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Network delay is a design and performance characteristic of a
telecommunications network A telecommunications network is a group of nodes interconnected by telecommunications links that are used to exchange messages between the nodes. The links may use a variety of technologies based on the methodologies of circuit switching, mes ...
. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints. Engineers usually report both the maximum and average delay, and they divide the delay into several parts: *
Processing delay Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programmin ...
time it takes a router to process the packet header * Queuing delay time the packet spends in routing queues *
Transmission delay In a network based on packet switching, transmission delay (or store-and-forward delay, also known as packetization delay) is the amount of time required to push all the packet's bits into the wire. In other words, this is the delay caused by the ...
time it takes to push the packet's bits onto the link *
Propagation delay Propagation delay is the time duration taken for a signal to reach its destination. It can relate to networking, electronics or physics. ''Hold time'' is the minimum interval required for the logic level to remain on the input after triggering ed ...
time for a signal to propagate through the media A certain minimum level of delay is experienced by signals due to the time it takes to transmit a packet serially through a link. This delay is extended by more variable levels of delay due to
network congestion Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of ...
. IP network delays can range from a few milliseconds to several hundred milliseconds.


See also

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Age of Information The Information Age (also known as the Computer Age, Digital Age, Silicon Age, or New Media Age) is a historical period that began in the mid-20th century. It is characterized by a rapid shift from traditional industries, as established during t ...
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End-to-end delay End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in ...
*
Lag (video games) In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being pl ...
* Latency (engineering) *
Minimum-Pairs Protocol The minimum-pairs (or MP) is an active measurement protocol to estimate in real-time the smaller of the forward and reverse one-way network delays (OWDs). It is designed to work in hostile environments, where a set of three network nodes can esti ...
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Round-trip delay In telecommunications, round-trip delay (RTD) or round-trip time (RTT) is the amount of time it takes for a signal to be sent ''plus'' the amount of time it takes for acknowledgement of that signal having been received. This time delay includes pr ...


References

* * Computer networking {{compu-network-stub