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The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "
pool Pool may refer to: Water pool * Swimming pool, usually an artificial structure containing a large body of water intended for swimming * Reflecting pool, a shallow pool designed to reflect a structure and its surroundings * Tide pool, a rocky po ...
" – rather than allocating and destroying them on demand. A client of the pool will request an object from the pool and perform operations on the returned object. When the client has finished, it returns the object to the pool rather than destroying it; this can be done manually or automatically. Object pools are primarily used for performance: in some circumstances, object pools significantly improve performance. Object pools complicate object lifetime, as objects obtained from and returned to a pool are not actually created or destroyed at this time, and thus require care in implementation.


Description

When it is necessary to work with numerous objects that are particularly expensive to instantiate and each object is only needed for a short period of time, the performance of an entire application may be adversely affected. An object pool design pattern may be deemed desirable in cases such as these. The object pool design pattern creates a set of objects that may be reused. When a new object is needed, it is requested from the pool. If a previously prepared object is available, it is returned immediately, avoiding the instantiation cost. If no objects are present in the pool, a new item is created and returned. When the object has been used and is no longer needed, it is returned to the pool, allowing it to be used again in the future without repeating the computationally expensive instantiation process. It is important to note that once an object has been used and returned, existing references will become invalid. In some object pools the resources are limited, so a maximum number of objects is specified. If this number is reached and a new item is requested, an exception may be thrown, or the thread will be blocked until an object is released back into the pool. The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server. Instead, the connection is held in a pool, from which it can be retrieved when requesting a new connection. This substantially increases the speed of making connections.


Benefits

Object pooling can offer a significant performance boost in situations where the cost of initializing a class instance is high and the rate of instantiation and destruction of a class is high – in this case objects can frequently be reused, and each reuse saves a significant amount of time. Object pooling requires resources – memory and possibly other resources, such as network sockets, and thus it is preferable that the number of instances in use at any one time is low, but this is not required. The pooled object is obtained in predictable time when creation of the new objects (especially over network) may take variable time. These benefits are mostly true for objects that are expensive with respect to time, such as database connections, socket connections, threads and large graphic objects like fonts or bitmaps. In other situations, simple object pooling (that hold no external resources, but only occupy memory) may not be efficient and could decrease performance. In case of simple memory pooling, the
slab allocation Slab allocation is a memory management mechanism intended for the efficient memory allocation of objects. In comparison with earlier mechanisms, it reduces fragmentation caused by allocations and deallocations. This technique is used for retai ...
memory management technique is more suited, as the only goal is to minimize the cost of memory allocation and deallocation by reducing fragmentation.


Implementation

Object pools can be implemented in an automated fashion in languages like C++ via smart pointers. In the constructor of the smart pointer, an object can be requested from the pool, and in the destructor of the smart pointer, the object can be released back to the pool. In garbage-collected languages, where there are no destructors (which are guaranteed to be called as part of a stack unwind), object pools ''must'' be implemented manually, by explicitly requesting an object from the
factory A factory, manufacturing plant or a production plant is an industrial facility, often a complex consisting of several buildings filled with machinery, where workers manufacture items or operate machines which process each item into another. ...
and returning the object by calling a dispose method (as in the
dispose pattern In object-oriented programming, the dispose pattern is a design pattern for resource management. In this pattern, a resource is held by an object, and released by calling a conventional method – usually called close, dispose, free, release de ...
). Using a finalizer to do this is not a good idea, as there are usually no guarantees on when (or if) the finalizer will be run. Instead, "try ... finally" should be used to ensure that getting and releasing the object is exception-neutral. Manual object pools are simple to implement, but harder to use, as they require
manual memory management In computer science, manual memory management refers to the usage of manual instructions by the programmer to identify and deallocate unused objects, or garbage. Up until the mid-1990s, the majority of programming languages used in industry supp ...
of pool objects.


Handling of empty pools

Object pools employ one of three strategies to handle a request when there are no spare objects in the pool. # Fail to provide an object (and return an error to the client). # Allocate a new object, thus increasing the size of the pool. Pools that do this usually allow you to set the high water mark (the maximum number of objects ever used). # In a multithreaded environment, a pool may block the client until another thread returns an object to the pool.


Pitfalls

Care must be taken to ensure the state of the objects returned to the pool is reset back to a sensible state for the next use of the object, otherwise the object may be in a state unexpected by the client, which may cause it to fail. The pool is responsible for resetting the objects, not the clients. Object pools full of objects with dangerously stale state are sometimes called object cesspools and regarded as an
anti-pattern An anti-pattern in software engineering, project management, and business processes is a common response to a recurring problem that is usually ineffective and risks being highly counterproductive. The term, coined in 1995 by computer programmer An ...
. Stale state may not always be an issue; it becomes dangerous when it causes the object to behave unexpectedly. For example, an object representing authentication details may fail if the "successfully authenticated" flag is not reset before it is reused, since it indicates that a user is authenticated (possibly as someone else) when they are not. However, failing to reset a value used only for debugging, such as the identity of the last authentication server used, may pose no issues. Inadequate resetting of objects can cause information leaks. Objects containing confidential data (e.g. a user's credit card numbers) must be cleared before being passed to new clients, otherwise, the data may be disclosed to an unauthorized party. If the pool is used by multiple threads, it may need the means to prevent parallel threads from trying to reuse the same object in parallel. This is not necessary if the pooled objects are immutable or otherwise thread-safe.


Criticism

Some publications do not recommend using object pooling with certain languages, such as
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mos ...
, especially for objects that only use memory and hold no external resources (such as connections to database). Opponents usually say that object allocation is relatively fast in modern languages with garbage collectors; while the operator new needs only ten instructions, the classic new - delete pair found in pooling designs requires hundreds of them as it does more complex work. Also, most garbage collectors scan "live" object references, and not the memory that these objects use for their content. This means that any number of "dead" objects without references can be discarded with little cost. In contrast, keeping a large number of "live" but unused objects increases the duration of garbage collection.


Examples


Go

The following Go code initializes a resource pool of a specified size (concurrent initialization) to avoid resource race issues through channels, and in the case of an empty pool, sets timeout processing to prevent clients from waiting too long. // package pool package pool import ( "errors" "log" "math/rand" "sync" "time" ) const getResMaxTime = 3 * time.Second var ( ErrPoolNotExist = errors.New("pool not exist") ErrGetResTimeout = errors.New("get resource time out") ) //Resource type Resource struct //NewResource Simulate slow resource initialization creation // (e.g., TCP connection, SSL symmetric key acquisition, auth authentication are time-consuming) func NewResource(id int) *Resource //Do Simulation resources are time consuming and random consumption is 0~400ms func (r *Resource) Do(workId int) //Pool based on Go channel implementation, to avoid resource race state problem type Pool chan *Resource //New a resource pool of the specified size // Resources are created concurrently to save resource initialization time func New(size int) Pool //GetResource based on channel, resource race state is avoided and resource acquisition timeout is set for empty pool func (p Pool) GetResource() (r *Resource, err error) //GiveBackResource returns resources to the resource pool func (p Pool) GiveBackResource(r *Resource) error // package main package main import ( "github.com/tkstorm/go-design/creational/object-pool/pool" "log" "sync" ) func main()


C#

In the .NET Base Class Library there are a few objects that implement this pattern. System.Threading.ThreadPool is configured to have a predefined number of threads to allocate. When the threads are returned, they are available for another computation. Thus, one can use threads without paying the cost of creation and disposal of threads. The following shows the basic code of the object pool design pattern implemented using C#. For brevity the properties of the classes are declared using C# 3.0 automatically implemented property syntax. These could be replaced with full property definitions for earlier versions of the language. Pool is shown as a static class, as it's unusual for multiple pools to be required. However, it's equally acceptable to use instance classes for object pools. namespace DesignPattern.Objectpool; // The PooledObject class is the type that is expensive or slow to instantiate, // or that has limited availability, so is to be held in the object pool. public class PooledObject // The Pool class controls access to the pooled objects. It maintains a list of available objects and a // collection of objects that have been obtained from the pool and are in use. The pool ensures that released objects // are returned to a suitable state, ready for reuse. public static class Pool In the code above, the PooledObject has properties for the time it was created, and another, that can be modified by the client, that is reset when the PooledObject is released back to the pool. Shown is the clean-up process, on release of an object, ensuring it is in a valid state before it can be requested from the pool again.


Java

Java supports thread pooling via java.util.concurrent.ExecutorService and other related classes. The executor service has a certain number of "basic" threads that are never discarded. If all threads are busy, the service allocates the allowed number of extra threads that are later discarded if not used for the certain expiration time. If no more threads are allowed, the tasks can be placed in the queue. Finally, if this queue may get too long, it can be configured to suspend the requesting thread. public class PooledObject public class PooledObjectPool


See also

*
Connection pool In software engineering, a connection pool is a cache of database connections maintained so that the connections can be reused when future requests to the database are required. Connection pools are used to enhance the performance of executing comm ...
* Free list *
Slab allocation Slab allocation is a memory management mechanism intended for the efficient memory allocation of objects. In comparison with earlier mechanisms, it reduces fragmentation caused by allocations and deallocations. This technique is used for retai ...


Notes


References

* *


External links


OODesign article

Improving Performance with Object Pooling (Microsoft Developer Network )



Portland Pattern Repository entry

Apache Commons Pool: A mini-framework to correctly implement object pooling in Java


{{Design Patterns patterns Software design patterns Software optimization Articles with example C Sharp code