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In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, an online algorithm is one that can process its input piece-by-piece in a serial fashion, i.e., in the order that the input is fed to the
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
, without having the entire input available from the start. In contrast, an offline algorithm is given the whole problem data from the beginning and is required to output an answer which solves the problem at hand. In
operations research Operations research ( en-GB, operational research) (U.S. Air Force Specialty Code: Operations Analysis), often shortened to the initialism OR, is a discipline that deals with the development and application of analytical methods to improve decis ...
, the area in which online algorithms are developed is called online optimization. As an example, consider the
sorting algorithms In computer science, a sorting algorithm is an algorithm that puts elements of a list into an order. The most frequently used orders are numerical order and lexicographical order, and either ascending or descending. Efficient sorting is importan ...
selection sort and
insertion sort Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. Ho ...
: selection sort repeatedly selects the minimum element from the unsorted remainder and places it at the front, which requires access to the entire input; it is thus an offline algorithm. On the other hand, insertion sort considers one input element per iteration and produces a partial solution without considering future elements. Thus insertion sort is an online algorithm. Note that the final result of an insertion sort is optimum, i.e., a correctly sorted list. For many problems, online algorithms cannot match the performance of offline algorithms. If the ratio between the performance of an online algorithm and an optimal offline algorithm is bounded, the online algorithm is called competitive. Not every ''offline algorithm'' has an efficient ''online'' counterpart.


Definition

Because it does not know the whole input, an online algorithm is forced to make decisions that may later turn out not to be optimal, and the study of online algorithms has focused on the quality of decision-making that is possible in this setting. Competitive analysis formalizes this idea by comparing the relative performance of an online and offline algorithm for the same problem instance. Specifically, the competitive ratio of an algorithm, is defined as the worst-case ratio of its cost divided by the optimal cost, over all possible inputs. The competitive ratio of an online problem is the best competitive ratio achieved by an online algorithm. Intuitively, the competitive ratio of an algorithm gives a measure on the quality of solutions produced by this algorithm, while the competitive ratio of a problem shows the importance of knowing the future for this problem.


Other interpretations

For other points of view on ''online inputs to algorithms'', see * streaming algorithm: focusing on the amount of memory needed to accurately represent past inputs; * dynamic algorithm: focusing on the time complexity of maintaining solutions to problems with online inputs.


Examples

Some ''online algorithms'': *
Insertion sort Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. Ho ...
* Perceptron *
Reservoir sampling Reservoir sampling is a family of randomized algorithms for choosing a simple random sample, without replacement, of items from a population of unknown size in a single pass over the items. The size of the population is not known to the algorit ...
* Greedy algorithm * Adversary model * Metrical task systems * Odds algorithm * Page replacement algorithm * Algorithms for calculating variance * Ukkonen's algorithm


Online problems

A problem exemplifying the concepts of online algorithms is the Canadian Traveller Problem. The goal of this problem is to minimize the cost of reaching a target in a weighted graph where some of the edges are unreliable and may have been removed from the graph. However, that an edge has been removed (''failed'') is only revealed to ''the traveller'' when she/he reaches one of the edge's endpoints. The worst case for this problem is simply that all of the unreliable edges fail and the problem reduces to the usual
Shortest Path Problem In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between ...
. An alternative analysis of the problem can be made with the help of competitive analysis. For this method of analysis, the offline algorithm knows in advance which edges will fail and the goal is to minimize the ratio between the online and offline algorithms' performance. This problem is PSPACE-complete. There are many formal problems that offer more than one ''online algorithm'' as solution: * ''k''-server problem * Job shop scheduling problem *
List update problem The List Update or the List Access problem is a simple model used in the study of competitive analysis of online algorithms. Given a set of items in a list where the cost of accessing an item is proportional to its distance from the head of the lis ...
*
Bandit problem In probability theory and machine learning, the multi-armed bandit problem (sometimes called the ''K''- or ''N''-armed bandit problem) is a problem in which a fixed limited set of resources must be allocated between competing (alternative) choices ...
*
Secretary problem The secretary problem demonstrates a scenario involving optimal stopping theory For French translation, secover storyin the July issue of ''Pour la Science'' (2009). that is studied extensively in the fields of applied probability, statistics, a ...
*
Search games A search game is a two-person zero-sum game which takes place in a set called the search space. The searcher can choose any continuous trajectory subject to a maximal velocity constraint. It is always assumed that neither the searcher nor the hide ...
*
Ski rental problem In computer science, the ski rental problem is a name given to a class of problems in which there is a choice between continuing to pay a repeating cost or paying a one-time cost which eliminates or reduces the repeating cost. The problem Many ...
*
Linear search problem In computational complexity theory, the linear search problem is an optimal search problem introduced by Richard E. Bellman and independently considered by Anatole Beck. The problem "An immobile hider is located on the real line according to a ...
* Portfolio selection problem


See also

* Dynamic algorithm * Prophet inequality *
Real-time computing Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constrai ...
* Streaming algorithm * Sequential algorithm *
Online machine learning In computer science, online machine learning is a method of machine learning in which data becomes available in a sequential order and is used to update the best predictor for future data at each step, as opposed to batch learning techniques whi ...
/ Offline learning


References

*{{cite book , author-link = Allan Borodin , author = Borodin, A. , author2=El-Yaniv, R. , url = https://www.cs.technion.ac.il/~rani/book.html , title = Online Computation and Competitive Analysis , publisher = Cambridge University Press , year = 1998 , isbn = 0-521-56392-5


External links


Bibliography of papers on online algorithms