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''Parcheesi'' is a brand-name American adaptation of the
India India, officially the Republic of India ( Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the ...
n cross and circle board game Pachisi, published by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products wer ...
and Winning Moves Games USA.


Equipment

''Parcheesi'' is typically played with two
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
, four pieces per player and a with a track around the outside, four corner spaces and four ''home paths'' leading to a central end space. The most popular ''Parcheesi'' boards in America have 68 spaces around the edge of the board, 12 of which are darkened ''safe spaces''. Each corner of the board contains one player's ''nest'', or .


Setup

* Each player positions their four single colored pieces in their respective starting nest. * Each player rolls a single die to determine player order. The player with the lowest roll goes first. * The order of players' turns moves to the next player on the current player's left. * Pieces move from the nest to the colored starting space to the left of the nest, per rules in the following section.


Rules


Gameplay

A player rolls the dice and must use the top die pip values shown to move their pieces around the board in one of the following ways: * Only pieces not in the nest may move forward on the board. to be captured along the way. For example, if a double two is rolled and an opponent's piece lies on a cream space two spaces in front of the piece you wish to move the full four, you would move the piece two, and then two again, allowing the opponent's piece to be captured. * All die rolls must be taken and may not be voluntarily forfeited by a player. * If a player cannot use both dice, the player must use one of the dice, if possible. If either can be used, the player must use the largest die. * All die moves must be taken before the application of any extra rewards for sending an opponent to their nest or moving a piece to its home position. * With a roll of doubles, the player makes four moves, one for each of the numbers on top of the two dice and one for each of the numbers on the bo