A media franchise, also known as a multimedia franchise, is a collection of related
media
Media may refer to:
Communication
* Means of communication, tools and channels used to deliver information or data
** Advertising media, various media, content, buying and placement for advertising
** Interactive media, media that is inter ...
in which several derivative works have been produced from an original creative work of fiction, such as a
film
A film, also known as a movie or motion picture, is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, sinc ...
, a work of
literature
Literature is any collection of Writing, written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, Play (theatre), plays, and poetry, poems. It includes both print and Electroni ...
, a
television program
A television show, TV program (), or simply a TV show, is the general reference to any content produced for viewing on a television set that is broadcast via Terrestrial television, over-the-air, Satellite television, satellite, and cable te ...
, or a
video game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
.
Bob Iger, chief executive of the
Walt Disney Company, defined the word ''franchise'' as "something that creates value across multiple businesses and across multiple territories over a long period of time."
Transmedia franchise
A media franchise often consists of
cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's
fandom, which is the community of fans that indulge in many of its media and are committed to interacting with and keeping up with other consumers. Large franchise-based fandoms have grown to be even more popular in recent years with the rise of social media platforms, as many fans seek to interact with one another for discussion, debate and even to create their own fan-made pieces of media revolving around the franchise, on websites like
tumblr
Tumblr (pronounced "tumbler") is a microblogging and Social networking service, social networking website founded by David Karp in 2007 and is owned by American company Automattic. The service allows users to post multimedia and other content ...
,
Reddit
Reddit ( ) is an American Proprietary software, proprietary social news news aggregator, aggregation and Internet forum, forum Social media, social media platform. Registered users (commonly referred to as "redditors") submit content to the ...
and
Fandom. In the case of successful transmedia franchises, each different medium should expand the target demographic and fandom, build the interest of the consumers and add to the overarching story and narrative of the franchise itself. A connection between the characters, settings, and other elements of the media franchise do still exist within the different media, regardless of the fact that they are being presented in sometimes completely different ways, such as the shared, interweaving storylines and elements of
Spider-Man
Spider-Man is a superhero in American comic books published by Marvel Comics. Created by writer-editor Stan Lee and artist Steve Ditko, he first appearance, first appeared in the anthology comic book ''Amazing Fantasy'' #15 (August 1962) in ...
films, television shows, comics and video games. Espen Aarseth describes the financial logic of cost-recovery for expensive productions by identifying that a single medium launch is a lost opportunity, the timeliness of the production and release is more important than its integrity, the releases should raise brand awareness and the cross-ability of the work is critical for its success.
''
American Idol
''American Idol'' is an American Music competition, singing competition television series created by Simon Fuller, produced by Fremantle (company), Fremantle North America and 19 Entertainment, and distributed by Fremantle North America. It a ...
'' was a transmedia franchise from its beginnings, with the first season winner
Kelly Clarkson
Kelly Brianne (born Kelly Brianne Clarkson, April 24, 1982), known professionally as Kelly Clarkson, is an American singer, songwriter, and television personality. Rising to fame after winning the American Idol season 1, first season of ''Ameri ...
signing with
RCA Records
RCA Records is an American record label owned by Sony Music Entertainment, a subsidiary of Sony Group Corporation. It is one of Sony Music's four flagship labels, alongside Columbia Records (its former longtime rival), Arista Records and Epic R ...
and having the release of ''
A Moment Like This'' becoming a #1 hit on Billboard Hot 100.
The success resulted in a nationwide concert tour, an ''American Idol'' book that made the bestseller list and the film ''
From Justin to Kelly''.
A transmedia franchise however is often referred to by the simpler term "media franchise". The term media franchise is often used to describe the popular adaptation of a work into films, like the popular
''Twilight'' book series that was adapted into the five films of ''
The Twilight Saga''. Other neologisms exist to describe various franchise types including metaseries, which can be used to describe works such as
Isaac Asimov
Isaac Asimov ( ; – April 6, 1992) was an Russian-born American writer and professor of biochemistry at Boston University. During his lifetime, Asimov was considered one of the "Big Three" science fiction writers, along with Robert A. H ...
's
''Foundation'' series.
Multimedia franchises usually develop through a character or fictional world becoming popular in one medium, and then expanding to others through
licensing agreements, with respect to
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
in the franchise's characters and settings. As one author explains, "For the studios, a home-run is a film from which a multimedia 'franchise' can be generated; the colossally expensive creation of cross-media conglomerates predicated on synergistic rewards provides an obvious imperative to develop such products." The trend later developed wherein franchises would be launched in multiple forms of media simultaneously; for instance, the film ''
The Matrix Reloaded'' and the video game ''
Enter the Matrix'' were produced at the same time, using the same actors on the same sets, and released on the same day.
Canon content
Transmedia franchises occasionally release content through certain media that is not
canon to the main or greater story that the franchise is built around, meaning that the elements of said content do not truly exist in the main timeline of the franchise.
Canon content oftentimes breaks
continuity, leading fans to speculate or seek to confirm which media are canon and which are not, which can get confusing if the franchise does not provide an answer themselves since entire media can be non-canon to the greater story, with a popular example occurring.
On the other hand, specific episodes, volumes or parts of a series can be canon while others in the same medium are not, such as the fact that only some of the ''
Battlestar Galactica'' comics are canon, with a large amount of them breaking the continuity of the main story.
Japan
In
Japanese culture
Japanese culture has changed greatly over the millennia, from the country's prehistoric Jōmon period, to its contemporary modern culture, which absorbs influences from Asia and other regions of the world.
Since the Jomon period, ancestral ...
and entertainment, media mix (
wasei-eigo: , ''mediamikkusu'') is a strategy to disperse content across multiple representations: different
broadcast media, gaming technologies, cell phones, toys,
amusement park
An amusement park is a park that features various attractions, such as rides and games, and events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often fea ...
s, and other methods.
[ Henry Jenkins, ''Convergence Culture: Where Old and New Media Collide'']
p. 110
/ref> It is the Japanese term for a transmedia franchise.[Steinberg]
The term ''media mix'' gained its circulation in late 1980s but the origins of the strategy can be traced back to the 1960s with the proliferation of anime
is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
, with its interconnection of media and commodity goods.[Steinberg]
p. vi
/ref> Some of the earlier popular Japanese franchises such as '' Vampire Hunter D'' in the 1980s and ''Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'' in the late 1990s, acted as benchmarks in the country's transmedia dominance. The latter in particular began as a video game available on Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
's Game Boy, and crossed through the media of television, film, news, and other non-media related realms, such trading cards, merchandise, and more. A number of Japanese media franchises have gained considerable global popularity, and are among the world's highest-grossing media franchises. For example, ''Pokémon
is a Japanese media franchise consisting of List of Pokémon video games, video games, Pokémon (TV series), animated series and List of Pokémon films, films, Pokémon Trading Card Game, a trading card game, and other related media. The fran ...
'''s penetration into the American market of the franchise along with others of Japanese origin, such as '' Yu-Gi-Oh!'', gave rise to the recognition of what is variously called transmedia storytelling, crossmedia, transmediation, media synergy, etc.
Researchers argue that the 1963 '' Tetsuwan Atomu'' marked a shift in Japanese marketing from the focus on the content of the commodity to "overlapping the commodity image with the character image".
The book ''Anime's Media Mix: Franchising Toys and Characters in Japan,'' by Marc Steinberg, details the evolution of the media mix in Japan.
Japanese terminology
* , recast as anime
* , recast as drama
* , recast as computer game
* , recast as novel
* or , recast as manga
* , recast as movie
Development to other forms
Fiction
Long-running franchises were common in the early studio era, when Hollywood studios had actors and directors under long-term contract. In such cases, even lead actors are often replaced as they age, lose interest, or their characters are killed. Spin-offs and adaptations of popular pieces of media within a franchise can even be created, which ultimately leads to the creation of brand worlds.
Since the creation of Disneyland
Disneyland is a amusement park, theme park at the Disneyland Resort in Anaheim, California. It was the first theme park opened by the Walt Disney Company and the only one designed and constructed under the direct supervision of Walt Disney, ...
in 1955, bringing fictional media franchises to life through the theme parks slowly became increasingly popular as the way to perfectly blend tourism and real-life involvement with media itself. Similar to transmedia, the concept of bringing fictional media into a non-fictional space where fans can immerse themselves in real-life versions of elements from the fictional worlds they love, adds to the overall narrative the franchise creates through its other media. Marvel's Avenger's Campus park is one of the many franchise-based theme parks created in recent times, following the creation of The Wizarding World of Harry Potter at Universal Studio's Islands of Adventure and Star Wars' Galaxy's Edge at Disneyland and Disney World.
Media franchises tend to cross over from their original media to other forms. Literary franchises are often transported to film, such as Nancy Drew, Miss Marple, and other popular detectives, as well as popular comic book
A comic book, comic-magazine, or simply comic is a publication that consists of comics art in the form of sequential juxtaposed panel (comics), panels that represent individual scenes. Panels are often accompanied by descriptive prose and wri ...
superhero
A superhero or superheroine is a fictional character who typically possesses ''superpowers'' or abilities beyond those of ordinary people, is frequently costumed concealing their identity, and fits the role of the hero, typically using their ...
es. Television and film franchises are often expanded upon in novel
A novel is an extended work of narrative fiction usually written in prose and published as a book. The word derives from the for 'new', 'news', or 'short story (of something new)', itself from the , a singular noun use of the neuter plural of ...
s, particularly those in the fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures.
The genre's roots lie in oral traditions, ...
and science fiction
Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
genres. Similarly, fantasy, science fiction films and television shows are frequently adapted into animated television series
An animated series, or a cartoon series, is a set of Animation, animated films with a common title, usually related to one another. These episodes typically share the same main heroes, some different secondary characters and a basic theme. Series ...
, video games, or both.
A media franchise does not have to include the same characters or theme, as the brand identity can be the franchise, like Square Enix
is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
's ''Final Fantasy
is a Japanese fantasy Anthology series, anthology media franchise created by Hironobu Sakaguchi which is owned, developed, and published by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fanta ...
'' or the ''National Lampoon'' series, and can suffer from critical failures even if the media fictional material is unrelated.
Non-fiction
Non-fiction
Non-fiction (or nonfiction) is any document or content (media), media content that attempts, in good faith, to convey information only about the real life, real world, rather than being grounded in imagination. Non-fiction typically aims to pre ...
literary franchises include the '' ...For Dummies'' and '' The Complete Idiot's Guide to...'' reference book
A reference work is a document, such as a Academic publishing#Scholarly paper, paper, book or periodical literature, periodical (or their electronic publishing, electronic equivalents), to which one can refer for information. The information ...
s. An enduring and comprehensive example of a media franchise is Playboy Enterprises, which began expanding well beyond its successful magazine, ''Playboy
''Playboy'' (stylized in all caps) is an American men's Lifestyle journalism, lifestyle and entertainment magazine, available both online and in print. It was founded in Chicago in 1953 by Hugh Hefner and his associates, funded in part by a $ ...
'', within a few years after its first publication, into such enterprises as a modeling agency, several television shows (''Playboy's Penthouse'', in 1959), and even its own television channel. Twenty-five years later, Playboy released private clubs and restaurants, movie theaters, a radio show, direct to video films, music and book publishing (including original works in addition to its anthologies of cartoons, photographs, recipes, advice, articles or fiction that had originally appeared in the magazine), footwear, clothing of every kind, jewelry, housewares (lamps, clocks, bedding, glassware), guitars and gambling, playing cards, pinball machines and pet accessories, billiard balls, bedroom appurtenances, enhancements, plus countless other items of merchandise.
Non-fiction media franchises also exist in the television and film media, with reality TV
Reality television is a genre of television programming that documents purportedly unscripted real-life situations, often starring ordinary people rather than professional actors. Reality television emerged as a distinct genre in the early 199 ...
being one of the most well-known examples; ranging from competition shows like '' The Amazing Race'' to the day-in-the-life episodes of the many different '' Real Housewives'' series. Documentaries
A documentary film (often described simply as a documentary) is a nonfiction motion picture intended to "document reality, primarily for instruction, education or maintaining a historical record". The American author and media analyst Bill ...
and docuseries
Television documentaries are televised media productions that screen documentaries.
Television documentaries exist either as a television documentary series or as a television documentary film.
* Television documentary series, sometimes called d ...
are other highlights of the non-fiction branch of media franchises, such as the popular '' Planet Earth'' series, which serves as both a film and television transmedia franchise.
See also
* Lists of multimedia franchises
**List of highest-grossing media franchises
This is a list of media franchises that have grossed more than $2 billion.
List
See also
* List of best-selling comic series
** List of best-selling manga
** List of best-selling light novels
* List of best-selling video game franchises
* L ...
* Media convergence
* Media multiplier
*Narrative consumption
Narrative consumption () is a media theory created by the Japanese critic Eiji Ōtsuka in his 1989 book ''A Theory of Narrative Consumption'' (). Ōtsuka developed the theory while working as an editor for Kadokawa Shoten, Kadokawa. Narrative cons ...
* Database consumption
*Film series
A film series or movie series is a collection of related films in succession that share the same fictional universe, or are marketed as a series. It is a type of series fiction.
This article explains what film series are and gives brief examples ...
**List of highest-grossing films
Films generate income from several revenue streams, including movie theater, theatrical exhibition, home video, Broadcasting rights, television broadcast rights, and merchandising. However, theatrical box office, box-office earnings are the p ...
* Prequel
*Sequel
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same ...
*Spin-off (media)
A spinoff or spin-off is any narrative work derived from an already existing work that focuses on different aspects from the original work.
History
One of the earliest spin-offs of the modern media era, if not the first, happened in 1941 when t ...
* Spiritual sequel
* Standalone film
* List of television show franchises
* Tie-in
* Transmedia storytelling
* Transmediation
*Trilogy
A trilogy is a set of three distinct works that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games. Three-part works that are considered components of ...
* List of video game franchises
** List of best-selling video game franchises
* List of space science fiction franchises
* List of television franchises by episode count
References
Bibliography
*Marc Steinberg, ''Anime's Media Mix: Franchising Toys and Characters in Japan.''
Further reading
* Mizuko Ito:
"The Gender Dynamics of the Japanese Media Mix"
"Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes"
"Technologies of the Childhood Imagination: Yugioh, Media Mixes, and Everyday Cultural Production"
External links
* ttp://www.boxofficemojo.com/franchises/ ''Box Office Mojo'': Film franchise earning comparison
{{Media series
*
Western culture
Franchise