''Pipe Mania'' is a
puzzle video game
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion.
...
developed by
The Assembly Line for the
Amiga
Amiga is a family of personal computers introduced by Commodore International, Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and sign ...
and published in 1989. It was ported to several other platforms by
Lucasfilm Games
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
as ''Pipe Dream''; the company distributed the game in the US. The player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.
The Windows version of the game was included in the ''
MS Windows Entertainment Pack''. In 1990, it was released as an
arcade game by Japanese manufacturer Video System Co. Ltd., though with slightly altered gameplay, giving the player the task to connect a source and drain with the random pipe pieces.
Long after its initial release, the ''Pipe Mania'' concept re-emerged as a
minigame
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
representing hacking or security system bypassing in larger video games.
Gameplay
The game is played on a grid of squares, one of which is marked as an entry point for a flow of green slime, referred to in-game as "flooz" or "goo" depending on the version. A column of five pipe sections is displayed to one side as a dispenser. When the player clicks on an empty square, the bottommost piece is the dispenser is placed there and a new piece drops in from the top. Pieces cannot be rotated or flipped, but must be used in their original orientation. The objective is to form an unbroken pipeline through which the flooz can flow, starting from the entry point and extending for at least a specified minimum number of squares.
The flooz begins to flow after a set time delay, and continues to do so until it reaches a pipe-end that is either open or blocked by a square/playfield edge. If the pipeline has reached or exceeded the minimum required length, the player advances to the next level; if not, the game ends.
If the flooz has not yet entered a pipe section, the player can click on it to replace it with the next one in the dispenser. However, doing so carries a score penalty and causes a short delay before the next piece can be laid.
Later levels introduce added complications, such as:
* Higher minimum pipeline lengths and shorter delays before the flooz starts to flow.
* Higher flow speeds.
* Obstacles or pipe sections already on the field, which cannot be replaced.
* An end piece into which the flooz must be routed. Failing to do so ends the game, even if the length requirement has been met.
* Openings at opposite edges of the grid, allowing the flooz to wrap around from one to the other.
* Reservoirs that take a few seconds to fill once the flooz enters them, giving the player extra time to place pipes.
* One-way pipe sections that allow flow only in the indicated direction.
The player scores points for every pipe section the flooz crosses, and loses points at the end of each level for any unused sections on the field. Bonus points can be scored for the following:
* Using more than the minimum number of pipe sections.
* Routing the flooz to cross itself in a four-way intersection. Doing so five times in a single level awards a large bonus.
* Filling reservoirs.
* Routing the flooz through pre-placed bonus pipes.
A bonus round is played after every fourth level, in which the player is presented with a grid of pipe sections that has one empty space. Clicking on a piece adjacent to this space will cause it to slide over; the goal is to build as long a pipeline as possible, scoring points for each section used. A password is given after each bonus round, allowing the player to start a game at the level immediately following it.
Reception
In Japan, ''Game Machine'' listed the arcade version of ''Pipe Mania'' on their November 1, 1990 issue as being the most-successful table arcade unit of the month.
The game was reviewed in 1994 in ''
Dragon'' #211 by Jay & Dee in the "Eye of the Monitor" column. Jay did not rate the game, but Dee gave the
Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
version of the game 2 out of 5 stars, and the Windows version 4 stars.
''
Macworld
''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macin ...
'' named the Macintosh version of ''Pipe Dream'' the Best Arcade Game of 1990, putting it into the Macintosh Game Hall of Fame, and called it an "addictive strategy game".
The editors of ''
Game Player's PC Strategy Guide'' gave ''Pipe Dream'' their 1989 "Best PC Strategy Game" award. They wrote: "''Pipe Dream'' is destined to become a classic on the order of ''Tetris'' or ''Breakout''".
Reviews
* ''
Commodore Format'' (Feb, 1993)
* ''
Computer and Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' (Feb, 1990)
* ''
Zero
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usu ...
'' (Mar, 1990)
* ''
ACE (Advanced Computer Entertainment)'' (Jan, 1991)
* ''
ACE (Advanced Computer Entertainment)'' (Apr, 1990)
* ''
Sinclair User'' (Feb, 1993)
* ''
ACE (Advanced Computer Entertainment)'' (Oct, 1990)
* ''
Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993.
History
Th ...
'' (Jun, 1990)
* ''
Crash!'' (Jun, 1990)
* ''
Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993.
History
Th ...
'' (Jan, 1991)
* ''
The One'' (Mar, 1990)
* ''
Zero
0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usu ...
'' (Mar, 1991)
* ''
Crash!'' (Jan, 1991)
* ''
Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom.
Origins
In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers ...
'' (Jan, 1991)
* ''
The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published '' CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines.
History
The magazine ran head to head w ...
'' (UK) (Jun, 1990)
* ''Game Power'' (Brazil) (Oct, 1992)
* ''TOS-Magazin'' (May, 1990)
* ''VideoGame'' (Jul, 1991)
* ''Power Play'' (Feb, 1990)
* ''Video Games'' (Oct, 1992)
* ''
ST Format'' (Apr, 1990)
* ''
ASM (Aktueller Software Markt)'' (Mar, 1990)
* ''
VideoGame'' (Dec, 1991)
Legacy
Many clones of ''Pipe Mania'' have been produced, under titles such as ''Wallpipe'', ''Oilcap'', ''Oilcap Pro'', ''MacPipes'', ''Pipe Master'', ''Pipeworks'', ''DragonSnot'', ''PipeNightDreams'', and ''Fun2Link''. Many
Nokia
Nokia Corporation (natively Nokia Oyj, referred to as Nokia) is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, established in 1865. Nokia's main headquarters are in Espoo, Finlan ...
cell phones
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whil ...
come with a free version of the game called ''Canal Control''.
A version with 3D graphics was released for the
PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
in 2000, titled ''Pipe Dreams 3D'' in the US and ''Pipe Mania 3D'' in the UK.
In September 2008,
Empire Interactive
Empire Interactive was a British video game developer and publisher based in London. Founded in 1987 by Ian Higgins and Simon Jeffrey, it was acquired by Silverstar Holdings in 2006 and went out of business in 2009.
History
Empire Interacti ...
released a remake of ''Pipe Mania'' for
Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
,
PlayStation 2,
Nintendo DS, and
PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
.
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''BioShock'' is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the ''BioShock'' series, it was released for Microsoft Windows and Xbox 360 pla ...
'', a variation of the game exists as a means of '
hacking' vending machines, robots and cameras.
''
Alien Swarm'', ''
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'' and ''
Warframe
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'' also use ''Pipe Dream''-like minigames to represent hacking tasks.
''Pipe Dream'' like hacking is a main mechanic of ''
Half-Life: Alyx'', with players solving puzzles in 3d space as a means of hacking doors and electronics in VR.
A
Nintendo eShop
The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was en ...
exclusive game on
Nintendo 3DS
The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
titled ''
Mario and Donkey Kong: Minis on the Move'' uses a similar gameplay in which the player must places tiles to create a possible road for the "Mini Mario" toy to reach the level's goal.
The
North Korea
North Korea, officially the Democratic People's Republic of Korea (DPRK), is a country in East Asia. It constitutes the northern half of the Korean Peninsula and shares borders with China and Russia to the north, at the Yalu (Amnok) and ...
n game ''Railway Assemblage'' (
Chosongul
The Korean alphabet, known as Hangul, . Hangul may also be written as following South Korea's standard Romanization. ( ) in South Korea and Chosŏn'gŭl in North Korea, is the modern official writing system for the Korean language. The let ...
:렬차길 맞추기
Hanja
Hanja (Hangul: ; Hanja: , ), alternatively known as Hancha, are Chinese characters () used in the writing of Korean. Hanja was used as early as the Gojoseon period, the first ever Korean kingdom.
(, ) refers to Sino-Korean vocabulary, ...
:列車길 맞추기), sponsored by North Korean propaganda regime
Uriminzokkiri (
Chosongul
The Korean alphabet, known as Hangul, . Hangul may also be written as following South Korea's standard Romanization. ( ) in South Korea and Chosŏn'gŭl in North Korea, is the modern official writing system for the Korean language. The let ...
:우리민족끼리) and released on December 9, 2006, includes a simplified version of ''Pipe Mania''. The game involves joining together sections of railway in order to build a fast railroad track from
South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed ...
to
North Korea
North Korea, officially the Democratic People's Republic of Korea (DPRK), is a country in East Asia. It constitutes the northern half of the Korean Peninsula and shares borders with China and Russia to the north, at the Yalu (Amnok) and ...
, before the
KTX-shaped
train
In rail transport, a train (from Old French , from Latin , "to pull, to draw") is a series of connected vehicles that run along a railway track and transport people or freight. Trains are typically pulled or pushed by locomotives (often k ...
appears on the screen.
References
External links
KLOV entry for Pipe Dream*
{{Authority control
1989 video games
Puzzle video games
Acorn Archimedes games
Amiga games
Amstrad CPC games
Apple IIGS games
Apple II games
Classic Mac OS games
Atari ST games
Commodore 64 games
Game Boy games
Microsoft Entertainment Pack
NEC PC-8801 games
NEC PC-9801 games
Nintendo Entertainment System games
DOS games
Windows games
SAM Coupé games
Sharp X68000 games
ZX Spectrum games
Arcade video games
BBC Micro and Acorn Electron games
LucasArts games
Video games developed in the United Kingdom
Video games scored by Naoki Itamura
Video System games
Empire Interactive games