Natural Selection 2
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'' Natural Selection 2'' is a multiplayer
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
which combines
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
and
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that does not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time." By contrast, in Turn-based strategy, tur ...
rules. It is set in a science fiction universe in which a human team fights an alien team for control of resources and territory in large and elaborate indoor facilities. It is the sequel to ''
Natural Selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the Heredity, heritable traits characteristic of a population over generation ...
''.


Gameplay

Like its predecessor, Natural Selection 2 features two opposing teams of players, ''Kharaa'' (Aliens) and ''Frontiersmen'' (Marines), seeking to destroy the other's respective base. While the two teams have the same essential goals, gameplay for each team varies drastically. Marines largely rely on guns and other pieces of technology to annihilate the alien presence. Aliens, however, rely primarily on melee attacks. Certain alien lifeforms can walk on walls, fly, and even dash forward in the blink of an eye. Players also have a currency system which they use to buy better equipment or evolve into higher lifeforms. The primary feature that differentiates Natural Selection 2 from others in the FPS genre is its strategy component. Both teams may have one player act as a commander, who is given a top-down view of the map and plays the game in a Real-time strategy perspective. The commander can place buildings, research upgrades and has a number of abilities to support their team (dropping health and ammo packs, using certain support units to aid in combat or building, or erecting walls to block enemy movement), at the cost of resources. Buildings in Natural Selection are designed to aid players in their offensive, defensive, stealth and speed capabilities. For a team to achieve victory, they must eliminate all of the opposing team command structures (''Hive'' of the Kharaa, ''Command Station'' of the Frontiersmen). The Aliens also have the option of eliminating all ''infantry portals'' (Marine spawn structure) and any alive Marines; however because ''eggs'' (Alien spawn structure) automatically spawn around hives, Marines cannot do the same.


Development

A game engine originally dubbed "Evolution" was developed specifically for the game. It has since been renamed "Spark". The game engine utilizes the Lua scripting language for game logic, allowing for easy expansion of the game's mechanics. Physics support is provided by several third-party libraries. The game was officially announced in October 2006. It was to be developed by the Natural Selection creator's newly founded company, Unknown Worlds. Charlie ‘Flayra’ Cleveland will continue his work on the game and Cory Strader (concept artist from Natural Selection) will also be contributing concept artwork. On December 1, 2006 the first major announcement of a possible feature was announced, named 'Dynamic Infestation'. A video containing an example of Dynamic Infestation was posted on the Unknown Worlds development blog. On August 31, 2007,
podcasts A podcast is a program made available in digital format for download over the Internet. Typically, a podcast is an episodic series of digital audio files that users can download to a personal device or stream to listen to at a time of their ...
by Max McGuire and Charlie Cleveland were released. These audio updates have since been released at irregular intervals. They discuss the development process, funding and focus, and serve as a basis for interviews with other names in the industry. On April 6, 2008, Unknown Worlds established an office. On July 10, 2008, Unknown Worlds announced their move from the Source Engine to an in-house developed engine dubbed "Spark". Concept artwork was often shown on the Unknown Worlds development blog. In October 2009, Unknown Worlds confirmed plans to support
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,
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platforms and perhaps console. However, in February 2010, Max McGuire announced that OS X, Linux, and Xbox support would not be available at the game's initial launch. It was also revealed that Natural Selection amassed over $200,000 in
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
s and $500,000 through
angel investor An angel investor (also known as a business angel, informal investor, angel funder, private investor, or seed investor) is an individual who provides capital to a business or businesses, including startups, usually in exchange for convertible de ...
s. On April 9, 2010 a standalone Engine Build became available which included an external map creation utility. On May 7, the Engine Build started using
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
as its primary distribution and update source. On 13 July 2010, Unknown Worlds Entertainment announced that a private alpha was to be released through Steam for all Special Edition
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
customers on 26 July 2010. It will be updated throughout the game development and eventually become the beta release. The full release version of the game will subsequently follow. The
alpha test The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the fi ...
started on July 26, 2010, with those who
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
ed the game's "Special Edition" able to activate it via Steam. The game was released on Steam on October 31, 2012. On November 18, 2010, Unknown Worlds Entertainment updated the status from private alpha to closed beta, allowing anyone who had previously
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
ed either edition of the game, plus the first 10,000
pre-order A pre-order is an order placed for an item that has not yet been released. The idea for pre-orders came because people found it hard to get popular items in stores because of their popularity. Companies then had the idea to allow customers to r ...
s after the announcement was made, into the beta. This was primarily to bring in more capital. On February 14, 2023, Unknown Worlds Entertainment announced that the active development of Natural Selection 2 has ended.


Post-release

A few years after ''Natural Selection 2'' was released, Unknown Worlds turned over development to a small team made up of community members. In November 2015, UWE took over development once more, with eight members of the community development team being hired, most working part-time. The initial announcement led to controversy in the community, with one community developer stating they would no longer be working on the game, believing he and others were poorly treated in the community.


Reception

The game sold 144,000 copies in its first week, earning over $1 million. As of February 26, 2013 the game has sold 300,000 copies. The review aggregator Metacritic shows generally favorable reviews, with a Metascore of 80.


References


External links

* {{Unknown Worlds 2012 video games First-person strategy video games Indie games Lua (programming language)-scripted video games Multiplayer online games Multiplayer video games Science fiction video games Video game sequels Video games developed in the United States Windows games Linux games Video games with Steam Workshop support Asymmetrical multiplayer video games Unknown Worlds Entertainment games Cancelled Linux games