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computer vision Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
and
image processing An image or picture is a visual representation. An image can be two-dimensional, such as a drawing, painting, or photograph, or three-dimensional, such as a carving or sculpture. Images may be displayed through other media, including a pr ...
, motion estimation is the process of determining ''motion vectors'' that describe the transformation from one 2D image to another; usually from adjacent frames in a video sequence. It is an ill-posed problem as the
motion In physics, motion is when an object changes its position with respect to a reference point in a given time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed, and frame of reference to an o ...
happens in three dimensions (3D) but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (''global motion estimation'') or specific parts, such as rectangular blocks, arbitrary shaped patches or even per
pixel In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
. The motion vectors may be represented by a translational model or many other models that can approximate the motion of a real video camera, such as rotation and translation in all three dimensions and zoom.


Related terms

More often than not, the term motion estimation and the term '' optical flow'' are used interchangeably. It is also related in concept to '' image registration'' and '' stereo correspondence''. In fact all of these terms refer to the process of finding corresponding points between two images or video frames. The points that correspond to each other in two views (images or frames) of a real scene or object are "usually" the same point in that scene or on that object. Before we do motion estimation, we must define our measurement of correspondence, i.e., the matching metric, which is a measurement of how similar two image points are. There is no right or wrong here; the choice of matching metric is usually related to what the final estimated motion is used for as well as the optimisation strategy in the estimation process. Each ''motion vector'' is used to represent a '' macroblock'' in a picture based on the position of this macroblock (or a similar one) in another picture, called the reference picture. The H.264/MPEG-4 AVC standard defines ''motion vector'' as:
motion vector: a two-dimensional vector used for inter prediction that provides an offset from the coordinates in the decoded picture to the coordinates in a reference picture.


Algorithms

The methods for finding motion vectors can be categorised into pixel based methods ("direct") and feature based methods ("indirect"). A famous debate resulted in two papers from the opposing factions being produced to try to establish a conclusion.


Direct methods

* Block-matching algorithm * Phase correlation and frequency domain methods * Pixel recursive algorithms * Optical flow


Indirect methods

''Indirect methods'' use features, such as corner detection, and match corresponding features between frames, usually with a statistical function applied over a local or global area. The purpose of the statistical function is to remove matches that do not correspond to the actual motion. Statistical functions that have been successfully used include RANSAC.


Additional note on the categorization

It can be argued that almost all methods require some kind of definition of the matching criteria. The difference is only whether you summarise over a local image region first and then compare the summarisation (such as feature based methods), or you compare each pixel first (such as squaring the difference) and then summarise over a local image region (block base motion and filter based motion). An emerging type of matching criteria summarises a local image region first for every pixel location (through some feature transform such as Laplacian transform), compares each summarised pixel and summarises over a local image region again. Some matching criteria have the ability to exclude points that do not actually correspond to each other albeit producing a good matching score, others do not have this ability, but they are still matching criteria.


Affine motion estimation

Affine motion estimation is a technique used in computer vision and image processing to estimate the motion between two images or frames. It assumes that the motion can be modeled as an affine transformation (translation + rotation + zooming), which is a linear transformation followed by a translation.


Applications


Video coding

Applying the motion vectors to an image to synthesize the transformation to the next image is called
motion compensation Motion compensation in computing is an algorithmic technique used to predict a frame in a video given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video ...
. It is most easily applied to
discrete cosine transform A discrete cosine transform (DCT) expresses a finite sequence of data points in terms of a sum of cosine functions oscillating at different frequency, frequencies. The DCT, first proposed by Nasir Ahmed (engineer), Nasir Ahmed in 1972, is a widely ...
(DCT) based video coding standards, because the coding is performed in blocks. As a way of exploiting temporal redundancy, motion estimation and compensation are key parts of
video compression In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression ...
. Almost all video coding standards use block-based motion estimation and compensation such as the
MPEG The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by International Organization for Standardization, ISO and International Electrotechnical Commission, IEC that sets standards for media coding, includ ...
series including the most recent
HEVC High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard designed as part of the MPEG-H project as a successor to the widely used Advanced Video Coding (AVC, H.264, or MPEG-4 Part 10). In co ...
.


3D reconstruction

In simultaneous localization and mapping, a 3D model of a scene is reconstructed using images from a moving camera.Kerl, Christian, Jürgen Sturm, and Daniel Cremers.
Dense visual SLAM for RGB-D cameras
" 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems. IEEE, 2013.


See also

* Moving object detection *
Graphics processing unit A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal ...
* Vision processing unit * Scale-invariant feature transform


References

{{Digital image processing Video processing Motion (physics) Motion in computer vision