Non-blocking IO
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In computer science, asynchronous I/O (also non-sequential I/O) is a form of
input/output In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs a ...
processing that permits other
process A process is a series or set of activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management * Business process, activities that produce a specific s ...
ing to continue before the I/O operation has finished. A name used for asynchronous I/O in the Windows API is '' overlapped I/O''.
Input and output In computing, input/output (I/O, i/o, or informally io or IO) is the communication between an information processing system, such as a computer, and the outside world, such as another computer system, peripherals, or a human operator. Inputs ar ...
(I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often
orders of magnitude In a ratio scale based on powers of ten, the order of magnitude is a measure of the nearness of two figures. Two numbers are "within an order of magnitude" of each other if their ratio is between 1/10 and 10. In other words, the two numbers are wi ...
slower than the switching of electric current. For example, during a disk operation that takes ten milliseconds to perform, a processor that is clocked at one
gigahertz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), often described as being equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose formal expression in terms of SI base un ...
could have performed ten million instruction-processing cycles. A simple approach to I/O would be to start the access and then wait for it to complete. But such an approach, called synchronous I/O or blocking I/O, would block the progress of a program while the communication is in progress, leaving
system resources A system is a group of interacting or interrelated elements that act according to a set of rules to form a unified whole. A system, surrounded and influenced by its environment, is described by its boundaries, structure and purpose and is exp ...
idle. When a program makes many I/O operations (such as a program mainly or largely dependent on user input), this means that the processor can spend almost all of its time idle waiting for I/O operations to complete. Alternatively, it is possible to start the communication and then perform processing that does not require that the I/O be completed. This approach is called asynchronous input/output. Any task that depends on the I/O having completed (this includes both using the input values and critical operations that claim to assure that a write operation has been completed) still needs to wait for the I/O operation to complete, and thus is still blocked, but other processing that does not have a dependency on the I/O operation can continue. Many operating system functions exist to implement asynchronous I/O at many levels. In fact, one of the main functions of all but the most rudimentary of
operating systems An operating system (OS) is system software that manages computer hardware and software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ...
is to perform at least some form of basic asynchronous I/O, though this may not be particularly apparent to the user or the programmer. In the simplest software solution, the hardware device status is polled at intervals to detect whether the device is ready for its next operation. (For example, the
CP/M CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080/Intel 8085, 85-based microcomputers by Gary Kildall of Digital Research, Dig ...
operating system was built this way. Its
system call In computing, a system call (syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive ...
semantics did not require any more elaborate I/O structure than this, though most implementations were more complex, and thereby more efficient.)
Direct memory access Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU). Without DMA, when the CPU is using programmed i ...
(DMA) can greatly increase the efficiency of a polling-based system, and
hardware interrupt In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
s can eliminate the need for polling entirely. Multitasking operating systems can exploit the functionality provided by hardware interrupts, whilst hiding the complexity of interrupt handling from the user.
Spooling In computing, spooling is a specialized form of multi-programming for the purpose of copying data between different devices. In contemporary systems, it is usually used for mediating between a computer application and a slow peripheral, such a ...
was one of the first forms of multitasking designed to exploit asynchronous I/O. Finally, multithreading and explicit asynchronous I/O
API An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
s within user processes can exploit asynchronous I/O further, at the cost of extra software complexity. Asynchronous I/O is used to improve energy efficiency, and in some cases, throughput. However, it can have negative effects on latency and throughput in some cases.


Forms

Forms of I/O and examples of POSIX functions: All forms of asynchronous I/O open applications up to potential resource conflicts and associated failure. Careful programming (often using
mutual exclusion In computer science, mutual exclusion is a property of concurrency control, which is instituted for the purpose of preventing race conditions. It is the requirement that one thread of execution never enters a critical section while a concurr ...
, semaphores, etc.) is required to prevent this. When exposing asynchronous I/O to applications there are a few broad classes of implementation. The form of the
API An application programming interface (API) is a connection between computers or between computer programs. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build ...
provided to the application does not necessarily correspond with the mechanism actually provided by the operating system; emulations are possible. Furthermore, more than one method may be used by a single application, depending on its needs and the desires of its programmer(s). Many operating systems provide more than one of these mechanisms, it is possible that some may provide all of them.


Process

Available in early Unix. In a multitasking operating system, processing can be distributed across different processes, which run independently, have their own memory, and process their own I/O flows; these flows are typically connected in
pipelines A pipeline is a system of pipes for long-distance transportation of a liquid or gas, typically to a market area for consumption. The latest data from 2014 gives a total of slightly less than of pipeline in 120 countries around the world. The Un ...
. Processes are fairly expensive to create and maintain, so this solution only works well if the set of processes is small and relatively stable. It also assumes that the individual processes can operate independently, apart from processing each other's I/O; if they need to communicate in other ways, coordinating them can become difficult. An extension of this approach is
dataflow programming In computer programming, dataflow programming is a programming paradigm that models a program as a directed graph of the data flowing between operations, thus implementing dataflow principles and architecture. Dataflow programming languages share ...
, which allows more complicated networks than just the chains that pipes support.


Polling

Variations: * Error if it cannot be done yet (reissue later) * Report when it can be done without blocking (then issue it) Polling provides non-blocking synchronous API which may be used to implement some asynchronous API. Available in traditional Unix and
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. Its major problem is that it can waste CPU time polling repeatedly when there is nothing else for the issuing process to do, reducing the time available for other processes. Also, because a polling application is essentially single-threaded it may be unable to fully exploit I/O parallelism that the hardware is capable of.


Select(/poll) loops

Available in
BSD The Berkeley Software Distribution (BSD), also known as Berkeley Unix or BSD Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley, beginni ...
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
, and almost anything else with a
TCP/IP The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suite are ...
protocol stack that either utilizes or is modeled after the BSD implementation. A variation on the theme of polling, a select loop uses the select system call to
sleep Sleep is a state of reduced mental and physical activity in which consciousness is altered and certain Sensory nervous system, sensory activity is inhibited. During sleep, there is a marked decrease in muscle activity and interactions with th ...
until a condition occurs on a
file descriptor In Unix and Unix-like computer operating systems, a file descriptor (FD, less frequently fildes) is a process-unique identifier (handle) for a file or other input/output resource, such as a pipe or network socket. File descriptors typically h ...
(e.g., when data is available for reading), a timeout occurs, or a
signal A signal is both the process and the result of transmission of data over some media accomplished by embedding some variation. Signals are important in multiple subject fields including signal processing, information theory and biology. In ...
is received (e.g., when a child process dies). By examining the return parameters of the select call, the loop finds out which file descriptor has changed and executes the appropriate code. Often, for ease of use, the select loop is implemented as an
event loop In computer science, the event loop (also known as message dispatcher, message loop, message pump, or run loop) is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by m ...
, perhaps using callback functions; the situation lends itself particularly well to
event-driven programming In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, ...
. While this method is reliable and relatively efficient, it depends heavily on the
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
paradigm that "
everything is a file "Everything is a file" is an approach to interface design in Unix derivatives. While this turn of phrase does not as such figure as a Unix design principle or philosophy, it is a common way to analyse designs, and informs the design of new interfa ...
"; any blocking I/O that does not involve a file descriptor will block the process. The select loop also relies on being able to involve all I/O in the central select call; libraries that conduct their own I/O are particularly problematic in this respect. An additional potential problem is that the select and the I/O operations are still sufficiently decoupled that select's result may effectively be a lie: if two processes are reading from a single file descriptor (arguably bad design) the select may indicate the availability of read data that has disappeared by the time that the read is issued, thus resulting in blocking; if two processes are writing to a single file descriptor (not that uncommon) the select may indicate immediate writability yet the write may still block, because a buffer has been filled by the other process in the interim, or due to the write being too large for the available buffer or in other ways unsuitable to the recipient. The select loop does not reach the ultimate system efficiency possible with, say, the ''completion queues'' method, because the semantics of the select call, allowing as it does for per-call tuning of the acceptable event set, consumes some amount of time per invocation traversing the selection array. This creates little overhead for user applications that might have open one file descriptor for the windowing system and a few for open files, but becomes more of a problem as the number of potential event sources grows, and can hinder development of many-client server applications, as in the
C10k problem The C10k problem is the problem of optimizing network sockets to handle a large number of clients at the same time. The name C10k is a numeronym for concurrently handling ten thousand connections. Handling many concurrent connections is a differe ...
; other asynchronous methods may be noticeably more efficient in such cases. Some Unixes provide system-specific calls with better scaling; for example,
epoll epoll is a Linux kernel system call for a scalable I/O event notification mechanism, first introduced in version 2.5.45 of the Linux kernel. Its function is to monitor multiple file descriptors to see whether I/O is possible on any of them. It is ...
in
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
(that fills the return selection array with only those event sources on which an event has occurred),
kqueue Kqueue is a scalable event notification interface introduced in FreeBSD 4.1 in July 2000, also supported in NetBSD, OpenBSD, DragonFly BSD, and macOS. Kqueue was originally authored in 2000 by Jonathan Lemon, then involved with the FreeBSD Core T ...
in
FreeBSD FreeBSD is a free-software Unix-like operating system descended from the Berkeley Software Distribution (BSD). The first version was released in 1993 developed from 386BSD, one of the first fully functional and free Unix clones on affordable ...
, and
event port Event may refer to: Gatherings of people * Ceremony, an event of ritual significance, performed on a special occasion * Convention (meeting), a gathering of individuals engaged in some common interest * Event management, the organization of eve ...
s (and /dev/poll) in
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. SVR3
Unix Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, a ...
provided the poll system call. Arguably better-named than select, for the purposes of this discussion it is essentially the same thing. SVR4 Unixes (and thus
POSIX The Portable Operating System Interface (POSIX; ) is a family of standards specified by the IEEE Computer Society for maintaining compatibility between operating systems. POSIX defines application programming interfaces (APIs), along with comm ...
) offer both calls.


Signals (interrupts)

Available in
BSD The Berkeley Software Distribution (BSD), also known as Berkeley Unix or BSD Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley, beginni ...
and
POSIX The Portable Operating System Interface (POSIX; ) is a family of standards specified by the IEEE Computer Society for maintaining compatibility between operating systems. POSIX defines application programming interfaces (APIs), along with comm ...
Unix. I/O is issued asynchronously, and when it is completed a
signal A signal is both the process and the result of transmission of data over some media accomplished by embedding some variation. Signals are important in multiple subject fields including signal processing, information theory and biology. In ...
(
interrupt In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted ...
) is generated. As in low-level kernel programming, the facilities available for safe use within the signal handler are limited, and the main flow of the process could have been interrupted at nearly any point, resulting in inconsistent data structures as seen by the signal handler. The signal handler is usually not able to issue further asynchronous I/O by itself. The ''signal'' approach, though relatively simple to implement within the OS, brings to the application program the unwelcome baggage associated with writing an operating system's kernel interrupt system. Its worst characteristic is that ''every'' blocking (synchronous) system call is potentially interruptible; the programmer must usually incorporate retry code at each call.


Callback functions

Available in the
classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Mac (computer), Macintosh family of personal computers by Apple Computer, Inc. from 1984 to 2001, starting with System 1 and end ...
, VMS and
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. Bears many of the characteristics of the ''signal'' method as it is fundamentally the same thing, though rarely recognized as such. The difference is that each I/O request usually can have its own completion function, whereas the ''signal'' system has a single callback. On the other hand, a potential problem of using callbacks is that stack depth can grow unmanageably, as an extremely common thing to do when one I/O is finished is to schedule another. If this should be satisfied immediately, the first callback is not 'unwound' off the stack before the next one is invoked. Systems to prevent this (like 'mid-ground' scheduling of new work) add complexity and reduce performance. In practice, however, this is generally not a problem because the new I/O will itself usually return as soon as the new I/O is started allowing the stack to be 'unwound'. The problem can also be prevented by avoiding any further callbacks, by means of a queue, until the first callback returns.


Light-weight processes or threads

Light-weight process In computer operating systems, a light-weight process (LWP) is a means of achieving multitasking. In the traditional meaning of the term, as used in Unix System V and Solaris, a LWP runs in user space on top of a single kernel thread and shar ...
es (LWPs) or threads are available in most modern operating systems. Like the ''process'' method, but with lower overhead and without the data isolation that hampers coordination of the flows. Each LWP or thread itself uses traditional blocking synchronous I/O, which simplifies programming logic; this is a common paradigm used in many programming languages including Java and Rust. Multithreading needs to use kernel-provided synchronization mechanisms and thread-safe libraries. This method is not most suitable for extremely large-scale applications like web servers due to the large numbers of threads needed. This approach is also used in the Erlang programming language runtime system. The Erlang
virtual machine In computing, a virtual machine (VM) is the virtualization or emulator, emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve ...
uses asynchronous I/O using a small pool of only a few threads or sometimes just one process, to handle I/O from up to millions of Erlang processes. I/O handling in each process is written mostly using blocking synchronous I/O. This way high performance of asynchronous I/O is merged with simplicity of normal I/O (cf. the
Actor model The actor model in computer science is a mathematical model of concurrent computation that treats an ''actor'' as the basic building block of concurrent computation. In response to a message it receives, an actor can: make local decisions, create ...
). Many I/O problems in Erlang are mapped to message passing, which can be easily processed using built-in selective receive.
Fibers Fiber (spelled fibre in British English; from ) is a natural or artificial substance that is significantly longer than it is wide. Fibers are often used in the manufacture of other materials. The strongest engineering materials often inco ...
/
Coroutines Coroutines are computer program components that allow execution to be suspended and resumed, generalizing subroutines for cooperative multitasking. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, ...
can be viewed as a similarly lightweight approach to do asynchronous I/O outside of the Erlang runtime system, although they do not provide exactly the same guarantees as Erlang processes.


Completion queues/ports

Available in
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Solaris Solaris is the Latin word for sun. It may refer to: Arts and entertainment Literature, television and film * ''Solaris'' (novel), a 1961 science fiction novel by Stanisław Lem ** ''Solaris'' (1968 film), directed by Boris Nirenburg ** ''Sol ...
,
AmigaOS AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions ...
,
DNIX DNIX (original spelling: D-Nix) is a discontinued Unix-like real-time operating system from the Swedish company Dataindustrier AB (DIAB). A version named ABCenix was developed for the ABC 1600 computer from Luxor. Daisy Systems also had a syst ...
and
Linux Linux ( ) is a family of open source Unix-like operating systems based on the Linux kernel, an kernel (operating system), operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically package manager, pac ...
(using io_uring, available on 5.1 and above). I/O requests are issued asynchronously, but notifications of completion are provided via a synchronizing queue mechanism in the order they are completed. Usually associated with a state-machine structuring of the main process (
event-driven programming In computer programming, event-driven programming is a programming paradigm in which the Control flow, flow of the program is determined by external Event (computing), events. User interface, UI events from computer mouse, mice, computer keyboard, ...
), which can bear little resemblance to a process that does not use asynchronous I/O or that uses one of the other forms, hampering code reuse. Does not require additional special synchronization mechanisms or thread-safe libraries, nor are the textual (code) and time (event) flows separated.


Event flags

Available in VMS and
AmigaOS AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions ...
(often used in conjunction with a completion port). Bears many of the characteristics of the ''completion queue'' method, as it is essentially a completion queue of depth one. To simulate the effect of queue 'depth', an additional event flag is required for each potential unprocessed (but completed) event, or event information can be lost. Waiting for the next available event in such a clump requires synchronizing mechanisms that may not scale well to larger numbers of potentially parallel events.


Channel I/O

Available in mainframes by
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
,
Groupe Bull Bull SAS (also known as Groupe Bull, Bull Information Systems, or simply Bull) is a French computer company headquartered in Les Clayes-sous-Bois, in the western suburbs of Paris. The company has also been known at various times as Bull General ...
, and
Unisys Unisys Corporation is a global technology solutions company founded in 1986 and headquartered in Blue Bell, Pennsylvania. The company provides cloud, AI, digital workplace, logistics, and enterprise computing services. History Founding Unis ...
.
Channel I/O In computing, channel I/O is a high-performance input/output (I/O) architecture that is implemented in various forms on a number of computer architectures, especially on mainframe computers. In the past, channels were generally implemented with cu ...
is designed to maximize CPU utilization and throughput by offloading most I/O onto a coprocessor. The coprocessor has onboard DMA, handles device interrupts, is controlled by the main CPU, and only interrupts the main CPU when it's truly necessary. This architecture also supports so-called channel programs that run on the channel processor to do heavy lifting for I/O activities and protocols.


Registered I/O

Available in
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and
Windows 8 Windows 8 is a major release of the Windows NT operating system developed by Microsoft. It was Software release life cycle#Release to manufacturing (RTM), released to manufacturing on August 1, 2012, made available for download via Microsoft ...
. Optimized for applications that process large numbers of small messages to achieve higher I/O operations per second with reduced jitter and latency.


Implementation

The vast majority of general-purpose computing hardware relies entirely upon two methods of implementing asynchronous I/O: polling and interrupts. Usually both methods are used together, the balance depends heavily upon the design of the hardware and its required performance characteristics. ( DMA is not itself another independent method, it is merely a means by which more work can be done per poll or interrupt.) Pure polling systems are entirely possible, small microcontrollers (such as systems using the
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) are often built this way.
CP/M CP/M, originally standing for Control Program/Monitor and later Control Program for Microcomputers, is a mass-market operating system created in 1974 for Intel 8080/Intel 8085, 85-based microcomputers by Gary Kildall of Digital Research, Dig ...
systems could also be built this way (though rarely were), with or without DMA. Also, when the utmost performance is necessary for only a ''few'' tasks, at the expense of any other potential tasks, polling may also be appropriate as the overhead of taking interrupts may be unwelcome. (Servicing an interrupt requires time nd spaceto save at least part of the processor state, along with the time required to resume the interrupted task.) Most general-purpose computing systems rely heavily upon interrupts. A pure interrupt system may be possible, though usually some component of polling is also required, as it is very common for multiple potential sources of interrupts to share a common interrupt signal line, in which case polling is used within the
device driver In the context of an operating system, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton. A driver provides a software interface to hardware devices, enabli ...
to resolve the actual source. (This resolution time also contributes to an interrupt system's performance penalty. Over the years a great deal of work has been done to try to minimize the overhead associated with servicing an interrupt. Current interrupt systems are rather
lackadaisical {{Short pages monitor