Micro Learning
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Microlearning refers to a set of compact
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
modules that are designed to reduce learner fatigue. The modules can be educational, professional, or skill-based, and are usually designed to be less than 20 minutes long, with a single learning objective or topic. The name originates from the Greek word 'micro' meaning 'small'.


Concept

As an
instructional technology Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
, microlearning focuses on the design of learning modules through microsteps in digital media environments. These activities can be incorporated into the learner's daily routines and tasks. Unlike "traditional" e-learning approaches, microlearning often tends towards
push technology Push technology, also known as server Push, refers to a communication method, where the communication is initiated by a server rather than a client. This approach is different from the " pull" method where the communication is initiated by a clien ...
through push media, which reduces the
cognitive load In cognitive psychology, cognitive load is the effort being used in the working memory. According to work conducted in the field of instructional design and pedagogy, broadly, there are three types of cognitive load: * ''Intrinsic'' cognitive load ...
on the learner. In a wide sense, microlearning can be understood as a metaphor which refers to micro-aspects of a variety of learning models, concepts, and processes and is capable enough to address challenges associated with the learning process. Breaking the information down into topical, bite-sized chunks helps to increase attention and promotes higher retention rates. Research shows that microlearning can result in significant increase of exam pass rates (up to 18%). The technique has also been shown to increase learner confidence with the material. A modern definition of microlearning refers to a learning technique that involves bite-size lessons to engage learners in the process. Furthermore, microlearning marks a transition from common models of learning towards micro-perspectives on, and the significance of, micro-dimensions in the process of learning. Microlearning has also been considered as a promising topic in work-based learning, and the applications of microlearning have been widely studied in different fields. As of 2020, there were at least 476 relevant publications exploring the concept. The technique is capable of addressing challenges associated with slow learners. It is functional not only for skill-based education but also for sustainable socioeconomic development, and without taking care of micro-perspectives in the context of learning, education, training, and skill development, a skill-based education cannot be imparted effectively.


Framework

A microlearning framework is characterized by the following parameters: * Time. Microlearning modules are specifically designed as concise and short courses. * Content. The design allows course content to be divided into smaller segments that would usually cover a single topic. * Curriculum. A short course covering a specific topic or a series of short courses covering a bigger module. * Form. It could vary depending on its intended use, like knowledge nuggets, episodes, skill sets, etc. * Process. The process of microlearning involves an integrated learning segment that could be in the form of in-person sessions, video, or text, followed by an assessment to gauge the learner's performance. * Media. In-person classes or distance learning, both of which may be based on multimedia activities.


Subscription learning

Subscription learning provides an intermittent stream of learning-related interactions to subscribers. These learning-related interactions (also called "nuggets") can involve a great variety of learning-related events, including content presentation, diagnostics, scenario-based questions, job aids, reflection questions, assignments, discussions, etc. Nuggets are short, usually presented in less than ten minutes. Nuggets are intentionally scheduled over time to support learning, often utilizing research-based findings related to the
spacing effect The spacing effect demonstrates that learning is more effective when study sessions are spaced out. This effect shows that more information is encoded into long-term memory by spaced study sessions, also known as '' spaced repetition'' or ''sp ...
. Learners subscribe (or are subscribed) to one or more series of learning nuggets, called "threads". Learning threads can be predesigned, selecting nuggets based on anticipated learner needs, or they can be dynamically created based on learner performance.


Action plan

Microlearning activity can be designed as an individual or group experience with appropriate prompts to gauge performance of the learners. The focus, however, is to keep the information short and relevant in order to maintain concentration. The activity itself could include reading a paragraph, listening to an informational podcast, watching a video clip, etc. Once observation of the content is completed, it is then followed by assessment in the form of short quizzes, micro-games, reflection of viewed content, etc. The content of the design depends upon the mode of delivery. For example, an informational podcast would be more suitable for self-paced learners who have access to the relevant source; on the other hand, reading a paragraph from a book could be more functional for more traditional learners.


Examples

* Screensavers which prompt the user to solve a small series of simple tasks after a certain amount of inactivity * Quizzes with
multiple choice Multiple choice (MC), objective response or MCQ (for multiple choice question) is a form of an objective assessment in which respondents are asked to select only the correct answer from the choices offered as a list. The multiple choice format i ...
options on
cell phones A mobile phone or cell phone is a portable telephone that allows users to make and receive Telephone call, calls over a radio frequency link while moving within a designated telephone service area, unlike fixed-location phones (landline phone ...
by use of
SMS Short Message Service, commonly abbreviated as SMS, is a text messaging service component of most telephone, Internet and mobile device systems. It uses standardized communication protocols that let mobile phones exchange short text messages, t ...
or mobile applications (
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
midlet A MIDlet is an application that uses the Mobile Information Device Profile (MIDP) of the Connected Limited Device Configuration (CLDC) for the Java ME environment. Typical applications include games running on mobile devices such as smartphones wi ...
s,
Symbian Symbian is a discontinued mobile operating system (OS) and computing platform designed for smartphones. It was originally developed as a proprietary software OS for personal digital assistants in 1998 by the Symbian Ltd. consortium. Symbian OS ...
) * Word of the day as a daily
RSS RSS ( RDF Site Summary or Really Simple Syndication) is a web feed that allows users and applications to access updates to websites in a standardized, computer-readable format. Subscribing to RSS feeds can allow a user to keep track of many ...
feed or
email Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the ...
* Flashcard software for memorizing content through
spaced repetition ''Spaced'' is a British television sitcom created, written by and starring Simon Pegg and Jessica Stevenson, and directed by Edgar Wright, about the comedic, and sometimes surreal and action-packed, misadventures of Daisy Steiner and Tim Bis ...
* Short videos (2–10 minutes), either presented standalone or in a series * Mini-games or rewards such as points, leaderboards, and unlocking levels


See also

*
Microformats Microformats (μF) are predefined HTML markup (like HTML classes) created to serve as descriptive and consistent metadata about HTML element, elements, designating them as representing a certain type of data (such as address book, contact info ...
*
Microlecture The term microlecture is ''not'' used here to refer to microcontent for microlearning, but to actual instructional content that is formatted for online and mobile learning using a constructivist approach. More specifically, as described in the Chro ...


References


Bibliography

* Giurgiu, Luminiţa (2017) : Microlearning an Evolving Elearning Trend {{Cite journal , last=Giurgiu , first=Luminiţa , date=June 2017 , title=Microlearning an Evolving Elearning Trend , url=https://www.researchgate.net/publication/318657319 , journal=Science Bulletin, volume=22 , pages=18–23 , doi=10.1515/bsaft-2017-0003 , s2cid=148817943 , doi-access=free * Gassler, Gerhard; Hug, Theo & Glahn, Christian (2004): Integrated Micro Learning – An outline of the basic method and first results. In: Auer, Michael E. & Auer, Ursula (eds.): International Conference on Interactive Computer Aided Learning, ICL 2004, Sept. 29 – Oct. 1, 2004, Villach, Austria (CD-ROM). * Gstrein, Silvia & Hug, Theo (2005): Integrated Micro Learning during Access Delays. A new approach to second language learning. In: Zaphiris, Panayiotis (ed.): User-centered computer assisted language learning. Hershey:Idea Group Publishing, pp. 152–175. * Hagleitner, Wolfgang; Drexler, Arthur; Hug, Theo (2006). Evaluation of a prototypic version of Knowledge Pulse in the context of a management course. Paper presented at the Multimedia Applications in Education Conference, 2006, September 4–6, FH Joanneum, Graz, Austria. * Hug, Theo; Lindner, Martin; Bruck, Peter A. (eds.) (2006)
Microlearning: Emerging Concepts, Practices and Technologies after e-Learning
Proceedings of Microlearning 2005. Innsbruck: Innsbruck University Press, 2006. * Weber, Charles M. (2003): Rapid Learning in High Velocity Environments. Ph.D. thesis, Massachusetts Institute of Technology (M.I.T.) / Cambridge (U.S.A.). * Leong, K., Sung, A., Au, D., & Blanchard, C. (2020). A review of the trend of microlearning. Journal of Work-Applied Management. Educational technology Learning Technical communication E-learning