Narrative consumption () is a media theory created by the Japanese critic
Eiji Ōtsuka
is a Japanese social critic, folklorist, media theorist, and novelist. He is currently a professor at International Research Center for Japanese Studies, Kyoto. He graduated from University of Tsukuba with a degree in anthropology, women's fol ...
in his 1989 book ''A Theory of Narrative Consumption'' (). Ōtsuka developed the theory while working as an editor for
Kadokawa Kadokawa may refer to:
*Kadokawa Corporation, the holding company of the Kadokawa Group
**Kadokawa Content Gate and Kadokawa Mobile, both former names for BookWalker
**Kadokawa Future Publishing, a subsidiary of Kadokawa Corporation and the publis ...
.
Narrative consumption was a large influence on
Hiroki Azuma
(born May 9, 1971) is a Japanese cultural critic, novelist, and philosopher. He is the co-founder and former director of Genron, an independent institute in Tokyo, Japan.
Biography
Azuma was born in Mitaka, Tokyo. Azuma received his PhD in ...
's theory of ''
otaku
is a Japanese word that describes people with consuming interests, such as anime, manga, video games, computers or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ...
'' and
database consumption
Database consumption () refers to a way of content consumption in which people do not consume a narrative itself, but rather consume the constituent elements of the narrative. The concept was coined by the Japanese critic Hiroki Azuma in the ea ...
.
Overview
Narrative consumption involves the relationship between "
grand narratives" or "worldviews" and "small narratives" or "variations". The concept of worldview or world (''sekai''), which comes from anime production and
kabuki
is a classical form of Theatre of Japan, Japanese theatre, mixing dramatic performance with Japanese traditional dance, traditional dance. Kabuki theatre is known for its heavily stylised performances, its glamorous, highly decorated costumes ...
tradition, refers to the entire
world
The world is the totality of entities, the whole of reality, or everything that Existence, exists. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique, while others talk ...
or setting of a work of fiction. Each individual story told within that universe (such as an episode or even a season of television) is a small narrative, or a variation of the worldview.
In his book, Ōtsuka examines the way children consumed
Bikkuriman Chocolates, which came with stickers featuring a character. The stickers were the primary commodity: children would throw the chocolate out and keep the sticker. Ōtsuka argues that each sticker, with its character, contained a fragment of a larger narrative. Children collected these stickers (small narratives) in order to consume more of the grand narrative.
Ōtsuka also writes about ''
otaku
is a Japanese word that describes people with consuming interests, such as anime, manga, video games, computers or other highly enthusiastic hobbies. Its contemporary use originated with a 1983 essay by Akio Nakamori in '' Manga Burikko''. ...
'' subculture and how the creation of ''
dōjinshi
, also Romanization of Japanese, romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of ''doujin'' (self-published) works, ''doujinshi'' are often derivative of exi ...
'' fits into this paradigm. According to Ōtsuka, multiple small narratives can exist within the grand narrative. In kabuki theatre, multiple variations of the same narrative setting are common. He finds a similar pattern in Japanese fan subcultures, where fans create ''dōjinshi'' containing unofficial stories set within the world of an established media work. Ōtsuka argues that once the fans consumed the official narrative, they were able to make their own variations from the worldview referenced by the original work. However, because both the original story and the fan-created stories are small narratives set within the grand narrative, they are equally valid.
Impact
The philosopher Hiroki Azuma was heavily influenced by narrative consumption when writing ''Otaku: Japan's Database Animals''.
Azuma argues that narrative consumption has been replaced by
database consumption
Database consumption () refers to a way of content consumption in which people do not consume a narrative itself, but rather consume the constituent elements of the narrative. The concept was coined by the Japanese critic Hiroki Azuma in the ea ...
, a new paradigm of media consumption.
Azuma's use of narrative consumption in his work sparked a renewed interest in the theory, which led to a second edition of Ōtsuka's book in 2001.
Marc Steinberg writes that Azuma helped narrative consumption gain "canonical status within manga and anime criticism".
See also
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Media mix
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program, o ...
*
Transformative work
*
Fanfiction
Fan fiction or fanfiction, also known as fan fic, fanfic, fic or FF, is fiction typically written in an amateur capacity by fans as a form of fan labor, unauthorized by, but based on, an existing work of fiction. The author uses copyrighted ...
*
Participatory culture
Participatory culture, an opposing concept to consumer culture, is a culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers (prosumers). The term is most often applied to the product ...
*
Simulacrum
A simulacrum (: simulacra or simulacrums, from Latin ''wikt:simulacrum#Latin, simulacrum'', meaning "likeness, semblance") is a representation or imitation of a person or thing. The word was first recorded in the English language in the late 16 ...
References
{{Reflist
Literary theory
Media studies
Mass media in Japan
Anime and manga fandom