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In computer architecture, multithreading is the ability of a
central processing unit A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, a ...
(CPU) (or a single core in a
multi-core processor A multi-core processor is a microprocessor on a single integrated circuit with two or more separate processing units, called cores, each of which reads and executes program instructions. The instructions are ordinary CPU instructions (such ...
) to provide multiple threads of execution concurrently, supported by the
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common daemon (computing), services for computer programs. Time-sharing operating systems scheduler (computing), schedule tasks for ef ...
. This approach differs from
multiprocessing Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There ar ...
. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the
CPU cache A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, whi ...
s, and the
translation lookaside buffer A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache ...
(TLB). Where multiprocessing systems include multiple complete processing units in one or more cores, multithreading aims to increase utilization of a single core by using
thread-level parallelism Task parallelism (also known as function parallelism and control parallelism) is a form of parallelization of computer code across multiple processors in parallel computing environments. Task parallelism focuses on distributing tasks—concurren ...
, as well as instruction-level parallelism. As the two techniques are complementary, they are combined in nearly all modern systems architectures with multiple multithreading CPUs and with CPUs with multiple multithreading cores.


Overview

The multithreading
paradigm In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field. Etymology ''Paradigm'' comes f ...
has become more popular as efforts to further exploit instruction-level parallelism have stalled since the late 1990s. This allowed the concept of
throughput computing In computer science, high-throughput computing (HTC) is the use of many computing resources over long periods of time to accomplish a computational task. Challenges The HTC community is also concerned with robustness and reliability of jobs ove ...
to re-emerge from the more specialized field of transaction processing. Even though it is very difficult to further speed up a single thread or single program, most computer systems are actually multitasking among multiple threads or programs. Thus, techniques that improve the throughput of all tasks result in overall performance gains. Two major techniques for throughput computing are ''multithreading'' and ''
multiprocessing Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There ar ...
''.


Advantages

If a thread gets a lot of cache misses, the other threads can continue taking advantage of the unused computing resources, which may lead to faster overall execution, as these resources would have been idle if only a single thread were executed. Also, if a thread cannot use all the computing resources of the CPU (because instructions depend on each other's result), running another thread may prevent those resources from becoming idle.


Disadvantages

Multiple threads can interfere with each other when sharing hardware resources such as caches or
translation lookaside buffer A translation lookaside buffer (TLB) is a memory cache that stores the recent translations of virtual memory to physical memory. It is used to reduce the time taken to access a user memory location. It can be called an address-translation cache ...
s (TLBs). As a result, execution times of a single thread are not improved and can be degraded, even when only one thread is executing, due to lower frequencies or additional pipeline stages that are necessary to accommodate thread-switching hardware. Overall efficiency varies; Intel claims up to 30% improvement with its Hyper-Threading Technology, while a synthetic program just performing a loop of non-optimized dependent floating-point operations actually gains a 100% speed improvement when run in parallel. On the other hand, hand-tuned
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence b ...
programs using
MMX MMX may refer to: * 2010, in Roman numerals Science and technology * MMX (instruction set), a single-instruction, multiple-data instruction set designed by Intel * MMX Mineração, a Brazilian mining company * Martian Moons eXploration, a Japane ...
or AltiVec extensions and performing data prefetches (as a good video encoder might) do not suffer from cache misses or idle computing resources. Such programs therefore do not benefit from hardware multithreading and can indeed see degraded performance due to contention for shared resources. From the software standpoint, hardware support for multithreading is more visible to software, requiring more changes to both application programs and operating systems than multiprocessing. Hardware techniques used to support multithreading often parallel the software techniques used for computer multitasking. Thread scheduling is also a major problem in multithreading.


Types of multithreading


Interleaved/Temporal multithreading


Coarse-grained multithreading

The simplest type of multithreading occurs when one thread runs until it is blocked by an event that normally would create a long-latency stall. Such a stall might be a cache miss that has to access off-chip memory, which might take hundreds of CPU cycles for the data to return. Instead of waiting for the stall to resolve, a threaded processor would switch execution to another thread that was ready to run. Only when the data for the previous thread had arrived, would the previous thread be placed back on the list of ready-to-run threads. For example: # Cycle : instruction from thread is issued. # Cycle : instruction from thread is issued. # Cycle : instruction from thread is issued, which is a load instruction that misses in all caches. # Cycle : thread scheduler invoked, switches to thread . # Cycle : instruction from thread is issued. # Cycle : instruction from thread is issued. Conceptually, it is similar to cooperative multi-tasking used in real-time operating systems, in which tasks voluntarily give up execution time when they need to wait upon some type of the event. This type of multithreading is known as block, cooperative or coarse-grained multithreading. The goal of multithreading hardware support is to allow quick switching between a blocked thread and another thread ready to run. Switching from one thread to another means the hardware switches from using one register set to another. To achieve this goal, the hardware for the program visible registers, as well as some processor control registers (such as the program counter), is replicated. For example, to quickly switch between two threads, the processor is built with two sets of registers. Additional hardware support for multithreading allows thread switching to be done in one CPU cycle, bringing performance improvements. Also, additional hardware allows each thread to behave as if it were executing alone and not sharing any hardware resources with other threads, minimizing the amount of software changes needed within the application and the operating system to support multithreading. Many families of microcontrollers and embedded processors have multiple register banks to allow quick context switching for interrupts. Such schemes can be considered a type of block multithreading among the user program thread and the interrupt threads.


Fine grained multithreading

The purpose of Fine grained multithreading is to remove all data dependency stalls from the execution pipeline. Since one thread is relatively independent from other threads, there is less chance of one instruction in one pipelining stage needing an output from an older instruction in the pipeline. Conceptually, it is similar to preemptive multitasking used in operating systems; an analogy would be that the time slice given to each active thread is one CPU cycle. For example: # Cycle : an instruction from thread is issued. # Cycle : an instruction from thread is issued. This type of multithreading was first called barrel processing, in which the staves of a barrel represent the pipeline stages and their executing threads. Interleaved, preemptive, fine-grained or time-sliced multithreading are more modern terminology. In addition to the hardware costs discussed in the block type of multithreading, interleaved multithreading has an additional cost of each pipeline stage tracking the thread ID of the instruction it is processing. Also, since there are more threads being executed concurrently in the pipeline, shared resources such as caches and TLBs need to be larger to avoid thrashing between the different threads.


Simultaneous multithreading

The most advanced type of multithreading applies to
superscalar processor A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a sup ...
s. Whereas a normal superscalar processor issues multiple instructions from a single thread every CPU cycle, in simultaneous multithreading (SMT) a superscalar processor can issue instructions from multiple threads every CPU cycle. Recognizing that any single thread has a limited amount of instruction-level parallelism, this type of multithreading tries to exploit parallelism available across multiple threads to decrease the waste associated with unused issue slots. For example: # Cycle : instructions and from thread and instruction from thread are simultaneously issued. # Cycle : instruction from thread , instruction from thread , and instruction from thread are all simultaneously issued. # Cycle : instruction from thread and instructions and from thread are all simultaneously issued. To distinguish the other types of multithreading from SMT, the term "
temporal multithreading Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number ...
" is used to denote when instructions from only one thread can be issued at a time. In addition to the hardware costs discussed for interleaved multithreading, SMT has the additional cost of each pipeline stage tracking the thread ID of each instruction being processed. Again, shared resources such as caches and TLBs have to be sized for the large number of active threads being processed. Implementations include DEC (later
Compaq Compaq Computer Corporation (sometimes abbreviated to CQ prior to a 2007 rebranding) was an American information technology company founded in 1982 that developed, sold, and supported computers and related products and services. Compaq produced ...
) EV8 (not completed),
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California. It is the world's largest semiconductor chip manufacturer by revenue, and is one of the developers of the x86 ser ...
Hyper-Threading Technology, IBM POWER5/ POWER6/ POWER7/ POWER8/ POWER9, IBM z13/ z14/ z15,
Sun Microsystems Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, t ...
UltraSPARC T2,
Cray Cray Inc., a subsidiary of Hewlett Packard Enterprise, is an American supercomputer manufacturer headquartered in Seattle, Washington. It also manufactures systems for data storage and analytics. Several Cray supercomputer systems are listed i ...
XMT, and AMD
Bulldozer A bulldozer or dozer (also called a crawler) is a large, motorized machine equipped with a metal blade to the front for pushing material: soil, sand, snow, rubble, or rock during construction work. It travels most commonly on continuous track ...
and Zen microarchitectures.


Implementation specifics

A major area of research is the thread scheduler that must quickly choose from among the list of ready-to-run threads to execute next, as well as maintain the ready-to-run and stalled thread lists. An important subtopic is the different thread priority schemes that can be used by the scheduler. The thread scheduler might be implemented totally in software, totally in hardware, or as a hardware/software combination. Another area of research is what type of events should cause a thread switch: cache misses, inter-thread communication,
DMA DMA may refer to: Arts * DMA (magazine), ''DMA'' (magazine), a defunct dance music magazine * Dallas Museum of Art, an art museum in Texas, US * Danish Music Awards, an award show held in Denmark * BT Digital Music Awards, an annual event in the U ...
completion, etc. If the multithreading scheme replicates all of the software-visible state, including privileged control registers and TLBs, then it enables
virtual machine In computing, a virtual machine (VM) is the virtualization/ emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized h ...
s to be created for each thread. This allows each thread to run its own operating system on the same processor. On the other hand, if only user-mode state is saved, then less hardware is required, which would allow more threads to be active at one time for the same die area or cost.


See also

*
Super-threading Temporal multithreading is one of the two main forms of multithreading that can be implemented on computer processor hardware, the other being simultaneous multithreading. The distinguishing difference between the two forms is the maximum number ...
*
Speculative multithreading Thread Level Speculation (TLS), also known as Speculative Multithreading, or Speculative Parallelization, is a technique to speculatively execute Speculative execution is an optimization technique where a computer system performs some task that ...


References


External links


A Survey of Processors with Explicit Multithreading
ACM, March 2003, by Theo Ungerer, Borut Robi and Jurij Silc
Operating System , Difference between Multitasking, Multithreading and Multiprocessing
GeeksforGeeks, 6 Sept. 2018. {{Parallel computing Central processing unit Instruction processing Microprocessors Parallel computing Threads (computing)