Mutant Storm Reloaded
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''Mutant Storm: Reloaded'' is a multi-directional shoot 'em up developed by
PomPom Games PomPom Games was an indie video game developer based in the United Kingdom. Miles Visman and Michael Michael started PomPom Games due to their desire to leave the video game industry. Originally they developed classic arcade-style games for the ...
. The game debuted as a
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on the
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's
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
service with updated graphics, sound, and gameplay over its
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and
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predecessor, ''Mutant Storm'' (later was released for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
). The game's core is very much that of a classic arcade shooter, although its artistic design, colorful and reminiscent of cel-shading or microscopic medical imaging, has been called "psychedelic" and "an eye-frying
Minter Minter may refer to: Places in the United States * Minter, Alabama, an unincorporated community * Minter Village, California, an unincorporated community * Minter City, Mississippi Other uses * Minter (surname) {{disambiguation, geo ...
-esque slice of psychotropic twitch brilliance" by reviewers. Generally, reviews were positive, with the most common complaint being the game's high launch price, 800
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($10
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), compared to similar alternatives available on Xbox Live Arcade.


Gameplay

In the game, the player controls a ship around a succession of 89 rooms filled with enemies which must be defeated within a certain time period. The enemies range from slow-moving targets to stationary turrets to
mini-boss In video games, a boss is a significantly powerful non-player character and computer-controlled enemy created as an opponent to players. A fight with a boss character is referred to as a boss battle or boss fight. Bosses are generally far stro ...
-type enemies which require many shots and specific strategies to be defeated. After each room is cleared, the remaining time is converted to points and added to the score. As the player progresses without losing a life, a score multiplier and a belt meter increase the reward and
difficulty level Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended pla ...
. Gameplay strategies, weapons and power-ups depend on the mode of gameplay chosen.


Score multiplier

Scores are increased by 2x, 3x, or 4x the longer a player goes without losing a life. The highest scores are awarded to consistently great performances, as mistakes can slow down a scoring drive considerably.


Belt meter

The belt meter is the second gameplay element that alters the level of challenge during the game. It is a performance-ranking system that uses a color scale similar to the one used in
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, although the game creators referred to it as Blastikkidoo. At the lowest level, White Belt, enemies are generally sluggish and non-threatening. At Black Belt, the game is as challenging as any of the classic twitch games. As play continues and more enemies are defeated, a belt meter in the lower left-hand corner of the screen increases gradually from 0% to 700%. Each belt color is associated with a multiple of 100%, beginning with the white belt at 0%. As the rating increases, so does the difficulty and speed of the game, as well as the scoring. If a player loses a life, their ranking is decreased, possibly causing the belt level to drop a color. In this way, the game tries to keep pace with each player's ability. In general, the player must complete 20 rooms without dying to be able to move onto the next color.


Modes

There are two play modes available. The first, Adventure Mode, is a progression through the 89 rooms. Players can keep retrying a room after losing a life, and after they complete one room proceed to the next one. After every 10 rooms, a checkpoint is created; a new game can then be started on that room thereafter. In addition to choosing a room, Adventure Mode allows the player to start a game at any belt level that has been previously unlocked. Adventure Mode rewards steady, consistent performance without any deaths. The second mode, Tally Mode, is played one room at a time. Players are competing against themselves by trying to best their top score in that room. Tally Mode is different from Adventure Mode in that each room is a checkpoint: once that room is completed, it can be replayed or one can go onto the next room. Tally Mode also allows players to choose any belt level, so new players can experience playing at a high belt level without having unlocked it in Adventure Mode. As only one great performance per room is needed for high scores, Tally mode rewards risk-taking and finding ways to clear rooms most efficiently.


Weapons and powerups

The arsenal available to the player depends on the mode of gameplay. In Adventure Mode, the ship is equipped with a default laser fire which can be upgraded through temporary power-ups (for example, a stronger laser or seeking missiles). Other power-ups give the ship a shield to withstand an extra attack or add to the score. At the start of each game, the player is given three bombs which clear the area around the ship of enemies. In Tally Mode, the only weapon available is the default laser cannon.


Multiplayer and Xbox Live gameplay

The game also has a two-player cooperative mode played locally on the same Xbox 360, which is available on both Adventure and Tally modes. The game maintains its difficulty in cooperative mode by decreasing the number of extra lives per player and limiting the range of the basic laser weapon. High scores for Adventure Mode and Tally Mode, both in single-player and two-player, are posted on leaderboards on Xbox Live.


Reception

''Mutant Storm Reloaded'' received mixed to positive reviews from critics upon release. On
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
, the Xbox 360 version of the game holds a score of 77/100 based on 18 reviews.


Sequel

A sequel, '' Mutant Storm Empire'', was released on October 31, 2007.


References


External links


Mutant Storm Reloaded on PomPom Games' official site
* {{MobyGames , id=/102061/mutant-storm-reloaded/ 2005 video games Cooperative video games Microsoft games Multidirectional shooters Multiplayer and single-player video games PomPom Games games Science fiction video games Video game remakes Video games about microbes Video games developed in the United Kingdom Windows games Xbox 360 games Xbox 360 Live Arcade games