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''Missile Command'' is a 1980
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developed and published by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
for arcades.
Sega is a Japanese video game company and subsidiary of Sega Sammy Holdings headquartered in Tokyo. It produces several List of best-selling video game franchises, multi-million-selling game franchises for arcade game, arcades and video game cons ...
released the game outside North America. It was designed by Dave Theurer, who also designed Atari's vector graphics game '' Tempest'' from the same year. The game was released during the
Cold War The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 unt ...
, and the player uses a
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse (computing), mouse with an exposed protruding ball. Users roll the ball t ...
to defend six cities from
intercontinental ballistic missile An intercontinental ballistic missile (ICBM) is a ballistic missile with a range (aeronautics), range greater than , primarily designed for nuclear weapons delivery (delivering one or more Thermonuclear weapon, thermonuclear warheads). Conven ...
s by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS conversion by Rob Fulop. Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
was reused for the Atari 5200 (1982) and built into the Atari XEGS (1987). It is considered to be one of the greatest video games of all time.


Plot

The player's six cities are being attacked by an endless hail of
ballistic missile A ballistic missile is a type of missile that uses projectile motion to deliver warheads on a target. These weapons are powered only during relatively brief periods—most of the flight is unpowered. Short-range ballistic missiles (SRBM) typic ...
s, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that can evade a less-than-perfectly targeted missile, and bomber planes and satellites that fly across the screen launching missiles of their own. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed.


Gameplay

The game is played by moving a crosshair across the sky background via a
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse (computing), mouse with an exposed protruding ball. Users roll the ball t ...
and pressing one of three buttons to launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a battery becomes useless when all its missiles have been launched or if it is destroyed by enemy fire, whichever occurs first. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance. The game is staged as a series of levels of increasing difficulty; each level contains a set number of incoming enemy weapons. The weapons attack both the cities and the missile batteries and can destroy any target with one hit. Enemy weapons are only able to destroy three cities during one level. A level ends when all enemy weaponry is destroyed or reaches its target. A player who runs out of missiles no longer has control over the remainder of the level. At the conclusion of a level, the player receives bonus points for all remaining missiles and cities; at preset score intervals, the player earns a bonus city that can be used to replace a destroyed one at the end of the current level. These bonus cities can be kept in reserve and are automatically deployed as needed. The scoring multiplier begins at 1x and advances by 1x after every second level, to a maximum of 6x; this multiplier affects both target and bonus values. The game inevitably ends once all six cities are destroyed and the player neither has any in reserve nor earns one during the current level. Like most early arcade games, there is no way to "win"; the enemy weapons become faster and more prolific with each new level. The game, then, is just a contest in seeing how long the player can survive. On conclusion of the game, the screen displays "The End", rather than "Game Over", signifying that "in the end, all is lost. There is no winner". This conclusion is skipped, however, if the player makes the high score list and the game prompts the player to enter their initials.


Development

Having found a picture of a radar screen in a magazine, Gene Lipkin, then president of Atari's Coin-Op division, tasked Steve Calfee, department head, to "Make me a game like this". At this time, games were usually developed by a single programmer with a deadline of 6 months. If the project was high-profile, this programmer could be assigned a junior programmer as an extra resource. Dave Theurer, who was free after finishing Atari Soccer as a junior programmer, was offered the project, loosely defined as "radar screen showing missiles fired from the USSR toward the US, which is defended by the player". Because the project was requested by a boss, it was considered "high profile" and a junior programmer, Rich Adam, was assigned to Theurer. Calfee, Theurer and Adam then worked on refining the game concept. In early iterations the six cities were meant to represent six cities in
California California () is a U.S. state, state in the Western United States that lies on the West Coast of the United States, Pacific Coast. It borders Oregon to the north, Nevada and Arizona to the east, and shares Mexico–United States border, an ...
: Eureka,
San Francisco San Francisco, officially the City and County of San Francisco, is a commercial, Financial District, San Francisco, financial, and Culture of San Francisco, cultural center of Northern California. With a population of 827,526 residents as of ...
,
San Luis Obispo ; ; ; Chumashan languages, Chumash: ''tiłhini'') is a city and county seat of San Luis Obispo County, California, United States. Located on the Central Coast (California), Central Coast of California, San Luis Obispo is roughly halfway betwee ...
, Santa Barbara,
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
, and
San Diego San Diego ( , ) is a city on the Pacific coast of Southern California, adjacent to the Mexico–United States border. With a population of over 1.4 million, it is the List of United States cities by population, eighth-most populous city in t ...
. While Theurer understood the assignment of making a patriotic game, the current political climate made Theurer hesitant about the possible violent incitations. While enthusiastic about his first project, Theurer put conditions to his work: # There would be no names of countries attached to either the attacking force or the defending force. # The game would be purely defensive and never put players in situations where they would be the aggressor. Thus city names were removed completely. Players would also not be able to retaliate, as that would be a scenario of
mutual assured destruction Mutual assured destruction (MAD) is a doctrine of military strategy and national security policy which posits that a full-scale use of nuclear weapons by an attacker on a nuclear-armed defender with second-strike capabilities would result in ...
, which Theurer didn't find noble: "I did not want to put the player in a position of being a genocidal maniac. Only a crazy person would sling nuclear weapons without context, right?". Removing mentions of countries and cities would also leave the story's details to the player's imagination. The only possible game outcome of total destruction was also a message on the futility of war. To make the game fast-paced, Theurer opted for a
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse (computing), mouse with an exposed protruding ball. Users roll the ball t ...
as a control, faster than a joystick. The game would also be the first color game made by Atari. Both features ensured the game would stand out compared to the competition of the time. The cabinet would also be innovative, featuring an extra panel of light indicators tied to events in the game. As the deadline was approaching, the programmers started crunching heavily and Theurer suffered from nightmares of being destroyed by a nuclear blast. A common observation at Atari at the time was that no programmer ever succeeded at having their first game released. This common occurrence was seen as a part of a programmer's learning curve but was putting extra pressure on Theurer. (This rule was later named "Theurer's law" for being a famous exception) Coin-op games had to go through early "field tests" where Atari would pay an arcade owner to place their prototype in the arcade for a few days so that the developers could observe player behaviour and reaction, find bugs and ensure the players were understanding the game and having fun. The game was an instant hit but the extra indicator panel was distracting the player and taking their attention from the screen, thus was scrapped entirely.


Reception

The game was an instant hit, hailed for its uniqueness, color graphics and challenging score-based gameplay, which were massive draws for arcade games at the time. ''Missile Command'' is considered one of the great classic video games from the Golden Age of Arcade Games. The game is also interesting in its manifestation of the
Cold War The Cold War was a period of global Geopolitics, geopolitical rivalry between the United States (US) and the Soviet Union (USSR) and their respective allies, the capitalist Western Bloc and communist Eastern Bloc, which lasted from 1947 unt ...
's effects on popular culture, in that the game features an implementation of National Missile Defense and parallels real-life nuclear war. The game sold nearly 20,000
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
s. ''Missile Command'' was a commercial success for Sega in Japan, where it was among the top-ten highest-grossing arcade video games of 1980. In 1983, '' Softline'' readers named ''Missile Command'' for the Atari 8-bit computers eighth on the magazine's Top Thirty list of Atari programs by popularity. In a retrospective review, Brett Weiss of Allgame gave the arcade version a perfect score of 5 out of 5, in terms of controls, frenetic gameplay, sound effects, theme, and strategic aiming and firing. In 1995, ''
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications in physics. For transport phe ...
'' magazine ranked the arcade version 24th on their "Top 100 Video Games".


Ports

''Missile Command'' was ported to the
Atari 2600 The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridg ...
in 1981. The game's instruction manual describes a war between two planets: Zardon (the defending player) and Krytol. The original arcade game contains no reference to these worlds. On level 13, if the player uses all of his or her missiles without scoring any points, at the end of the game the city on the right will turn into "RF" – the initials of the programmer Rob Fulop. This
Easter egg Easter eggs, also called Paschal eggs, are eggs that are decorated for the Christian holiday of Easter, which celebrates the resurrection of Jesus. As such, Easter eggs are commonly used during the season of Eastertide (Easter season). The ...
is originally documented in '' Atari Age'' (Volume 1, issue #2) in a letter to the editor by Joseph Nickischer, and is the second one publicly acknowledged by
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
. In an interview with ''Paleotronic Magazine'', Fulop stated that Atari paid him for his work by giving him a Safeway coupon for a free turkey, which motivated him to leave the company and co-found competing developer Imagic. ''Missile Command'' was released for
Atari 8-bit computers The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 650 ...
in 1981 and an identical version for the Atari 5200 in 1982. The same Atari 8-bit port was later used in the 1987 Atari XEGS as a built-in game that boots up if there isn't a cartridge or keyboard in the console.


Legacy


Re-releases

''Missile Command'' has seen many re-releases in many Atari compilation titles: * The game is included in '' Arcade Classics'' for the Sega Genesis and Game Gear and a similar
Master System The is an 8-bit Third generation of video game consoles, third-generation home video game console manufactured and developed by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series ...
compilation titled '' Arcade Smash Hits''. * The game was released for Microsoft Windows 3.x as part of the '' Microsoft Arcade'' package in 1993. *
Accolade The accolade (also known as dubbing, adoubement, or knighting) () was the central act in the rite of passage Ceremony, ceremonies conferring knighthood in the Middle Ages. Etymology The term ''accolade'' entered English by 1591, when Thomas ...
released a version for the
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
in 1995, as part of their ''Arcade Classics'' series. It was later re-released in a double-pack with the Game Boy version of ''
Asteroids An asteroid is a minor planet—an object larger than a meteoroid that is neither a planet nor an identified comet—that orbits within the Solar System#Inner Solar System, inner Solar System or is co-orbital with Jupiter (Trojan asteroids). As ...
'', which was licensed by Accolade to
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for publishing. * The game is included in the
Midway Games Midway Games Inc. (formerly Midway Manufacturing and Bally Midway, and commonly known simply as Midway) was an American video game company that existed from 1958 to 2010. Midway's franchises included ''Mortal Kombat'', ''Rampage (franchise), Ra ...
published '' Arcade's Greatest Hits: The Atari Collection 1'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
,
Super Nintendo Entertainment System The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
, and the
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
. * It is also included in ''Atari Arcade Hits 1'', ''Atari Greatest Hits'', '' Atari Anniversary Edition'' and '' Atari: 80 Classic Games in One!''. * The game appears as a bonus unlockable minigame in the PlayStation 2 and Xbox versions of '' Terminator 3: Rise of the Machines'', that can be unlocked once it has been played on a hidden computer in one of the levels. * The game has also been made available for the
Xbox Xbox is a video gaming brand that consists of four main home video game console lines, as well as application software, applications (games), the streaming media, streaming service Xbox Cloud Gaming, and online services such as the Xbox networ ...
and
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
(in both arcade and Atari 2600 versions) as part of '' Atari Anthology'' in 2004. * The game is included in ''
Retro Atari Classics ''Retro Atari Classics'' is a collection of Atari video games for the Nintendo DS developed by American studio Taniko and released in 2005 by Atari, Inc. (1993–present), Atari. The game features classic Atari games as well as remixed versions ...
'' and '' Atari Greatest Hits Volume 1'' for the Nintendo DS. The former title also includes a remixed art version. * Both the arcade and 2600 versions are part of '' Atari Vault'' (2016). * Both the Atari 2600 and Atari 7800 version was released on the Evercade as part of Arcade Collection 1 and 2 in 2020. * The arcade, Atari 2600 and Atari 5200 versions were included in Atari 50 (2022) for the Atari VCS,
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013, in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. It was announced as the successor to the PlayStation 4 in April 2019, was launched on November 12, 2020, in Australia, Japan, New Zealand, North ...
,
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
,
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Austra ...
, and
Xbox Series X/S The Xbox Series X and Xbox Series S are the fourth generation of consoles in the Xbox series, succeeding the previous generation's Xbox One. Released on November 10, 2020, the higher-end Xbox Series X and lower-end Xbox Series S are part o ...
.


Sequels

In late 1980, a two-player sequel ''Missile Command 2'' was field tested but never released, although at least one prototype appeared in an arcade in
Santa Clara, California Santa Clara ( ; Spanish language, Spanish for "Clare of Assisi, Saint Clare") is a city in Santa Clara County, California. The city's population was 127,647 at the 2020 United States census, 2020 census, making it the List of cities and towns i ...
. This game was similar to the original except that each player had their own set of cities and missile batteries and the players could cooperate to save each other's cities from the onslaught. In 1992, Atari developed a prototype of an arcade game called ''Arcade Classics'' for their 20th anniversary, which included ''Missile Command 2'' and ''Super Centipede''. Despite its name, however, this version was not the unreleased sequel, but an enhanced remake of the first game. In 1981, an enhancement kit was made by General Computer Corp. to convert ''Missile Command'' into ''Super Missile Attack''. This made the game even harder, and added a UFO to the player's enemies. In 1982, Atari released a game called '' Liberator'', which was seen by some as being a sequel to ''Missile Command'' with the situation essentially reversed; in ''Liberator'', the player is the one attacking planetary bases from orbit.


Updated versions

Enhanced versions of ''Missile Command'' were released for the
Atari Lynx The Atari Lynx is a Fourth generation of video game consoles, fourth-generation handheld game console, hand-held game console released by Atari Corporation in September 1989 in North America and 1990 in Europe and Japan. It was the first handhe ...
and
Game Boy The is a handheld game console developed by Nintendo, launched in the Japanese home market on April 21, 1989, followed by North America later that year and other territories from 1990 onwards. Following the success of the Game & Watch single-ga ...
. An updated version called '' Missile Command 3D'' was released for the Atari Jaguar in 1995. It contains three versions of the game: Classic (a straight port of the arcade game), 3D (graphically upgraded and with a rotating viewpoint), and Virtual. It is the only game that works with the virtual reality helmet from
Virtuality Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
. Hasbro Interactive released a 3D remake of ''Missile Command'' for
Microsoft Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and
PlayStation is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
in 1999. A port of ''Missile Command'' with high-definition graphics was released via
Xbox Live Arcade Xbox Live Arcade (or XBLA) was a video game Digital distribution in video games, digital distribution service that was available for the Xbox (console), Xbox and Xbox 360 consoles. It focused on smaller downloadable games from both major publisher ...
for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the Xbox (console), original Xbox, it is the second console in the Xbox#Consoles, Xbox series. It was officially unveiled on MTV on May 12, 2005, with detail ...
on July 4, 2007. ''Missile Command'' was released for the
iPhone The iPhone is a line of smartphones developed and marketed by Apple that run iOS, the company's own mobile operating system. The first-generation iPhone was announced by then–Apple CEO and co-founder Steve Jobs on January 9, 2007, at ...
and
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and formerly marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a po ...
for US$5 on September 23, 2008. It includes two gameplay modes ("Ultra" and "Classic"). In March 2020, Atari released a new remake, ''Missile Command: Recharged'', on mobile platforms, the first in the '' Atari Recharged'' series. On May 27, the remake also made it to
Nintendo Switch The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the ...
as well as home computers via
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
, later on released as a launch title on the Atari VCS. An updated version of the game was announced in 2018 for the Intellivision Amico. While neither the Intellivision Amico version of ''Missile Command'' nor the Amico console itself have yet released, a mobile version was announced in late 2023, as part of Intellivision's ''Amico Home'' initiative. This version was released for Android the same year, with an iOS version being announced for a later release.


Clones

Contemporary ''Missile Command'' clones include ''Missile Defense'' (1981) for the Apple II, ''Stratos'' (1982) for the TRS-80, ''Missile Control'' (1983) for the BBC Micro, '' Repulsar'' (1983) for the ZX Spectrum, and ''Barrage'' (1983) for the TI-99/4A. Silas Warner programmed the 1980 clone '' ABM'' for the Apple II several years before writing '' Castle Wolfenstein''. Similarly, John Field programmed the ''Missile Command''-like game ''ICBM'' (1981), then went on to create '' Axis Assassin'', one of the first five games published by Electronic Arts. ''Atomic Command'', a clone of Missile Command, is playable on the Pip-Boy interface in the '' Fallout 4'' video game.


In popular culture

* ''Missile Command'' was referenced in the 1980 episode "Call Girl" of the TV
sitcom A sitcom (short for situation comedy or situational comedy) is a genre of comedy produced for radio and television, that centers on a recurring cast of character (arts), characters as they navigate humorous situations within a consistent settin ...
''
Barney Miller ''Barney Miller'' is an American sitcom television series set in a New York City Police Department police station on East 6th Street in Greenwich Village (Lower Manhattan). The series was broadcast on American Broadcasting Company, ABC from Janu ...
'', which features a detective who is hooked on the game. * In the 1991 film '' Terminator 2: Judgment Day'', John Connor plays the game in an arcade, echoing the film's theme of a future global nuclear war. * The documentary ''High Score'' (2006) follows William Carlton, a
Portland, Oregon Portland ( ) is the List of cities in Oregon, most populous city in the U.S. state of Oregon, located in the Pacific Northwest region. Situated close to northwest Oregon at the confluence of the Willamette River, Willamette and Columbia River, ...
gamer, on his quest to beat the ''Missile Command'' high score record for Marathon settings. * In the 2010 open world
survival horror Survival horror is a Video game genre, subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and visio ...
video game, '' Deadly Premonition'', the game is mentioned by the protagonist Francis York Morgan, while driving. * In the 2008 episode " Chuck Versus Tom Sawyer" of the NBC show ''
Chuck Chuck () is a masculine given name or a nickname for Charles or Charlie. It may refer to: People Arts and entertainment * Chuck Alaimo, American saxophonist, leader of the Chuck Alaimo Quartet * Chuck Barris (1929–2017), American TV produce ...
'', a weapons satellite access code is hidden in the (fictitious) kill screen of ''Missile Command'' by its programmer, Mr. Morimoto ( Clyde Kusatsu). * In the 1982 film '' Fast Times at Ridgemont High'', ''Missile Command''s "The End" screen is used to help illustrate the film's ending. * The game is shown in the opening title sequence of the 2013 FX television series ''
The Americans ''The Americans'' is an American historical drama, period spy fiction, spy drama television series created by Joe Weisberg for FX (TV channel), FX. It aired for six seasons from 2013 to 2018. Weisberg and Joel Fields also served as showrunners ...
''. * '' Fallout 4'' features a holotape called Atomic Command where the player must defend landmarks across the United States from atomic bombs.


Film connection and adaptation

The gameplay of ''Missile Command'', specifically, the contrails left by incoming
ICBM An intercontinental ballistic missile (ICBM) is a ballistic missile with a range (aeronautics), range greater than , primarily designed for nuclear weapons delivery (delivering one or more Thermonuclear weapon, thermonuclear warheads). Conven ...
s, and the visuals of cities being destroyed by nuclear warheads on a video display screen, strongly resembles the opening nuclear war scenes from the 1977 film, '' Damnation Alley''. In February 2010, Atari was talking with several studios to turn ''Missile Command'' into a film. 20th Century Fox acquired the rights to bring ''Missile Command'' to film the following year. In May 2016, Emmett/Furla/Oasis Films closed a deal to partner with Atari to produce and finance both ''Centipede'' and ''Missile Command''.


World records

Two types of world records are monitored for the arcade version of ''Missile Command'': Marathon and Tournament settings. Both settings allow the player to start with six cities. Marathon settings award bonus cities, while in tournament mode bonus cities are not awarded at any point in the game.


Marathon settings

In 1981, Floridian Jody Bowles played a ''Missile Command'' arcade game for 30 hours at The Filling Station Eatery in Pensacola. Bowles scored 41,399,845 points with one quarter using Marathon settings, besting the previous known record, according to Atari spokesman Mike Fournell. The record was broken when Victor Ali of the United States scored 80,364,995 points in 1982. Beginning on March 15, 2013, Victor Sandberg of Sweden scored 81,796,035 points live on Twitch after 56 hours of play.DiskborsteMC's Twitch.tv channel
/ref> On December 27 of the same year, Sandberg started a 71-hour and 41 minute game with a score of 103,809,990—10 points short of getting an additional 176 cities.


Tournament settings

On July 3, 1985, Roy Shildt of
Los Angeles Los Angeles, often referred to by its initials L.A., is the List of municipalities in California, most populous city in the U.S. state of California, and the commercial, Financial District, Los Angeles, financial, and Culture of Los Angeles, ...
set a
world record A world record is usually the best global and most important performance that is ever recorded and officially verified in a specific skill, sport, or other kind of activity. The book ''Guinness World Records'' and other world records organizatio ...
in tournament-set Missile Command, with a score of 1,695,265, as verified by Twin Galaxies. This score, as well it earning his induction into the Video Game Hall of Fame, were published in the 1986
Guinness Book of World Records ''Guinness World Records'', known from its inception in 1955 until 1999 as ''The Guinness Book of Records'' and in previous United States editions as ''The Guinness Book of World Records'', is a British reference book published annually, listi ...
. After more than 20 years, on March 9, 2006, UK-based gamer Tony Temple set a new world record of 1,967,830 points, also with Tournament settings as confirmed by Twin Galaxies. Temple's score was published in the 2008 Guinness Book of World Records Gamer's Edition, although Guinness noted that the score was controversial due to Temple playing on game settings that increased cursor speed and was therefore easier than those of Roy Shildt, the previous record holder. Tony Temple increased his world record on two occasions, culminating in a score of 4,472,570 in 2 hours and 57 minutes–verified on September 9, 2010. This is the first verified time that a player passed wave 256 under tournament settings; the game difficulty starts over at wave 1 again. In 1981 Steve Rakes played a 6.5 hour game without losing a single city, and at which time the machine malfunctioned expelling a small puff of smoke. Rakes is said to have only played Missile Command 15 times previously with the 6.5 hour game being his sixteenth.


See also

* Golden age of video arcade games


References


External links

*
''Missile Command''
at the Arcade History database
''Missile Command'' software disassembly and analysis
{{Authority control 1980 video games Arcade video games Atari 2600 games Atari 5200 games Atari 8-bit computer games Atari arcade games Atari Lynx games Cold War video games Game Boy Color games Game Boy games IOS games Multiplayer and single-player video games Multiplayer hotseat games Nintendo games PlayStation (console) games PlayStation Network games Trackball video games Video games about nuclear war and weapons Video games developed in the United States Windows games Xbox 360 Live Arcade games