
In
computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computer, computing machinery. It includes the study and experimentation of algorithmic processes, and the development of both computer hardware, hardware and softw ...
, a motion controller is a type of
input device
In computing, an input device is a piece of equipment used to provide data and control signals to an information processing system, such as a computer or information appliance. Examples of input devices include keyboards, computer mice, scanne ...
that uses
accelerometer
An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change (mathematics), rate of change of velocity) of the object relative to an observer who is in free fall (tha ...
s,
gyroscope
A gyroscope (from Ancient Greek γῦρος ''gŷros'', "round" and σκοπέω ''skopéō'', "to look") is a device used for measuring or maintaining Orientation (geometry), orientation and angular velocity. It is a spinning wheel or disc in ...
s,
cameras
A camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photograp ...
, or other sensors to
track motion.
Motion controllers see use as
game controller
A game controller, gaming controller, or simply controller, is an input device or Input/Output Device, input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as ...
s, for
virtual reality
Virtual reality (VR) is a Simulation, simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video gam ...
and other simulation purposes, and as
pointing device
A pointing device is a human interface device that allows a User (computing)#End-user, user to input Three-dimensional space, spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and Computer- ...
s for
smart TV
A smart TV, also known as a connected TV (CTV or, rarely, CoTV), is a traditional television set with integrated Internet and interactive Web 2.0 features that allow users to stream music and videos, browse the internet, and view photos. Smart T ...
s and
Personal computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s.
Many of the technologies needed for motion controllers are often used together in
smartphone
A smartphone is a mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multi ...
s to provide a variety of functions, including for
mobile application
A mobile application or app is a computer program or software application designed to run on a mobile device such as a phone, tablet, or watch. Mobile applications often stand in contrast to desktop applications which are designed to run on d ...
s to use them as motion controllers.
Technologies
Motion controllers have used a variety of different
sensor
A sensor is often defined as a device that receives and responds to a signal or stimulus. The stimulus is the quantity, property, or condition that is sensed and converted into electrical signal.
In the broadest definition, a sensor is a devi ...
s in different combinations to detect and measure movements, sometimes as separate inputs and sometimes together to provide a more precise or more reliable input. In modern devices most of the sensors are specialized
integrated circuit
An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components a ...
s. The following items are examples of current and historical methods of tracking motion.
Inertial Motion Sensors
Inertial Measurement Unit
An inertial measurement unit (IMU) is an electronic device that measures and reports a body's specific force, angular rate, and sometimes the Orientation (geometry), orientation of the body, using a combination of accelerometers, gyroscopes, an ...
s (IMUs) are used to detect the rate of change in rotation using gyroscopes and change in speed using accelerometers. These are often found together on the same integrated circuit and can be used together to provide
six degrees of freedom
Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backw ...
(6DOF) tracking.
Cameras
Image sensors are used in conjunction with
computer vision
Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
and are placed in locations such as on handheld or worn devices or in the environment to detect the relative locations of other devices and the environment, or to detect the movements of any or all parts of a user's body. They may be used in combination with paired light emitters that are tracked directly when seen by the camera, or indirectly through reflections of infrared light.
Magnetometer
A magnetic field sensor in a device may be used to detect the direction of the earth's magnetic field, or the direction to a nearby base station.
Mechanical
Mechanical sensing methods using
potentiometers,
Hall effect sensor
A Hall effect sensor (also known as a Hall sensor or Hall probe) is any sensor incorporating one or more Hall elements, each of which produces a voltage proportional to one axial component of the Magnetic field#The B-field, magnetic field vector ...
s, and
incremental encoder
An incremental encoder is a linear or rotary electromechanical device that has two output signals, ''A'' and ''B'', which issue pulses when the device is moved. Together, the ''A'' and ''B'' signals indicate both the occurrence of and direction ...
s have historically seen use as the basis for motion tracking but they have since mostly been replaced for that purpose by
MEMS
MEMS (micro-electromechanical systems) is the technology of microscopic devices incorporating both electronic and moving parts. MEMS are made up of components between 1 and 100 micrometres in size (i.e., 0.001 to 0.1 mm), and MEMS devices ...
and other types of integrated circuit technologies. These sensors are used to track mechanical connections between a control element and a static object such as an arcade cabinet.
Weighing scale
A scale or balance is a device used to measure weight or mass. These are also known as mass scales, weight scales, mass balances, massometers, and weight balances.
The traditional scale consists of two plates or bowls suspended at equal d ...
s using
load cell
A load cell converts a force such as tension, compression, pressure, or torque into a signal (electrical, pneumatic or hydraulic pressure, or mechanical displacement indicator) that can be measured and standardized. It is a force transducer. As t ...
s have been used to detect balance changes and other body movements through changes in weight distribution and momentary fluctuation in measured weight.
Unrelated to their use in motion tracking, mechanical sensors continue to see much use in joysticks and other controls that are found on motion controllers and other input devices.
Other
Ultrasonic triangulation and
mercury switch
A mercury switch is an electricity, electrical switch that opens and closes a electrical circuit, circuit when a small amount of the liquid metal mercury (element), mercury connects metal electrodes to close the circuit. There are several differ ...
es were seen in optional peripherals for home video game consoles in the 1980s.
History
Early uses of motion controllers included the
Sega AM2
previously known as is a video game development team within the Japanese multinational video game developer Sega. Yu Suzuki, who had previously developed arcade games for Sega including ''Hang-On'' and ''Out Run'', was the first manager of th ...
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Hang-On
is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit computi ...
'', which was controlled using a
video game arcade cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
resembling a motorbike, which the player moved with their body. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on
video game console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can typically be played with a game controller. These may be home video game console, home consoles, which are generally ...
s.
The
Sega VR
The Sega VR is an unreleased virtual reality headset developed by Sega in the early 1990s. Planned as an add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and ...
headset was an early unreleased VR device with built-in motion tracking, first announced in 1991. Its sensors tracked the player's movement and head position. Another early example is the 2000
light gun shooter
Light-gun shooter, also called light-gun game or simply gun game, is a Shooter game, shooter video game video game genres, genre in which the primary design element is to simulate a shooting gallery (carnival game), shooting gallery by having ...
arcade game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
''
Police 911
''Police 911'', called in Japan and ''Police 24/7'' in Europe, is a series of light gun shooter arcade games. Konami released the first game in 2000.
Unlike earlier light gun games, the game was unique for its motion sensing technology, sensing ...
'', which used motion tracking technology to detect the player's movements, which are reflected by the
player character
A player character (also known as a playable character or PC) is a fictional Character (arts), character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters tha ...
within the game. The
Atari Mindlink was an early proposed motion controller for the
Atari 2600
The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
, which measured the movement of the user's eyebrows with a fitted headband.
The
Sega Activator was based on the Light Harp invented by Assaf Gurner. It was released as an optional accessory for the
Mega Drive
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Sys ...
(Genesis) in 1993 and could read the player's physical movements using full-body motion tracking. It was a commercial failure due to its "unwieldiness and inaccuracy".
Motion controllers became more widely distributed with the
seventh generation of video game consoles
The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft's Xbox 360 home console. This was followed by the release of Sony's PlayStation 3 on November 17, 2006, and Nintendo's Wii on November ...
. The
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
console's
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
controller used an image sensor
so it could be used as a pointing device along with an accelerometer to track straight-line motions and the direction of gravity. The Nunchuk accessory for use in a second hand also featured an accelerometer. A later line of accessories and refreshed controllers labeled with the
Motion Plus feature added gyroscopic sensors to track all three axes of rotation independent of whether the controller had line of sight to the sensors bar.
The
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
launched with the
Sixaxis
The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008.
The term "sixax ...
controller included, which featured three-axis accelerometer motion tracking and a one axis gyroscope while not including the
haptic feedback (vibration) seen in other modern consoles citing interference concerns.
Both features were included in the later
DualShock 3
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlayStati ...
controller refresh.
Several wand-based devices with accelerometer and gyroscopic sensors followed, including the
ASUS Eee Stick,
Sony
is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
PlayStation Move
is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
(adding
computer vision
Computer vision tasks include methods for image sensor, acquiring, Image processing, processing, Image analysis, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical ...
via the
PlayStation Eye
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to i ...
to aid in position tracking), and
HP Swing.
Other systems used different mechanisms for input, such as Microsoft's
Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
, which combined
infrared
Infrared (IR; sometimes called infrared light) is electromagnetic radiation (EMR) with wavelengths longer than that of visible light but shorter than microwaves. The infrared spectral band begins with the waves that are just longer than those ...
structured light
upright=1.3, A structured light pattern projected onto a surface (left)
Structured light is a method that measures the shape and depth of a three-dimensional object by projecting a pattern of light onto the object's surface. The pattern can be ...
and computer vision, and the
Razer Hydra
The Razer Hydra (previously known as Sixense TrueMotion) is a motion and orientation detection game controller developed by Sixense Entertainment, a company founded in 2007, in partnership with Razer USA. It uses a weak magnetic field to detect t ...
, which used a magnetometer.
Nintendo and Sony would adopt motion tracking using gyroscopes and accelerometers as a standard hardware feature in successive generations starting with their handheld consoles the
3DS and the
PS Vita, both of which had the required three-axis accelerometers and gyroscopes. In the
eighth generation of video game consoles
The eighth generation of video game consoles began in 2012, and consists of four home video game consoles: the Wii U released in 2012, the PlayStation 4 family in 2013, the Xbox One family in 2013, and the Nintendo Switch family in 2017.
The ge ...
Nintendo and Sony included those sensors as a standard feature of their two handed game controllers, the
Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
and the
DualShock 4
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlayStati ...
. The consoles also had support for some devices in the previous generation of motion controllers depending on individual games.
Valve
A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or Slurry, slurries) by opening, closing, or partially obstructing various passageways. Valves are technically Pip ...
's Steam Controller was designed solely for use with PC's and required its Steam software. Its
6DOF
Six degrees of freedom (6DOF), or sometimes six degrees of movement, refers to the six Degrees of freedom (mechanics), mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to cha ...
sensors were made available for use by games published on
Steam
Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, and options available to users allowed the use of its gyroscope as a pointer control. Its motion tracking features would later be adapted for the
Steam Deck
The Steam Deck is a handheld gaming computer produced by Valve Corporation, designed to run a portion of games available on the Steam storefront client. Built upon the experiences gained from Valve's earlier ventures with Steam Machine and th ...
.
A wave of
virtual reality headsets
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games, but they are als ...
released in the 2010s adopted forms of 6DOF motion controllers; the
HTC Vive
HTC Vive is a line of Virtual reality, virtual and mixed reality Virtual reality headset, headsets produced by HTC, HTC Corporation. The brand currently encompasses headsets designed for use with Personal computer, personal computers as well a ...
was bundled with wand-like controllers,
while controllers known as
Oculus Touch were released initially as an optional accessory for
Oculus Rift
Oculus Rift is a discontinued line of virtual reality headsets, virtual reality headsets developed and manufactured by Oculus VR, a virtual reality company founded by Palmer Luckey that is widely credited with reviving the virtual reality indust ...
in December 2016,
and became part of its standard equipment in July 2017.
Both controllers are tracked using infrared emitters placed in the play space.
Oculus later switched to an "inside-out" tracking system for
Oculus Quest
The first-generation Oculus Quest is a discontinued virtual reality headset developed by Oculus (now Reality Labs), a brand of Meta Platforms, and released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device, tha ...
and
Rift S, where the controllers are tracked by cameras in the headset itself.
The
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
hybrid home/portable console and its included
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
controllers feature 6DOF sensors in each controller in the pair as well as in the main body of the console. The optional
Nintendo Switch Pro Controller and
Poké Ball Plus controllers also feature 6DOF sensors.
In the
ninth generation the Sony
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
continues to provide similar motion tracking for the included
DualSense
The DualShock (originally Dual Shock, trademarked as DUALSHOCK or DUAL SHOCK, with the PlayStation 5 version as DualSense) is a line of gamepads developed by Sony Interactive Entertainment (formerly Sony Computer Entertainment) for the PlayStat ...
controllers, while supporting the use of older generations of motion controllers when playing backwards compatible games.
Notable controllers
*
EyeToy
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and als ...
(
PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
)
*
Xbox Live Vision (
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
)
*
Wii Remote
The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
(
Wii
The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America, and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, f ...
and
Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The W ...
)
*
Sixaxis
The Sixaxis (trademarked SIXAXIS) is a wireless gamepad produced by Sony for their PlayStation 3 video game console. It was introduced alongside the PlayStation 3 in 2006 and remained the console's official controller until 2008.
The term "sixax ...
(
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
)
*
DualShock 3, 4 and DualSense (
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed and marketed by Sony Computer Entertainment (SCE). It is the successor to the PlayStation 2, and both are part of the PlayStation brand of consoles. The PS3 was first released on ...
,
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
and
PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
)
*
PlayStation Move
is a Motion controller, motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation ...
(PlayStation 3, PlayStation 4 and PlayStation 5)
*
Wii U GamePad
The Wii U GamePad is the standard game controller for Nintendo's Wii U home video game console. Incorporating features from tablet computers, the GamePad has traditional input methods (such as buttons, dual analog sticks, and a D-pad), touchscre ...
(Wii U)
*
Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map dep ...
(
Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
,
Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
,
Windows
Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
)
*
Razer Hydra
The Razer Hydra (previously known as Sixense TrueMotion) is a motion and orientation detection game controller developed by Sixense Entertainment, a company founded in 2007, in partnership with Razer USA. It uses a weak magnetic field to detect t ...
*
Xavix
*
Joy-Con
Joy-Con are the primary game controllers for the Nintendo Switch, a hybrid video game console. A set of Joy-Con consists of two individual units, each containing an analog stick and an array of buttons. They can be used while attached to the mai ...
and
Nintendo Switch Pro Controller (
Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
)
*
Steam Controller
The Steam Controller is a discontinued game controller developed by Valve for use with personal computers, running Steam on Windows, macOS, Linux, smartphones or SteamOS. The controller was designed not only for games developed for controller u ...
*
Steam Deck
The Steam Deck is a handheld gaming computer produced by Valve Corporation, designed to run a portion of games available on the Steam storefront client. Built upon the experiences gained from Valve's earlier ventures with Steam Machine and th ...
*
Nex Playground
See also
*
3D motion controller
*
Flick Stick
*
Gesture recognition
Gesture recognition is an area of research and development in computer science and language technology concerned with the recognition and interpretation of human gestures. A subdiscipline of computer vision, it employs mathematical algorithms to ...
*
Motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
References
{{Reflist
Game controllers
Japanese inventions