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''There'' is a 3D online
virtual world A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities ...
created by
Will Harvey Will Harvey (born 1967) is an American software developer and Silicon Valley entrepreneur. He wrote '' Music Construction Set'' (1984) for the Apple II, the first commercial sheet music processor for home computers. ''Music Construction Set'' w ...
and
Jeffrey Ventrella Jeffrey Ventrella is a digital artist, programmer, and researcher. Ventrella was principal inventor and, with Will Harvey, co-founder of the virtual world '' There''. Career Ventrella co-founded the virtual world product There.com in 1998. Ventre ...
. There Inc. was founded in the spring of 1998. Closed beta began in July 2001, with various stages of beta following, and ending with an October 2003 launch date. On March 9, 2010 - one week after the announcement of its closure on March 2, 2010 - There.com shut its doors to the public. On May 18, 2011, Michael Wilson announced that There.com will be re-opening, on the There.com homepage. All previous members will have access to their old avatars.Re-opening announcement
/ref> On May 2, 2012, There reopened to the public for a monthly subscription fee.


Corporate history

From 1998 - 2003, Tom Melcher served as chief executive of There Inc. and There.com Melcher was previously an Executive Vice President for CNET. Mr. Melcher once described There.com's archetypal user as "the woman who is in her 30s, single, really overweight, lives in a small town." In 2003, Melcher stepped down as CEO. In June 2004, There Inc. went through a restructuring and announced major layoffs. In April 2005, There Inc. announced that the commercial side of the company would be branching out to form two companies:
Forterra Systems Forterra Systems, Inc. was a 3D graphics software company headquartered in San Mateo, California that produced private and secure massively multiplayer online game (MMOG) virtual worlds for corporate, government, defense, medical and educational ...
(the government-contracted client) and Makena Technologies (the commercial client). In 2006, Makena Technologies announced a partnership with MTV Networks to provide the technology platform for their virtual worlds which include Virtual Laguna Beach, The Virtual Hills, Virtual Pimp My Ride, Virtual Real World, Virtual Newport Harbor, Virtual VMAs (Video Music Awards), Virtual Kaya, Virtual Rob and Big and Virtual Life of Ryan. Makena Technologies also has a partnership with Trilogy Studios. Corporate brands that had a presence in There.com included Coca-Cola, CosmoGIRL!, Humane Society of the U.S., Capitol Music Group, Paramount Studios, bebe, NaCo USA, K-SWISS, Country Music Hall of Fame and Museum, Nike, Levi's, and Scion. In 2008, Makena Technologies launched ThereConnect, allowing There.com members to showcase their in-world profiles, skills, groups and upcoming events on their Facebook pages. They also announced ThereIM, a lightweight instant messaging client where users can communicate with other members’ avatars, whether or not they are signed into the virtual world. On March 9, 2010 at 11:59 PM Pacific Standard Time, There.com shut down its virtual world for the final time. The CEO of There, inc., has stated very clearly (both privately and publicly) that Makena has no plans of re-opening There.com. There.com offered refunds for all "Therebucks" purchased between February 1, 2010 and March 9, 2010. As of April 1, refunds are no longer available. On May 18, 2011, Michael Wilson announced that There.com will be re-opening. On May 2, 2012, There re-opened to the public.


Details

There is a venue for socializing with less
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
than is typically found in
MMORPGs A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (o ...
. Billed on its
homepage A home page (or homepage) is the main web page of a website. The term may also refer to the start page shown in a web browser when the application first opens. Usually, the home page is located at the root of the website's domain or subdomain. ...
as "...an online getaway where you can hang out with your friends and meet new ones...", There defines itself as a service providing a shared experience that allows people to interact in an
online society A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual communi ...
. As of There's reopening in May, 2012, the virtual world is only open to ages 18 and older. Each new member can enter the
community A community is a social unit (a group of living things) with commonality such as place, norms, religion, values, customs, or identity. Communities may share a sense of place situated in a given geographical area (e.g. a country, village, ...
by choosing a unique name and a male or female
avatar Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
. The avatar's name and gender are permanently set, but various attributes such as hair color and style, head and body shapes, skin and eye color, clothing, etc. can be changed as desired. Through their avatars, members can communicate in real-time using emotions, body language, text chat and voice to express themselves. In addition to customizing their avatars, members can create their own items, such as clothing, vehicles, buildings and furniture, and sell them to others for use in the world. Each object created undergoes a community based submission procedure to ensure its accuracy as well as compliance with international copyright laws. Detailed instructions are available at the developer site provided by Makena, and in world classes are offered for the novice as well as experienced graphic artist. All classes are without charge and open to all. Most items such as furniture are designed to be used within houses or zones, although some items such as vehicles and dogs are not, due to their mobile nature. Monetary transactions in There's economy are done using Therebucks (T$), virtual
currency A currency, "in circulation", from la, currens, -entis, literally meaning "running" or "traversing" is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general ...
. Therebucks can be purchased directly from There at 1,800 Tbux to US$1. Members of There.com can participate in activities such as racing vehicles, playing cards, flying, designing homes, playing paintball, hoverboarding and training virtual pets. There is also access to special interest groups devoted to topics including recreation, business, the environment, education and the arts. In September 2007, all members of There Philippines were moved to the original version. They were required to change usernames (if necessary), and could not bring anything with them but during the change.


Life in There

Each new member can enter the community by choosing a unique name and a male or female avatar. The avatar's name and gender are permanently set, but various attributes such as hair color and style, head and body shapes, skin and eye color, clothing, etc. can be changed as desired. Arranging content within houses or zones to create living quarters, meeting places, game rooms, movie sets, race tracks, mazes, yard sales—in short, whatever the member can imagine using available materials. In addition to houses, "fun zones", and "frontier zones" which maintain a fixed presence and location in the world, There also features "porta-zones", portable zones that can be relocated or removed from the world when not in use. Porta-zones (or "PAZs") do not incur rental fees when not in the world. Houses and zones are rented from There on a monthly basis. Neighborhoods and neighborhood lots are the most recent additions to There's suite of porta-zones. Members are able to design custom content using There-provided tools and templates, Gmax, and a graphics editor such as Photoshop, Paint Shop Pro or The Gimp. These can then be bought, sold, and traded in the There world. Most items such as furniture were designed to be used within houses or zones, although some items such as vehicles and dogs are not due to their mobile nature. Monetary transactions in There's economy are done using a form of virtual currency called Therebucks. Therebucks can be purchased directly from There.


Size

As of March 2009, ''There'' contained 14 major islands, dozens of smaller islands, over 1 million members, and many community places including businesses.


See also

*
Active Worlds Active Worlds is an online virtual world, developed by ActiveWorlds Inc., a company based in Newburyport, Massachusetts, and launched on June 28, 1995. Users assign themselves a name, log into the Active Worlds universe, and explore 3D virtual wo ...
* CC Metro *
Kaneva Kaneva, LLC is a privately owned American video game company based in Atlanta, Georgia and founded in 2004 by Christopher Klaus and Greg Frame. Kaneva was a 3D Virtual World that supported 2D web browsing, social networking and shared media. In ...
* PlayStation Home *
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
* Simulated reality * Twinity


References

{{reflist


External links


There.com


Lua (programming language)-scripted video games MacOS games Video games developed in the United States Virtual economies Virtual world communities Massively multiplayer online role-playing games 2003 video games Windows games