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In
computing Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, ...
, a procedural parameter is a
parameter A parameter (), generally, is any characteristic that can help in defining or classifying a particular system (meaning an event, project, object, situation, etc.). That is, a parameter is an element of a system that is useful, or critical, when ...
of a
procedure Procedure may refer to: * Medical procedure * Instructions or recipes, a set of commands that show how to achieve some result, such as to prepare or make something * Procedure (business), specifying parts of a business process * Standard operat ...
that is itself a procedure. This concept is an extremely powerful and versatile programming tool, because it allows programmers to modify certain steps of a library procedure in arbitrarily complicated ways, without having to understand or modify the code of that procedure. This tool is particularly effective and convenient in languages that support local function definitions, such as Pascal and the modern GNU dialect of C. It is even more so when function closures are available. The same functionality (and more) is provided by objects in object oriented
programming language A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming l ...
s, but at a significantly higher cost. Procedural parameters are somewhat related to the concepts of
first-class function In computer science, a programming language is said to have first-class functions if it treats functions as first-class citizens. This means the language supports passing functions as arguments to other functions, returning them as the values from ...
and
anonymous function In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed t ...
, but is distinct from them. These two concepts have more to do with how functions are defined, rather than how they are used.


Basic concept

In most languages that provide this feature, a procedural parameter ''f'' of a subroutine ''P'' can be called inside the body of ''P'' as if it were an ordinary procedure: procedure ''P''(''f''): return ''f''(6,3) * ''f''(2,1) When calling the subroutine ''P'', one must give it one argument, that must be some previously defined function compatible with the way ''P'' uses its parameter ''f''. For example, if we define procedure ''plus''(''x'', ''y''): return ''x'' + ''y'' then we may call ''P'' (''plus''), and the result will be ''plus''(6,3) * ''plus''(2,1) = (6 + 3)*(2 + 1) = 27. On the other hand, if we define procedure ''quot''(''u'', ''v''): return ''u''/''v'' then the call ''P'' (''quot'') will return ''quot''(6,3)*''quot''(2,1) = (6/3)*(2/1) = 4. Finally, if we define procedure ''evil''(''z'') return z + 100 then the call ''P'' (''evil'') will not make much sense, and may be flagged as an error.


Syntactic details

Some programming languages that have this feature may allow or require a complete type declaration for each procedural parameter ''f'', including the number and type of its arguments, and the type of its result, if any. For example, in the C programming language the example above could be written as int P(int (*f)(int a, int b)) In principle, the actual function ''actf'' that is passed as argument when ''P'' is called must be type-compatible with the declared type of the procedure parameter ''f''. This usually means that ''actf'' and ''f'' must return the same type of result, must have the same number of arguments, and corresponding arguments must have the same type. The names of the arguments need not be the same, however, as shown by the ''plus'' and ''quot'' examples above. However, some programming languages may be more restrictive or more liberal in this regard.


Scoping

In languages that allow procedural parameters, the scoping rules are usually defined in such a way that procedural parameters are executed in their native scope. More precisely, suppose that the function ''actf'' is passed as argument to ''P'', as its procedural parameter ''f''; and ''f'' is then called from inside the body of ''P''. While ''actf'' is being executed, it sees the environment of its definition. The implementation of these scoping rules is not trivial. By the time that ''actf'' is finally executed, the activation records where its environment variables live may be arbitrarily deep in the stack. This is the so-called downwards funarg problem.


Example: Generic insertion sort

The concept of procedural parameter is best explained by examples. A typical application is the following generic implementation of the
insertion sort Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. Howe ...
algorithm, that takes two integer parameters ''a'',''b'' and two procedural parameters ''prec'', ''swap'': procedure ''isort''(''a'', ''b'', ''prec'', ''swap''): integer ''i'', ''j''; ''i'' ← ''a''; while ''i'' ≤ ''b'' do ''j'' ← ''i''; while ''j'' > ''a'' and ''prec''(''j'', ''j''−1) do ''swap''(''j'', ''j''−1); ''j'' ← ''j''−1; ''i'' ← ''i''+1; This procedure can be used to sort the elements ''x'' 'a''through ''x'' 'b''of some array ''x'', of arbitrary
type Type may refer to: Science and technology Computing * Typing, producing text via a keyboard, typewriter, etc. * Data type, collection of values used for computations. * File type * TYPE (DOS command), a command to display contents of a file. * Ty ...
, in a user-specified order. The parameters ''prec'' and ''swap'' should be two functions, defined by the
client Client(s) or The Client may refer to: * Client (business) * Client (computing), hardware or software that accesses a remote service on another computer * Customer or client, a recipient of goods or services in return for monetary or other valuabl ...
, both taking two integers ''r'', ''s'' between ''a'' and ''b''. The ''prec'' function should return true if and only if the data stored in ''x'' 'r''should precede the data stored in ''x'' 's'' in the ordering defined by the client. The ''swap'' function should exchange the contents of ''x'' 'r''and ''x'' 's'' and return no result. By the proper choice of the functions ''prec'' and ''swap'', the same ''isort'' procedure can be used to reorder arrays of any data type, stored in any medium and organized in any data structure that provides indexed access to individual array elements. (Note however that there are
sorting algorithm In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is importan ...
s that are much more efficient than insertion sort for large arrays.)


Sorting floating-point numbers

For instance, we can sort an array ''z'' of 20 floating-point numbers, ''z'' through ''z'' 0in increasing order by calling ''isort'' (1, 20,''zprec'',''zswap''), where the functions ''zprec'' and ''zswap'' are defined as procedure ''zprec''(''r'', ''s''): return (''z'' 'r''< ''z'' 's''; procedure ''zswap''(''r'', ''s''): float ''t''; ''t'' ← ''z'' 'r'' ''z'' 'r''← ''z'' 's'' ''z'' 's''← ''t''


Sorting rows of a matrix

For another example, let ''M'' be a
matrix Matrix most commonly refers to: * ''The Matrix'' (franchise), an American media franchise ** '' The Matrix'', a 1999 science-fiction action film ** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchi ...
of integers with 10 rows and 20 columns, with indices starting at 1. The following code will rearrange the elements in each row so that all the even values come before all odd values: integer i procedure ''eoprec''(''r'', ''s''): return (''M'' 'i'', ''r''mod 2) < (''M'' 'i'', ''s''mod 2); procedure ''eoswap''(''r'', ''s''): integer ''t''; ''t'' ← ''M'' 'i'',''r'' ''M'' 'i'',''r''← ''M'' 'i'',''s'' ''M'' 'i'',''s''← ''t''; for ''i'' from 1 to 10 do ''isort''(1, 20, eoprec, eoswap); Note that the effects of ''eoprec'' and ''eoswap'' depend on the row number ''i'', but the ''isort'' procedure does not need to know that.


Vector-sorting procedure

The following example uses ''isort'' to define a procedure ''vecsort'' that takes an integer ''n'' and an integer vector ''v'' with elements ''v'' through ''v'' 'n''−1and sorts them in either increasing or decreasing order, depending on whether a third parameter ''incr'' is true or false, respectively: procedure ''vecsort''(''n'', ''v'', ''incr''): procedure ''vprec''(''r'', ''s''): if ''incr'' then return ''v'' 'r''< ''v'' 's'' else return ''v'' 'r''> ''v'' 's'' procedure ''vswap''(''r'', ''s''): integer ''t''; ''t'' ← ''v'' 'r'' ''v'' 'r''← ''v'' 's'' ''v'' 's''← ''t'' ''isort''(0, ''n''−1, ''vprec'', ''vswap''); Note the use of nested function definitions to get a function ''vprec'' whose effect depends on the parameter ''incr'' passed to ''vecsort''. In languages that do not allow nested function definitions, like standard C, obtaining this effect would require rather complicated and/or thread-unsafe code.


Example: merging two sequences

The following example illustrates the use of procedural parameters to process abstract data structures independently of their concrete implementation. The problem is to merge two ordered sequences of records into a single sorted sequence, where the nature of the records and the ordering criterion can be chosen by the client. The following implementation assumes only that each record can be referenced by a memory address, and there is a "null address" Λ that is not the address of any valid record. The client must provide the addresses ''A'', ''B'' of the first records in each sequence, and functions ''prec'', ''next'', and ''append'', to be described later. procedure ''merge''(''A'', ''B'', ''prec'', ''nextA'', ''appendA'', ''nextB'', ''appendB''): address ''ini'', ''fin'', ''t'' ''ini'' ← Λ; ''fin'' ← Λ while ''A'' ≠ Λ or ''B'' ≠ Λ do if ''B'' = Λ or (''A'' ≠ Λ and ''B'' ≠ Λ and ''prec''(''A'', ''B'')) then ''t'' ← ''nextA''(''A'') ''fin'' ← appendA(''A'', ''fin''); if ''ini'' = Λ then ''ini'' ← ''fin'' ''A'' ← ''t'' else ''t'' ← ''nextB''(''B'') ''fin'' ← ''appendB''(''B'', ''fin''); if ''ini'' = Λ then ''ini'' ← ''fin'' ''B'' ← ''t'' return ''ini'' The function ''prec'' should take the addresses ''r'', ''s'' of two records, one from each sequence, and return true if the first record should come before the other in the output sequence. The function ''nextA'' should take the address of a record from the first sequence, and return the address of the next record in the same sequence, or Λ if there is none. The function ''appendA'' should append the first record from sequence ''A'' to the output sequence; its arguments are the address ''A'' of the record to be appended, and the address ''fin'' of the last record of the output list (or Λ if that list is still empty). The procedure ''appendA'' should return the updated address of the final element of the output list. The procedures ''nextB'' and ''appendB'' are analogous for the other input sequence.


Merging linked lists

To illustrate the use of the generic merge procedure, here is the code for merging two simple
linked list In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes whi ...
s, starting with nodes at addresses ''R'', ''S''. Here we assume that each record ''x'' contains an integer field ''x''.''INFO'' and an address field ''x''.''NEXT'' that points to the next node; where the ''info'' fields are in increasing order in each list. The input lists are dismantled by the merge, and their nodes are used to build the output list. procedure ''listmerge''(''R'', ''S''): procedure ''prec''(''r'', ''s''): return ''r''.''INFO'' < ''s''.''INFO'' procedure ''next''(''x''): return ''x''.''NEXT'' procedure ''append''(''x'', ''fin'') if ''fin'' ≠ Λ then ''fin''.''NEXT'' ← ''x'' ''x''.''NEXT'' ← Λ return ''x'' return ''merge''(''R'', ''S'', ''prec'', ''next'', ''append'', ''next'', ''append'')


Merging vectors

The following code illustrates the independence of the generic ''merge'' procedure from the actual representation of the sequences. It merges the elements of two ordinary arrays ''U'' through ''U'' 'm''−1and ''V'' through ''V'' 'n''−1of floating-point numbers, in decreasing order. The input arrays are not modified, and the merged sequence of values is stored into a third vector ''W'' through ''W'' 'm''+''n''−1 As in the C programming language, we assume that the expression "&''V''" yields the address of variable ''V'', "*''p''" yields the variable whose address is the value of ''p'', and that "&(''X'' 'i''" is equivalent to "&(''X'' + ''i''" for any array ''X'' and any integer ''i''. procedure ''arraymerge''(''U'', ''m'', ''V'', ''n'', ''W''): procedure ''prec''(''r'', ''s''): return (*''r'') > (*''s'') procedure ''nextU''(''x''): if ''x'' = &(''U'' 'm''−1 then return Λ else return ''x'' + 1 procedure ''nextV''(''x''): if ''x'' = &(''V'' 'n''−1 then return Λ else return ''x'' + 1 procedure ''append''(''x'', ''fin'') if ''fin'' = Λ then ''fin'' ← &(''W'' (*''fin'') ← (*''x'') return ''fin'' + 1 if ''m'' = 0 then ''U'' ← Λ if ''n'' = 0 then ''V'' ← Λ return ''merge''(''U'', ''V'', ''prec'', ''nextU'', ''append'', ''nextV'', ''append'')


Example: Definite integral


Integrating over an interval

The following procedure computes the approximate
integral In mathematics, an integral assigns numbers to functions in a way that describes displacement, area, volume, and other concepts that arise by combining infinitesimal data. The process of finding integrals is called integration. Along with ...
\textstyle\int_a^b ''f'' (''x'') d''x'' of a given real-valued function ''f'' over a given interval 'a'',''b''of the
real line In elementary mathematics, a number line is a picture of a graduated straight line that serves as visual representation of the real numbers. Every point of a number line is assumed to correspond to a real number, and every real number to a po ...
. The numerical method used is the trapezium rule with a given number ''n'' of steps; the real numbers are approximated by floating-point numbers. procedure ''Intg''(''f'', ''a'', ''b'', ''n''): float ''t'', ''x'', ''s''; integer ''i'' if ''b'' = ''a'' then return 0 ''x'' ← ''a''; ''s'' ← ''f''(''a'') / 2; for i from 1 to ''n''−1 do ''t'' ← ''i''/(''n''+1); ''x'' ← (1−''t'') * ''a'' + ''t'' * ''b''; ''s'' ← ''s'' + ''f''(''x'') ''s'' ← ''f''(''b'') / 2 return (''b'' − ''a'') * ''s'' / ''n''


Integrating over a disk

Consider now the problem of integrating a given function g, with two arguments, over a disk D with given center (xc,yc) and given radius R. This problem can be reduced to two nested single-variable integrals by the change of variables :\int\!\int_D g(x,y)\, \mathrmx\, \mathrmy = \int_0^R z \left(\int_0^ g(\mathit+z \cos t ,\mathit+z \sin t ) \,\mathrmt\right)\,\mathrmz The following code implements the right-hand-side formula: procedure ''DiskIntg''(''g'', ''xc'', ''yc'', ''R'', ''n'') procedure ''gring''(''z''): procedure ''gpolar''(''t''): float ''x'', ''y'' ''x'' ← ''xc'' + ''z'' * ''cos''(''t'') ''y'' ← ''yc'' + ''z'' * ''sin''(''t'') return ''g''(''x'', ''y'') integer ''m'' ← ''round''(''n''*''z''/''R'') return ''z'' * ''Intg''(''gpolar'', 0, 2*π, ''m'') return ''Intg''(''gring'', 0, ''R'', ''n'') This code uses the integration procedure ''Intg'' in two levels. The outer level (last line) uses ''Intg'' to compute the integral of gring(z) for z varying from 0 to R. The inner level (next-to-last line) defines gring(z) as being the
line integral In mathematics, a line integral is an integral where the function to be integrated is evaluated along a curve. The terms ''path integral'', ''curve integral'', and ''curvilinear integral'' are also used; '' contour integral'' is used as well, ...
of g(x,y) over the circle with center (xc,yc) and radius z.


History

Procedural parameters were invented before the age of electronic computers, by
mathematician A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems. Mathematicians are concerned with numbers, data, quantity, mathematical structure, structure, space, Mathematica ...
Alonzo Church Alonzo Church (June 14, 1903 – August 11, 1995) was an American mathematician, computer scientist, logician, philosopher, professor and editor who made major contributions to mathematical logic and the foundations of theoretical computer scie ...
, as part of his
lambda calculus Lambda calculus (also written as ''λ''-calculus) is a formal system in mathematical logic for expressing computation based on function abstraction and application using variable binding and substitution. It is a universal model of computation t ...
model of computation. Procedural parameters as a programming language feature were introduced by
ALGOL 60 ALGOL 60 (short for ''Algorithmic Language 1960'') is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a k ...
. In fact, ALGOL 60 had a powerful "
call by name In a programming language, an evaluation strategy is a set of rules for evaluating expressions. The term is often used to refer to the more specific notion of a ''parameter-passing strategy'' that defines the kind of value that is passed to the ...
" parameter-passing mechanism that could simplify some uses of procedural parameters; see Jensen's Device. Procedural parameters were an essential feature of the
LISP programming language Lisp (historically LISP) is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. Originally specified in 1960, Lisp is the second-oldest high-level programming language still in common ...
, which also introduced the concept of function closure or funarg. The
C programming language ''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as ...
allows
function pointers A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory. Dereferencing the function poin ...
to be passed as parameters, which accomplish the same end, and are often used as
callbacks In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. Thi ...
in event-driven programming and as error handlers. However, only a few modern C compilers allow nested function definitions, so that its other uses are relatively uncommon. Procedural parameters were provided also in Pascal, together with nested procedure definitions; however, since standard Pascal did not allow separate compilation, the feature was little used in that language, too.


See also

*
Function pointer A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory. Dereferencing the function point ...
*
Functional programming In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that ...
* Funarg problem *
Design patterns (computer science) In software engineering, a software design pattern is a general, reusable solution to a commonly occurring problem within a given context in software design. It is not a finished design that can be transformed directly into source or machine co ...
{{DEFAULTSORT:Procedural Parameter Subroutines