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In
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, pattern matching is the act of checking a given sequence of tokens for the presence of the constituents of some
pattern A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated l ...
. In contrast to
pattern recognition Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess PR capabilities but their p ...
, the match usually must be exact: "either it will or will not be a match." The patterns generally have the form of either sequences or tree structures. Uses of pattern matching include outputting the locations (if any) of a pattern within a token sequence, to output some component of the matched pattern, and to substitute the matching pattern with some other token sequence (i.e., search and replace). Sequence patterns (e.g., a text string) are often described using
regular expression A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
s and matched using techniques such as backtracking. Tree patterns are used in some
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s as a general tool to process data based on its structure, e.g. C#, F#,
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
,
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
, ML, Python,
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
, Rust, Scala, Swift and the symbolic mathematics language Mathematica have special
syntax In linguistics, syntax ( ) is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure (constituenc ...
for expressing tree patterns and a language construct for conditional execution and value retrieval based on it. Often it is possible to give alternative patterns that are tried one by one, which yields a powerful conditional programming construct. Pattern matching sometimes includes support for guards.


History

Early programming languages with pattern matching constructs include COMIT (1957), SNOBOL (1962), Refal (1968) with tree-based pattern matching,
Prolog Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics. Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
(1972), St Andrews Static Language ( SASL) (1976), NPL (1977), and Kent Recursive Calculator (KRC) (1981). The pattern matching feature of function arguments in the language ML (1973) and its dialect
Standard ML Standard ML (SML) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Modular programming, modular, Functional programming, functional programming language with compile-time type checking and t ...
(1983) has been carried over to some other
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages that were influenced by them, such as
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
(1990), Scala (2004), and F# (2005). The pattern matching construct with the match keyword that was introduced in the ML dialect Caml (1985) was followed by languages such as
OCaml OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the ...
(1996), F# (2005), F* (2011), and Rust (2015). Many text editors support pattern matching of various kinds: the QED editor supports
regular expression A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
search, and some versions of TECO support the OR operator in searches.
Computer algebra system A computer algebra system (CAS) or symbolic algebra system (SAS) is any mathematical software with the ability to manipulate mathematical expressions in a way similar to the traditional manual computations of mathematicians and scientists. The de ...
s generally support pattern matching on algebraic expressions.


Types


Primitive patterns

The simplest pattern in pattern matching is an explicit value or a variable. For an example, consider a simple function definition in Haskell syntax (function parameters are not in parentheses but are separated by spaces, = is not assignment but definition): f 0 = 1 Here, 0 is a single value pattern. Now, whenever f is given 0 as argument the pattern matches and the function returns 1. With any other argument, the matching and thus the function fail. As the syntax supports alternative patterns in function definitions, we can continue the definition extending it to take more generic arguments: f n = n * f (n-1) Here, the first n is a single variable pattern, which will match absolutely any argument and bind it to name n to be used in the rest of the definition. In Haskell (unlike at least Hope), patterns are tried in order so the first definition still applies in the very specific case of the input being 0, while for any other argument the function returns n * f (n-1) with n being the argument. The wildcard pattern (often written as _) is also simple: like a variable name, it matches any value, but does not bind the value to any name. Algorithms for matching wildcards in simple string-matching situations have been developed in a number of recursive and non-recursive varieties.


Tree patterns

More complex patterns can be built from the primitive ones of the previous section, usually in the same way as values are built by combining other values. The difference then is that with variable and wildcard parts, a pattern does not build into a single value, but matches a group of values that are the combination of the concrete elements and the elements that are allowed to vary within the structure of the pattern. A tree pattern describes a part of a tree by starting with a node and specifying some branches and nodes and leaving some unspecified with a variable or wildcard pattern. It may help to think of the abstract syntax tree of a programming language and algebraic data types.


Haskell

In Haskell, the following line defines an algebraic data type Color that has a single data constructor ColorConstructor that wraps an integer and a string. data Color = ColorConstructor Integer String The constructor is a node in a tree and the integer and string are leaves in branches. When we want to write functions to make Color an abstract data type, we wish to write functions to interface with the data type, and thus we want to extract some data from the data type, for example, just the string or just the integer part of Color. If we pass a variable that is of type Color, how can we get the data out of this variable? For example, for a function to get the integer part of Color, we can use a simple tree pattern and write: integerPart (ColorConstructor theInteger _) = theInteger As well: stringPart (ColorConstructor _ theString) = theString The creations of these functions can be automated by Haskell's data record syntax.


OCaml

This
OCaml OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the ...
example which defines a red–black tree and a function to re-balance it after element insertion shows how to match on a more complex structure generated by a recursive data type. The compiler verifies at compile-time that the list of cases is exhaustive and none are redundant. type color = Red , Black type 'a tree = Empty , Tree of color * 'a tree * 'a * 'a tree let rebalance t = match t with , Tree (Black, Tree (Red, Tree (Red, a, x, b), y, c), z, d) , Tree (Black, Tree (Red, a, x, Tree (Red, b, y, c)), z, d) , Tree (Black, a, x, Tree (Red, Tree (Red, b, y, c), z, d)) , Tree (Black, a, x, Tree (Red, b, y, Tree (Red, c, z, d))) -> Tree (Red, Tree (Black, a, x, b), y, Tree (Black, c, z, d)) , _ -> t (* the 'catch-all' case if no previous pattern matches *)


Usage


Filtering data with patterns

Pattern matching can be used to filter data of a certain structure. For instance, in Haskell a list comprehension could be used for this kind of filtering: A x <- 1, B 1, A 2, B 2 evaluates to [A 1, A 2


Pattern matching in Mathematica

In Mathematica, the only structure that exists is the Tree (data structure), tree, which is populated by symbols. In the
Haskell Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
syntax used thus far, this could be defined as data SymbolTree = Symbol String ymbolTree An example tree could then look like Symbol "a" ymbol "b" [ Symbol "c" [">html" ;"title="ymbol "b" [">ymbol "b" [ Symbol "c" [ In the traditional, more suitable syntax, the symbols are written as they are and the levels of the tree are represented using [], so that for instance a[b,c] is a tree with a as the parent, and b and c as the children. A pattern in Mathematica involves putting "_" at positions in that tree. For instance, the pattern A will match elements such as A A or more generally A 'x''where ''x'' is any entity. In this case, A is the concrete element, while _ denotes the piece of tree that can be varied. A symbol prepended to _ binds the match to that variable name while a symbol appended to _ restricts the matches to nodes of that symbol. Note that even blanks themselves are internally represented as Blank[] for _ and Blank[x] for _x. The Mathematica function Cases filters elements of the first argument that match the pattern in the second argument: Cases a[_">.html" ;"title=" a[_"> a[_ evaluates to Pattern matching applies to the ''structure'' of expressions. In the example below, Cases[ , a[b[_], _] ] returns because only these elements will match the pattern a[b[_],_] above. In Mathematica, it is also possible to extract structures as they are created in the course of computation, regardless of how or where they appear. The function Trace can be used to monitor a computation, and return the elements that arise which match a pattern. For example, we can define the Fibonacci sequence as fib 1=1 fib _= fib -1+ fib -2 Then, we can ask the question: Given fib what is the sequence of recursive Fibonacci calls? Trace fib ib fib[_ returns a structure that represents the occurrences of the pattern fib[_">">ib fib[_ returns a structure that represents the occurrences of the pattern fib[_/code> in the computational structure:


Declarative programming

In symbolic programming languages, it is easy to have patterns as arguments to functions or as elements of data structures. A consequence of this is the ability to use patterns to declaratively make statements about pieces of data and to flexibly instruct functions how to operate. For instance, the Mathematica function Compile can be used to make more efficient versions of the code. In the following example the details do not particularly matter; what matters is that the subexpression instructs Compile that expressions of the form com /code> can be assumed to be
integer An integer is the number zero (0), a positive natural number (1, 2, 3, ...), or the negation of a positive natural number (−1, −2, −3, ...). The negations or additive inverses of the positive natural numbers are referred to as negative in ...
s for the purposes of compilation: com _:= Binomial i, iCompile x^com[i ">.html" ;"title=" x^com x^com[i Mailboxes in Erlang (programming language)">Erlang also work this way. The Curry–Howard correspondence">"> x^com[i ">.html" ;"title=" x^com[i"> x^com[i Mailboxes in Erlang (programming language)">Erlang also work this way. The Curry–Howard correspondence between proofs and programs relates ML-style pattern matching to case analysis and proof by exhaustion">Proof by cases">case analysis and proof by exhaustion.


Pattern matching and strings

By far the most common form of pattern matching involves strings of characters. In many programming languages, a particular syntax of strings is used to represent regular expressions, which are patterns describing string characters. However, it is possible to perform some string pattern matching within the same framework that has been discussed throughout this article.


Tree patterns for strings

In Mathematica, strings are represented as trees of root StringExpression and all the characters in order as children of the root. Thus, to match "any amount of trailing characters", a new wildcard ___ is needed in contrast to _ that would match only a single character. In Haskell and
functional programming In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages in general, strings are represented as functional lists of characters. A functional list is defined as an empty list, or an element constructed on an existing list. In Haskell syntax: [">List (computing)">lists of characters. A functional list is defined as an empty list, or an element constructed on an existing list. In Haskell syntax: [-- an empty list x:xs -- an element x constructed on a list xs The structure for a list with some elements is thus element:list. When pattern matching, we assert that a certain piece of data is equal to a certain pattern. For example, in the function: head (element:list) = element We assert that the first element of head's argument is called element, and the function returns this. We know that this is the first element because of the way lists are defined, a single element constructed onto a list. This single element must be the first. The empty list would not match the pattern at all, as an empty list does not have a head (the first element that is constructed). In the example, we have no use for list, so we can disregard it, and thus write the function: head (element:_) = element The equivalent Mathematica transformation is expressed as head[element, ]:=element


Example string patterns

In Mathematica, for instance, StringExpression["a",_] will match a string that has two characters and begins with "a". The same pattern in Haskell: a', _ Symbolic entities can be introduced to represent many different classes of relevant features of a string. For instance, StringExpression etterCharacter, DigitCharacter will match a string that consists of a letter first, and then a number. In Haskell, guards could be used to achieve the same matches: etter, digit, isAlpha letter && isDigit digit The main advantage of symbolic string manipulation is that it can be completely integrated with the rest of the programming language, rather than being a separate, special purpose subunit. The entire power of the language can be leveraged to build up the patterns themselves or analyze and transform the programs that contain them.


SNOBOL

SNOBOL (''StriNg Oriented and symBOlic Language'') is a computer programming language developed between 1962 and 1967 at
AT&T AT&T Inc., an abbreviation for its predecessor's former name, the American Telephone and Telegraph Company, is an American multinational telecommunications holding company headquartered at Whitacre Tower in Downtown Dallas, Texas. It is the w ...
Bell Laboratories by David J. Farber, Ralph E. Griswold and Ivan P. Polonsky. SNOBOL4 stands apart from most programming languages by having patterns as a first-class data type (''i.e.'' a data type whose values can be manipulated in all ways permitted to any other data type in the programming language) and by providing operators for pattern
concatenation In formal language theory and computer programming, string concatenation is the operation of joining character strings end-to-end. For example, the concatenation of "snow" and "ball" is "snowball". In certain formalizations of concatenati ...
and alternation. Strings generated during execution can be treated as programs and executed. SNOBOL was quite widely taught in larger US universities in the late 1960s and early 1970s and was widely used in the 1970s and 1980s as a text manipulation language in the
humanities Humanities are academic disciplines that study aspects of human society and culture, including Philosophy, certain fundamental questions asked by humans. During the Renaissance, the term "humanities" referred to the study of classical literature a ...
. Since SNOBOL's creation, newer languages such as AWK and
Perl Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed ...
have made string manipulation by means of
regular expression A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
s fashionable. SNOBOL4 patterns, however, subsume
Backus–Naur form In computer science, Backus–Naur form (BNF, pronounced ), also known as Backus normal form, is a notation system for defining the Syntax (programming languages), syntax of Programming language, programming languages and other Formal language, for ...
(BNF) grammars, which are equivalent to context-free grammars and more powerful than
regular expression A regular expression (shortened as regex or regexp), sometimes referred to as rational expression, is a sequence of characters that specifies a match pattern in text. Usually such patterns are used by string-searching algorithms for "find" ...
s.Gimpel, J. F. 1973. A theory of discrete patterns and their implementation in SNOBOL4. Commun. ACM 16, 2 (Feb. 1973), 91–100. DOI=http://doi.acm.org/10.1145/361952.361960.


See also

* Artificial Intelligence Markup Language (AIML) for an AI language based on matching patterns in speech * AWK language * Coccinelle pattern matches C source code * Matching wildcards * glob (programming) * Pattern calculus *
Pattern recognition Pattern recognition is the task of assigning a class to an observation based on patterns extracted from data. While similar, pattern recognition (PR) is not to be confused with pattern machines (PM) which may possess PR capabilities but their p ...
for fuzzy patterns * PCRE Perl Compatible Regular Expressions, a common modern implementation of string pattern matching ported to many languages * REBOL parse dialect for pattern matching used to implement language dialects *
Symbolic integration In calculus, symbolic integration is the problem of finding a formula for the antiderivative, or ''indefinite integral'', of a given function ''f''(''x''), i.e. to find a formula for a differentiable function ''F''(''x'') such that :\frac = f(x ...
* Tagged union * Tom (pattern matching language) * SNOBOL for a programming language based on one kind of pattern matching * Pattern language — metaphoric, drawn from architecture * Graph matching


References

* The Mathematica Book, chapte
Section 2.3: Patterns
* The Haskell 98 Report, chapte

* Python Reference Manual, chapte

* The Pure Programming Language, chapte
4.3: Patterns


External links



* Nikolaas N. Oosterhof, Philip K. F. Hölzenspies, and Jan Kuper
Application patterns
A presentation at Trends in Functional Programming, 2005
JMatch
the
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
language extended with pattern matching
ShowTrend
Online pattern matching for stock prices

by Dennis Ritchie - provides the history of regular expressions in computer programs
The Implementation of Functional Programming Languages, pages 53–103
Simon Peyton Jones, published by Prentice Hall, 1987.
Nemerle, pattern matching



PatMat: a C++ pattern matching library based on
SNOBOL/ SPITBOL * Temur Kutsia
Flat Matching
Journal of Symbolic Computation 43(12): 858–873. Describes in details flat matching in Mathematica.

pattern matching language for non-programmers {{DEFAULTSORT:Pattern Matching Conditional constructs Articles with example Haskell code Functional programming Programming language comparisons Articles with example code Articles with example OCaml code