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The Magnavox Odyssey is the first commercial
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
. The hardware was designed by a small team led by Ralph H. Baer at
Sanders Associates Sanders Associates was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on developin ...
, while
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochr ...
black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
paraphernalia to accompany the games, while a
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
controller—the first video game
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
—was sold separately. The idea for a video game console was conceived by Baer in August 1966. Over the next three years he, along with Bill Harrison and Bill Rusch, created seven successive prototype consoles. The seventh, known as the Brown Box, was shown to several manufacturers before Magnavox agreed to produce it in January 1971. After releasing the console through their dealerships, Magnavox sold 69,000 units in its first
calendar year Generally speaking, a calendar year begins on the New Year's Day of the given calendar system and ends on the day before the following New Year's Day, and thus consists of a whole number of days. A year can also be measured by starting on any ...
and 350,000 by the time the console was discontinued in 1975. The console spawned the
Odyssey series Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video ga ...
of
dedicated console A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
s as well as the 1978
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the P ...
. One of the 28 games made for the system, a
ping-pong Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
game, was an inspiration for
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
's successful 1972 ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' arcade game, in turn driving sales of the Odyssey. Patents by Baer and the other developers for the system and the games, including what was termed by a judge as "the pioneering patent of the video game art", formed the basis of a series of lawsuits spanning 20 years, earning Sanders and Magnavox over US$100 million. The release of the Odyssey marked the beginning of the
first generation of video game consoles In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding ...
and was an early part of the rise of the commercial
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
.


Design

The Odyssey consists of a black, white, and brown oblong box connected by wires to two rectangular controllers. The console connects to the television set through an included switch box, which allows the player to switch the television input between the Odyssey and the regular television input cable, and presents itself like a television channel on channel three or four, which thereafter became the standard for game consoles. The controllers, designed to sit on a flat surface, contain one button marked Reset on the top of the controller and three knobs: one on the right side of the controller, and two on the left with one extending from the other. The reset button resets individual elements depending on the game, such as making a player's dot visible after it is turned off. The system can be powered by six C batteries, which were included; an optional AC power supply was sold separately. The Odyssey lacks sound capability and can only display
monochrome A monochrome or monochromatic image, object or palette is composed of one color (or values of one color). Images using only shades of grey are called grayscale (typically digital) or black-and-white (typically analog). In physics, monochr ...
white shapes on a blank black screen. Internally, the Odyssey architecture is composed of digital computing parts. The circuitry is implemented in
diode–transistor logic Diode–transistor logic (DTL) is a class of digital circuits that is the direct ancestor of transistor–transistor logic. It is called so because the logic gating function (e.g., AND) is performed by a diode network and the amplifying function ...
using discrete
transistor upright=1.4, gate (G), body (B), source (S) and drain (D) terminals. The gate is separated from the body by an insulating layer (pink). A transistor is a semiconductor device used to Electronic amplifier, amplify or electronic switch, switch ...
s and
diode A diode is a two-terminal electronic component that conducts current primarily in one direction (asymmetric conductance); it has low (ideally zero) resistance in one direction, and high (ideally infinite) resistance in the other. A diod ...
s. The games themselves do not use
ROM cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, elect ...
s like later consoles, but instead, use "game cards" composed of
printed circuit board A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a laminated sandwich str ...
s that plug into the console. These cards modify the internal circuitry like a set of switches or jumpers, causing the Odyssey to display different components and react to inputs differently. Multiple games use the same cards, with different instructions given to the player to change the style of the game. The Odyssey is capable of displaying three square dots and a vertical line on the screen. Two of the dots are controlled by the two players, and the third by the system itself. The main console has two dials, one of which moves the vertical line across the screen, and one which adjusts the speed of the computer-controlled dot. Different games direct the player to adjust the dials to different positions, such as changing the center line of a
tennis Tennis is a racket sport that is played either individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball cov ...
game into the side wall of a
handball Handball (also known as team handball, European handball or Olympic handball) is a team sport in which two teams of seven players each (six outcourt players and a goalkeeper) pass a ball using their hands with the aim of throwing it into the ...
game. The games include plastic overlays that stick to the television via static cling to create visuals. Games that use the same game card can have different overlays, which can change a game with the same controls from, for example, a mountain ski path to a movement-based
Simon Says Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be follow ...
game. In addition to the overlays, the Odyssey came with dice, poker chips, score sheets, play money, and card decks. One
peripheral A peripheral or peripheral device is an auxiliary device used to put information into and get information out of a computer. The term ''peripheral device'' refers to all hardware components that are attached to a computer and are controlled by the ...
controller was released for the Odyssey, the first video game
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensin ...
. Named the Shooting Gallery, the rifle-shaped device registered a hit when pointed at a light source such as a dot on the television screen. Four shooting-based games were included with the light gun.


Development

In 1951, while working for a military contractor Loral Electronics, engineer Ralph H. Baer was assigned to build a television set; Baer later claimed that while doing so he had the idea to build something into a television set that the owner could control in addition to its normal function of receiving signals from a remote television station. Loral did not pursue the idea, but it returned to Baer in August 1966 while waiting for a bus. Baer, then the head of the Equipment Design Division at military contractor
Sanders Associates Sanders Associates was a defense contractor in Nashua, New Hampshire, United States, from 1951 until it was sold in 1986. It is now part of BAE Systems Electronics & Integrated Solutions, a subsidiary of BAE Systems. It concentrated on developin ...
, came up with the concept of using a television to play games, and the next morning wrote up a four-page proposal for a "game box" that would plug into a television screen, costing around US$25. The proposed device would transmit a signal that the television set could tune into like a television channel, which Baer referred to as Channel LP, short for "let's play", and he described several games that could be played on it. While electronic computer games had been developed since the start of the 1950s, they were typically only found in large academic or research institutions, and in 1966 no commercial games or
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
existed, or any form of video games for consumer television sets. As a "game box" had little to do with the typical military contracts Sanders worked on, Baer picked an empty room and assigned one of his technicians, Bob Tremblay, to work on it with him rather than bring the idea to his bosses. By December 1966, they had completed an initial prototype later christened "TV Game #1", which could display and move a vertical line on a television screen. Baer demonstrated the prototype to the Sanders director of research and development, Herbert Campman, who hesitantly agreed to fund it for US$2,000 for labor and US$500 for materials, making it an official project. Baer spent the next few months designing further prototypes, and in February 1967, assigned technician Bill Harrison to begin building the project. Harrison spent the next few months in between other projects building out successive modifications to the prototype. Baer, meanwhile, brainstormed with engineer Bill Rusch on ideas for games for the console, resulting in a proposal for the basis of many games later created for the system. Harrison began developing some early games in May, beginning with a two-player game where the players repeatedly press a button in competition to fill or empty a bucket of water, and by June multiple games were completed for what was then a second prototype box. These included a game where players controlled dots chasing each other and a
light gun shooter Light gun shooter, also called light gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a sc ...
game with a plastic rifle. Baer demonstrated the new prototype to Campman, who enjoyed the shooting game, increased funding, and recommended Baer demonstrate the project to senior management. Baer demonstrated the console to the board, who were largely uninterested, though a couple of members were enthusiastic; nevertheless, CEO Royden Sanders authorized the project to be continued with the aim of selling or licensing the console as a commercial product. By August 1967, Baer and Harrison completed a more focused prototype machine with fewer components, but found that to even come near to Baer's initial price target of the console would require so much to be excluded that the resulting product would not be very enjoyable. Baer additionally felt that he was not proving successful at designing fun games for the system; to make up for this he formally added Bill Rusch, who had helped him come up with the initial games for the console, to the project. Though the pair found Rusch difficult to work with, he soon proved his value to the team by coming up with a way to display a third, console-controlled spot on the screen in addition to the previous two player-controlled ones, and proposing the development of a ping-pong game. By November, the team, now on their fourth prototype machine, had a ping-pong game, a chasing game, a light gun game, and three types of controllers: joysticks for the chase game, a rifle for the light gun game, and a three dial controller for the ping-pong game. Campman felt that the system was advanced enough to begin trying to find a manufacturer to buy it; they had decided to sell the rights to produce the console, as Sanders was not in the business of making and selling commercial electronics. The team first approached the cable television industry, and the prototype attracted the attention of
TelePrompTer Corporation __notoc__ TelePrompTer Corporation was an American media company that existed from approximately 1950 until 1981. The company was named for its eponymous primary product, a display device invented by Hubert Schlafly which scrolls text to people o ...
, who had seen it during a visit. After a few months of talks, cash-flow problems forced TelePrompter to back out in April 1968. The same economic downturn that caused TelePrompter's problems caused financial difficulties at Sanders as well, which put the project on hold after the fifth prototype was developed while simultaneously undergoing large-scale layoffs. It was picked up again in September, this time without Rusch, and went through two more iterations resulting in January 1969 in the seventh prototype, known as the "Brown Box" due to the wood-grain stickers on the casing. With the system now largely complete, as the team began filing for patents they were unsure whom to approach to sell it until a Sanders patent attorney recommended contacting television manufacturers. Baer demonstrated the system to several companies, who all expressed enthusiasm; only
RCA The RCA Corporation was a major American electronics company, which was founded as the Radio Corporation of America in 1919. It was initially a patent trust owned by General Electric (GE), Westinghouse, AT&T Corporation and United Fruit Comp ...
wanted to purchase the device, however, and an agreement could not be reached. Soon afterwards, though, RCA executive Bill Enders left RCA for
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
and convinced them to look at the console again. The creators of the Brown Box again demonstrated the device to Magnavox in July 1969; they received a tepid reaction from most of the executives, but Vice President of Magnavox Console Products Planning Gerry Martin was in favor, and Magnavox agreed to produce the console. After a long period of negotiations the two companies finally signed an agreement in January 1971. A team from Magnavox led by George Kent turned the prototype console into a final product. They designed the exterior of the machine and re-engineered some of the internals with consultation from Baer and Harrison; they removed the ability to display color, used only the three dial controller, and changed the system of selecting games from a dial to separate game cards that modified the console's circuitry when plugged into the console. At the time, color televisions were still seen as a luxury item, and the ability to show color would have added additional expense and time spent dealing with
FCC The Federal Communications Commission (FCC) is an independent agency of the United States federal government that regulates communications by radio, television, wire, satellite, and cable across the United States. The FCC maintains jurisdictio ...
testing and regulations. The internal circuitry had been designed with discrete components rather than integrated circuits due to cost concerns, and although integrated circuits were becoming common by 1972 Magnavox did not redesign the circuitry to use them. The games for the system were designed by Ron Bradford of Bradford/Cout Design and adman Steve Lehner, based largely on the ones developed by Baer, Harrison, and Rusch. The product planning for the console was initially overseen by Bob Wiles of the color television division, but was turned over to product manager Bob Fritsche as its own category of product in September 1971. Magnavox named the console first as the Skill-O-Vision while testing, and then released it as the Odyssey. The rifle game was turned into a separately sold add-on game, ''Shooting Gallery'', and Magnavox added paper money, playing cards, and poker chips to the console, to go along with the plastic overlays for the games designed by Bradford that enhanced the primitive visuals. The new additions helped raise the price of the console to . Baer was upset with the board game additions, which he felt were pointless add-ons that would go unused by players. Magnavox performed market surveys and playtests in Los Angeles and Grand Rapids, Michigan, and demonstrated it to dealers in Las Vegas in May 1972. The console was publicly unveiled at a press event at the
Tavern on the Green Tavern on the Green is an American cuisine restaurant in Central Park in Manhattan, New York City, near the intersection of Central Park West and West 66th Street on the Upper West Side. The restaurant, housed in a former sheepfold, has been o ...
in New York City on May 22, 1972. Magnavox announced the system's launch date of September 1972, with availability restricted to dealers in 18 metropolitan areas, and demonstrated it for the next few months to Magnavox dealerships and media.


Reception

Magnavox began advertising the Odyssey in mid-September 1972, including an appearance on the game show ''
What's My Line? ''What's My Line?'' is a panel game show that originally ran in the United States on the CBS Television Network from 1950 to 1967, originally in black and white and later in color, with subsequent U.S. revivals. The game uses celebrity panelis ...
'' on October 16, 1972. As the term "video game" was not yet in use, the company described the console as "the new electronic game of the future" and "closed-circuit electronic playground". Magnavox initially ordered 50,000 units, but before release increased its production capabilities and built a larger inventory, as market testing found an enthusiastic response to the console. The Odyssey was sold only through Magnavox dealers, who handled their own advertising in their local markets; the company hoped that as the video game console was the first such product, consumers would visit its stores specifically for it. There are conflicting reports between Baer and Magnavox employees as to whether Magnavox produced 120,000 or 140,000 consoles in 1972. Magnavox only sold 69,000 units. Baer believed that the low initial sales were due to the high price, and because Magnavox restricted sales to its dealerships and implied that the device only worked with Magnavox televisions. Other sources have stated that dealers may have misled customers to sell more televisions, though advertisements and in-store promotional videos explicitly stated that the Odyssey worked with "any brand TV, black and white or color". Customers unfamiliar with the new device, seeing it was only sold at Magnavox dealerships, may have misunderstood its interoperability. Magnavox assistant product planner Don Emry said that the sales were in line with the original projections, if not the production run. After the initial holiday season Magnavox considered discontinuing the console, but the modest continuing demand, along with high customer satisfaction reports in surveys, convinced it to continue stocking the console. Magnavox published two catalogs each year, one before the Christmas season and another for its annual sale in January. The Odyssey did not appear in the pre-Christmas 1972 catalog, but the January 1973 catalog depicted the console in a two-page spread with pictures of bundled and optional games and the light gun. Fritsche's team proposed the creation of alternate versions of the Odyssey, a "lite" version with five games and a version with four controllers and a dozen new or updated games. Baer proposed an add-on that would add sound to games, and a putting controller and associated golf game. Magnavox rejected the proposals, instead releasing four games for sale in 1973, designed wholly or in part by Emry. Although still only available at Magnavox dealers, national marketing for Odyssey began in late 1973. The company lowered the price to US$50 if purchased with a television. The console was released that year with different games in 12 other countries: Australia, Belgium, France, Germany, Greece, Israel, Italy, the Soviet Union, Spain, Switzerland, the United Kingdom, and Venezuela. In late 1973, Magnavox ran a large advertising campaign for its 1974 products, including sponsoring
Frank Sinatra Francis Albert Sinatra (; December 12, 1915 – May 14, 1998) was an American singer and actor. Nicknamed the " Chairman of the Board" and later called "Ol' Blue Eyes", Sinatra was one of the most popular entertainers of the 1940s, 1950s, and ...
's November television special '' Ol' Blue Eyes Is Back''. Commercials during the special and advertisements for it showed the Odyssey and other Magnavox products. Continuing demand led Magnavox to manufacture an additional 27,000 units for the 1973 holiday season, selling 20,000 of them according to Baer. In 1974 Odyssey appeared in the Sears Wish Book. Magnavox sold 89,000 consoles in total in 1973, 129,000 Odyssey units in 1974, and 80,000 units in 1975. According to Baer the company sold 350,000 Odysseys in total worldwide, though Fritsche stated it reached 367,000. The light gun peripheral sold 20,000 units.


Legacy

Although there was continued customer demand for the console, Magnavox discontinued production of the Odyssey in the fall of 1975. Rising inflation had raised the manufacturing cost of the system to Magnavox from roughly US$37 to US$47, and Magnavox was unable to raise the retail price to match. Instead, it sought a cheaper alternative; in May 1974 it signed a contract with
Texas Instruments Texas Instruments Incorporated (TI) is an American technology company headquartered in Dallas, Texas, that designs and manufactures semiconductors and various integrated circuits, which it sells to electronics designers and manufacturers globa ...
for
integrated circuit An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
s to replace the transistors and diodes of the original system, and designed a limited version of the console around them. The result was the first of several
dedicated console A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are Digital distribution in video games, distributed via ROM cartridges, Compact disc, discs, d ...
s—consoles that could only play games built into the system—in the
Magnavox Odyssey series Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video game ...
, the Magnavox Odyssey 100 and Magnavox Odyssey 200, as part of the
first generation of video game consoles In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding ...
; the Odyssey 100 was only capable of playing the ping-pong and hockey games from the original Odyssey, while the 200 also had the handball game and a rudimentary on-screen scoring system. The 100 and 200 were released in November 1975 to replace the Odyssey for US$69.95 and US$109.95, respectively. Eleven dedicated Odyssey consoles were produced before a follow-up non-dedicated console in 1978, the
Magnavox Odyssey 2 The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the P ...
. While it showed the potential of video game consoles and was an early part of the rise of the commercial
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
, the Odyssey is not generally considered a major commercial success. Magnavox produced no more games for the console after 1973 and rejected proposals for different versions of the console or accessories. While a few clone systems were produced in limited quantities, and multiple dedicated systems—generally focused on ping-pong game variants—were created by several companies, no other home video consoles capable of playing separately-produced games were released until the 1976
Fairchild Semiconductor Fairchild Semiconductor International, Inc. was an American semiconductor company based in San Jose, California. Founded in 1957 as a division of Fairchild Camera and Instrument, it became a pioneer in the manufacturing of transistors and of int ...
Channel F. Due to his work on the Odyssey, Baer has been referred to as the "Father of Video Games". In 2004, Baer was awarded the
National Medal of Technology The National Medal of Technology and Innovation (formerly the National Medal of Technology) is an honor granted by the President of the United States to American inventors and innovators who have made significant contributions to the development ...
for "his groundbreaking and pioneering creation, development and commercialization of interactive video games, which spawned related uses, applications, and mega-industries in both the entertainment and education realms". The
Museum of Modern Art The Museum of Modern Art (MoMA) is an art museum located in Midtown Manhattan, New York City, on 53rd Street between Fifth and Sixth Avenues. It plays a major role in developing and collecting modern art, and is often identified as one of t ...
(MoMA) added the Magnavox Odyssey to its permanent collection of video games in 2013. MoMA's Paul Galloway described the console as "a masterpiece of engineering and industrial design" and stated that it was "hard to overstate the importance of alph Baer'splace in the birth of the industry". The Brown Box prototype and the TV Game #1 prototype are located in Washington, D.C. at the
Smithsonian Institution The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Found ...
's
National Museum of American History The National Museum of American History: Kenneth E. Behring Center collects, preserves, and displays the heritage of the United States in the areas of social, political, cultural, scientific, and military history. Among the items on display is t ...
.


Lawsuits

In May 1972,
Nutting Associates Nutting Associates was an arcade game manufacturer based in Mountain View, California, incorporated in February 1967 by William Gilbert Nutting. In 1977 the company was purchased by William "Si" Redd and eventually absorbed into the company Sirc ...
chief engineer
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
, designer of the first commercial
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
, ''
Computer Space ''Computer Space'' is a space combat simulation, space combat arcade game developed in 1971. Created by Nolan Bushnell and Ted Dabney in partnership as Syzygy Engineering, it was the first arcade video game as well as the first commercially avail ...
'', saw a demonstration of the Odyssey. Inspired, when he and
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that ...
quit Nutting to found
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, Ca ...
, he assigned
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating '' Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended th ...
to create a cheap ping-pong arcade game as a training exercise, though he did not tell Alcorn that it was for training nor that the idea was based on the Odyssey ''Table Tennis'' game. Alcorn soon developed ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' (1972), which Bushnell recognized as a potential hit, and it became the company's first game. ''Pong'' was very successful, and in turn helped drive sales of the Odyssey; Baer noted that customers bought the console because of ''Table Tennis'', in turn because of ''Pong'', and joked that they may as well have stopped designing games after that game card. In April 1974, however, Magnavox sued Atari along with several competitors, including Allied Leisure,
Bally Midway Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', '' Rampage'', ''Spy Hunter'', ...
, and arcade distributor Empire, for infringing on its patents for video games played on a television screen. Two more lawsuits joined it by 1975, against
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
, Nutting, Williams Electronics, and others. Baer later stated that the lawsuits were not filed right away because Magnavox and Sanders needed to wait until they could expect to be awarded more money than it would cost to pursue the suits. The root of the conflict was a set of patents by Baer and the development team—particularly a pair which described how the Odyssey showed player-controlled objects, or dots, on a video monitor and described a number of games that could be played with the system, with one patent by Baer and one by Rusch. The judge, John Grady, ruled in early 1977 that Baer's patent for the Odyssey constituted "the pioneering patent of the video game art", held the defendants' games as infringing, and set a precedent that any video game where a machine-controlled visual element hit and bounced off a player-controlled element violated Rusch's patent. At the time of judgement, only
Seeburg Corporation Seeburg was an American design and manufacturing company of automated musical equipment, such as orchestrions, jukeboxes, and vending equipment. Prior to manufacturing their signature jukebox suite of products, Seeburg was considered to be one of ...
and Chicago Dynamic Industries—though bankrupt—remained out of the defendants of the initial three lawsuits, with all other companies having settled out of court. Atari's settlement, made in June 1976, granted it a license in exchange for US$1.5 million and access granted to Magnavox to all technology produced by Atari from June 1976 to June 1977; other defendants paid higher penalties. Over the next twenty years, Sanders and Magnavox sued several other companies over the issue, focusing on " paddle-and-ball" type games like ''Pong'' and ''Table Tennis'' that more clearly violated the patent; the final lawsuits ended in the mid-1990s. Defendants included Coleco,
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in mor ...
, Seeburg, and
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
; Sanders and Magnavox won or settled every lawsuit. Many of the defendants unsuccessfully attempted to claim that the patents only applied to the specific hardware implementations that Baer had used, or that they were invalidated by prior computer or electronic games. In 1985,
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
sued and tried to invalidate the patents, claiming as prior art the 1958 '' Tennis for Two'' game built by William Higinbotham. The court, however, ruled that the
oscilloscope An oscilloscope (informally a scope) is a type of electronic test instrument that graphically displays varying electrical voltages as a two-dimensional plot of one or more signals as a function of time. The main purposes are to display repetiti ...
-based game did not use video signals and therefore did not qualify as a video game, and ruled again in favor of Magnavox and Sanders. Magnavox won more than US$100 million in the various lawsuits and settlements involving the Odyssey related patents before they expired in the early 1990s.


Games

A total of 28 games distributed on 11 different game cards were released for the Magnavox Odyssey. 13 games were Included with console—a set of 12 in America and a different set of 10 in other countries—with six others available for purchase either individually or in a bundle; the additional games primarily used the same game cards with different screen overlays and instructions. Another game, ''Percepts'', was available for free to players that sent in a survey card. A light gun accessory, ''Shooting Gallery'', was available for purchase, and included four games on two cards that used the rifle. A final four games were released for sale in 1973. The console does not enforce game rules or keep track of scores for the games; that is left up to the players.


References


Sources

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External links

* {{featured article 1970s toys 1972 in video gaming Computer-related introductions in 1972 First-generation video game consoles Home video game consoles Light guns
Odyssey The ''Odyssey'' (; grc, Ὀδύσσεια, Odýsseia, ) is one of two major ancient Greek epic poems attributed to Homer. It is one of the oldest extant works of literature still widely read by modern audiences. As with the '' Iliad'', ...
Monochrome video game consoles Products and services discontinued in 1975 Video game lists by platform