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PICA200 is a
graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
(GPU) designed by Digital Media Professionals Inc. (DMP), a Japanese GPU design startup company, for use in embedded devices such as vehicle systems, mobile phones, cameras, and game consoles. The PICA200 is an IP Core which can be licensed to other companies to incorporate into their
SOCs SOCS (suppressor of cytokine signaling proteins) refers to a family of genes involved in inhibiting the JAK-STAT signaling pathway. Genes * CISH (gene), CISH * SOCS1 * SOCS2 * SOCS3 * SOCS4 * SOCS5 * SOCS6 * SOCS7 Structure All SOCS have certai ...
. It was most notably licensed for use in the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. It was announced at SIGGRAPH 2005, and an operational demo, "Mikage", was presented in collaboration with Futuremark at SIGGRAPH 2006.


Overview

The PICA200 is the successor to the ULTRAY2000, a proof of concept graphics workstation presented at SIGGRAPH 2005, created with the goal of testing DMP's attempts at a low power fixed-function "MAESTRO" GPU architecture. The PICA200 implements the "MAESTRO-2G" architecture and supports programmable vertex shaders and geometry shaders, with a fixed-function fragment stage. It is advertised as supporting
OpenGL ES OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerate ...
1.1 with certain proprietary extensions. The PICA200 has up to 4 programmable vertex processors which can work in parallel. One of those processors, the "primitive engine", can be used as either vertex processor or a geometry processor. The "primitive engine" also allow the ability to do more complex operations including, but not limited to Catmull–Clark subdivision and Loop subdivision Some MAESTRO-2G extensions include, per-pixel lighting (where the lighting is calculated per pixel instead of per vertex), procedural texture generation, bidirectional reflectance distribution function (BRDF), Cook-Torrance specular highlights, polygon subdivision (through geometry shaders), soft shadow projection, and fake subsurface scattering (similar to two-sided lighting).


Applications

The PICA200 is used as the GPU for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
portable
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the con ...
.


Specification

* Manufacturing process: 65 nm * Maximum clock frequency 400 MHz * Pixel performance (theoretical): **400 Megapixel/s @100 MHz **800 Megapixel/s @200 MHz * Vertex performance (theoretical): **40Mtriangle/s @100 MHz **15.3Mpolygon/s @200 MHz * Power consumption: 0.5-1.0 mW/MHz * Frame Buffer max. 4095×4095 pixels * Supported pixel formats: RGBA4444, RGB565, RGBA5551, RGBA8888 * Vertex program ''(ARB_vertex_program)'' * Render to Texture * Hardware Transform and Lighting(T&L) *
MipMap In computer graphics, a mipmap (''mip'' being an acronym of the Latin phrase ''multum in parvo'', meaning "much in little") is a pre-calculated, optimized sequence of images, each of which has an image resolution which is a factor of two small ...
* Bilinear texture filtering *
Alpha blending In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate pass ...
* Full-scene anti-aliasing (2×2) * Phong Shading * Cel Shading * Perspective-Correct Texture Mapping * Dot3 Bump Mapping/Normal Mapping. * Shadow Mapping * Shadow Volumes * Self-Shadowing * Light-mapping * Environment Mapping/Reflection Mapping * Volumetric Fog * Post-processing effects like motion, bloom, depth of field, HDR rendering, gamma correction * Polygon offset * Depth Test, Stencil Test, Alpha Test. * Clipping, Culling * 8-bit stencil buffer * 24-bit depth buffer * Single/Double/Triple buffer * 5-Stage TEV Pipeline * TEV Combiner Buffer(Only the first four TEV stages can write to the combiner buffer) * Color Combiners, Alpha Combiners, Texture Combiners. * ''DMP's MAESTRO-2G'' technology: ** Per-pixel lighting ** Fake sub-surface scattering ** Procedural texture ** Refraction mapping ** Subdivision primitive ** Shadow ** Gaseous object rendering ** Bidirectional reflectance distribution function ** Cook-Torrance Model ** Polygon subdivision ** Soft shadowing


References


External links


PICA200 3D Graphics IP

PICA200 block diagram

SIGGRAPH 2006 - 日本発のGPUテクノロジー「PICA200」が公開 (August 15, 2006)

ニンテンドー3DSにDMPの3DグラフィックスIPコア「PICA200」が採用された理由 (June 22, 2010)
{{DEFAULTSORT:Pica200 Graphics hardware Graphics processing units Nintendo chips