The Necker cube is an
optical illusion that was first published as a
rhomboid
Traditionally, in two-dimensional geometry, a rhomboid is a parallelogram in which adjacent sides are of unequal lengths and angles are non-right angled.
The terms "rhomboid" and "parallelogram" are often erroneously conflated with each oth ...
in 1832 by Swiss
crystallographer Louis Albert Necker. It is a simple
wire-frame, two dimensional drawing of a cube with no
visual cues as to its
orientation, so it can be interpreted to have either the lower-left or the upper-right square as its front side.
Ambiguity
The Necker cube is an
ambiguous drawing.
Each part of the picture is ambiguous by itself, yet the human visual system picks an interpretation of each part that makes the whole consistent. The Necker cube is sometimes used to test computer models of the human visual system to see whether they can arrive at consistent interpretations of the image the same way humans do.
Humans do not usually see an inconsistent interpretation of the cube. A cube whose edges cross in an inconsistent way is an example of an
impossible object, specifically an
impossible cube.
With the cube on the left, most people see the lower-left face as being in front most of the time. This is possibly because people view objects from above, with the top side visible, far more often than from below, with the bottom visible, so the brain "prefers" the interpretation that the cube is viewed from above.
There is evidence that by focusing on different parts of the figure, one can force a more stable perception of the cube. The intersection of the two faces that are parallel to the observer forms a rectangle, and the lines that converge on the square form a "y-junction" at the two diagonally opposite sides. If an observer focuses on the upper "y-junction" the lower left face will appear to be in front. The upper right face will appear to be in front if the eyes focus on the lower junction. Blinking while being on the second perception will probably cause you to switch to the first one.
It is possible to cause the switch to occur by focusing on different parts of the cube. If one sees the first interpretation on the right it is possible to cause a switch to the second by focusing on the base of the cube until the switch occurs to the second interpretation. Similarly, if one is viewing the second interpretation, focusing on the left side of the cube may cause a switch to the first.
The Necker cube has shed light on the human visual system. The phenomenon has served as evidence of the
human brain
The human brain is the central organ (anatomy), organ of the nervous system, and with the spinal cord, comprises the central nervous system. It consists of the cerebrum, the brainstem and the cerebellum. The brain controls most of the activi ...
being a
neural network
A neural network is a group of interconnected units called neurons that send signals to one another. Neurons can be either biological cells or signal pathways. While individual neurons are simple, many of them together in a network can perfor ...
with two distinct equally possible interchangeable stable states.
Sidney Bradford,
blind from the age of ten months but regaining his sight following an operation at age 52, did not perceive the ambiguity that normal-sighted observers do, but rather perceived only a flat image.
During the 1970s, undergraduates in the Psychology Department of City University, London, were provided with assignments to measure their Introversion-Extroversion orientations by the time it took for them to switch between the Front and Back perceptions of the Necker Cube.
Apparent viewpoint
The orientation of the Necker cube can also be altered by shifting the observer's point of view. When seen from apparent above, one face tends to be seen closer; and in contrast, when seen from a subjective viewpoint that is below, a different face comes to the fore.
References in popular culture
The Necker cube is discussed to such extent in
Robert J. Sawyer's 1998
science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
novel ''Factoring Humanity'' that "Necker" becomes a verb, meaning to impel one's brain to switch from one perspective or perception to another.
The Necker cube is used to illustrate how vampires in
Peter Watts' science fiction novels ''
Blindsight
Blindsight is the ability of people who are cortically blind to respond to visual stimuli that they do not consciously see due to lesions in the primary visual cortex, also known as the striate cortex or Brodmann Area 17. The term was coined ...
'' (2006) and ''
Echopraxia'' (2014) have superior pattern recognition skills. One of the pieces of evidence is that vampires can see both interpretations of the Necker Cube simultaneously, which sets them apart from baseline humanity.
See also
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Ambigram
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Binocular rivalry
Binocular rivalry is a phenomenon of visual perception in which perception alternates between different images presented to each human eye, eye.
When one image is presented to one eye and a very different image is presented to the other (also kn ...
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Crow T. Robot
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Multistable perception
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Pareidolia
Pareidolia (; ) is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus (physiology), stimulus, usually visual, so that one detects an object, pattern, or meaning where there is none. Pareidolia is a specific bu ...
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Rhombille tiling
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Schroeder stairs
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Spinning Dancer
References
Citations
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External links
History of the cube and a Java applet
{{Optical illusions
1832 introductions
Optical illusions
Impossible objects
Cubes