In
geometry
Geometry (; ) is a branch of mathematics concerned with properties of space such as the distance, shape, size, and relative position of figures. Geometry is, along with arithmetic, one of the oldest branches of mathematics. A mathematician w ...
, a partition of a
polygon
In geometry, a polygon () is a plane figure made up of line segments connected to form a closed polygonal chain.
The segments of a closed polygonal chain are called its '' edges'' or ''sides''. The points where two edges meet are the polygon ...
is a set of primitive units (e.g., triangles, rectangles, etc.), which do not overlap and whose
union equals the polygon. A polygon partition problem is a problem of finding a partition which is minimal in some sense, for example a partition with a smallest number of units or with units of smallest total side-length (sum of the perimeters).
Polygon partitioning is an important class of problems in
computational geometry. There are many different polygon partition problems, depending on the type of polygon being partitioned and on the types of units allowed in the partition.
The term "polygon decomposition" is often used as a general term that includes both polygon partitioning and
polygon covering, which allows overlapping units.
Applications
Polygon decomposition is applied in several areas:
[
* ]Pattern recognition
Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess PR capabilities but their p ...
techniques extract information from an object in order to describe, identify or classify it. An established strategy for recognising a general polygonal object is to decompose it into simpler components, then identify the components and their interrelationships and use this information to determine the shape of the object.
* In VLSI artwork data processing, layouts are represented as polygons, and one approach to preparation for electron-beam lithography is to decompose these polygon regions into fundamental figures. Polygon decomposition is also used in the process of dividing the routing region into channels.
* In computational geometry, algorithms for problems on general polygons are often more complex than those for restricted types of polygons such as convex or star-shaped. The point-in-polygon problem is one example. A strategy for solving some of these types of problems on general polygons is to decompose the polygon into simple component parts, solve the problem on each component using a specialized algorithm, and then combine the partial solutions.
* Other applications include data compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compressi ...
, database systems
In computing, a database is an organized collection of Data (computing), data or a type of data store based on the use of a database management system (DBMS), the software that interacts with end users, Application software, applications, and ...
, image processing
An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
and computer graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. ...
.
Partitioning a polygon into triangles
The most well-studied polygon partition problem is partitioning to a smallest number of triangles, also called triangulation
In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points.
Applications
In surveying
Specifically in surveying, triangulation involves only angle m ...
. For a hole-free polygon with vertices, a triangulation can be calculated in time . For a polygon with holes, there is a lower bound of .
A related problem is partitioning to triangles with a minimal total edge length, also called minimum-weight triangulation.
Partitioning a polygon into pseudo-triangles
The same two variants of the problem were studied for the case in which the pieces should be pseudotriangles – polygons that like triangles have exactly three convex vertices. The variants are: partitioning to a smallest number of pseudotriangles, and partitioning to pseudotriangles with a minimal total edge length.
Partitioning a rectilinear polygon into rectangles
A special sub-family of polygon partition problems arises when the large polygon is a rectilinear polygon
A rectilinear polygon is a polygon all of whose sides meet at right angles. Thus the interior angle at each vertex is either 90° or 270°. Rectilinear polygons are a special case of isothetic polygons.
In many cases another definition is p ...
(also called: orthogonal polygon). In this case, the most important component shape to consider is the rectangle
In Euclidean geometry, Euclidean plane geometry, a rectangle is a Rectilinear polygon, rectilinear convex polygon or a quadrilateral with four right angles. It can also be defined as: an equiangular quadrilateral, since equiangular means that a ...
.[
Rectangular partitions have many applications. In VLSI design, it is necessary to decompose masks into the simpler shapes available in lithographic pattern generators, and similar mask decomposition problems also arise in ]DNA
Deoxyribonucleic acid (; DNA) is a polymer composed of two polynucleotide chains that coil around each other to form a double helix. The polymer carries genetic instructions for the development, functioning, growth and reproduction of al ...
microarray design. Rectangular partitions can simplify convolution
In mathematics (in particular, functional analysis), convolution is a operation (mathematics), mathematical operation on two function (mathematics), functions f and g that produces a third function f*g, as the integral of the product of the two ...
operations in image processing
An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
and can be used to compress bitmap image
In computing, a bitmap (also called raster) graphic is an image formed from rows of different colored pixels. A GIF is an example of a graphics image file that uses a bitmap.
As a noun, the term "bitmap" is very often used to refer to a partic ...
s. Closely related matrix decomposition problems have been applied to radiation therapy
Radiation therapy or radiotherapy (RT, RTx, or XRT) is a therapy, treatment using ionizing radiation, generally provided as part of treatment of cancer, cancer therapy to either kill or control the growth of malignancy, malignant cell (biology), ...
planning, and rectangular partitions have also been used to design robot self-assembly
Self-assembly is a process in which a disordered system of pre-existing components forms an organized structure or pattern as a consequence of specific, local interactions among the components themselves, without external direction. When the ...
sequences.
Minimizing the number of components
The problem of minimizing the number of component rectangles is polynomial: several polynomial-time algorithms are known. See [ and ][ for surveys.
The problem of partitioning a rectilinear polygon to a smallest number of ''squares'' (in contrast to arbitrary rectangles) is ]NP-hard
In computational complexity theory, a computational problem ''H'' is called NP-hard if, for every problem ''L'' which can be solved in non-deterministic polynomial-time, there is a polynomial-time reduction from ''L'' to ''H''. That is, assumi ...
.
Minimizing the total edge length
In some applications, it is more important to minimize the total length of the cuts (e.g. to minimize the cost of performing the partition, or to minimize the amount of dust). This problem is called minimum edge-length rectangular partitioning. It was first studied by Lingas, Pinter, Rivest and Shamir in 1982. The run-time complexity of this problem crucially depends on whether the raw polygon is allowed to have holes.
If the raw polygon is ''hole-free'', then an optimal partition can be found in time , where ''n'' is the number of vertices of the polygon. In the special case of a "histogram polygon", the complexity improves to . The algorithm uses dynamic programming and relies on the following fact: if the polygon is hole-free, then it has a minimum-length partition in which each maximal line-segment contains a vertex of the boundary. The reason is that, in any minimum-length partition, every maximal line-segment can be "pushed" until it hits one of the vertices of the boundary, without changing the total length. Therefore, there are only candidates for a line segment in an optimal partition, and they can be checked efficiently using dynamic programming.
If the raw polygon might have ''holes'', even if they are degenerate holes (i.e., single points), the problem is NP-hard. This can be proved by reduction from Planar SAT. For the case in which all holes are single points, several constant-factor approximations have been developed:
* A (3+sqrt(3)) approximation in time ;
*A (3+sqrt(3)) approximation in time ;
*A 4 approximation in time (more generally, in ''d'' dimensions, it is a approximation in time ),
* A 3 approximation in time ;
* A 1.75 approximation in time (more generally, in ''d'' dimensions, it is a approximation in time ); the latter approximation uses a restricted variant of the problem called guillotine partitioning, in which the cuts must be ''guillotine cuts'' (edge-to-edge cuts).
*Several polynomial-time approximation scheme
In computer science (particularly algorithmics), a polynomial-time approximation scheme (PTAS) is a type of approximation algorithm for optimization problems (most often, NP-hard optimization problems).
A PTAS is an algorithm which takes an inst ...
s using sophisticated guillotine cuts.
Minimizing the number of blanks
In this setting, the large polygon already contains some pairwise-disjoint rectangles. The goal is to find a partition of the polygon into rectangles such that each original rectangle is contained in one of the pieces, and subject to this, the number of "blanks" (pieces that do not contain an original rectangle) is as small as possible. The following results are known:
* If the large polygon is a rectangle, then in any maximal arrangement of ''n'' rectangles, all the holes are rectangles, and their number is at most , and this is tight.
* If the large polygon is a rectilinear polygon with ''T'' reflex vertices, then in any maximal arrangement of ''n'' rectangles, the holes can be partitioned into at most rectangles, and this is tight.
Partition a polygon into trapezoids
In VLSI artwork processing systems, it is often required to partition a polygonal region into the minimum number of trapezoid
In geometry, a trapezoid () in North American English, or trapezium () in British English, is a quadrilateral that has at least one pair of parallel sides.
The parallel sides are called the ''bases'' of the trapezoid. The other two sides are ...
s, with two horizontal sides. A triangle with a horizontal side is considered to be a trapezoid with two horizontal sides one of which is degenerate. For a hole-free polygon with sides, a smallest such partition can be found in time .[
If the number of trapezoids need not be minimal a trapezoidation can be found in time , as a by-product of a ]polygon triangulation
In computational geometry, polygon triangulation is the partition of a polygonal area (simple polygon) into a set of triangles, i.e., finding a set of triangles with pairwise non-intersecting interiors whose union is .
Triangulations may ...
algorithm.
If the polygon does contain holes, the problem is NP-complete, but a 3-approximation can be found in time .
Partition a polygon into convex quadrilaterals
A ''quadrilateralization'' or a ''quadrangulation'' is a partition into quadrilateral
In Euclidean geometry, geometry a quadrilateral is a four-sided polygon, having four Edge (geometry), edges (sides) and four Vertex (geometry), corners (vertices). The word is derived from the Latin words ''quadri'', a variant of four, and ''l ...
s.
A recurring characteristic of quadrangulation problems is whether they Steiner point are allowed, i.e., whether the algorithm is allowed to add points which are not vertices of the polygon. Allowing Steiner points may enable smaller divisions, but then it is much more difficult to guarantee that the divisions found by an algorithms have minimum size.
There are linear-time algorithms for quadrangulations of hole-free polygons with Steiner points, but they are not guaranteed to find a smallest partition.
Partition a polygon into ''m''-gons
A generalization of previous problems is the partitioning into polygons that have exactly ''m'' sides, or at most ''m'' sides. Here the goal is to minimize the total edge length. This problem can be solved in time polynomial in ''n'' and ''m''.
Partition a polygon into convex polygons
When partitioning a general polygon into convex polygons, several objectives have been studied.
Minimizing the number of components
The optimal convex partitioning problem is to partition a non-convex polygon into as few as possible convex polygon
In geometry, a convex polygon is a polygon that is the boundary of a convex set. This means that the line segment between two points of the polygon is contained in the union of the interior and the boundary of the polygon. In particular, it is ...
s, using only the initial polygon's vertices. There are exact and approximate algorithms for this problem.
Minimizing the number of blanks
The original polygon already contains some pairwise-disjoint convex figures, and the goal is to partition it into convex polygons that such that each original figure is contained in one of the pieces, and subject to this, the number of "blanks" (pieces that do not contain an original figure) is as small as possible. If the large polygon is convex, then in any maximal arrangement of ''n'' convex figures, all the holes are convex, and their number is at most , and this is tight.
Equalizing the area and perimeter
The ''fair polygon partitioning'' problem is to partition a (convex) polygon into (convex) pieces with an ''equal perimeter'' and ''equal area'' (this is a special case of fair cake-cutting
Fair cake-cutting is a kind of fair division problem. The problem involves a ''heterogeneous'' resource, such as a cake with different toppings, that is assumed to be ''divisible'' – it is possible to cut arbitrarily small pieces of it without ...
). Any convex polygon can be easily cut into any number ''n'' of convex pieces with an area of exactly 1/''n''. However, ensuring that the pieces have both equal area and equal perimeter is more challenging. There are algorithms for solving this problem when the number of pieces is a power of 2.
A generalization of this problem is when the area and perimeter measures are replaced with a measure on the body and on the boundary of the polygon, respectively. This problem was studied for 2 and 3 pieces.
There is a further generalization to handle any number of measures.
More general component shapes
More general shapes of pieces have been studied, including: spiral
In mathematics, a spiral is a curve which emanates from a point, moving further away as it revolves around the point. It is a subtype of whorled patterns, a broad group that also includes concentric objects.
Two-dimensional
A two-dimension ...
shapes, star polygon
In geometry, a star polygon is a type of non-convex polygon. Regular star polygons have been studied in depth; while star polygons in general appear not to have been formally defined, Decagram (geometry)#Related figures, certain notable ones can ...
s and monotone polygon
In geometry, a polygon in the plane is called monotone with respect to a straight line , if every line orthogonal to intersects the boundary of at most twice.
Similarly, a polygonal chain is called monotone with respect to a straight line ...
s. See for a survey.
See also
* Polygon covering – a related problem in which the pieces are allowed to overlap.
* Packing problem
Packing problems are a class of optimization problems in mathematics that involve attempting to pack objects together into containers. The goal is to either pack a single container as densely as possible or pack all objects using as few conta ...
– a related problem in which the pieces have to fit within the entire large object but do not have to cover it entirely.
* Euclidean tilings by convex regular polygons
Euclidean Plane (mathematics), plane Tessellation, tilings by convex regular polygons have been widely used since antiquity. The first systematic mathematical treatment was that of Johannes Kepler, Kepler in his (Latin language, Latin: ''The Har ...
– a problem of partitioning the entire plane to simple polygons such as rectangles.
* Squaring the square
Squaring the square is the problem of tessellation, tiling an integral square using only other integral squares. (An integral square is a square (geometry), square whose sides have integer length.) The name was coined in a humorous analogy with sq ...
– a problem of partitioning an integral square using only other integral squares.
* Space partitioning
In geometry, space partitioning is the process of dividing an entire space (usually a Euclidean space) into two or more disjoint subsets (see also partition of a set). In other words, space partitioning divides a space into non-overlapping regio ...
* Tiling puzzle – a puzzle of packing several given pieces into a given larger polygon.
* Guillotine partition
References
{{reflist
Computational geometry
Polygons
Packing problems