In
object-oriented
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impleme ...
(OO) and
functional programming, an immutable object (unchangeable object) is an
object
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an a ...
whose
state
State most commonly refers to:
* State (polity), a centralized political organization that regulates law and society within a territory
**Sovereign state, a sovereign polity in international law, commonly referred to as a country
**Nation state, a ...
cannot be modified after it is created.
[Goetz et al. ''Java Concurrency in Practice''. Addison Wesley Professional, 2006, Section 3.4. Immutability] This is in contrast to a mutable object (changeable object), which can be modified after it is created. In some cases, an object is considered immutable even if some internally used attributes change, but the object's state appears unchanging from an external point of view. For example, an object that uses to cache the results of expensive computations could still be considered an immutable object.
Strings and other concrete objects are typically expressed as immutable objects to improve readability and runtime efficiency in object-oriented programming. Immutable objects are also useful because they are inherently
thread-safe.
Other benefits are that they are simpler to understand and reason about and offer higher security than mutable objects.
Concepts
Immutable variables
In
imperative programming
In computer science, imperative programming is a programming paradigm of software that uses Statement (computer science), statements that change a program's state (computer science), state. In much the same way that the imperative mood in natural ...
, values held in
program variables whose content never changes are known as ''
constants
Constant or The Constant may refer to:
Mathematics
* Constant (mathematics), a non-varying value
* Mathematical constant, a special number that arises naturally in mathematics, such as or
Other concepts
* Control variable or scientific const ...
'' to differentiate them from variables that could be altered during execution. Examples include conversion factors from meters to feet, or the value of
pi to several decimal places.
Read-only fields may be calculated when the program runs (unlike constants, which are known beforehand), but never change after they are initialized.
Weak vs strong immutability
Sometimes, one talks of certain ''fields'' of an object being immutable. This means that there is no way to change those parts of the object state, even though other parts of the object may be changeable (''weakly immutable''). If all fields are immutable, then the object is immutable. If the whole object cannot be extended by another class, the object is called ''strongly immutable''. This might, for example, help to explicitly enforce certain invariants about certain data in the object staying the same through the lifetime of the object. In some languages, this is done with a keyword (e.g.
const
in
C++,
final
in
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
) that designates the field as immutable. Some languages reverse it: in
OCaml
OCaml ( , formerly Objective Caml) is a General-purpose programming language, general-purpose, High-level programming language, high-level, Comparison of multi-paradigm programming languages, multi-paradigm programming language which extends the ...
, fields of an object or record are by default immutable, and must be explicitly marked with
mutable
to be so.
References to objects
In most
object-oriented languages
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impleme ...
, objects can be referred to using
references
A reference is a relationship between Object (philosophy), objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. ...
. Some examples of such languages are
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
,
C++,
C#,
VB.NET, and many
scripting language
In computing, a script is a relatively short and simple set of instructions that typically automation, automate an otherwise manual process. The act of writing a script is called scripting. A scripting language or script language is a programming ...
s, such as
Perl
Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language".
Perl was developed ...
,
Python, and
Ruby
Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
. In this case, it matters whether the state of an object can vary when objects are shared via references.
Referencing vs copying objects
If an object is known to be immutable, it is preferred to create a
reference
A reference is a relationship between objects in which one object designates, or acts as a means by which to connect to or link to, another object. The first object in this relation is said to ''refer to'' the second object. It is called a ''nam ...
of it instead of copying the entire object. This is done to conserve memory by preventing data duplication and avoid calls to constructors and destructors; it also results in a potential boost in execution speed.
The reference copying technique is much more difficult to use for mutable objects, because if any user of a mutable object reference changes it, all other users of that reference see the change. If this is not the intended effect, it can be difficult to notify the other users to have them respond correctly. In these situations,
defensive copying of the entire object rather than the reference is usually an easy but costly solution. The
observer pattern
In software design and software engineering, the observer pattern is a software design pattern in which an object, called the ''subject'' (also known as ''event source'' or ''event stream''), maintains a list of its dependents, called observers (a ...
is an alternative technique for handling changes to mutable objects.
Copy-on-write
A technique that blends the advantages of mutable and immutable objects, and is supported directly in almost all modern hardware, is
copy-on-write
Copy-on-write (COW), also called implicit sharing or shadowing, is a resource-management technique used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared ...
(COW). Using this technique, when a user asks the system to copy an object, it instead merely creates a new reference that still points to the same object. As soon as a user attempts to modify the object through a particular reference, the system makes a real copy, applies the modification to that, and sets the reference to refer to the new copy. The other users are unaffected, because they still refer to the original object. Therefore, under COW, all users appear to have a mutable version of their objects, although in the case that users do not modify their objects, the space-saving and speed advantages of immutable objects are preserved. Copy-on-write is popular in
virtual memory
In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a ver ...
systems because it allows them to save memory space while still correctly handling anything an application program might do.
Interning
The practice of always using references in place of copies of equal objects is known as ''
interning''. If interning is used, two objects are considered equal if and only if their references, typically represented as pointers or integers, are equal. Some languages do this automatically: for example,
Python automatically
interns short strings. If the algorithm that implements interning is guaranteed to do so in every case that it is possible, then comparing objects for equality is reduced to comparing their pointers – a substantial gain in speed in most applications. (Even if the algorithm is not guaranteed to be comprehensive, there still exists the possibility of a
fast path case improvement when the objects are equal and use the same reference.) Interning is generally only useful for immutable objects.
Thread safety
Immutable objects can be useful in multi-threaded applications. Multiple threads can act on data represented by immutable objects without concern of the data being changed by other threads. Immutable objects are therefore considered more ''
thread-safe'' than mutable objects.
Violating immutability
Immutability does not imply that the object as stored in the computer's
memory
Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembe ...
is unwriteable. Rather, immutability is a
compile-time construct that indicates what a programmer can do through the normal interface of the object, not necessarily what they can absolutely do (for instance, by circumventing the type system or violating
const correctness in
C or
C++).
Language-specific details
In
Python,
Java
Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
and the
.NET Framework, strings are immutable objects. Both Java and the .NET Framework have mutable versions of string. In Java
these are
StringBuffer
and
StringBuilder
(mutable versions of Java ) and in .NET this is
StringBuilder
/code> (mutable version of .Net String
/code>). Python 3
The programming language Python (programming language), Python was conceived in the late 1980s, and its implementation was started in December 1989 by Guido van Rossum at Centrum Wiskunde & Informatica, CWI in the Netherlands as a successor ...
has a mutable string (bytes) variant, named bytearray
.
Additionally, all of the primitive wrapper classes in Java are immutable.
Similar patterns are the Immutable Interface and Immutable Wrapper.
In pure functional programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declarat ...
languages it is not possible to create mutable objects without extending the language (e.g. via a mutable references library or a foreign function interface
A foreign function interface (FFI) is a mechanism by which a program written in one programming language can call routines or make use of services written or compiled in another one. An FFI is often used in contexts where calls are made into a bin ...
), so all objects are immutable.
Ada
In Ada, any object is declared either ''variable'' (i.e. mutable; typically the implicit default), or constant
(i.e. immutable) via the constant
keyword.
type Some_type is new Integer; -- could be anything more complicated
x: constant Some_type:= 1; -- immutable
y: Some_type; -- mutable
Subprogram parameters are immutable in the ''in'' mode, and mutable in the ''in out'' and ''out'' modes.
procedure Do_it(a: in Integer; b: in out Integer; c: out Integer) is
begin
-- a is immutable
b:= b + a;
c:= a;
end Do_it;
C#
In C# you can enforce immutability of the fields of a class with the readonly
statement.
By enforcing all the fields as immutable, you obtain an immutable type.
class AnImmutableType
C# have records which are immutable.
record Person(string FirstName, string LastName);
C++
In C++, a const-correct implementation of Cart
would allow the user to create instances of the class and then use them as either const
(immutable) or mutable, as desired, by providing two different versions of the items()
method. (Notice that in C++ it is not necessary — and in fact impossible — to provide a specialized constructor for const
instances.)
class Cart ;
Note that, when there is a data member that is a pointer or reference to another object, then it is possible to mutate the object pointed to or referenced only within a non-const method.
C++ also provides abstract (as opposed to bitwise) immutability via the mutable
keyword, which lets a member variable
In object-oriented programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called ...
be changed from within a const
method.
class Cart ;
D
In D, there exist two type qualifiers, const
and immutable
, for variables that cannot be changed.[D Language Specification § 18](_blank)
/ref> Unlike C++'s const
, Java's final
, and C#'s readonly
, they are transitive and recursively apply to anything reachable through references of such a variable. The difference between const
and immutable
is what they apply to: const
is a property of the variable: there might legally exist mutable references to referred value, i.e. the value can actually change. In contrast, immutable
is a property of the referred value: the value and anything transitively reachable from it cannot change (without breaking the type system, leading to undefined behavior). Any reference of that value must be marked const
or immutable
. Basically for any unqualified type T
, const(T)
is the disjoint union of T
(mutable) and immutable(T)
.
class C
For a mutable C
object, its mField
can be written to. For a const(C)
object, mField
cannot be modified, it inherits const
; iField
is still immutable as it is the stronger guarantee. For an immutable(C)
, all fields are immutable.
In a function like this:
void func(C m, const C c, immutable C i)
Inside the braces, c
might refer to the same object as m
, so mutations to m
could indirectly change c
as well. Also,
c
might refer to the same object as i
, but since the value then is immutable, there are no changes. However, m
and i
cannot legally refer to the same object.
In the language of guarantees, mutable has no guarantees (the function might change the object), const
is an outward-only guarantee that the function will not change anything, and
immutable
is a bidirectional guarantee (the function will not change the value and the caller must not change it).
Values that are const
or immutable
must be initialized by direct assignment at the point of declaration or by a constructor.
Because const
parameters forget if the value was mutable or not, a similar construct, inout
, acts, in a sense, as a variable for mutability information.
A function of type const(S) function(const(T))
returns const(S)
typed values for mutable, const and immutable arguments. In contrast, a function of type inout(S) function(inout(T))
returns S
for mutable T
arguments, const(S)
for const(T)
values, and immutable(S)
for immutable(T)
values.
Casting immutable values to mutable inflicts undefined behavior upon change, even if the original value comes from a mutable origin. Casting mutable values to immutable can be legal when there remain no mutable references afterward. "An expression may be converted from mutable (...) to immutable if the expression is unique and all expressions it transitively refers to are either unique or immutable." If the compiler cannot prove uniqueness, the casting can be done explicitly and it is up to the programmer to ensure that no mutable references exist.
The type string
is an alias for immutable(char)[]
, i.e. a typed slice of memory of immutable characters. Making substrings is cheap, as it just copies and modifies a pointer and a length filed, and safe, as the underlying data cannot be changed. Objects of type const(char)[]
can refer to strings, but also to mutable buffers.
Making a shallow copy of a const or immutable value removes the outer layer of immutability: Copying an immutable string (immutable(char[])
) returns a string (immutable(char)[]
). The immutable pointer and length are being copied and the copies are mutable. The referred data has not been copied and keeps its qualifier, in the example immutable
. It can be stripped by making a depper copy, e.g. using the dup
function.
Java
A classic example of an immutable object is an instance of the Java String
class
String s = "ABC";
s.toLowerCase(); // This accomplishes nothing!
The method toLowerCase()
does not change the data "ABC" that s
contains. Instead, a new String object is instantiated and given the data "abc" during its construction. A reference to this String object is returned by the toLowerCase()
method. To make the String s
contain the data "abc", a different approach is needed:
s = s.toLowerCase();
Now the String s
references a new String object that contains "abc". There is nothing in the syntax of the ''declaration'' of the class String that enforces it as immutable; rather, none of the String class's methods ever affect the data that a String object contains, thus making it immutable.
The keyword final
( detailed article) is used in implementing immutable primitive types and object references, but it cannot, by itself, make ''the objects themselves'' immutable. See below examples:
Primitive type variables (int
, long
, short
, etc.) can be reassigned after being defined. This can be prevented by using final
.
int i = 42; //int is a primitive type
i = 43; // OK
final int j = 42;
j = 43; // does not compile. j is final so can't be reassigned
Reference types cannot be made immutable just by using the final
keyword. final
only prevents reassignment.
final MyObject m = new MyObject(); //m is of reference type
m.data = 100; // OK. We can change state of object m (m is mutable and final doesn't change this fact)
m = new MyObject(); // does not compile. m is final so can't be reassigned
Primitive wrappers (Integer
, Long
, Short
, Double
, Float
, Character
, Byte
, Boolean
) are also all immutable. Immutable classes can be implemented by following a few simple guidelines.
JavaScript
In JavaScript
JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior.
Web browsers have ...
, all primitive types (Undefined, Null, Boolean, Number, BigInt, String, Symbol) are immutable, but custom objects are generally mutable.
function doSomething(x) ;
var str = 'a string';
var obj = ;
doSomething(str); // strings, numbers and bool types are immutable, function gets a copy
doSomething(obj); // objects are passed in by reference and are mutable inside function
doAnotherThing(str, obj); // `str` has not changed, but `obj` may have.
To simulate immutability in an object, one may define properties as read-only (writable: false).
var obj = ;
Object.defineProperty(obj, 'foo', );
obj.foo = 'bar2'; // silently ignored
However, the approach above still lets new properties be added. Alternatively, one may us
Object.freeze
to make existing objects immutable.
var obj = ;
Object.freeze(obj);
obj.foo = 'bars'; // cannot edit property, silently ignored
obj.foo2 = 'bar2'; // cannot add property, silently ignored
With the implementation o
ECMA262
JavaScript has the ability to create immutable references that cannot be reassigned. However, using a const
declaration doesn't mean that value of the read-only reference is immutable, just that the name cannot be assigned to a new value.
const ALWAYS_IMMUTABLE = true;
try catch (err)
const arr = , 2, 3
arr.push(4);
console.log(arr); // , 2, 3, 4
The comma is a punctuation mark that appears in several variants in different languages. Some typefaces render it as a small line, slightly curved or straight, but inclined from the vertical; others give it the appearance of a miniature fille ...
The use of immutable state has become a rising trend in JavaScript since the introduction of React, which favours Flux-like state management patterns such as Redux.
Perl
In Perl
Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language".
Perl was developed ...
, one can create an immutable class with the Moo library by simply declaring all the attributes read only:
package Immutable;
use Moo;
has value => (
is => 'ro', # read only
default => 'data', # can be overridden by supplying the constructor with
# a value: Immutable->new(value => 'something else');
);
1;
Creating an immutable class used to require two steps: first, creating accessors (either automatically or manually) that prevent modification of object attributes, and secondly, preventing direct modification of the instance data of instances of that class (this was usually stored in a hash reference, and could be locked with Hash::Util's lock_hash function):
package Immutable;
use strict;
use warnings;
use base qw(Class::Accessor);
# create read-only accessors
__PACKAGE__->mk_ro_accessors(qw(value));
use Hash::Util 'lock_hash';
sub new
1;
Or, with a manually written accessor:
package Immutable;
use strict;
use warnings;
use Hash::Util 'lock_hash';
sub new
# read-only accessor
sub value
1;
PHP
In PHP have readonly properties since version 8.1 and readonly classes since version 8.2.
readonly class BlogData
Python
In Python, some built-in types (numbers, Booleans, strings, tuples, frozensets) are immutable, but custom classes are generally mutable. To simulate immutability in a class, one could override attribute setting and deletion to raise exceptions:
class ImmutablePoint:
"""An immutable class with two attributes 'x' and 'y'."""
__slots__ = x', 'y'
def __setattr__(self, *args):
raise TypeError("Can not modify immutable instance.")
__delattr__ = __setattr__
def __init__(self, x, y):
# We can no longer use self.value = value to store the instance data
# so we must explicitly call the superclass
super().__setattr__('x', x)
super().__setattr__('y', y)
The standard library helper
collections.namedtuple
an
available from Python 3.6 onward, create simple immutable classes. The following example is roughly equivalent to the above, plus some tuple-like features:
from typing import NamedTuple
import collections
Point = collections.namedtuple('Point', x', 'y'
# the following creates a similar namedtuple to the above
class Point(NamedTuple):
x: int
y: int
Introduced in Python 3.7
dataclasses
allow developers to emulate immutability wit
If a frozen dataclass is built, dataclasses
will override __setattr__()
and __delattr__()
to raise FrozenInstanceError
if invoked.
from dataclasses import dataclass
@dataclass(frozen=True)
class Point:
x: int
y: int
Racket
Racket substantially diverges from other Scheme implementations by making its core pair type ("cons cells") immutable. Instead, it provides a parallel mutable pair type, via mcons
, mcar
, set-mcar!
etc. In addition, many immutable types are supported, for example, immutable strings and vectors, and these are used extensively. New structs are immutable by default, unless a field is specifically declared mutable, or the whole struct:
(struct foo1 (x y)) ; all fields immutable
(struct foo2 (x #:mutable) ; one mutable field
(struct foo3 (x y) #:mutable) ; all fields mutable
The language also supports immutable hash tables, implemented functionally, and immutable dictionaries.
Rust
Rust's ownership
Ownership is the state or fact of legal possession and control over property, which may be any asset, tangible or intangible. Ownership can involve multiple rights, collectively referred to as '' title'', which may be separated and held by dif ...
system allows developers to declare immutable variables, and pass immutable references. By default, all variables and references are immutable. Mutable variables and references are explicitly created with the mut
keyword.
Constant items
in Rust are always immutable.
// constant items are always immutable
const ALWAYS_IMMUTABLE: bool = true;
struct Object
fn main()
Scala
In Scala, any entity (narrowly, a binding) can be defined as mutable or immutable: in the declaration, one can use val
(value) for immutable entities and var
(variable) for mutable ones. Note that even though an immutable binding can not be reassigned, it may still refer to a mutable object and it is still possible to call mutating methods on that object: the ''binding'' is immutable, but the underlying ''object'' may be mutable.
For example, the following code snippet:
val maxValue = 100
var currentValue = 1
defines an immutable entity maxValue
(the integer type is inferred at compile-time) and a mutable entity named currentValue
.
By default, collection classes such as List
and Map
are immutable, so update-methods return a new instance rather than mutating an existing one. While this may sound inefficient, the implementation of these classes and their guarantees of immutability mean that the new instance can re-use existing nodes, which, especially in the case of creating copies, is very efficient.
See also
* Clojure
Clojure (, like ''closure'') is a dynamic programming language, dynamic and functional programming, functional dialect (computing), dialect of the programming language Lisp (programming language), Lisp on the Java (software platform), Java platfo ...
* Erlang
* F#
* Haskell
Haskell () is a general-purpose, statically typed, purely functional programming language with type inference and lazy evaluation. Designed for teaching, research, and industrial applications, Haskell pioneered several programming language ...
*Mutator method
In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also ...
* Prolog
Prolog is a logic programming language that has its origins in artificial intelligence, automated theorem proving, and computational linguistics.
Prolog has its roots in first-order logic, a formal logic. Unlike many other programming language ...
* Scala
* Tcl
References
''This article contains some material from the Perl Design Patterns Book''
External links
Immutable objects in C#
using 3 simple steps.
* Articl
by Brian Goetz, from IBM DeveloperWorks �
saved copy at Internet Archive
by Brian Goetz, from IBM DeveloperWorks �
saved copy at Internet Archive
Immutable objects
from JavaPractices.com
Immutable objects
from Portland Pattern Repository
The Portland Pattern Repository (PPR) is an online repository for computer programming software design patterns. It was accompanied by the website WikiWikiWeb, the world's first wiki. The repository has an emphasis on extreme programming, and i ...
Immutable.js
by Facebook
Immutable structures in C#
{{Webarchive, url=https://web.archive.org/web/20171221010951/http://persistent.codeplex.com/ , date=2017-12-21 opensource project in Codeplex
Immutable collections in .NET
official library by Microsoft
Immutable objects in C#
by Tutlane.com
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