially GT Interactive was to publish this version itself, but it later cancelled the release and the Saturn rights were picked up by Sega
is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
. Sega took the project away from the original development team, who had been encountering difficulties getting the port to run at a decent frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
, and assigned it to Lobotomy Software. The Saturn port was developed with Softimage 3D and uses Lobotomy Software's 3D engine, ''SlaveDriver'' (also used in '' PowerSlave'' and ''Duke Nukem 3D
''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
'' for the Saturn). It is the only version of ''Quake'' rated "T" for Teen instead of "M" for Mature.
''Quake'' was ported to the PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
by Lobotomy Software, but the company was not able to find a publisher for it. A port for the Atari Jaguar was reported as 30% complete in a May 1996 issue of '' Ultimate Future Games'' magazine, but it was never released. A port of ''Quake'' was planned for Panasonic M2 prior to cancellation of the system.
On March 24, 1998, the game was released for the Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
by Midway Games
Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
. This version was developed by the same programming team that worked on '' Doom 64'', at id Software's request. The Nintendo 64 version was originally slated to be released in 1997, but Midway delayed it until March 1998 to give the team time to implement the deathmatch modes.
Both console ports required compromises because of the limited CPU power and ROM
Rom, or ROM may refer to:
Biomechanics and medicine
* Risk of mortality, a medical classification to estimate the likelihood of death for a patient
* Rupture of membranes, a term used during pregnancy to describe a rupture of the amniotic sac
* ...
storage space for levels. For example, the levels were rebuilt in the Saturn version in order to simplify the architecture, thereby reducing demands on the CPU. The Saturn version omits the four secret levels from the original PC version of the game, replacing them with four exclusive secret levels: Purgatorium, Hell's Aerie, The Coliseum, and Watery Grave. It also contains an exclusive unlockable, "Dank & Scuz", which is a story set in the Quake milieu and presented in the form of a slide show
A slide show, or slideshow, is a presentation of a series of still images ( slides) on a projection screen or electronic display device, typically in a prearranged sequence. The changes may be automatic and at regular intervals or they may b ...
with voice acting. There are no multiplayer modes in the Saturn version. The Nintendo 64 version includes 25 single-player levels from the PC version, though it is missing The Grisly Grotto, The Installation, The Ebon Fortress, The Wind Tunnels, The Sewage System, and Hell's Atrium. It also does not use the hub map where the player chooses a difficulty level and an episode; the difficulty level is chosen from a menu when starting the game, and all of the levels are played in sequential order. The Nintendo 64 version, while lacking the cooperative multiplayer mode, includes two player deathmatch. All six of the deathmatch maps from the PC version are in the Nintendo 64 port, as well as an exclusive deathmatch level, The Court of Death.
In 1998, LBE Systems and Lazer-Tron released a prototype titled ''Quake: Arcade Tournament Edition'' in the arcades in limited quantities. R-Comp Interactive published the game for RISC OS
RISC OS () is an operating system designed to run on ARM architecture, ARM computers. Originally designed in 1987 by Acorn Computers of England, it was made for use in its new line of ARM-based Acorn Archimedes, Archimedes personal computers an ...
as ''Quake Resurrection'' in 1999, including the total conversion '' Malice'' and expansion ''Q!Zone'', although community-made source ports such as ArcQuake were also available.
An unreleased Game Boy Advance
The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
port of ''Quake'' was in development from Randy Linden in 2002, and was pitched to id Software in that year. The port was rejected by the company, and Linden's work would remain unused until prototypes of his work were dumped in June 2022. Two homebrew ports of ''Quake'' for the Nintendo DS exist, ''QuakeDS'' and ''CQuake''. Both run well; however, multiplayer does not work on ''QuakeDS''. Since the source code for ''Quake'' was released, a number of unofficial ports have been made available for PDAs and mobile phones, such as PocketQuake, as well as versions for the Symbian S60 series of mobile phones and Android mobile phones. The Rockbox project also distributes a version of ''Quake'' that runs on some MP3 players.
In 2005, id Software signed a deal with publisher Pulse Interactive to release a version of ''Quake'' for mobile phones. The game was engineered by Californian company Bear Naked Productions. Initially due to be released on only two mobile phones, the Samsung Nexus (for which it was to be an embedded game) and the LG VX360. ''Quake Mobile'' was reviewed by ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' on the Samsung Nexus and they cited its US release as October 2005; they also gave it a "Best Mobile Game" in their E3 2005 Editor's Choice Awards. It is unclear as to whether the game actually did ship with the Samsung Nexus. The game is only available for the DELL x50v and x51v, both of which are PDAs, not mobile phones. ''Quake Mobile'' does not feature the Nine Inch Nails soundtrack due to space constraints. ''Quake Mobile'' runs the most recent version of GL Quake (Quake v.1.09 GL 1.00) at 800x600 resolution and 25 fps. The most recent version of ''Quake Mobile'' is v.1.20 which has stylus support. There was an earlier version v.1.19 which lacked stylus support. The two ''Quake'' expansion packs, ''Scourge of Armagon'' and ''Dissolution of Eternity'', are also available for ''Quake Mobile''.
A Flash-based version of the game by Michael Rennie runs ''Quake'' at full speed in any Flash-enabled web browser. Based on the shareware version of the game, it includes only the first episode and is available for free on the web.
Enhanced version
At the launch of the 2021 QuakeCon@Home on August 19, 2021, Bethesda released an "enhanced" version of ''Quake'' for Microsoft Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
, Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
, PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
, PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
, Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, and Xbox Series X/S
The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
consoles, developed by Nightdive Studios. In addition to support for modern systems and improved rendering techniques, the enhanced version includes both mission packs, ''Scourge of Armagon'' and ''Dissolution of Eternity''. It also includes two episodes created by MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several ...
: the previously released ''Dimension of the Past'' and a new one called ''Dimension of the Machine''. A port of ''Quake 64'' was also included in its entirety via the newly implemented "Add-On" menu.
Additional content
Official expansions
Originally, there were two official expansion packs released for ''Quake''. The expansion packs pick up where the first game left off, include all of the same weapons, power-ups, monsters, and gothic atmosphere/architecture, and continue/finish the story of the first game and its protagonist. An unofficial third expansion pack, ''Abyss of Pandemonium'', was developed by the Impel Development Team, published by Perfect Publishing, and released on April 14, 1998; an updated version, version 2.0, titled ''Abyss of Pandemonium – The Final Mission'' was released as freeware
Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the free ...
. An authorized expansion pack, ''Q!ZONE'' was developed and published by WizardWorks, and released in 1996. An authorized level editor, ''Deathmatch Maker'' was developed by Virtus Corporation and published by Macmillan Digital Publishing in 1997. It contained an exclusive Virtus' Episode. In honor of ''Quake''s 20th anniversary, MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several ...
, an internal development studio of ZeniMax Media, who are the current owners of the ''Quake'' IP, released online a new expansion pack for free, called ''Episode 5: Dimension of the Past''.
''Scourge of Armagon''
''Quake Mission Pack No. 1: Scourge of Armagon'' was the first official mission pack, released on March 5, 1997. Developed by Hipnotic Interactive, it features three episodes divided into seventeen new single-player levels (three of which are secret), a new multiplayer level, a new soundtrack composed by Jeehun Hwang, and gameplay features not originally present in ''Quake'', including rotating structures and breakable walls. Unlike the main ''Quake'' game and Mission Pack No. 2, ''Scourge'' does away with the episode hub, requiring the three episodes to be played sequentially. The three new enemies include Centroids, large cybernetic scorpions with nailguns; Gremlins, small goblins that can steal weapons and multiply by feeding on enemy corpses; and Spike Mines, floating orbs that detonate when near the player. The three new weapons include the Mjolnir, a large lightning emitting hammer; the Laser Cannon, which shoots bouncing bolts of energy; and the Proximity Mine Launcher, which fires grenades that attach to surfaces and detonate when an opponent comes near. The three new power-ups include the Horn of Conjuring, which summons an enemy to protect the player; the Empathy Shield, which halves the damage taken by the player between the player and the attacking enemy; and the Wetsuit, which renders the player invulnerable to electricity and allows the player to stay underwater for a period of time. The storyline follows Armagon, a general of Quake's forces, planning to invade Earth
Earth is the third planet from the Sun and the only astronomical object known to Planetary habitability, harbor life. This is enabled by Earth being an ocean world, the only one in the Solar System sustaining liquid surface water. Almost all ...
via a portal known as the 'Rift'. Armagon resembles a giant gremlin with cybernetic legs and a combined rocket launcher
A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile.
History
The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few i ...
/ laser cannon for arms.
Tim Soete of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' gave it a score 8.6 out of 10.
''Dissolution of Eternity''
''Quake Mission Pack No. 2: Dissolution of Eternity'' was the second official mission pack, released on March 19, 1997. Developed by Rogue Entertainment, it features two episodes divided into fifteen new single-player levels, a new multiplayer level, a new soundtrack, and several new enemies and bosses. Notably, the pack lacks secret levels. The eight new enemies include Electric Eels, Phantom Swordsmen, Multi-Grenade Ogres (which fire cluster grenades), Hell Spawn, Wraths (floating, robed undead), Guardians (resurrected ancient Egyptian warriors), Mummies, and statues of various enemies that can come to life. The four new types of bosses include Lava Men, Overlords, large Wraths, and a dragon guarding the "temporal energy converter". The two new power-ups include the Anti Grav Belt, which allows the player to jump higher; and the Power Shield, which lowers the damage the player receives. Rather than offering new weapons, the mission pack gives the player four new types of ammo for existing weapons, such as "lava nails" for the Nailgun, cluster grenades for the Grenade Launcher, rockets that split into four in a horizontal line for the Rocket Launcher, and plasma cells for the Thunderbolt, as well as a grappling hook to help with moving around the levels.
Tim Soete of ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' gave it a score of 7.7 out of 10.
''Dimension of the Past''
To celebrate ''Quake''s 20th anniversary, a mission pack was developed by MachineGames
MachineGames Sweden AB is a Swedish video game developer based in Uppsala. The studio was founded in 2009 by seven former employees of Starbreeze Studios, including founder Magnus Högdahl. After unsuccessfully pitching game ideas to several ...
and released on June 24, 2016. It features 10 new single-player levels and a new multiplayer level, but does not use new gameplay additions from ''Scourge of Armagon'' and ''Dissolution of Eternity''.
''Dimension of the Machine''
The fourth mission pack, ''Dimension of the Machine'', was released as part of the enhanced version of ''Quake'' released on August 19, 2021.
Community content
''Quake'' can be heavily modified by altering the graphics, audio, or scripting in QuakeC, and has been the focus of many fan-created modifications, known as mods. The first mods were small gameplay fixes and patches initiated by the community, usually enhancements to weapons or gameplay with new enemies. Later mods were more ambitious and resulted in ''Quake'' fans creating versions of the game that were drastically different from id Software's original release.
The first major ''Quake'' mod was ''Team Fortress''. This mod consists of Capture the Flag gameplay with a class system for the players. Players choose a class, which creates various restrictions on weapons and armor types available to that player, and also grants special abilities. For example, the bread-and-butter ''Soldier'' class has medium armor, medium speed, and a well-rounded selection of weapons and grenades, while the ''Scout'' class is lightly armored, very fast, has a scanner that detects nearby enemies, but has very weak offensive weapons. One of the other differences with CTF is the fact that the flag is not returned automatically when a player drops it: running over one's flag in ''Threewave CTF'' would return the flag to the base, and in ''TF'' the flag remains in the same spot for preconfigured time and it has to be defended on remote locations. This caused a shift in defensive tactics compared to ''Threewave CTF''. ''Team Fortress'' maintained its standing as the most-played online ''Quake'' modification for many years. After the developers joined Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
, ''Team Fortress'' was ported to the GoldSrc
GoldSrc (pronounced "Gold Source"), sometimes called the ''Half-Life'' engine, is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's ''Quake'' engine. It made its debut in 1998 with ...
engine as ''Team Fortress Classic
''Team Fortress Classic'' is a first-person shooter game developed by Valve Corporation, Valve and published by Sierra Studios. It was originally released in April 1999 for Windows, and is based on ''Team Fortress'', a Mod (video gaming), mod f ...
''. It later received a sequel, ''Team Fortress 2
''Team Fortress 2'' (''TF2'') is a Multiplayer video game, multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 ''Team Fortress'' Mod (video gaming), mod for ''Quake (video g ...
'', for which content continues to be developed.
Another popular mod was '' Threewave Capture the Flag'' (CTF), primarily authored by Dave 'Zoid' Kirsch. ''Threewave CTF'' is a partial conversion consisting of new levels, a new weapon (a grappling hook), power-ups, new textures, and new gameplay rules. Typically, two teams (red and blue) would compete in a game of Capture the flag, though a few maps with up to four teams (red, blue, green, and yellow) were created. Capture the Flag soon became a standard game mode included in most popular multiplayer games released after ''Quake''.
''Rocket Arena'' provides the ability for players to face each other in small, open arenas with changes in the gameplay rules so that item collection and detailed level knowledge are no longer factors. A series of short rounds, with the surviving player in each round gaining a point, instead tests the player's aiming and dodging skills and reflexes. ''Clan Arena'' is a further modification that provides team play using ''Rocket Arena'' rules. One mod category, "bots
The British Overseas Territories (BOTs) or alternatively referred to as the United Kingdom Overseas Territories (UKOTs) are the fourteen dependent territory, territories with a constitutional and historical link with the United Kingdom that, ...
", was introduced to provide surrogate players in multiplayer mode.
''Arcane Dimensions'' is a single-player mod. It is a partial conversion with breakable objects and walls, enhanced particle system, numerous visual improvements and new enemies and weapons. The level design is much more complex in terms of geometry and gameplay than in the original game.
There are a large number of custom levels that have been made by users and fans of ''Quake''. , new maps are still being made, over 20 years since the game's release. Custom maps are new maps that are playable by loading them into the original game. Custom levels of various gameplay types have been made, but most are in the single-player and deathmatch genres. More than 1500 single-player and a similar number of deathmatch maps have been made for ''Quake''.
Reception
Critical reception
''Quake'' was critically acclaimed on the PC. Aggregating review websites GameRankings
GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
and Metacritic
Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
gave the original PC version 93% and 94/100,[ and the Nintendo 64 port 76% and 74/100.][ A '' Next Generation'' critic lauded the game's realistic 3D physics and genuinely unnerving sound effects.][ '']GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' said ''Quake'' had been over-hyped but is excellent nonetheless, particularly its usage of its advanced 3D engine. The review also praised the sound effects, atmospheric music, and graphics, though it criticized that the polygons used to construct the enemies are too obvious at close range.
Less than a month after ''Quake'' was released (and a month before they actually reviewed the game), ''Next Generation'' listed it as number 9 on their "Top 100 Games of All Time", saying that it is similar to ''Doom'' but supports a maximum of eight players instead of four. In 1996, ''Computer Gaming World'' declared ''Quake'' the 36th-best computer game ever released, and listed "telefragged" as #1 on its list of "the 15 best ways to die in computer gaming". In 1997, the Game Developers Choice Awards gave Quake three spotlight awards for Best Sound Effects, Best Music or Soundtrack and Best On-Line/Internet Game.
''Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American online magazine, digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, ...
'' gave the game a B+ and called it "an extended bit of subterranean mayhem that offers three major improvements over its immediate predecessor 'Doom''" He identified these as the graphics, the audio design, and the amount of violent action.
''Next Generation'' reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "Though replay value is limited by the lack of interactive environments or even the semblance of a plot, there's no doubt that ''Quake'' and its engine are something powerful and addictive."
The Saturn version received mostly negative reviews, as critics generally agreed that it did not bring over the elements that make the game enjoyable. In particular, critics reviled the absence of the multiplayer mode, which they felt had eclipsed the single player campaign as the reason to play ''Quake''.[ Kraig Kujawa wrote in '']Electronic Gaming Monthly
''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews.
History
The magazine was fou ...
'', "''Quake'' is not a great one-player game - it gained its notoriety on the Net as a multiplayer." and his co-reviewer Sushi-X concluded "Without multiplayer, I'd pass."[ Most reviews also said the controls are much worse than the PC original, in particular the difficulty of aiming at enemies without the benefit of either mouse-controlled camera or a second analog stick.][ '']GamePro
''GamePro'' was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video ...
'' noted that the graphics are very pixelated and blurry, to the point where people unfamiliar with ''Quake'' would not be able to discern what they're looking at. They concluded, "''Quake'' may not be the worst Saturn game available, but it certainly doesn't live up to its PC heritage." Most critics did find the port technically impressive, particularly the added light sourcing.[ However, ''Next Generation'' pointed out that "Porting ''Quake'' to a console is nothing more than an excuse for bragging rights. It's simply a way to show that the limited architecture of a 32-bit system has the power to push the same game that those mighty Pentium PCs take for granted."] Even Rich Leadbetter of ''Sega Saturn Magazine
''Sega Saturn Magazine'' (originally known as ''Sega Magazine'') was a monthly magazine from the United Kingdom covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues incl ...
'', which gave the port a 92%, acknowledged that it was a proverbial dancing bear, noting several conspicuous compromises the port made and stating as his concluding argument, "Look, it's ''Quake'' on the Saturn - the machine has no right to be doing this!" ''GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
'' opined that the game's lack of plot makes the single-player campaign feel too shallow and lacking in motivation to appeal to most gamers.[ Most critics compared the port unfavorably to the Saturn version of '']Duke Nukem 3D
''Duke Nukem 3D'' is a 1996 first-person shooter, first-person shooter game developed by 3D Realms and published by FormGen for MS-DOS. It is a sequel to the platform games ''Duke Nukem (video game), Duke Nukem'' and ''Duke Nukem II'', published ...
'' (which came out just a few months earlier), mainly in terms of gameplay.[
Reviews for the Nintendo 64 version praised its lighting effects][ and smooth ]frame rate
Frame rate, most commonly expressed in frame/s, or FPS, is typically the frequency (rate) at which consecutive images (Film frame, frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and moti ...
in single-player mode.[ '']IGN
''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' added the caveats that the environments are simplified from the PC version and the pre-rendered light sourcing is less impressive than the real-time light sourcing of the Saturn version, but judged the visuals overall to be superior to those of the unaccelerated PC version.[ ''GamePro'' went so far as to say the graphics are as clean as those of GLQuake,] while ''Next Generation'' was more moderate, concluding that "As a whole, ''Quake 64'' doesn't live up to the experience offered by the high-end, 3D-accelerated PC version; it is, however, an entertaining gaming experience that is worthy of a close look and a nice addition to the blossoming number of first-person shooters for Nintendo 64." Most reviews found fault with the multiplayer, stating that the frame rate takes a hit in this mode,[ some of the levels are too large with only two players present,][ and the game should have supported four players, as previous Nintendo 64 shooters '' Hexen: Beyond Heretic'' and '' GoldenEye 007'' did.][ However, ''Next Generation'' pointed out that on the Nintendo 64, ''Quake'' with four players would inevitably have meant a severely compromised frame rate and small view screen.][ ''GameSpot'' also felt the multiplayer was fun despite its limitations, and noted that setting up a deathmatch was quicker and easier on the Nintendo 64 than on PC.][ Reviewers sharply differed over the controls, with ''Electronic Gaming Monthly'', ''IGN'', and ''GamePro'' all describing them as precise, responsive, and intuitive,][ while ''GameSpot'' and ''Next Generation'' complained that finding the right control required fiddling with the settings and even at best felt lacking compared to a keyboard-and-mouse setup.][ Reviews generally concluded that while the Nintendo 64 version would not appeal to ''Quake'' veterans due to its multiplayer shortcomings and lack of exclusive content, it was a strong enough conversion for non-PC gamers to enjoy the ''Quake'' experience.][
''Next Generation'' reviewed the arcade version of the game, rating it three stars out of five, and stated that "For those who don't have LAN or internet capabilities, check out arcade ''Quake''. It's a blast."]
In 1998, ''PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' declared it the 28th-best computer game ever released, and the editors called it "one of the most addictive, adaptable, and pulse-pounding 3D shooters ever created". In 2003, ''Quake'' was inducted into GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady, and Jon Epstein. In addition ...
's list of the greatest games of all time.
Enhanced version
''Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British digital media company based in London. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and ot ...
'' gave the Switch version a rave review, saying it "wisely avoids tinkering with the magic formula that made the game so great in the first place, instead keeping the look and feel of the original intact whilst carefully adding all manner of modern bells and whistles in a feature-packed port that's an absolute dream to spend time with." They particularly praised the level designs, puzzle elements, atmospheric game world, and numerous configuration options for the graphical upgrades and multiplayer sessions. They argued that the smooth performance in both docked and handheld mode and ability to play the game as portable makes the Switch version the definitive version of the game.[
]
Sales
According to David Kushner David Kushner or Dave Kushner may be:
* David Kushner (writer)
* David Kushner (singer-songwriter)
*Dave Kushner
Dave Kushner (born November 16, 1966) is an American musician best known as the rhythm guitarist for the hard rock supergroup Vel ...
in '' Masters of Doom'', id Software released a retail shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
version of ''Quake'' before the game's full retail distribution by GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
. These shareware copies could be converted into complete versions through passwords purchased via phone. However, Kushner wrote that "gamers wasted no time hacking the shareware to unlock the full version of the game for free." This problem, combined with the scale of the operation, led id Software to cancel the plan. As a result, the company was left with 150,000 unsold shareware copies in storage. The venture damaged ''Quake''s initial sales and caused its retail push by GT Interactive to miss the holiday shopping season. Following the game's full release, Kushner remarked that its early "sales were good — with 250,000 units shipped — but not a phenomenon like ''Doom II''."
In the United States, ''Quake'' placed sixth on PC Data's monthly computer game sales charts for November and December 1996. Its shareware edition was the sixth-best-selling computer game of 1996 overall, while its retail SKU claimed 20th place. The shareware version sold 393,575 copies and grossed $3,005,519 (~$ in ) in the United States during 1996. It remained in PC Data's monthly top 10 from January to April 1997, but was absent by May. During its first 12 months, ''Quake'' sold 373,000 retail copies and earned $18 million in the United States, according to PC Data. Its final retail sales for 1997 were 273,936 copies, which made it the country's 16th-highest computer game seller for the year.
In 1997, id estimated that there may be as many as 5 million copies of Quake circulating. The game sold over 1.4 million copies by December 1997. Sales of ''Quake'' reached 550,000 units in the United States alone by December 1999.
Legacy
The source code
In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer.
Since a computer, at base, only ...
of ''Quake'' was released on December 22, 1999. The id Software maps, objects, textures, sounds, and other creative works remain under their original proprietary license. The shareware
Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
distribution of ''Quake'' is still freely redistributable and usable with the GPLed engine code. One must purchase a copy of ''Quake'' in order to receive the registered version of the game which includes more single-player episodes and the deathmatch maps. Based on the success of the first ''Quake'' game, ''Quake II
''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''.
Develope ...
'', '' Quake III Arena'', and '' Quake 4'' were published, with ''Quake 4'' being developed by Raven Software
Raven Software Corporation (trade name: Raven; formerly Raven Software, Inc.) is an American video game developer based in Middleton, Wisconsin, and part of Activision. Founded in May 1990 by brothers Brian and Steve Raffel, the company is most ...
using the ''Doom 3
''Doom 3'' is a 2004 first-person shooter, first-person shooter game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and Vide ...
'' engine.
''Quake'' was the game primarily responsible for the emergence of the machinima
Machinima () is the use of Real-time computing, real-time computer graphics engines to create a cinematic production. The word "Machinima" is a portmanteau of the words ''machine'' and ''Film, cinema''. According to Guinness World Records, ma ...
artform of films made in game engines, thanks to edited ''Quake'' demos such as '' Ranger Gone Bad'' and '' Blahbalicious'', the in-game film ''The Devil's Covenant'', and the in-game-rendered, four-hour epic film '' The Seal of Nehahra''. On June 22, 2006, it had been ten years since the original uploading of the game to cdrom.com archives. Many Internet forums had topics about it, and it was a front-page story on Slashdot
''Slashdot'' (sometimes abbreviated as ''/.'') is a social news website that originally billed itself as "News for Nerds. Stuff that Matters". It features news stories on science, technology, and politics that are submitted and evaluated by site ...
. On October 11, 2006, John Romero
Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
released the original map files for all of the levels in ''Quake''.
''Quake'' has four sequels: ''Quake II'', ''Quake III Arena'', ''Quake 4'', and '' Enemy Territory: Quake Wars''. In 2002, a version of ''Quake'' was produced for mobile phones. A copy of ''Quake'' was also released as a compilation in 2001, labeled ''Ultimate Quake'', which included the original ''Quake'', ''Quake II'', and ''Quake III Arena'' which was published by Activision
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. In 2008, ''Quake'' was honored at the 59th Annual Technology & Engineering Emmy Award
The Technology and Engineering Emmy Awards, or Technology and Engineering Emmys, are one of two sets of Emmy Awards that are presented for outstanding achievement in engineering development in the television industry. The Technology and Engineer ...
s for advancing the art form of user modifiable games. John Carmack
John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
accepted the award. Years after its original release, ''Quake'' is still regarded by many critics as one of the greatest and most influential games ever made.
In 2025, The Strong National Museum of Play
The Strong National Museum of Play (also known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and initially based on the personal collection of Rochester native Ma ...
inducted ''Quake'' into its World Video Game Hall of Fame
The World Video Game Hall of Fame is an international hall of fame for video games. The hall's administration is overseen by The Strong's International Center for the History of Electronic Games, and is located at The Strong National Mus ...
. Co-creator of ''Quake'', John Romero, attended the induction ceremony. Lindsey Kurano of The Strong Museum said "''Quake’s'' legacy lives on in its atmospheric single player campaign, its influence in how online games are played, its active modding community, and its creation and shaping of esports."
Speedrunning
As an example of the dedication that ''Quake'' has inspired in its fan community, a group of expert players recorded speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
demos (replayable recordings of the player's movement) of ''Quake'' levels completed in record time on the "Nightmare" skill level. The footage was edited into a continuous 19 minutes, 49 seconds demo called '' Quake done Quick'' and released on June 10, 1997. Owners of ''Quake'' could replay this demo in the game engine, watching the run unfold as if they were playing it themselves.
Most full-game speedruns are a collaborative effort by a number of runners (though some have been done by single runners on their own). Although each particular level is credited to one runner, the ideas and techniques used are iterative and collaborative in nature, with each runner picking up tips and ideas from the others, so that speeds keep improving beyond what was thought possible as the runs are further optimized and new tricks or routes are discovered. Further time improvements of the continuous whole game run were achieved into the 21st century. In addition, many thousands of individual level runs are kept at Speed Demos Archive
Speed Demos Archive (SDA) is a website dedicated to video game speedruns. SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis. S ...
's ''Quake'' section, including many on custom maps. Speedrunning is a counterpart to multiplayer modes in making ''Quake'' one of the first games promoted as a virtual sport.
Changes at id Software
The release of ''Quake'' marks the end of the classic line-up at id Software. Due to conflicts and burnout, the majority of the staff resigned from id after the game's release including Romero, Abrash, Shawn Green, Jay Wilbur, Petersen and Mike Wilson. Petersen claimed in July 2021 that the lack of a team leader was the cause of it all. He volunteered to take lead as he had five years of experience as project manager in MicroProse, but he was turned down by Carmack. Romero has discussed their relative lack of experience at the time and failure to communicate with one another, and has stated that there is no long-lasting animosity between the staff. Even though he led the project, Romero did not receive any money from ''Quake''. In 2000, Romero released ''Daikatana'', the game that he envisioned ''Quake'' being, and despite its shaky development, and being considered one of the worst games of all time, he said ''Daikatana'' was "more fun to make than ''Quake''" due to the lack of creative interference.
Sequels
After the departure of Sandy Petersen, the remaining id employees chose to change the thematic direction substantially for ''Quake II
''Quake II'' is a 1997 first-person shooter, first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake (series), ''Quake'' series, following ''Quake (video game), Quake''.
Develope ...
'', making the design more technological and futuristic, rather than maintaining the focus on Lovecraftian horror. '' Quake 4'' followed the design themes of ''Quake II'', whereas ''Quake III Arena'' mixed these styles; it had a parallel setting that housed several "id all-stars" from various games as playable characters. The mixed settings occurred because ''Quake II'' originally began as a separate product line. The id designers fell back on the project's nickname of "''Quake II''" because the game's fast-paced, tactile feel felt closer to a Quake game than a new franchise. Since any sequel to the original ''Quake'' had already been vetoed, it became a way of continuing the series without continuing the storyline or setting of the first game. In June 2011, John Carmack made an offhand comment that id Software was considering going back to the "...mixed up Cthulhu-ish Quake 1 world and rebooting [in] that direction."
See also
*''Diary of a Camper'', a short film made in ''Quake''
*Binary space partitioning, a technology used in ''Quake''
Notes
References
External links
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