Metroid Prime
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''Metroid Prime'' is a 2002
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
developed by Retro Studios and published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
for the
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. ''Metroid Prime'' is the fifth main '' Metroid'' game and the first to use
3D computer graphics 3D computer graphics, sometimes called Computer-generated imagery, CGI, 3D-CGI or three-dimensional Computer-generated imagery, computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian coor ...
and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the
Game Boy Advance The (GBA) is a 32-bit handheld game console, manufactured by Nintendo, which was released in Japan on March 21, 2001, and to international markets that June. It was later released in mainland China in 2004, under the name iQue Game Boy Advanc ...
game '' Metroid Fusion'', ''Prime'' marked the return of the ''Metroid'' series after an eight-year hiatus following '' Super Metroid'' (1994). ''Metroid Prime'' takes place between the original '' Metroid'' and '' Metroid II: Return of Samus''. Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. ''Metroid Prime'' was a collaboration between Retro in
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, and Japanese Nintendo employees, including producers
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
. ''Metroid Prime'' sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games, remaining one of the highest-rated games on
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''Metroid Prime'' was followed by '' Metroid Prime 2: Echoes'' (2004) and '' Metroid Prime 3: Corruption'' (2007), with '' Metroid Prime 4: Beyond'' scheduled for 2025. In 2009, an enhanced version of ''Metroid'' ''Prime'' was released for the Wii in Japan and as part of the '' Metroid Prime: Trilogy'' compilation internationally. A remastered version was released on the
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in 2023.


Gameplay

''Metroid Prime'' is an
action-adventure game An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Definition An action adventure game can be defined as a game with a mix of elements from an action ...
in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the '' Metroid'' series, with third-person elements used for Morph Ball mode. The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy. Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
s that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses. Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition and
health Health has a variety of definitions, which have been used for different purposes over time. In general, it refers to physical and emotional well-being, especially that associated with normal functioning of the human body, absent of disease, p ...
. The
heads-up display A head-up display, or heads-up display, also known as a HUD () or head-up guidance system (HGS), is any see-through display, transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of t ...
, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has
x-ray vision In science fiction stories or superhero comics, X-ray vision is the supernatural ability to see through normally opaque physical objects at the discretion of the holder of this superpower. The most famous possessor of this ability is DC Comics' ic ...
, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators. The game introduces a hint system that provides the player with clues about ways to progress through the game. By connecting ''Prime'' with '' Metroid Fusion'' using a GameCube – Game Boy Advance link cable, players can unlock Samus's Fusion Suit as an optional cosmetic, as well as a playable emulation of the original '' Metroid'' game.


Items

Throughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilitiesincluding the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in ''Metroid Prime'' have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails. Items from previous ''Metroid'' games appear with altered functions. Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs. ''Prime'' is one of the first ''Metroid'' games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate ''Orpheon''. The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.


Plot


Setting

Retro Studios wrote an extensive storyline for ''Metroid Prime'', which was considered a major difference from previous '' Metroid'' games. Short
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
s appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects. The ''Prime'' trilogy is set between the events of '' Metroid'' and '' Metroid II''. The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race. Five decades ago, the Chozo race fell after a
meteor A meteor, known colloquially as a shooting star, is a glowing streak of a small body (usually meteoroid) going through Earth's atmosphere, after being heated to incandescence by collisions with air molecules in the upper atmosphere, creating a ...
impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon, and also brought with it a creature known to the Chozo as "The Worm". A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed, which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon. The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.


Story

Samus Aran intercepts a distress signal from the Space Pirate
frigate A frigate () is a type of warship. In different eras, the roles and capabilities of ships classified as frigates have varied. The name frigate in the 17th to early 18th centuries was given to any full-rigged ship built for speed and maneuvera ...
''Orpheon'', whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV. After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of
magma Magma () is the molten or semi-molten natural material from which all igneous rocks are formed. Magma (sometimes colloquially but incorrectly referred to as ''lava'') is found beneath the surface of the Earth, and evidence of magmatism has also ...
-filled tunnels, which are used by the Space Pirates as a source of
geothermal power Geothermal power is electricity generation, electrical power generated from geothermal energy. Technologies in use include dry steam power stations, flash steam power stations and binary cycle power stations. Geothermal electricity generation i ...
. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed ''Orpheon'' and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate. At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship. If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.


Development

According to producer
Shigeru Miyamoto is a Japanese video game designer, video game producer, producer and Creative director#Video games, game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one o ...
, Nintendo did not develop a '' Metroid'' game for the
Nintendo 64 The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
as the company "couldn't come out with any concrete ideas". ''Metroid'' co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make ''Metroid'' for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal ''Super Metroid''. ''Metroid Prime'' was a collaboration between
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and
Iguana Entertainment Iguana Entertainment, later known as Acclaim Studios Austin, was an American video game developer based in Austin, Texas. The company was founded in 1991 by Jeff Spangenberg, previously lead designer for Punk Development, and originally locat ...
founder Jeff Spangenberg. The studio would create games for the forthcoming
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targeted at a mature demographic. After establishing its offices in
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in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new ''Metroid'' game after seeing their prototype
first-person shooter A first-person shooter (FPS) is a video game genre, video game centered on gun fighting and other weapon-based combat seen from a First person (video games), first-person perspective, with the player experiencing the action directly through t ...
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power ge ...
. In 2000 and early 2001, four games in development at Retro were canceled, including an RPG, ''Raven Blade'', leaving ''Prime'' the only game in development. During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline. According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game. Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up. Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design. The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and ''Metroid'' co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game '' Jet Force Gemini''. According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person. Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a fun ''Metroid'' game. Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around". Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting sa very important, though secondary, consideration". Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games. The developers intended that Kraid, a boss from '' Metroid'' and '' Super Metroid'', would appear in ''Metroid Prime'', and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons. The team considered implementing the Speed Booster power-up from ''Super Metroid'' but concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment. The first public appearance of the game was a ten-second video at Space World 2000. In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website. In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, ''Metroid Prime'' would be a first-person adventure rather than a first-person shooter. The game was showcased at E3 2001 in May, with its title confirmed as ''Metroid Prime''.


Audio

Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for ''Prime''. The soundtrack contains
arrangement In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchestr ...
s of tracks from previous games in the series because Yamamoto wanted to satisfy old ''Metroid'' fans. The initial Tallon Overworld theme is a reinterpretation of ''Metroid''s Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from ''Super Metroid''s Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in ''Super Metroid'', which has reappeared in most ''Metroid'' games since. Early in development, the English electronic duo
Autechre Autechre ( ) are an English electronic music duo consisting of Rob Brown and Sean Booth, both from Rochdale, Greater Manchester. Formed in 1987, they are among the best known acts signed to UK electronic label Warp Records, through which all o ...
were asked by Retro Studios to compose the soundtrack, but this was halted by Nintendo. Tommy Tallarico Studios initially provided sound effects, but Miyamoto deemed them not good enough for an extended presentation at Space World 2001. The game supports
Dolby Pro Logic II Dolby Pro Logic is a surround sound processing technology developed by Dolby Laboratories, designed to decode soundtracks encoded with Dolby Surround. The terms Dolby Stereo and LtRt (''Left Total'', ''Right Total'') are also used to describe s ...
setups and can be played in
surround sound Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to ...
. A soundtrack album, ''Metroid Prime & Fusion Original Soundtracks'', was published by Scitron on June 18, 2003.


Release

''Metroid Prime'' was released for the
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in North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21. In 2004,
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles. The history of Nintendo began when craftsman Fusajiro Yamauchi ...
released a ''Metroid Prime'' GameCube bundle, including a second disc featuring a trailer and a demo for '' Metroid Prime 2: Echoes'', a timeline of '' Metroid'' games, and an art gallery. ''Metroid Prime'' was re-released in Japan in 2009 for the Wii as part of the ''
New Play Control! is a series of first-party GameCube games ported to the Wii by Nintendo. Games in the ''New Play Control!'' series feature enhancements such as widescreen support, enhanced graphics and the implementation of the Wii's motion controls with th ...
'' series. It has improved controls that use the
Wii Remote The Wii Remote, colloquially known as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with an ...
's pointing functionality, bonus content and the ability to take screenshots of gameplay. In other countries, this version was released in the Wii compilation '' Metroid Prime: Trilogy''. The compilation became available for download from the
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's
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in January 2015.


''Metroid Prime Remastered''

''Metroid Prime Remastered'', a high-definition
remaster A remaster is a change in the sound or image quality of previously created forms of media, whether Mastering (audio), audiophonic, Cinematography, cinematic, or Videography, videographic. The resulting product is said to be remastered. The term ...
for the
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, was released digitally on February 9, 2023, with a physical release on February 22 in North America and March 3 in Europe and Japan. The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios. It features new visuals, updated control schemes (including an option for dual-stick controls) and unlockable art. ''Metroid Prime Remastered'' was acclaimed. Samuel Claiborn of ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' described it as "a perfect example of how to both honor a lauded classic and bring it up to code". It was criticized for not crediting the developers of previous versions of ''Metroid Prime'' by name, instead crediting them as "original Nintendo GameCube and Wii version development staff". As of March 2023, ''Metroid Prime Remastered'' had sold 1.09 million copies.


Reception

''Metroid Prime'' became one of the best-selling games on the GameCube. It was the second-best-selling game of November 2002 in North America, behind '' Grand Theft Auto: Vice City''; 250,000 units were sold in the first week of its release. As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone, and had earned more than . It was also the eighth-bestselling GameCube game in Australia. More than 78,000 copies were sold in Japan, and Nintendo added the game to its Player's Choice line in the PAL region. It sold 2.84 million copies worldwide and was the best-selling ''Metroid'' game until '' Metroid Dread'' (2021). ''Metroid Prime'' received "universal acclaim", according to
Metacritic Metacritic is an American website that aggregates reviews of films, television shows, music albums, video games, and formerly books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created ...
. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was fou ...
'' awarded it a perfect score. It won numerous Game of the Year awards and was praised for its detailed graphics, special effects, varied environments, moody soundtrack and sound effects, level design, immersive atmosphere and innovative gameplay centered on exploration in contrast with action games such as '' Halo'', while staying faithful to the ''Metroid'' formula. Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking. ''
Game Informer ''Game Informer'' (''GI'' is an American monthly Video game journalism, video game magazine featuring articles, news, strategy, and reviews of video games and video game console, game consoles. It debuted in August 1991, when the video game reta ...
'' considered the control scheme awkward, ''
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'' compared the game to a "1990s
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily game of skill, games of skill and in ...
, filled with over the top battle sequences, spectacular visual effectsand a pretty weak plot", and ''
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'' wrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over". In 2004, the video game countdown show '' Filter'' said ''Metroid Prime'' had the best graphics of all time. During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded ''Metroid Prime'' with " Console First-Person Action Game of the Year"; it also received nominations for " Game of the Year", "Console Game of the Year", "Outstanding Innovation in Console Gaming", and outstanding achievement in " Art Direction", "
Game Design Game design is the process of creating and shaping the mechanics, systems, rules, and gameplay of a game. Game design processes apply to board games, card games, dice games, casino games, role-playing games, sports, Wargame (video games), war ga ...
", " Gameplay Engineering", " Original Music Composition", "
Sound Design Sound design is the art and practice of creating auditory elements of media. It involves specifying, acquiring and creating audio using production techniques and equipment or software. It is employed in a variety of disciplines including filmmaking ...
", and " Visual Engineering". It was the most nominated game at the awards ceremony. ''Metroid Prime'' appeared on several lists of best games; it was ranked 23rd in ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
''s Top 100, 29th in a 100-game list chosen by
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users, 18th in ''
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''s 2009 list of greatest Nintendo games and 10th in ''
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''s "Top 200 Nintendo Games Ever". ''IGN'' named ''Metroid Prime'' the best GameCube game, while ''
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'' ranked it third in a similar list, behind '' The Legend of Zelda: The Wind Waker'' and ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror game developed and published by Capcom for the GameCube. Players control the special agent Leon S. Kennedy on a mission to rescue the US president's daughter, Ashley Graham (Resident Evil), Ashley ...
''. ''Nintendo Power'' also ranked ''Metroid Prime'' as the sixth-best game of the 2000s. ''
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'' ranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches of '' Doom''". ''Wired''s writer continued that ''Metroid Prime'' took a massive stride forward for first-person games. ''Metroid Prime'' also became popular among players for
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitch ...
ning; specialized communities were formed to share these speed runs.


Legacy

''Metroid Prime'' was followed by '' Metroid Prime 2: Echoes'' (2004) on the GameCube and '' Metroid Prime 3: Corruption'' (2007) on the Wii. The first two games were re-released on Wii as part of the ''
New Play Control! is a series of first-party GameCube games ported to the Wii by Nintendo. Games in the ''New Play Control!'' series feature enhancements such as widescreen support, enhanced graphics and the implementation of the Wii's motion controls with th ...
'' series in Japan, and as part of the Wii compilation '' Metroid Prime: Trilogy'' (2009). A pinball game, '' Metroid Prime Pinball'' (2005), and the action spin-offs '' Metroid Prime Hunters'' (2006) were released for the handheld
Nintendo DS The is a foldable handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens worki ...
console, and '' Metroid Prime: Federation Force'' (2016) for the
Nintendo 3DS The is a foldable dual-screen handheld game console produced by Nintendo. Announced in March 2010 as the successor to the Nintendo DS, the console was released originally on February 26, 2011 and went through various revisions in its lifetime, ...
. '' Metroid Prime 4: Beyond'' is planned for release in 2025 for the
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and
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. Characters and stages from ''Metroid Prime'' have frequently appeared in other Nintendo games such as the ''
Super Smash Bros is a series of platform fighting video games published by Nintendo. Created by Masahiro Sakurai, the ''Super Smash Bros.'' series is a crossover featuring many characters from other video game series created by Nintendo and other develop ...
'' series, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music from ''Metroid Prime''. ''Metroid Prime''s gameplay and HUD have influenced other first-person shooters such as ''
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'' and '' Star Wars: Republic Commando''.


Unofficial versions

A branch of the Dolphin emulator entitled '' Primehack'' was released unofficially in 2019. ''Primehack'' modifies the game, adding new high resolution textures, 4K and 60fps support, improved lighting and keyboard and mouse controls. The project was brought to Steam Deck in 2022 via Emudeck. A demo of a 2D fangame version of ''Metroid Prime'' was released in April 2021. The development was forced to end via a cease and desist from Nintendo by that August.


Notes


References


External links

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