Neverwinter Nights (AOL Game)
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''Neverwinter Nights'' is a discontinued early graphical
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent open world, although there are games t ...
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
, which ran from 1991 to 1997 on
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.


Gameplay

''Neverwinter Nights'' was developed with gameplay similar to previous games in the Gold Box series. Players began by creating a character. After creating the character, gameplay took place on a screen that displayed text interactions, the names and current status of one's party of characters, and a window which displayed images of geography marked with various pictures of characters or events. When combat occurred, gameplay switched to full-screen combat mode, in which a player's characters and enemies were represented by icons which moved around in the course of battle.


Development

''Neverwinter Nights'' was a co-development of AOL, Beyond Software, SSI, and TSR. It was the first
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
online
role-playing game A role-playing game (sometimes spelled roleplaying game, or abbreviated as RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out ...
to display graphics.Stormfront Studios Honored At 59th Annual Emmy Technology Awards For Creating First Graphical Online Role-Playing Game
MCV, January 10, 2008
Don Daglow and the Beyond Software game design team began working with AOL on original online games in 1987, in both text-based and graphical formats. At the time AOL was a
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only online service, known as Quantum Computer Services, with just a few thousand subscribers, and was called
Quantum Link Quantum Link (or Q-Link) was an American and Canadian online service for the Commodore 64 and 128 personal computers that operated starting November 5, 1985. It was operated by Quantum Computer Services of Vienna, Virginia, which later beca ...
. Online graphics in the late 1980s were severely restricted by the need to support modem data transfer rates as slow as 300 bits per second (bit/s). In 1989 the Beyond Software team started working with SSI on ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'' games using the Gold Box engine that had debuted with ''
Pool of Radiance ''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computer ...
'' in 1988. Within months they realized that it was technically feasible to combine the ''Dungeons & Dragons'' Gold Box engine with the community-focused gameplay of online titles to create an online
role-playing video game Role-playing video games, also known as CRPG (computer/console role-playing games), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills) ...
with graphics although the multiplayer graphical flight combat game '' Air Warrior'' (also from Kesmai) had been online since 1987; all prior online RPGs had been based on text. In a series of meetings in San Francisco and Las Vegas with AOL's
Steve Case Stephen McConnell Case (born August 21, 1958) is an American businessman, investor, and philanthropist best known as the former chief executive officer and chairman of America Online (AOL). Case joined AOL's predecessor company, Quantum Compu ...
and Kathi McHugh, TSR's Jim Ward and SSI's Chuck Kroegel, Daglow and programmer Cathryn Mataga convinced the other three partners that the project was indeed possible. Case approved funding for ''NWN'' and work began with the game going live 18 months later in March 1991. Daglow chose Neverwinter as the game's location because of its magical features (a river of warm water that flowed from a snowy forest into a northern sea), and its location near a wide variety of terrain types. The area also was close enough to the settings of the other Gold Box games to allow subplots to intertwine between the online and the disk-based titles.
America Online AOL (formerly a company known as AOL Inc. and originally known as America Online) is an American web portal and online service provider based in New York City, and a brand marketed by Yahoo! Inc. (2017–present), Yahoo! Inc. The service tra ...
closed down the online game world on July 19, 1997. The company also said it would start a new games channel called World Play, which would cost two dollars per hour to play. ''Neverwinter Nights'' was the only game in the company's roster which did not make the transition to the new service.


Reception


Critical reception

The game was reviewed in 1992 in ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' #179 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 199 ...
'' wrote that "fans of the Gold Box series know what to expect ... and the human element makes it that much better". According to GameSpy "with hundreds of loyal players all adventuring in the same city between 1991 and 1997 when AOL pulled the plug, politics, guilds, and alliances quickly formed a social community that was far more important than the actual game". In 2008 ''Neverwinter Nights'' was honored (along with ''
EverQuest ''EverQuest'' is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows. It was released by Sony Online Entertainment in March 1999 in North America, ...
'' and ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the '' Warcraft'' fantasy universe, ''World of War ...
'') at the 59th Annual
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s for advancing the art form of
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games. Don Daglow accepted the award for project partners Beyond Software, AOL and
Wizards of the Coast Wizards of the Coast LLC (WotC or Wizards) is an American game Publishing, publisher, most of which are based on fantasy and List of science fiction themes, science-fiction themes, and formerly an operator of retail game stores. In 1999, toy ...
.


Commercial performance

The capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately, the game became a free part of the AOL subscriber service. Near the end of its run in 1997, the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4,000% increase over 1991.


Legacy

Much of the game's popularity was based on the presence of active and creative player
guilds A guild ( ) is an association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The earliest types of guild formed as organizations of tradespeople belonging to a professional association. They so ...
, who staged many special gaming events online for their members. It is this committed fan base that BioWare sought when they licensed the rights to ''Neverwinter Nights'' from AOL and TSR as the basis for the later ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
'' game. ''NWN'' gained incidental media attention from AOL tech and marketing staff by appearing in the '' Don't Copy That Floppy'' campaign by the
Software Publishers Association The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new nam ...
. In 1998, development work began on a fanmade clone of ''Neverwinter Nights'' called ''Forgotten World'', which opened for play in 2003. , though its website and forums remain operational, the game server itself was last online in 2015. An offline, singleplayer version of the game remained available for download, but it does not allow saving progress since the servers were shut down. After the release of BioWare's non-MMO ''Neverwinter Nights'' game in 2002, a group of former ''Neverwinter Nights'' players used the Aurora toolset included with the new game to reconstruct the content of the original ''Neverwinter Nights'' and host it online as a multiplayer game, albeit with limited player capacity. ''Neverwinter Nights: Resurrection'' was modestly successful early on in drawing former ''Neverwinter Nights'' players, but player numbers dwindled over the years as online gaming options expanded and the underlying game technology aged. A post on IGN from the game's host revealed that ''Neverwinter Nights: Resurrection'' shut down its servers on July 31, 2012. In 2012 a single-player conversion of ''Neverwinter Nights'' was released for '' Unlimited Adventures'' after two years of development. A number of games set in and around the city of Neverwinter were later released: ''
Neverwinter Nights ''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set around the city Nev ...
'' (2002), ''
Neverwinter Nights 2 ''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the ''Neverwinter Nights'' series and is the sequel to BioWare's ''Neverwinter Nights ...
'' (2006), and '' Neverwinter'' (2013).


References


External links


''Neverwinter Nights''
on
MobyGames MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controlle ...

The original ''Neverwinter Nights''

UGO & GameBanshee interview on history of original NWN
{{DEFAULTSORT:Neverwinter Nights (1991 Video Game) Neverwinter Nights 1991 video games AOL DOS games DOS-only games Gold Box Inactive massively multiplayer online games Massively multiplayer online role-playing games Role-playing video games Stormfront Studios games Strategic Simulations games Tactical role-playing video games Video games developed in the United States Video games with oblique graphics